All 71 ‘Dark Phantasma’ Cards Revealed!

All 71 regular cards from Japan’s Dark Phantasma have been officially revealed! The set releases in Japan next Friday.

The set’s secret rare cards will be revealed over the next week — stay tuned!

We expect many of these cards to become part of our August set, Lost Origin, along with the cards from Japan’s Lost Abyss in June. Our Lost Origin set should also feature cards that will be cut from this month’s Astral Radiance. Because there will be too many cards to shove into our Lost Origin set, we expect many cards from this set and June’s Lost Abyss will be pushed to our final Sword & Shield set in November.

Currently we can confirm our Lost Origin set will feature Hisuian Zoroark V/VSTAR, Enamorus V, and Brilliant Gardevoir from this set as well as Giratina Origin V/VSTAR from June’s Lost Abyss.

Credit for the translations goes to Bangiras, JustInBasil, and Toine L.!

‘Dark Phantasma’ Cards

‘Dark Phantasma’ Card Translations

Paras – Grass – HP70
Basic Pokemon

[G][C] Blot: 20 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Parasect – Grass – HP120
Stage 1 – Evolves from Paras

Ability: Exhaustion Spore
When you play this card from your hand to evolve 1 of your Pokemon, you may use this Ability. Both Active Pokemon are now Asleep and Poisoned.

[G][C] X-Scissor: 50+ damage. Flip a coin. If heads, this attack does 50 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Hisuian Electode V – Grass – HP210
Basic Pokemon

[.] Aggrieved Bomb: This attack does 100 damage for each Special Condition on this Pokemon.

[G][C] Solar Shot: 120 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Wurmple – Grass – HP60
Basic Pokemon

[G] Prickly Sting: 10 damage.

[G][G][G] Squirmy Gather: Search your deck for any number of Wurmple, Silcoon, Cascoon, Beautify, and Dustox, reveal them, and put them in your hand. Then shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Silcoon – Grass – HP80
Stage 1 – Evolves from Wurmple

[G] Entangling Thread: Flip a coin, if heads the defending Pokemon can’t attack during your opponent’s next turn.

[G][C] Ram: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Beautifly – Grass – HP130
Stage 2- Evolves from Silcoon

Ability: Elated Draw
Once during your turn, you may draw cards from your deck until you have 6 cards in your hand.

[G][C] Mega Drain: 70 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Cascoon – Grass – HP80
Stage 1 – Evolves from Wurmple

[G] Harden: During your opponent’s next turn, prevent all damage done to this Pokemon by attacks if that damage is 60 or less.

[G][C] Rolling Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Dustox – Grass – HP140
Stage 2 – Evolves from Cascoon

[C][C] Abyss Power: Your opponent’s Active Pokémon is now Confused and Poisoned. During Pokémon Checkup, put 8 damage counters on that Pokémon instead of 1.

[G][C][C] Cutting Wind: 110 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Snover – Water – HP80
Basic Pokemon

[W] Corkscrew Punch: 10 damage.

[W][W][C] Icicle Missile: 60 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Abomasnow – Water – HP140
Stage 1 – Evolves from Snover

[W][C] Icicle Punch: 50 damage.

[W][W][C] Double Edge: 160 damage. This Pokemon does 30 damage to itself.

Weakness: Metal (x2)
Resistance: none
Retreat: 4


Phione – Water – HP70
Basic Pokemon

[W] Beach Party: Search your deck for up to 3 Basic [W] Pokemon and put them onto your Bench. Then, shuffle your deck.

[W] Wave Splash: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Hisuian Basculin – Water – HP50
Basic Pokemon

[.] Surprise Attack: 40 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Hisuian Basculin – Water – HP110
Stage 1 – Evolves from Hisuian Basculin

[.] Spirit Climb: 20x damage. This attack does 20 damage for each basic Energy card in your discard pile. Then, shuffle those cards into your deck.

[W] Water Shot: 70 damage. Discard an Energy from this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Pikachu – Lightning – HP60
Basic Pokemon

Ability: Pika Dash
If this Pokemon has any Energy attached, it has no Retreat Cost.

