“Twilight Masquerade” Set Guide: Full Card List, Secret Rares, Cut Cards, Products, and More!

We now have the full English set list for Twilight Masquerade!

Twilight Masquerade consists of 226 cards: 167 in the main set and 59 secret rares. This is eight cards more than Temporal Forces.

Our set contains every card from Japan’s Crimson Haze and Mask of Change, except for the three Illustration Rares of Okidogi, Munkidori, and Fezandipiti. They’ve been cut.

Last week I posted an article theorizing the three cards will be used for our special English set in August. It will likely feature the cards from Japan’s Night Wanderer, including The Loyal Three as Pokemon ex and perhaps Pecharunt ex.

Using The Loyal Three and Pecharunt for our special English set would nicely cap off Ogerpon’s story following the release of Twilight Masquerade. In the games, the four Pokemon attacked Ogerpon to steal her masks.

After May’s Twilight Masquerade and August’s special English set, the TCG will move on to Terapagos and the new Stellar Tera type in September’s SV7. It should feature the cards from Japan’s Stellar Miracle. Depending on SV7’s release date, Japan’s Paradise Dragona will either be featured in September’s SV7 or November’s SV8.

Our Twilight Masquerade also includes Cook from Japan’s Battle Academy and Raifort from October 2023’s Gym promos.

Twilight Masquerade releases in English on May 24th. Prereleases will take place from May 11th to 19th. To find one near you, use Pokemon.com’s event locator.


“Twilight Masquerade” Cards

“Twilight Masquerade” Card Text

#1 Tangela – Grass – HP60
Basic Pokemon

[C] Gentle Slap: 10 damage.

[G][C] Vine Slap: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#2 Tangrowth – Grass – HP150
Stage 1 – Evolves from Tangela

Ability: Jungle Body
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

[G][C][C] Loom Over: 150- damage. This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Fire (x2)
Resistance: none
Retreat: 4


#3 Pinsir – Grass – HP110
Basic Pokemon

[G][C] Slow Crunch: Discard all Energy from this Pokemon. At the end of your opponent’s next turn, the Defending Pokémon will be Knocked Out.

[G][C][C] Superpowered Horns: 100 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#4 Spinarak – Grass – HP60
Basic Pokémon

[G] Bug Bite: 20 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#5 Ariados – Grass – HP90
Basic Pokémon

Ability: Big Net
Your opponent’s Active Evolution Pokémon’s Retreat Cost is [C] more.

[G] String Bind: 10+ damage. This attack does 30 more damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#6 Sunkern – Grass – HP40
Basic Pokémon

[G] Bullet Seed: 10x damage. Flip 4 coins. This attack does 10 damage for each heads.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#7 Sunflora – Grass – HP10
Stage 1 – Evolves from Sunkern

[G] Sunshine Return: 60x damage. This attack does 60 damage for each [R] Energy attached to all of your opponent’s Pokémon.

[G][C] Mega Drain: 50 damage. Heal 30 damage from this Pokémon.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#8 Heracross – Grass – HP120
Basic Pokemon

[G][C][C] Body Slam: 60 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[G][C][C][C] Seismic Toss: 130 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 2


#9 Volbeat – Grass – HP70
Basic Pokémon

[C] Fast Sign: If you go first, you can use this attack during your first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

[C][C] Coordinated Strike: 20+ damage. If Illumise is on your Bench, this attack does 60 more damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#10 Illumise – Grass – HP70
Basic Pokémon

[C] Slowing Perfume: You can use this attack only if you go second, and only during your first turn. Shuffle 1 of your opponent’s Benched Pokémon and all attached cards into their deck.

[G][C] Glide: 30 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#11 Leafeon – Grass – HP120
Stage 1 – Evolves from Eevee

[C] Leaflet Blessing: You may attach a Basic [G] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.

[G][C] Solar Beam: 70 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#12 Phantump – Grass – HP70
Basic Pokemon

[G][C] Leech Seed: 20 damage. Heal 20 damage from this Pokémon.

Weakness: Fire (x2)
Resistance: None
Retreat: 2


#13 Heracross – Grass – HP120
Stage 1 – Evolves from Phantump

[G][C] Giga Drain: 50 damage. Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.

[G][G][C] Forest Dump: 160 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 3


#14 Grookey – Grass – HP70
Basic Pokemon

[G] Smack Kick: 10 damage.

[G][G] Branch Poke: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#15 Thwackey – Grass – HP100
Stage 1 – Evolves from Grookey

Ability: Bang Bang Drum
If your Active Pokemon has the Ability “Festival Lead,” you may use this Ability. Search your deck for a card and put it into your hand. Then, shuffle your deck.

[G][G] Slap: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#16 Rillaboom – Grass – HP180
Stage 2 – Evolves from Thwackey

[G] Drum Attack: 60 damage. During your opponent’s next turn, the Defending Pokemon’s attacks and Retreat Costs are [C] more.

