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  1. KadyShack707

    No Supporters for You! (A.K.A. Stoutland)

    I agree with this. Stoutland should be harnessed for early game, when the opponent tries to set up. If it gets up and running, they can't do much, and you can set up mewtwo (raikou without eels is hard to get up and going with his 2nd attack I think, plus no energy refresh is harsh) even if you...
  2. KadyShack707

    Swoobat/Garbodor - A Milli Milli

    I'd go for the quicker approach... Gardevoir swoobat, with mewtwo to take out anything needed. it'll make the opponent not play that many things and keep things in his hand, and therefore, hugh can be effective to get rid of things he could N back into his deck...
  3. KadyShack707

    and yet another ho-oh ex deck

    Well, I'd say -1 rufflet, as 3 ho ohs and 4 rufflets make no sense. just more bait for darkrais..., -1 Rayquaza, its great and all, but if you are aiming for ho oh, I'd try something which doesnt rely on switch too much. +2 crushing hammers, if you have enhanced hammers, you can always add...
  4. KadyShack707

    Double or nothing (BW-on Vileplume)

    My face when I read that giga drain heals back a ton of HP. I want this to happen so badly now. I agree on some of the cards in that corner deck, but there will always be techs. I'm thinking easily abused every corner, like: 2 fighting types (darkrais are everywhere) 2 virizion (for keldeo...
  5. KadyShack707

    Colourless madness (Tornadus EX)

    RE: Colourless madness AAAAAAAND now I seem a little less observant than I thought I was, thank you Puff :3 Mewtwo would work, and regi would work with the whole "colourless" thing going on :D I can try those up when i play some more, thank you.
  6. KadyShack707

    Colourless madness (Tornadus EX)

    RE: Colourless madness Catchering eels and tynamoes is all you do vs eel decks, as raikou just loses all of his energies and if he cant really get them back, he's hindering to the deck.... and the green... its temporary till the team galaxy energies come out :P lmao (just need a hue of colour.)...
  7. KadyShack707

    Colourless madness (Tornadus EX)

    Think of a world without colour... No blue decks... No red decks... Nothing... Just a colourless mess of amazing. This is what Asperia Gym is. pokemon: 3 Tornadus EX DEX 3 Boufflant DREX 1 Saymin EX ND Trainers: 2 Skyla 4 Juniper 4 N 2 Cheren 4 Catcher 3 Energy Switch 2 Asperia...
  8. KadyShack707

    Empoleon/Roserade

    Blend WMFL doesnt help roserade attack (just putting it out there)
  9. KadyShack707

    Aggron/Sableye

    RE: Aggron/Sableye/Durant If you are milling, add durant. As much as aggron and sableye can do, start off with the durant then when you can, set up 2 agrons, then get a sableye for lategame dev sprays and recycling items. You need to be super dissrupt to pull it off.
  10. KadyShack707

    Battle Road winning Ho-oh list.

    ^ If this is a deck in battle roads currently, then it MUST be bw-on. Anyways, as I enjoy it when people have qualms about spelling and being extremely discriptive, why not say which sets every card comes from (someone else posted this also... ) But since we're all here for the Joys of Ho-Oh...
  11. KadyShack707

    Tornadus EX / Ho-Oh EX for Battle Roads

    Im out of town right now, but will pm you with decklist. The bouff does look better as per the ways you have talked about. Might just add then in more than sygliph. And i personally like.using N as a refresh and as disrupt, where a mewtwo war could happen and you make your opponent get a new...
  12. KadyShack707

    Tornadus EX / Ho-Oh EX for Battle Roads

    Looks good. Pretty much what I'm running with little differences which are my preference. For me, I've always ran with 3 Ho-Oh's, just more flips to revive one of them, but I don't run Bouffalant. You might be onto something, but if you are looking for things to change, I'd test those two. I...
  13. KadyShack707

    Ho-Oh for BR

    Ah, alright. Yeah, Ho-oh is quite limited to the decks he can successfully be in (maybe 2 - 3 decks) and with a lot of anti ex things coming out in the later sets, this might be his shining moment. Yeah, usually people want the bench to be full, only this deck in thus far wants it's basics in...
  14. KadyShack707

    Ho-Oh for BR

    T'would have to be flexible, as a Ho Oh could be doing a regular 140 if not dealt with correctly. I'd say the hardest counter to this would be a quickly set up empoleon, as it would get all the necessary things to counter it with dive draw, and also be able to pick off the mewtwos and ho ohs...
  15. KadyShack707

    BW-on: Eelektrik variants

    focus on about 2-3 attackers, having 4 is a little too much as eels will be taking most of the space in the deck. Personally, Zekrom is the weakest (as thundrus gets energies to play with in the discard which is extremely good for eels). If you were to go for more raikou, then the max potions...
  16. KadyShack707

    Ho-Oh for BR

    Strong words my friend. My deck runs smoothly without the xtrans and tornadus ex tends to fo a lot of the damage early on. Just contemplated testing it to see how consistent it would be.
  17. KadyShack707

    Mew Accelgor

    I'd run 4 level balls, due to accelgor searching needs to be always (unless mew is deck and covering) I also dont enjoy the energy search, it could easily just be an energy as you are running 1 basic type (psy) so if you dont want to look for energy either put more energy or another card, say...
  18. KadyShack707

    Ho-Oh for BR

    ^ dont know if you have read Ho-Oh's ability... but here it goes. When Ho-Oh is in the discard pile, you can flip a coin. If heads, attach 3 different types of energy to him from your discard and place him on your bench) Ho-Oh's ability is what we try and aim for (a fully charged Ho-Oh...
  19. KadyShack707

    Druddigon/ Amoongus

    >Laughed hard when he said that thing about Mewtwo sucking in Eels ^_^ 1 terrakion is game changing vs some of the most played decks (eels and Drakrai) it is possible to trade 1 prize for 2 using retaliate (and I know you understand this) The mechanic of this deck would more or less like to...
  20. KadyShack707

    Ho-Oh for BR

    the DRX one, with chirp "search your deck for two pokemon who have resistance to fighting and add them to your hand". If the opponent doesnt N them away, then you get to ultraball / juniper them away, and that makes for more flips to get a ho oh out. When facing darkrai, be sure to evolite the...
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