[L][C][C] Whimsy Tackle: 50 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Raichu – Lightning – HP120
Stage 1 – Evolves from Pikachu

[L] Thunder Shock: 30 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][C][C] Trump Spark: 100+ damage. If you have used your VSTAR Power , this attack does 120 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Magnezone V – Lightning – HP210
Basic Pokemon

[L][C] Pulling Magnetism: Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon. This attack does 40 damage to the new Active Pokemon.

[L][C][C] Splitting Beam: 90 damage. This attack does 30 damage to 2 of your opponent’s Benched Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Magnezone VSTAR – Lightning – HP270
VSTAR – Evolves from Magnezone V

[L][C][C] Magnet Grip: 180 damage. Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then shuffle your deck.

[L][L] Electro Star (VSTAR Power): This attack does 90 damage to 2 of your opponent’s Benched Pokémon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Rotom – Lightning – HP80
Basic Pokemon

[C] Overhaul: Shuffle your hand into your deck. Then, draw 6 cards.

[L][C][C] Mach Bolt: 80 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Clefairy – Psychic – HP60
Basic Pokemon

Ability: Moon Watching
Once during your turn, if this Pokemon is in the Active Spot, you may search your deck for a [P] Energy and attach it to each of your Benched Clefairy. Then, shuffle your deck.

[C][C][C] Wonder Storm: 20x damage. This attack does 20 damage for each [P] Energy attached to your Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Clefable – Psychic – HP100
Stage 1 – Evolves from Clefairy

Ability: Soul Protection
All of your Pokemon take 30 less damage from attacks from your opponent’s [N] Pokemon (after applying Weakness and Resistance). You can’t apply more than 1 Soul Protection Ability at a time.

[P][C][C]  Moon Impact: 90 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Gastly – Psychic – HP40
Basic Pokemon

[P] Furtive Drop: Put a damage counter on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0


Haunter – Psychic – HP70
Stage 1 – Evolves from Gastly

[P] Cursed Drop: Put 3 damage counters on your opponent’s Pokemon in any way you like.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Gengar – Psychic – HP120
Stage 2 – Evolves from Haunter

Ability: Creeping Back
Once during your turn, your may put this card from your discard pile onto your Bench. If you do, put 3 damage counters on this Pokemon.

[P] Shrieking Circle: Put 2 damage counters on your opponent’s Active Pokemon for each of their Benched Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Mr. Mime – Psychic – HP90
Basic Pokemon

[C] Pound: 20 damage.

[P][C][C] Trick Slap: 90 damage. Play rock-paper-scissors with your opponent. If you win, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Misdreavus – Psychic – HP60
Basic Pokemon

[P] Confuse Ray: 10 damage. Flip a coin, if heads the opponent’s Active Pokemon is now Confused.

Weakness: Darkness (x2)
Resistance:  Fighting (-30)
Retreat: 1


Mismagius – Psychic – HP90
Stage 1 – Evolves from Misdreavus

Ability: Grudging Incantation
If this Pokemon is at max HP and is Knocked Out by damage from an opponent’s Pokemon’s attack, place 8 damage counters on the attacking Pokemon.

[P] Ominous Singing: Place 2 damage counters on each of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Radiant Gardevoir – Psychic – HP130
Basic Pokemon

You can’t have more than 1 Radiant Pokemon in your deck.

Ability: Devotion Veil
Your Pokemon take 20 less damage from your opponent’s Pokemon V’s attacks.

[P][C][C] Psychic: 70+ damage. This attack does 20 more damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Chimecho – Psychic – HP70
Basic Pokemon

[P] Dreamy Tone: During your opponent’s next turn, if they attach an Energy card from their hand to the Defending Pokémon, that Pokemon will be Asleep.

[P][C] Hang Down: 30 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Hisuian Zorua – Psychic – HP60
Basic Pokemon

[.] Collect: Draw a card.

[P] Mumble: 10 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Hisuian Zoroark – Psychic – HP120
Stage 1 – Evolves from Hisuian Zorua

[.] Hex of Ruin: At the end of your opponent’s next turn, the Defending Pokemon is Knocked Out.