[G][G] Wood Hammer: 180 damage. This Pokemon does 50 damage to itself.

Weakness: Fire (x2)
Resistance: none
Retreat: 4


#17 Applin – Grass – HP40
Basic Pokemon

[G] Rolling Attack: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#18 Dipplin – Grass – HP80
Stage 1 – Evolves from Applin

Ability: Festival Lead
If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.

[G] Do the Wave: 20x damage. This attack does 20 damage for each of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#19 Iron Leaves – Grass – HP120
Basic Pokemon (Future)

[G] Recovery Net: Put up to 2 Pokemon from your discard pile into your hand.

[G][C][C] Vengeful Edge: 100+ damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 60 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#20 Poltchageist – Grass – HP30
Basic Pokemon

Ability: Shadowy Concealment
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).

[G] Hook: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#21 Poltchageist – Grass – HP40
Basic Pokemon

[G] Tea Prep: Put a Basic [G] Energy card from your discard pile into your hand.

[G] Surprise Attack: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#22 Sinistcha – Grass – HP70
Stage 1 – Evolves from Poltchageist

[G] Cursed Droplets: Put 4 damage counters on your opponent’s Pokémon in any way you like.

[G] Match’all-Out: 70x damage. Discard up to 3 Basic [G] Energy cards from your Pokémon in play. This attack does 70 damage for each card discarded this way.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#23 Sinistcha ex – Grass – HP240
Stage 1 – Evolves from Poltchageist

[C] Infusion Retribution: Choose 1 of your opponent’s Pokemon. Put 2 damage counters on that Pokemon for each Basic [G] Energy in your discard pile. Then, shuffle those Energy cards back into your deck.

[G][C] Matcha Splash: 120 damage. Heal 30 damage from each of your Pokemon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1



#26 Vulpix – Fire – HP70
Basic Pokemon

[R][R] Live Coal: 40 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#27 Ninetales – Fire – HP120
Stage 1 – Evolves from Vulpix

[R][R] Eerie Glow: 90 damage. Your opponent’s Active Pokémon is now Burned and Confused.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#28 Slugma – Fire – HP80
Basic Pokémon

[R][C] Hot Magma: 20 damage. Your opponent’s Active Pokémon is now Burned.

Weakness: Water (x2)
Resistance: None
Retreat: 3


#29 Magcargo ex – Fire – HP270
Stage 1 – Evolves from Slugma

Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

[R][C] Hot Magma: 70 damage. Your opponent’s Active Pokémon is now Burned.

[R][R][C] Ground Burn: 140+ damage. Each player discards the top card of their deck. This attack does 140 more damage for each Energy card discarded in this way.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: None
Retreat: 3


#30 Torkoal – Fire – HP130
Basic Pokemon

[R][C] Ramming Shell: 30 damage. During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

[R][C][C] Fire Spin: 110 damage. Discard 2 Energy from this Pokémon.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#31 Chimchar – Fire – HP60
Basic Pokemon

[R][C] Firebreathing: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#32 Monferno – Fire – HP90
Stage 1 – Evolves from Chimchar

[R][C] Chop: 40 damage.

[R][R][C] Heat Blow: 80 damage. Discard an Energy from this Pokémon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#33 Infernape – Fire – HP140
Stage 2 – Evolves from Monferno

Ability: Fire Dancing
Once during your turn, you may attach a Basic [R] Energy, a Basic [F] Energy, or 1 of each from your hand to your Pokémon in any way you like.

[R][R][C] Scorching Fire: 200 damage. Discard an Energy from this Pokémon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#34 Darumaka – Fire – HP80
Basic Pokemon

[R] Strength: 10 damage.

[R][R] Fire Tackle: 50 damage. This Pokémon also does 20 damage to itself.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#35 Darmanitan – Fire – HP140
Stage 1 – Evolves from Darumaka

[R][R] Rolling Tackle: 60 damage.

[R][R][R] Inferno Onrush: 210 damage. This Pokémon also does 70 damage to itself.

Weakness: Water (x2)
Resistance: None
Retreat: 3


#36 Litwick – Fire – HP60
Basic Pokémon

[R] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

[R][C] Live Coal: 20 damage.

Weakness: Water (x2)
Resistance: None
Retreat: 1


#37 Lampent – Fire – HP80
Stage 1 – Evolves from Litwick

[R] Live Coal: 20 damage.

[R][C] Burn Out: 60 damage. Discard all Energy from this Pokémon.

Weakness: Water (x2)
Resistance: None
Retreat: 1


#38 Chandelure – Fire – HP130
Stage 2 – Evolves from Lampent

Ability: Inviting Light
Once during your turn, you may use this Ability. Each player draws a card.

[R] Mind Ruler: 30x damage. This attack does 30 damage for each card in your opponent’s hand.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#39 Chi-Yu – Fire – HP110
Basic Pokemon

[C] Allure: Draw 2 cards.

