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  1. silenth

    Durant ideas?

    its not all about decking your opponent though. imo its about discarding cards crucial to their setup. in those 5 turns your opponent most likely is not taking all 6 prizes, but you are discarding up to 20 of their cards. that will hugely affect how they can play the rest of the game. also...
  2. silenth

    Durant ideas?

    i totally agree shadowdark. spiritombs would be great with this. id prolly play something along the lines of 4 durant 2 mime jr 2 spiritom 2-1-2 samurott and maybe a 1-1 or 2-2 kgl then you would need the trainers like 4 revive 4 j/a 2 candies 3-4 dual ball 4 evolite swarm would easily be up...
  3. silenth

    Druddigon + Eviolite combo

    druddigon will be amazing with rugged helmet. attack and take 4 dmg counters? attack that can abuse dce maybe even play the shamin pachi engine. hold them in with attack so they are forced to switch or attack and take another 4 dmg. 100 hp while weak compared to the 130 dragons and new basics...
  4. silenth

    Cubone

    aerceops would be decent in here too. well maybe. but the deck definately needs something to help with consistency or bad machups
  5. silenth

    Beartic and the ultimate amnesia

    beartic still has the option of being up and going t2. the deck would most likely not run many trainers outside rare candy and communication. machamp prime needs just as much energy to attack as beartic and is a stage 2 so is slowed if you do have your vileplume up so good luck getting multiple...
  6. silenth

    Weavile-Troll Control LOL

    i really like it. ive tried somehting similar. have you thought about using houndoom (non prime) for extra damage output and still hand disruption. maybe: -1 communication -1 great ball -1 collector -1 pokeball +2-2 houndoom
  7. silenth

    Tangrowth?

    what about tangrowth with pachi/shaymin. i do like the megagrowth though
  8. silenth

    Hydreigon and Haxorus

    wow Hydreigon is a beast. that attack pairs amazingly with absol start and mandibuzz for clean up. if you had a psychic energy attacked to Hydreigon could he benefit form metagross's body for free retreat? or is that energy no longer considered psychic? also might play well with kingdra to spray...
  9. silenth

    Beartic and the ultimate amnesia

    lol. what do you even mean? he was saying you cant candy beartic becuase hes stage one. where krookodile can be candied t2 and attack for one less energy. and on the off chance you cant candy to krookodile, he still has the option to tomrent by evolving to his stage one krokorok.
  10. silenth

    Beartic and the ultimate amnesia

    what are you thinking joai? weavile? i was thinking of playing it with slowking to control whats coming up
  11. silenth

    Getting Back into the game: Yanmega/Zorark

    RE: Getting Back into the game: Masters Yanmega/Zorark i know it requires a psychic energy to attack. but i kinda like spirtiomb tm as a starter. gets some dmg spread around and can be sacrificed for the use of twins. mid to late game its good to disrupt your opponent after they've used search...
  12. silenth

    monkey king(ambipom,slowking)

    RE: we-light-fang (ubreon and weavile) no seeker>ssu for sure in this deck. if you seeker up one of thier bench then you can use houndoom or weavile to get that card out of their hand and mess up thier set up. it might be your supporter but its not flippy. you could always play a couple ssu...
  13. silenth

    Bat-Man/Mega-Man (crobat/yanmega/mandibuzz)

    thanks for the input guys. @areolive: i may try pulling out the mandibuzz line. if i did what changes would you make other than adding the 4th spiritomb? -2-2 mandibuzz -4 sp dark -1/2 dce +1 spiritomb +8-9 other cards @azurial: ive tried a king/buzz build with absol start and it works pretty...
  14. silenth

    Partner for Crobat Prime

    but how does crobat make gengar any more effective? the only thing youve said they would make them work well is free retreat. im trying a deck with crobat/yanmega/mandibuzz/spiritomb. check it out here
  15. silenth

    Bat-Man/Mega-Man (crobat/yanmega/mandibuzz)

    *bump* I know im a genius guys and have amazing deck building skills :P but there must be something one of you would change, or someone must have some sort of opinion of the deck. thanks again for taking the time to look it over, please let me know your thoughts
  16. silenth

    Bat-Man/Mega-Man (crobat/yanmega/mandibuzz)

    *bump* Anyone have any thought on the deck? how do you think it might hold up against other popular decks in the hgss on format? any changes that might make it stronger or more consistent? thanks
  17. silenth

    Bat-Man/Mega-Man (crobat/yanmega/mandibuzz)

    Pokemon 22 3-2-3 crobat prime 3-3 yanmega prime 2-2 mandibuzz 3 spiritomb 1 bouffalant Trainers 26 4 copycat 4 judge 4 pont 3 collector 1 flowershop lady 4 ssu 3 rare candy 3 communication Energy 12 5 psychic 4 special dark 3 dce start with spiritomb and lay damage counters around while...
  18. silenth

    Chandelure/Drifblim (HGSS-on...duh)

    i also agree that dce should be added if take away is a major part of your strategy. even 2 or 3 should do it as they'll go back into your deck with drifblim. you could always add energy exchanger to get them back if you wanted. or just use your hand refresh cards
  19. silenth

    Donchamp help??

    id say 2 more donphan and 1 reg machamp. pokemon communication, elms and pont would all be good and are pretty much necessary. maybe a flower shop lady for some recovery as well. could also add a ruins of alpha to deal with pesky fighting resistance
  20. silenth

    Chandelure/Drifblim (HGSS-on...duh)

    their point with reuniclus was to move dmg off of your other pokemon and onto drifblim before you shuffle him into the deck. which is actually a pretty decent idea. could also look to add a 1-0-1 porgon z to get a switch back onto the top of your deck. or a 1-0-1 metagross for free retreat (i...
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