[P] Bring Back: Choose 1 card from your discard pile, reveal it, and put it into your hand.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Enamorus V – Psychic – HP210
Basic Pokemon

Ability: Guardian of Love
As long as this Pokemon is in the Active Spot, prevent all effects of your opponent’s Pokemon’s Abilities done to your Pokemon with any [P] Energy attached (except any Enamorus V).

[P][C][C] Blooming Tail: 100 damage. Attach up to 2 basic Energy cards from your discard pile to your Pokemon in any way you like.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Hisuian Growlithe – Fighting – HP70
Basic Pokemon

[.] Singe: Your opponent’s Active Pokemon is now Burned.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Hisuian Arcanine – Fighting – HP130
Stage 1 – Evolves from Hisuian Growlithe

[.] Omnidirectional Destruction: 10+ damage. If you have no cards in your hand, this attack does 150 more damage.

[F][C][C] Sharp Fang: 100 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Machop – Fighting – HP70
Basic Pokemon

[F] Punch: 20 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Machoke – Fighting – HP100
Stage 1 – Evolves from Machop

[F] Strength: 30 damage.

[F][F] Seismic Toss: 50 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Machamp – Fighting – HP150
Stage 2 – Evolves from Machoke

Ability: Blacksmith’s Muscle
If your opponent has 3 or fewer Prize cards remaining, this Pokemon gets +150 HP.

[F][F] Strong Arm Lariat: 100+ damage. You may choose to do 100 more damage. If you do, during your next turn, this Pokemon can’t attack.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Sudowoodo – Fighting – HP110
Basic Pokemon

[F] Joust: 20 damage. Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.

[F][C] Impound: 50 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Gligar – Fighting – HP60
Basic Pokemon

[F] Scissor Whirlwind: 10x damage. Flip 4 coins. This damage does 10 damage for each heads.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Gliscor – Fighting – HP120
Stage 1 – Evolves from Gligar

[F][F] Hurricane Shock: 50x damage. Flip 4 coins. This attack does 50 damage for each heads. If you flipped 2 heads or more, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Gallade V – Fighting – HP220
Basic Pokemon

[F][C] Rising Sword: 20+ damage. Does an additional 50 damage for each Prize Card you’ve already taken.

[F][F][C] Buster Swing: 130 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Zubat – Darkness – HP40}
Basic Pokemon

[D] Bite: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Golbat – Darkness – HP70
Stage 1 – Evolves from Zubat

[D] Bite: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Crobat – Darkness –  HP130
Stage 2 – Evolves from Golbat

[D] Poison Fang: 50 damage. Your opponent’s Active Pokemon is now Poisoned.

[C][C][C] Critical Bite: This attack does 30 damage to 1 of your opponent’s Pokemon. If any of your oppoment’s Pokemon was Knocked Out by damage from this attack, take 2 more prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Murkrow – Darkness – HP60
Basic Pokemon

[C] Flock: Search your deck for up to 2 Murkrow and put it onto your Bench. Then, shuffle your deck.

[D] Peck: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Honchkrow – Darkness – HP120
Stage 1 – Evolves from Murkrow

[C] Triple Draw: Draw 3 cards.

[D][C][C] Heartless Wings: 120 damage. You may switch this Pokemon with 1 of your Benched Murkrow.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


Radiant Hisuian Sneasler – Darkness – HP150
Basic Pokemon

You can’t have more than 1 Radiant Pokemon in your deck.

Ability: Poison Peak
Put 2 more damage counters on your opponent’s Poisoned Pokemon during Pokemon Checkup.

[D][C][C] Poison Jab: 90 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Spiritomb – Darkness – HP60
Basic Pokemon

Ability: Cursed Message
If this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokemon, search your deck for a card and put it into your hand. Then, shuffle your deck.

[D][D] Soul Chain: 10+ damage. This attack does 60 more damage for each Spiritomb in your discard pile.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Croagunk – Darkness – HP80
Basic Pokemon

[D][C] Corkscrew Punch: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Toxicroak – Darkness – HP120
Stage 1 – Evolves from Toxicroak

[D] Pierce: 30 damage.