[R][C] Ground Melt: 60+ damage. If a Stadium is in play, this attack does 60 more damage. Then, discard that Stadium.

Weakness: Water (x2)
Resistance: none
Retreat: 1



#41 Poliwag – Water – HP60
Basic Pokemon

[W] Stampede: 10 damage.

[C][C] Tail Rap: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#42 Poliwhirl – Water – HP100
Stage 1 – Evolves from Poliwag

[W] Hypnosis: Your opponent’s Active Pokemon is now Asleep.

[C][C] Double Slap: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Lightning (x2)
Resistance: None
Retreat: 2


#43 Poliwrath – Water – HP170
Stage 2 – Evolves from Poliwhirl

[W] Hypnosis: Your opponent’s Active Pokemon is now Asleep.

[C][C] Jumping Uppercut: 120+ damage. You may do 120 more damage. If you do, shuffle this Pokemon and all attached cards into your deck.

Weakness: Lightning (x2)
Resistance: None
Retreat: 3


#44 Goldeen – Water – HP50
Basic Pokemon

Ability: Festival Lead
If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.

[C][C] Whirlpool: 10 damage. Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#45 Seaking – Water – HP90
Stage 1 – Evolves from Goldeen

[W] Peck Off: 50 damage. Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon.

[C][C][C] Horn Drill: 90 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#46 Jynx – Water – HP90
Basic Pokemon

[C] Inviting Kiss: Search your deck for a Basic Pokémon, put it onto your Bench, and shuffle your deck. Then, move an Energy from this Pokémon to that Pokémon.

[W] Icy Snow: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#47 Corphish – Water – HP80
Basic Pokemon

[W][W][C] Vise Grip: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#48 Crawdaunt – Water – HP130
Stage 1 – Evolves from Corphish

[W][C] Snip Snip: 40 damage. Flip 2 coins. For each heads, discard a card from your opponent’s deck.

[W][W][C] Rampaging Hammer: 180 damage. During your next turn, this Pokémon can’t attack.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


#49 Feebas – Water – HP30
Basic Pokemon

[W] Flail: 10x damage. This attack does 10 damage times the number of damage counters on this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#50 Milotic – Water – HP120
Stage 1 – Evolves from Feebas

Ability: Tranquil
Your opponent’s Pokemon in play and the cards attached to those Pokemon can’t be returned to their hand.

[W][C][C] Hydro Splash: 100 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#51 Snorunt – Water – HP60
Basic Pokémon

[W][C] Astonish: 20 damage. Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


#52 Glalie – Water – HP120
Stage 1 – Evolves from Snorunt

[W] Damage Beat: 20x damage. This attack does 20 damage for each damage counter on your opponent’s Active Pokémon.

[W][C][C] Crazy Headbutt: 140 damage. Discard an Energy from this Pokémon.

Weakness: Metal (x2)
Resistance: None
Retreat: 2


#53 Froslass – Water – HP90
Stage 1 – Evolves from Snorunt

Ability: Freezing Curtain
During Pokémon Checkup, put 1 damage counter on each Pokémon in play with an Ability (both yours and your opponent’s), except any Froslass.

[W][C] Frost Smash: 60 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


#54 Glaceon – Water – HP120
Stage 1 – Evolves from Eevee

[W] Deep Chill: 30 damage. At the end of your opponent’s next turn, put 9 damage counters on the Defending Pokémon.

[W][C] Icicle Missile: 70 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#55 Phione – Water – HP70
Basic Pokemon

[C] Beckon: Put a Supporter card from your discard pile into your hand.

[W] Energy Press: 20x damage. This attack does 20 damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#56 Froakie – Water – HP60
Basic Pokemon

[W] Flock: Search your deck for up to 2 Froakie and put them onto your Bench. Then, shuffle your deck.

[W] Flop: 10 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#57 Frogadier – Water – HP90
Stage 1 – Evolves from Froakie

[W] Numbing Water: 20 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#58 Cramorant – Type – HP110
Basic Pokémon

[W] Water Gun: 20 damage.

[C][C][C] Spit Shot: Discard all Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning (x2)
Resistance: None
Retreat: 1


#59 Finizen – Water – HP70
Basic Pokemon

[W] Aqua Slash: 30 damage. During your next turn, this Pokémon can’t attack.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#60 Palafin – Water – HP100
Stage 1 – Evolves from Finizen

Ability: Zero to Hero
Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may search your deck for Palafin ex and switch it with this Pokemon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon. If you switched a Pokemon in this way, put this card into your deck.

[W] Splash: 30 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#61 Palafin ex – Water – HP340
Stage 1 – Evolves from Finizen

Ability: Hero’s Spirit
Put this Pokemon into play only with the effect of Palafin’s Zero to Hero Ability.

