“Lost Abyss” Japanese Set Featuring Giratina VSTAR Finally Revealed!

Lost Abyss has finally been revealed in Japan! We first discovered its trademark back in November 2021.

As posted before, the set will feature Giratina VSTAR and the return of the Lost Zone. It will include 100 cards before secret rares. It will release in Japan on July 15th.

Many cards from this set will become part of our September set, Lost Origin, along with cards from Dark Phantasma. Lost Origin was officially revealed today, but no cards were revealed.

As revealed today for the English set, all cards featuring the Lost Zone will have a shadowy aura emanating from the artwork.

Thanks goes to Toine L. for the translations!

Delphox V – Fire – HP210
Basic Pokemon

[R] Spooky Torch: Your opponent’s Active Pokemon is now Burned and Confused.

[R][R][C] Magical Fire: 120 damage. Put 2 Energy cards attached to this Pokemon in the Lost Zone. This attack also does 120 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Cramorant – Water – HP110
Basic Pokemon

Ability: Lost Supply
If you have 4 cards or more in your Lost Zone, ignore all Energy in this Pokemon’s attack costs.

[W][W][C] Conniving Spit: 110 damage. This attack’s damage isn’t affected by Weakness.

[W][W][C] 110 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Shuppet – Psychic – HP60
Basic Pokemon

[P][P] 30 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Banette – Psychic – HP100
Stage 1 – Evolves from Shuppet

Ability: Puppet Memorial
Once during your turn, you may choose a Supporter card from your discard pile, reveal it, and put it into your hand. If you do, put this Pokemon in the Lost Zone (discard all non-Pokemon cards attached to this Pokemon).

[P][P] 50 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Comfey – Psychic – HP70
Basic Pokemon

Ability: Flower Picking
Once during your turn, if this Pokemon is in the Active Spot, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card in the Lost Zone.

[P][C] Spinning Attack: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Giratina V – Dragon – HP220
Basic Pokemon

[C] Abyss Seeker: Look at the top 4 cards of your deck. Put 2 of them in your hand and put the remaining cards in the Lost Zone.

[G][P][C] Shred: 160 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 2


Giratina VSTAR – Dragon – HP280
VSTAR Pokemon – Evolves from Giratina V

[G][P][C] Lost Impact: 280 damage. Put 2 Energy attached to your Pokemon in the Lost Zone.

[G][P] Star Requiem (VSTAR Power): You may only use this attack if you have 10 or more cards in the Lost Zone. Your opponent’s Active Pokemon is now Knocked Out. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 2


Colress’s Experiment – Trainer
Supporter

Look at the top 5 cards of your deck. Put 3 of them in your hand and put the remaining cards in the Lost Zone.

You may play only 1 Supporter card during your turn.


Lost Sweeper – Trainer
Item

Put a card from your hand into the Lost Zone in order to use this card.

Choose either a Pokemon Tool card or Stadium card in play (yours or your opponent’s) and put it into the Lost Zone.

You may play as many Item cards as you like during your turn.


Mirage Gate – Trainer
Item

You may play this card only if you have 7 cards or more in your Lost Zone.

Search your deck for up to 2 Basic Energy of different types, and attach them to your PokEmon in any way you like. Then shuffle your deck.

You may play as many Item cards as you like during your turn.


Lost City – Trainer
Stadium

When a Pokemon is Knocked Out, put it in the Lost Zone instead of discarding it. (All non-Pokemon cards attached to that Pokemon are discarded.)

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.

Yaginku

Aspiring Trainer
Member
This is all actually really cool. Of course, once again, going sicko mode and attaching 8 Energies a turn is "the big payoff" with Mirage Gate, but for now I don't see too many overpowered cards that can achieve that magical number 7 in a single turn. For now it's just Comfey pivot and Colress as supporter, for the reliable options. Hopefully they won't just Fusion Strike the entire mechanic with more cards.
 

Pokémon Spears

Aspiring Trainer
Member
Somewhat miffed they aren't calling it "Origin Forme Giratina" going forward to be consistent with the 2 new Origin Formes. Then again, the TCG has never been terribly consistent with which forms get to be considered unique Pokemon names.
I think if any they're being consistent with the rest of the Giratina cards, who had never made a distinction between Altered and Origin formes.

There's also the fact that despite being called the same, Origin Forme, Dialga and Palkia are somewhat different, because their base forms weren't renamed "Altered Forme" like in Giratina's case, so even though I agree with you in that I prefer to see the Forme distinction in their names, it somewhat makes sense that Dialga and Palkia are being treated different than Giratina? idk
 

N's Rhyperior

Pokebeach's The Rhyperior = YouTube's N
Member
Lost City - will be played in almost every deck, even its not LZ focused. Because it punishes decks like Regigigas that runs few copies of the Pokemon they've used, or tech cards that might need to use later after being KOed. Also not a huge problem on your side since you just not worrying much of losing an attacker or a Lumi, as long as you have a bench space and a spare attacker. 5 Geodudes
Lost Sweeper - maybe losing tool removal isn't a problem anymore. 5 Geodudes
Mirage Gate - now we have to find a way to T1 this card and make it broken. 5 Geodudes
Colress' Experiment - applies to all decks since it gives you a speed draw. 4-5
Giratina V/VSTAR - OHKO VSTAR, OHKO VMAX with a Choice Belt. 4/5
Comfey - first card after 6 years! It's a nice draw card, too. Acro Bike as an ability, except the discarded card can't be recovered. 4 Geodudes
Shuppet/Banette - Stage 1 tho. 1-of in Zoroark for Supporter recovery, and that's it. 2/4
Delphox V - Fire decks still mostly rely on Arceus since Magma Basin won't help you get the 3 energy in a single turn. 3-4
Cramorant - First, 110 is meh even worse if applying no weakness. Secondly, the ability is more complicated to pull off. Thirdly, Hoopa and Moltres does the same attack as this, but the condition is easily met than Cramorant. Sure, Cramorant attacks for free, rather than single energy, but how will you get 4 cards in the Lost Zone, turn 1 going second, especially if you're leading with it? 3-4
 

beatbox2000

Aspiring Trainer
Member
That Delphox art looks terrible. Maybe it'll get an alt art that would make the wait for another art/card worthwhile.

I mean, compare the art done for the packs with the shite 5ban Graphics makes. My God.

Also wondering whether any PLA trainers will show up now that Colress has taken one of the 4 slots.
 

The Fish

0.o
Member
That Delphox art looks terrible. Maybe it'll get an alt art that would make the wait for another art/card worthwhile.

I mean, compare the art done for the packs with the shite 5ban Graphics makes. My God.

Also wondering whether any PLA trainers will show up now that Colress has taken one of the 4 slots.
While the Delphox is horrendous, 5ban have at the very least made Giratina looks stunning
 

Obviiious

Aspiring Trainer
Member
And again, they put the most amazing and wonderfull artwork on the English boosterpacks that we rip and throw away, and put ugly renders on the actual cards that we play with.

I really, really, really do not understand the reasoning for this.
 

Yaginku

Aspiring Trainer
Member
Now, I don't play Expanded because lol and maybe even lmao, but Mirage Gate combined with cards from Lost Thunder makes this whole mechanic already seem really broken.