[D][C] Upward Arrival: 120 damage. During your opponent’s next turn, this Pokemon takes 50 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Radiant Steelix – Metal – HP170
Basic Pokemon

[C] Energy Beam: 20 damage. Attach up to 2 [M] Energy from your discard pile to this Pokemon.

[M][M][C] Finishing Rend: 60+ damage. Discard cards from the top of your deck until you have 1 card left in your deck. This attack does 30 more damage for each Energy card discarded this way.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


Bronzor – Metal – HP70
Basic Pokemon

[C] Spinning Attack: 10 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Bronzong – Metal – HP130
Stage 1 – Evolves from Bronzor

[C][C] Ram: 30 damage.

[M][C][C] Gravitational Drop: 40+ damage. This attack does 40 more damage for each [C] in your opponent’s Active Pokemon’s Retreat Cost.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Goomy – Dragon – HP60
Basic Pokemon

[C] Tackle: 10 damage.

[W][M] Melt: 30 damage.

Weakness: none
Resistance: none
Retreat: 2


Hisuian Sliggoo – Dragon – HP90
Stage 1 – Evolves from Goomy

[.] Rigidify: During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).

[W][M] Gentle Slap: 40 damage.

Weakness: none
Resistance: none
Retreat: 3


Hisuian Goodra – Dragon – HP160
Stage 2 – Evolves from Hisuian Sliggoo

Ability: Steel Shelter
Ignore all damage done by your opponent’s Pokemon V’s attacks to your Basic Pokemon that have any Metal Energy attached.

[W][M][C] Heavy Impact: 140 damage.

Weakness: none
Resistance: none
Retreat: 3


Hisuian Goodra V – Dragon – HP220
Basic Pokemon

[W][M] Toppling Goo: 60 damage. Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

[W][M][C] Shell Rollout: 140 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 3


Hisuian Goodra VSTAR – Dragon – HP270
VSTAR – Evolves from Goodra V

[W][M][C] Iron Rollout: 200 damage. During your opponent’s next turn, this Pokemon takes 80 less damage from attacks.

Ability: Moisture Star (VSTAR Power)
You may use this Ability during your turn. Heal all damage from this Pokemon.

When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 3


Snorlax – Colorless – HP150
Basic Pokemon

Ability: Tranquil Blubber
Prevent all effects of attacks from your opponent’s Pokemon done to this Pokemon. (Damage is not an effect.)

[C][C][C] Heavy Snoring: 180 damage. This Pokemon is now Asleep. During Pokemon Checkup, flip 2 coins instead of 1. If either of them is tails, this Pokemon is still Asleep.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


Aipom – Colorless – HP60
Basic Pokemon

[C] Pranking Tail: Look at the top card of your opponent’s deck. You may return that card to the top or shuffle it into their deck.

[C] Scratch: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Ambipom – Colorless – HP90
Stage 1 – Evolves from Aipom

[C] Grab All You Want: Flip a coin until you get tails. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck

[C][C] Knock Off: 50 damage. Discard a random card from your opponent’s hand.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Hisuian Zoroark V – Colorless – HP210
Basic Pokemon

[.] Hollow Swap: 30 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C] Shadow Cyclone: 130 damage. Move 1 Energy from this Pokemon to 1 of your Benched Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Hisuian Zoroark VSTAR – Colorless – HP270
VSTAR – Evolves from Hisuian Zoroark V

[C][C] Baleful Curse: 50x damage. This attack does 50 damage for each of your Pokemon that has any damage counters on it.

Ability: Phantom Star (VSTAR Power)
You may use this Ability during your turn. Discard your hand and draw 7 cards. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Arc Phone – Trainer
Item

Look at the top card of your deck, then return it to the top of your deck. You may choose 1 of your face-down Prize cards and switch it with the top card of your deck.

You may play as many Item cards as you like during your turn.


Damage Pump – Trainer
Item

Move up to 2 damage counters from 1 of your Pokemon to your other Pokemon in any way you like.