[W] Giga Impact: 250 damage. During your next turn, this Pokemon can’t attack.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#62 Iron Bundle – Water – HP90
Basic Pokémon (Future)

[W][C] Interjet: 60 damage. Switch this Pokémon with 1 of your Benched Pokémon. If you do, switch out your opponent’s Active Pokémon to the Bench.(Your opponent chooses the new Active Pokémon.)

Weakness: Lightning (x2)
Resistance: None
Retreat: 1


#63 Walking Wake – Water – HP130
Basic Pokemon (Ancient)

[W] Aurora Gain: 20 damage. Heal 20 damage from this Pokemon.

[W][W][C] Cleaving Wave: 20x damage. Put up to 9 damage counters on this Pokemon. This attack does 20 damage for each damage counter you put in this way.

Weakness: Lighting (x2)
Resistance: none
Retreat: 1



#65 Zapdos – Lightning – HP120
Basic Pokemon

[L] Thunder Wave: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[L][L][C] Thunderbolt: 190 damage. Discard all Energy from this Pokémon.

Weakness: Lighting (x2)
Resistance: Fighting (-30)
Retreat: 2


#66 Shinx – Lightning – HP60
Basic Pokemon

[C] Curiosity: Your opponent reveals their hand.

[L][L] Static Shock: 30 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#67 Luxio – Lightning – HP90
Stage 1 – Evolves from Shinx

[L][L] Big Bite: 60 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#68 Luxray ex – Lightning – HP310
Stage 2 – Evolves from Luxio

[C][C]Piercing Glint: 120 damage. Look at your opponent’s hand and discard 1 card your find there.

[L][L] Volt Strike: 250 damage. Discard all Energy from this Pokémon.

Pokemon ex rule: When 1 of your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#69 Emolga – Lightning – HP60
Basic Pokemon

[C] Sky Wave: 10 damage. This attack also does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#70 Helioptile – Lightning – HP60
Basic Pokemon

[C] Collect: Draw a card.

[L] Static Shock: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#71 Heliolisk – Lightning – HP100
Stage 1 – Evolves from Helioptile

[L] Wild Charge: 70 damage. This Pokémon also does 20 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#72 Morpeko – Electric – HP70
Basic Pokémon

Ability: Snack Search
Once during your turn, you may look at the top card of your deck. Then, you may discard it.

[L] Pick and Patch: Attach up to 2 basic Energy cards from your discard pile to your Pokemon in any way you like.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#73 Tadbulb – Lightning – HP50
Basic Pokemon

[C] Tackle: 10 damage.

[L][C] Electro Ball: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#74 Bellibolt – Lightning – HP140
Stage 1 – Evolves from Tadbulb

[L][C] Thunder Shock: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[L][L][C] Electric Ball: 130 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#75 Wattrel – Lightning – HP60
Basic Pokemon

[L] Thunder Shock: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#76 Kilowattrel – Lightning – HP120
Stage 1 – Evolves from Wattrel

[C] Wind Charge: 10 damage. During your next turn, this Pokémon’s attacks do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[L][C] Strong Volt: 100 damage. Discard an Energy from this Pokémon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#77 Iron Thorns ex – Lightning – HP230
Basic Pokemon (Future)

Ability: Initialize
While this Pokémon is in the Active Spot, Pokémon with a Rule Box in play (except any Future Pokémon) don’t have any Abilities.

[L][C][C] Bolt Cyclone: 140 damage. Move 1 Energy from this Pokémon to 1 of your Benched Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#78 Clefairy – Psychic – HP60
Basic Pokemon

[C][C] Moon Kick: 40 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#79 Clefable – Psychic – HP120
Stage 1 – Evolves from Clefairy

[C][C] Metronome: Choose 1 of your opponent’s Active Pokémon’s attacks and use it as this attack.

[P][C][C] Magical Shot: 100 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#80 Abra – Psychic – HP40
Basic Pokémon

Ability: Teleporter
Once during your turn, if this Pokémon is in the Active Spot, you may shuffle it and all cards attached to it into your deck.

[P] Beam: 10 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#81 Kadabra – Psychic – HP40
Stage 1 – Evolves from Abra

[P] Psychic: 10+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#82 Alakazam – Psychic – HP140
Stage 2 – Evolves from Kadabra

[P] Strange Hack: Your opponent’s Active Pokémon is now Confused. Move any number of damage counters on your opponent’s Pokémon to their other Pokémon in any way you like.

[P] Psychic: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#83 Girafarig – Psychic – HP100
Basic Pokémon

[C] Both Heads: 30 damage. This attack also does 10 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#84 Farigiraf – Psychic – HP140
Stage 1 – Evolves from Girafarig

[C][C] Mid Rumble: This attack does 40 damage for each Stage 1 Pokémon you have in play.

[P][C][C] Eerie Wave: 80 damage. Your opponent’s Active Pokémon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#85 Chimecho – Psychic – HP70
Basic Pokemon

[P] Hyper Voice: 20 damage.

