I love Shiftry's ability, very interesting. If only the game haven't devolved into ridiculously overpowered multiprizers with stupid amounts of health/damage output and we could actually consider these fun/different/original stage two's as legit decks... As is, the best we get is "stage two that only sees play because it's designed with the single purpose of being a counter to those multiprizers". *sigh, back to Legacy
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Dusknoir is going straight into control testing. Hitting DCE, 3CE, aurora and the new type special energies (And can be nice in expanded control, hitting dce, dde and more. Also, being psychic, is immune to wobb)
While the effect of shiftry look amazing, in reality, its mediocre. Make all opp supporters a +3 is cool... but its not that strong, as non-draw supporters aren't that big in the format, outside of Mallow and Lana, boss and Yell... and that might be helping more than hindering...
Sadly, neither of these would see play on their own, irregardless of multiprizers. They are too weak compared to other stage 2s that would steal the limelight (Rillaboom, hydreigon, and cinderace to name some) in that scenario...