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  1. corabed

    RayBoar and Delphox

    On the point of Trevenant and Gothitelle ruining your accessibility for Delphox without the stage 1, just don't try and get it out if your playing an item-lock deck?
  2. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST ... If you are investigated by any means you will appear as a Wolf. Sorry for the double-post, misclick :P
  3. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST Teal, it's called 'Suspicious' and it says (paraphrased): You stole Proffesor Oak's Pokemon and many people don't like you/see you as a threat.
  4. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST But do you really think anyone would be stupid enough to say it if it wasn't true?
  5. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST My role said that I have the mason ability and that when seer's 'check' me I appear as a Wolf, despite not being one. That is why I think it's so unfair... James can kill someone while I can be wrongly accused, great!
  6. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST I literally just said I was Green, the post above yours? I have the ability 'Pokedex Texting' which is the thing James and Blui have been talking about but no other abilities, (which I find slightly unfair)...
  7. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST For anyone who was wondering I am Green, but assuming someone's alignment based on their characters and nothing else AND then lynching them is not a smart move. Especially when that person is town :/
  8. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST Teal is too smart... And well played James, taking one for the team :P BLUI
  9. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST No, i'm saying that the scum will kill a townie every night, so why give them a night where they effectively have immunity from being killed themselves.
  10. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST I personally think No Lynch is silly idea, it gives a 0% chance of killing scum, but the chance of the scum killing that night stays at 100%. In short(er) there is no benefit.
  11. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover (Signups) / confirm Got my role, although you already know.
  12. corabed

    Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

    RE: Werewolf XVII III: Team Rocket's Takeover (Signups) /in Hopefully I won't die on the first night... But knowing my luck...
  13. corabed

    Penny Pincher

    Imo replace either Caitlin or Iris with N. N is better.
  14. corabed

    Penny Pincher

    Blargh means that you can't be using both at the same time, so having both is a waste of space other cards can be more useful. As soon as you want to only use only one set you suddenly have 4 dead cards in your deck, this is never a good thing.
  15. corabed

    Six Feet Under (Shaymin EX/Cofagrigus)

    How useful is First Ticket? It doesn't seem to get much play usually...
  16. corabed

    PoryDonk

    SSU, Scoop Up, same thing :P
  17. corabed

    PoryDonk

    No, I mean 6 on the bench. Try it yourself. Fair enough with Rotom, my list had 4 SSU and 4 Junk Arm so bench space wasn't really a problem for me.
  18. corabed

    PoryDonk

    You could try Azelf instead of Rotom/AlphLith. It would give you a spare slot to work with. @King Arceus SheNinja is right. You can donk a deck with 6(!) Pokemon on their bench 90% of the time with no trouble. I know this would never actually happen but I tested it for the LOLs and succeeded...
  19. corabed

    Darkrai/Eevee

    Zoroark is, imo, not a very good card (any more) and should be replaced with cards to boost you consistency. -3 Zoroark -3 Zorua +1 Flareon +1 Leafeon +2 Ultra Ball +1 Sabalye +1 Absol
  20. corabed

    PoryDonk

    Having played the deck before, I think you should max out the Uxie's and SSU's and remove the Sabalyes. Having the first turn is not completely neccesary (you will win away) and seen as you can't play them all on the bench they will clog your hand, taking away possible draws from Uxie drops.
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