[C][C] Homecoming Chime: Shuffle 1 of your Benched Pokémon, and all cards attached to it, into your deck.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#86 Flabébé – Psychic – HP40
Basic Pokemon

[C] Bind Wound: Heal 30 damage from 1 of your Pokémon.

[P] Fairy Wind: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#87 Floette – Psychic – HP70
Stage 1 – Evolves from Floette

[C] Minor Errand-Running: Search your deck for up to 3 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[P][C] Spinning Attack: 40 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#88 Florges – Psychic – HP140
Stage 2 – Evolves from Floette

Ability: Captivating Temptation
Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. The new Active Pokémon is now Confused.

[P][C] Magical Shot: 120 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#89 Swirlix – Psychic – HP50
Basic Pokemon

Ability: Festival Lead
If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.

[P] Sneaky Placement: Put 2 damage counters on 1 of your opponent’s Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#90 Slurpuff – Psychic – HP120
Stage 1 – Evolves from Swirlix

[P][C] Licky Lick: 90x damage. Flip 2 coins. This attack does 90 damage times the number of heads. If both are tails, your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#91 Sandygast – Psychic – HP90
Basic Pokemon

[P] Sand Attack: 10 damage. During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.

[P][C][C] Spooky Shot: 30 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


#92 Palossand – Psychic – HP150
Stage 1 – Evolves from Sandygast

[P][C][C] Sand Attack: 60 damage. During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.

[P][C][C][C] Spooky Sand: 150 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 4


#93 Enamorus – Psychic – HP120
Basic Pokemon

[C] Heart Sign: 30 damage.

[P][C][C] Love Resonance: If you have a Pokémon with the same type as 1 of your opponent’s Pokémon in play, this attack does 120 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#94 Scream Tail ex – Psychic – HP190
Basic Pokemon (Ancient)

[C] Sudden Shriek: You can use this attack only if you go second, and only during your first turn. During your opponent’s next turn, they can’t play any Supporter cards from their hand.

[P][C][C] Crunch: 120 damage. Discard an Energy from your opponent’s Active Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#95 Munkidori – Psychic – HP110
Basic Pokemon

Ability: Adrenaline Brain
Once during your turn, if this Pokémon has any Darkness Energy attached to it, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent’s Pokémon.

[P][C] Mind Bend: 60 damage. Your opponent’s Active Pokémon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#96 Fezandipiti – Psychic – HP120
Basic Pokemon

Ability: Adrenaline Pheromones
If this Pokémon has any Darkness Energy attached to it and if any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

[P] Energy Feathers: 30x damage. This attack does 30 damage for each Energy attached to this Pokémon.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#97 Sandshrew – Fighting – HP60
Basic Pokemon

[C] Rollout: 10 damage.

[F][C] Double Scratch: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#98 Sandslash – Fighting – HP120
Stage 1 – Evolves from Sandshrew

[C] Dig Claws: 30 damage.

[F][C] Earthquake: 120 damage. This attack also does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#99 Hisuian Growlithe – Fighting – HP80
Basic Pokem

[.] Blazing Destruction: Discard a Stadium in play.

[F][C] Take Down: 40 damage. This Pokémon also does 10 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#100 Hisuian Arcanine – Fighting – HP130
Stage 1 – Evolves from Hisuian Growlithe

[.] Proud Fangs: 30+ damage. If your Benched Pokémon have any damage counters on them, this attack does 90 more damage.

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokémon is now Burned.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#101 Nosepass – Fighting – HP80
Basic Pokemon

[C][C][C] Power Rush: 60 damage. Flip a coin. If tails, during your next turn, this Pokémon can’t attack.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#102 Probopass – Fighting – HP140
Stage 1 – Evolves from Nosepass

[C][C][C] Assault Laser: 80+ damage. If your opponent’s Active Pokémon has a Pokémon Tool attached, this attack does 80 more damage.

[F][C][C][C] Land Crush: 120 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#103 Timburr – Fighting – HP80
Basic Pokemon

[F] Best Punch: 40 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#104 Gurdurr – Fighting – HP100
Stage 1 – Evolves from Timburr

[F] Knuckle Punch: 20 damage.

[F][C][C] Superpower: 50+ damage. You may do 30 more damage. If you do, this Pokémon does 30 damage to itself.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#105 Conkeldurr – Fighting – HP180
Stage 2 – Evolves from Gurdurr

[F] Tantrum: 80 damage. This Pokémon is now Confused.

[F][C][C][C] Gutsy Swing: 250 damage. If this Pokemon is affected by a Special Condition, it can use this attack ignoring its Energy cost.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


#106 Greninja ex – Fighting – HP310
Stage 2 – Evolves from Frogadier

Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

[W] Ninja Blade: 170 damage. You may search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

[W][C][C] Duplicates Barrage: Discard 2 Energy from this Pokémon. This attack does 120 damage to 2 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#107 Hawlucha – Fighting – HP70
Basic Pokemon

[F][F] Prize Count: 50+ damage. If you have more Prize cards remaining than your opponent, this attack does 90 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#108 Glimmet – Fighting – HP60
Basic Pokemon

[F] Rock Shot: 30 damage. Discard an Energy from this Pokémon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#109 Glimmora – Fighting – HP130
Stage 1 – Evolves from Glimmet

[C] Stun Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed and Poisoned.

