I think most of us can come to some sort of agreement that SP it too powerful in our current format. Obviously no cards will be banned from the current sets but here's the cards I'd like to see taken out
Gengar_SF: While his HP is low for a stage 2 and his attacks aren't game breaking, I feel his fainting spell pokepower makes him too powerful. There is little way round it since you can't power spray or Mespirit lock it.
Crobat G: This would make donk decks less effictive, which are running rampant at the moment
Team Galactic's Invention - Energy Gain/Power Spray/Poke Turn
SP pokemon aren't broken by themselves and have obvious drawbacks, but that doesn't mean much when you have BDIF trainers which are exclusive only to them. Poke Turn eliminates the skill of healing and retreating pokemon, if you don't get a 1HK0, you know the very next turn they'll just poke turn Garchomp C, promote a fresh one, level him up, energy gain+DCE FTW.
What I don't get about power spray is why couldn't they make it so every deck could use it. It would be fair because it would allow both players so slow each others setup. Instead they make it so it could only be allowed when 3 SPs are on the field.
Energy Gain doesn't require much explanation. Effectively you have 1 for 60,80 attacks with minimal drawbacks which in my book are too powerful.
I did think about including Cyrus's Conspiracy, but it has a lot of uses in non SP decks, as it allows for low energy decks and the ability to search for supporters, increasing consistency.
Gengar_SF: While his HP is low for a stage 2 and his attacks aren't game breaking, I feel his fainting spell pokepower makes him too powerful. There is little way round it since you can't power spray or Mespirit lock it.
Crobat G: This would make donk decks less effictive, which are running rampant at the moment
Team Galactic's Invention - Energy Gain/Power Spray/Poke Turn
SP pokemon aren't broken by themselves and have obvious drawbacks, but that doesn't mean much when you have BDIF trainers which are exclusive only to them. Poke Turn eliminates the skill of healing and retreating pokemon, if you don't get a 1HK0, you know the very next turn they'll just poke turn Garchomp C, promote a fresh one, level him up, energy gain+DCE FTW.
What I don't get about power spray is why couldn't they make it so every deck could use it. It would be fair because it would allow both players so slow each others setup. Instead they make it so it could only be allowed when 3 SPs are on the field.
Energy Gain doesn't require much explanation. Effectively you have 1 for 60,80 attacks with minimal drawbacks which in my book are too powerful.
I did think about including Cyrus's Conspiracy, but it has a lot of uses in non SP decks, as it allows for low energy decks and the ability to search for supporters, increasing consistency.