That one you linked to is optimal for most stuff; you'll want to Edit > Define as Pattern and then go to the card; the layer you want to texture; do Layer > Layer Styles > Pattern Overlay.@bbninjas @Jabberwock
I have a question too ^_^ What do you guys use for the structures on Full Arts? I can't find a proper brush or image. Maybe this one https://bbninjas.deviantart.com/art/FA-EX-SH-Texture-Foil-v12-368456661
That's actually exactly the difference between Poké-Powers and Poké-Bodies. Poké-Powers have to be activated by the player, while Poké-Bodies are a passive effect that works as long as all conditions for it remain met. AFAIK nothing like what you're suggesting has appeared since Abilities came into use, so you might want to go the old-school route and make a card from an era with Powers and Bodies.Looking for some assistance with wording. Is there any old card that ever distinguished between active and passive abilities? As in, Active abilities being when the player has to make a decision to use it - play it to the bench, use it once during their turn etc., whereas passive abilities just happen in the background - takes less damage, adds a condition to an attack etc. It gets pretty murky with some abilities, and I'm not a huge fan of tons of text on the card if it can be avoided.
Something along the lines of, "Whenever one of your opponent's Pokémon actively uses an Ability, put 1 damage counter on that Pokémon"
Is that clear enough or is there any way to write it more clearly? Any older card with something similar to reference would be great.