[F] Venoshock: 30+ damage. If your opponent’s Active Pokémon is Poisoned, this attack does 100 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#110 Ting-Lu – Fighting – HP140
Basic Pokemon

[F] Ground Crack: If a Stadium is in play, this attack does 30 damage to each of your opponent’s Benched Pokémon. Then, discard that Stadium. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[F][F][C] Hammer In: 110 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#111 Okidogi – Fighting – HP130
Basic Pokemon

Ability: Adrenaline Power
If this Pokémon has any Darkness Energy attached to it, it gets +100HP and its attacks do 100 more damage to your opponent’s Active Pokémon.

[F][F] Okie-Punchy: 70 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2



#113 Poochyena – Darkness – HP70
Basic Pokemon

[D] Continuous Steps: 10x damage. Flip a coin until you get tails. This attack does 10 damage for each heads.

[D][C] Darkness Fang: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#114 Mightyena – Darkness – HP120
Stage 1 – Evolves from Poochyena

[D] Pack Outing: 30+ damage. This attack does 90 more damage for each of your Benched Mightyena.

[D][C] Corner: 60 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#115 Venipede – Darkness – HP80
Basic Pokemn

[D] Spit Poison: Your opponent’s Active Pokémon is now Poisoned.

[D][C][C] Spinning Attack: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#116 Whirlipede – Darkness – HP100
Stage 1 – Evolves from Venipede

[D] Poison Ring: Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, that Pokémon can’t retreat.

[D][C][C] Spinning Attack: 60 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#117 Scolipede – Darkness – HP170
Stage 2 – Evolves from Whirlipede

[D][C] Unfair Game: Put damage counters on your opponent’s Active Pokémon until its remaining HP is 10.

[D][C][C] Sludge Bomb: 160 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#118 Brute Bonnet – Darkness – HP120
Basic Pokémon (Ancient)

[D] Poison Spray: Your opponent’s Active Pokémon is now Poisoned.

[D][D][D] Rattling Strike: 50+ damage. This attack does 50 more damage for each damage counter on your opponent’s Active Pokémon.

Weakness: Grass (x2)
Resistance: None
Retreat: 3


#119 Skarmory – Metal – HP120
Basic Pokemon

[M] Cutting Wind: 30 damage.

[C][C][C] Big Storm: 90 damage. Discard any Stadium in play.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#120 Aron – Metal – HP70
Basic Pokemon

[M] Double-Edge: 20 damage. This Pokémon also does 10 damage to itself.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#121 Lairon – Metal – HP1110
Stage 1 – Evolves from Aron

[M] Steel Tackle: 40 damage. This Pokémon also does 20 damage to itself.

[M][C][C] Metal Claw: 60 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#122 Aggron – Metal – HP180
Stage 2 – Evolves from Lairon

[M] Angry Slam: 50x damage. This attack does 50 damage for each of your Pokémon that has any damage counters on it.

[M][C][C] Guard Claw: 120 damage. During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#123 Heatran – Metal – HP140
Basic Pokemon

Ability: Incandescent Body
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.

[M][C][C] Steel Burst: 50x damage. Discard all [M] Energy attached to this Pokémon. This attack does 50 damage for each card you discarded in this way.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#124 Varoom – Metal – HP70
Basic Pokémon

[C] Metal Coating: Attach a Basic [M] Energy card from your discard pile to this Pokémon.

[M][C][C] Ram: 50 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#125 Revavroom – Metal – HP140
Stage 1 – Evolves from Varoom

[C] Rally Back: 30+ damage. If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage.

[M][C][C] Running Charge: 100x damage. Flip a coin until you get tails. This attack does 100 damage for each heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#126 Applin – Dragon – HP40
Basic Pokemon

[C] Find a Friend: Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

[G][R] Rolling Tackle: 30 damage.

Weakness: none
Resistance: none
Retreat: 1


#127 Dipplin – Dragon – HP80
Stage 1 – Evolves from Applin

[G][R] Candied Catcher: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 70 damage to the new Active Pokémon.

Weakness: none
Resistance: none
Retreat: 2


#128 Dreepy – Dragon – HP70
Basic Pokemon

[P] Slight Jealousy: 10 damage.

[R][P] Bite: 40 damage.

Weakness: none
Resistance: none
Retreat: 0


#129 Drakloak – Dragon – HP90
Stage 1 – Evolves from Dreepy

Ability: Telling Spirit
Once during your turn, you may look at the top 2 cards of your deck. Put 1 of them into your hand and put the other 1 on the bottom of your deck.

[R][P] Dragon Headbutt: 70 damage.

Weakness: none
Resistance: none
Retreat: 1


#130 Dragapult ex – Dragon – HP320
Stage 2 – Evolves from Drakloak

Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

[C] Jet Headbutt: 70 damage.

[R][P] Phantom Dive: 200 damage. Put 6 damage counters on your opponent’s Benched Pokemon in any way you like.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 1


#131 Tatsugiri – Dragon – HP70
Basic Pokemon

Ability: Attract Customers
Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Then, shuffle the other cards back into your deck.

[R][W] Surf: 50 damage.

Weakness: none
Resistance: none
Retreat: 1


#132 Farfetch’d – Colorless – HP70
Basic Pokémon

Ability: Sonic Duty
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Pokémon Tool card and attach it to this Pokémon. Then, shuffle your deck.

[C] Mach Cut: 30 damage. Discard a Special Energy from your opponent’s Active Pokémon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#133 Chansey – Colorless – HP120
Basic Pokémon

[C] Lucky Attachement: Attach a basic Energy card from your hand to 1 of your Pokemon.

[C][C][C] Boundless Power: 80 damage. During your next turn, this Pokemon can’t attack.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


#134 Blissey ex – Colorless – HP300
Stage 1 – Evolves from Chansey

Ability: Happy Switch
Once during your turn, you may move a basic Energy card from 1 of your Pokemon to another of your Pokemon.

[C][C][C] Return: 180 damage. You may draw cards until you have 6 cards in your hand.

Weakness: Fighting (x2)
Resistance: None
Retreat: 4


#135 Eevee – Colorless – HP50
Basic Pokemon

[C] Ascension: Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

[C][C][C] Quick Attack: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#136 Snorlax – Colorless – HP160
Basic Pokemon

[C] Refuel: Attach an Energy card from your hand to this Pokémon. If you attached Energy in this way, heal all 60 damage from this Pokémon.

[C][C][C][C][C] Heavy Impact: 160 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#137 Aipom – Colorless – HP60
Basic Pokemon

[C] Hang Down: 10 damage.

[C][C] Playful Kick: 20 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#138 Ambipom – Colorless – HP110
Stage 1 – Evolves from Aipom

Ability: Wicked Tail
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may flip 2 coins. For each heads, choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.

[C][C][C] Gentle Slap: 100 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#139 Ducklett – Colorless – HP60
Basic Pokemon

[C] Double Draw: Draw 2 cards.

[C][C] Razor Wing: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#140 Swanna – Colorless – HP110
Stage 1 – Evolves from Ducklett

[C] Fighting Wing: 20+ damage: If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 90 more damage.

[C][C] Gust: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#141 Bloodmoon Ursaluna ex – Colorless – HP260
Basic Pokemon

Ability: Elder’s Technique
This Pokémon’s Blood Moon attack costs 1 [C] less to use for each Prize card your opponent has already taken.

[C][C][C][C][C] Blood Moon: 240 damage. This Pokémon can’t attack during your next turn

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#142 Accompanying Flute – Trainer
Item

Reveal the top 5 cards of your opponent’s deck. You may choose any number of Basic Pokemon you find there and put those Pokemon onto their Bench. Your opponent shuffles the other cards back into their deck.

You may play as many Item cards as you like during your turn.


#143 Bug Catching Set – Trainer
Item

Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of [G] Pokémon and Basic [G] Energy cards you find there and put them into your hand. Then, shuffle the other cards back into your deck.

You may play as many Item cards as you like during your turn.


#144 Caretaker – Trainer
Supporter

Draw 2 cards. If you drew any cards in this way and Community Center is in play, shuffle this Caretaker into your deck instead of discarding it.

You may play only 1 Supporter card during your turn.


#145 Carmine – Trainer
Supporter

If you go first, you may play this card during your first turn.

Discard your hand and draw 5 cards.

You may play only 1 Supporter card during your turn.


#146 Community Center – Trainer
Stadium

Once during each player’s turn, if they played a Supporter card from their hand this turn, they may heal 10 damage from each of their Pokémon.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.


#147 Cook – Trainer
Supporter

Heal 70 damage from your Active Pokémon.

You may play only 1 Supporter card during your turn.


#148 Enhanced Hammer – Trainer
Item

Discard a Special Energy attached to 1 of your opponent’s Pokémon.

You may play as many Item cards as you like during your turn.


#149 Festival Grounds – Trainer
Stadium

Each Pokemon in play that has any Energy attached (both yours and your opponent’s) recovers from all Special Conditions and can’t be affected by any Special Conditions.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.


#150 Handheld Fan – Trainer
Pokemon Tool

If the Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokemon (even if this Pokemon is Knocked Out), move an Energy from the Attacking Pokemon to 1 of your opponent’s Benched Pokemon.

You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.


#151 Hassel – Trainer
Supporter

You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.

Look at the top 8 cards of your deck. Put up to 3 of them into your hand, and shuffle the rest into your deck.


#152 Hyper Aroma – Trainer
Item (ACE SPEC)

Search your deck for up to 3 Stage 1 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You may play as many Item cards as you like during your turn.


#153 Jamming Tower – Trainer
Stadium

Pokemon Tools attached to Pokemon in play (both yours and your opponent’s) have no effect.

You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.


#154 Kieran – Trainer
Supporter

Choose 1:

– Switch your Active Pokémon with 1 of your Benched Pokémon.

– During this turn, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon ex or Active Pokémon V (before applying Weakness and Resistance).

You may play only 1 Supporter card during your turn.


#155 Lana’s Aid – Trainer
Supporter

Put up to 3 in any combination of Pokemon that don’t have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokemon ex and Pokemon V have Rule Boxes.)

You may play only 1 Supporter card during your turn.


#156 Love Ball – Trainer
Item

Search your deck for a Pokemon with the same name as 1 of your opponent’s Pokemon in play, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.


#157 Lucian – Trainer
Supporter

Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.

You may play only 1 Supporter card during your turn.


#158 Lucky Helmet – Trainer
Pokemon Tool

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if your Pokemon is Knocked Out), draw 2 cards.

You may play as many Pokemon Tool cards as you like during your turn. Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.



#160 Perrin – Trainer
Supporter

Reveal up to 2 Pokémon in your hand and put them into your deck. If you do, search your deck for up to that many Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#161 Raifort – Trainer
Supporter

Look at the top 5 cards of your deck and discard any number of cards you find there. Put the other cards back in any order.

You may play only 1 Supporter card during your turn.


#162 Scoop Up Cyclone – Trainer
Item (ACE SPEC)

Put 1 of your Pokemon and all cards attached to it into your hand.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You may play as many Item cards as you like during your turn.


#163 Secret Box – Trainer
Item (ACE SPEC)

You can use this card only if you discard 3 other cards from your hand.

Search your deck for an Item card, a Pokémon Tool card, a Supporter card, and a Stadium card, reveal them, and put them into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.


#164 Survival Brace – Trainer
Pokémon Tool (ACE SPEC)

If the Pokémon this card is attached to has full HP and would be Knocked Out by damage from an attack from your opponent’s Pokémon, it is not Knocked Out, and its remaining HP becomes 10. Then, discard this card.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You may play as many Item cards as you like during your turn.


#165 Unfair Stamp – Trainer
Item (ACE SPEC)

You can use this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.

Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 2 cards.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You may play as many Item cards as you like during your turn.


#166 Boomerang Energy – Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If this card is discarded by the effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.


#167 Legacy Energy – Special Energy
ACE SPEC

As long as this card is attached to a Pokemon, it provides every type of Energy, but only provides 1 Energy at a time.

If the Pokemon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokemon, that player takes 1 less Prize card. The effect of your Legacy Energy can’t be applied more than once per game.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.


“Twilight Masquerade” Secret Rares


“Twilight Masquerade” Products


“Twilight Masquerade” Prerelease Promos

The prerelease promos for Twilight Masquerade are Thwackey (SV115), Infernape (SV116), Froslass (SV117), and Tatsugiri (SV118).

The cards originate from Crimson Haze and Mask of Change, but feature new alternate artwork that hasn’t been seen in Japan yet. They could release in Japan’s annual end of the year set.


“Twilight Masquerade” Store Promotions

See this news story.

I like the Carmine Full art and Greninja SIR looks sick, pretty awesome illustration.
I like this set overall even with unfair stamp in it but let's see if it actually breaks the game.
 
I like this set overall even with unfair stamp in it but let's see if it actually breaks the game.
Unfair stamp already has a major balance point over Reset Stamp: Being only usable after one of your pokemon is knocked out means it can't delete your opponent's hand turn one starting them at a severe disadvantage. It's still a very strong card, of course, and is a standout Ace Spec in a format with many, but probably won't break the game. It's a better Roxanne that's harder to recycle.

also thank arceus legacy energy is in the same set as enhanced hammer
 
Why does the Tatsugiri prerelease promo not show the card image, and just the art?

Also this set I think turned out really well! When some of the first cards were revealed I was meh about it but there are many interesting interactions between cards! Also, the entire Ace Spec system is funny: You can pick any Ace Spec, but unless you are picking unfair stamp or prime catcher you are wrong. (In most scenarios)
 
I’m curious when Flamigo ex and Garganacl ex will become a thing in English, I was assuming they would be dumped into this set. I want to make my funny Garganacl ex deck lol
 
Being someone who’s into the TCG largely for the Full Arts/Illustrator rares and having Raifort as one of their favorite characters has been such a weird journey. I guess it’s nice to see her card releasing outside of it’s gym promo but also it’s funny seeing Lucian getting a full art before her in the same set. He doesn’t even go here…