You may play as many Item cards as you like during your turn.


Mechanical Arm – Trainer
Item (Tool)

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The Pokemon this Tool is attached to can attack even if it is Asleep or Paralyzed.

You may play any number of Item cards during your turn.


Calamity Case – Trainer
Item

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

If the Pokemon V this card is attached to had full HP and is Knocked Out by damage from an opponent’s attack, put 8 damage counters on the Attacking Pokemon.

You may play any number of Item cards during your turn.


Volo – Trainer
Supporter

Discard 1 of your Benched Pokemon V and all attached cards.

You may play only 1 Supporter card during your turn.


Iscan – Trainer
Supporter

Draw 2 cards. If your Active Pokemon has “Hisuian” in its name, draw 2 more cards.

You may play only 1 Supporter card during your turn.


Arezu – Trainer
Supporter

Search your deck for up to 3 Evolution Pokemon that don’t have a Rule Box, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


Miss Fortune Sisters – Trainer
Supporter

Look at the top 5 cards of your opponent’s deck. You may discard any number of Item cards you find there. Your opponent shuffles the cards you didn’t discard back into their deck.

You may play only 1 Supporter card during your turn.


Lake Acuity – Trainer
Stadium

Pokemon with [W] or [F] Energy attached to them take 20 less damage from the opponent’s Pokemon’s attacks.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.

Scoop

Literally a sheep
Member
I hope Magnezone's good. Been a hot minute since a Magnezone card's been really good in Standard to my memory.
BREAKthrough Magnezone was pretty good in Standard! That's pretty recent, only...

...Six and a half years old now. Never mind. It has been a minute.
 

Grass-Type Farm Owner

Aspiring Trainer
Member
Radiant Hisuian Sneasler's placement in the set is weird. It's placed where it would be if there was a Sneasel in the set, rather than the usual rule of cross-gen relatives being sorted based on their Nat Dex number if they appear alone.

On an unrelated note, I'm predicting an Enamorus V Character Super Rare with Cogita.
 
Last edited:

coolcorsola

Aspiring Trainer
Member
Radiant Hisuian Sneasler's placement in the set is weird. It's placed as though it has Weavile's Nat Dex number.

On an unrelated note, I'm predicting an Enamorus V Character Super Rare with Cogita.
Are we even getting anymore CHR? Seems like there are none in this set, they would’ve been revealed by now I’d figure?
 

Gethbert

I Miss Fairy Type
Member
Yeeees, Magnazone Look so Fun, It only searches Items but a ball card is a Pokemon and E search is energy. Also we have all sorts of lightning stuff Stormy mountains, Flaaffy, Boltund, Speed Lightning Energy, Some dumb combo With Electrode and Roxanne, Cross Switcher/Crossreciver or and if you put Him in expanded you also get Electro Power to boost damage, thunder mountain with DCE.


It’s not perfect, Urshifu is still very powerful & Zapdos will lick it lips though suicune V and Origin Palkia VSTAR are destroyed by weakness.

Also post rotation we lose Drizzile so if you want inteleon you need rare candy or manual evolution, but Magnazone can yeet two candy’s into your hand & Instantly become inteleon.


Lastly you can use other stage 2 that are far more weird but fun, Rillaboom a Lightning Energy for fast other attacks, Pre-rotation Galarian obstagoon for hand limiting Particully Urshifu decks that build big hands, or corviknight Pre rotation as a 1-0-1 line with candy.

is it dumb & have good players show it’s flaws, ( N’s rhyperior please spare him.) but will I play him Yep
 

Gethbert

I Miss Fairy Type
Member
Pre rotation List :) (Chimecho‘s are Magnazone‘s & Roxanne is hop)
Pokemon - 18
* 4 Sobble CRE 41
* 4 Drizzile SSH 56
* 2 Inteleon CRE 43
* 1 Inteleon SSH 58
* 1 Lumineon V BRS 40
* 3 Chimecho VIV 72
* 3 Chimecho BST 59

Trainer - 32
* 4 Quick Ball SSH 179
* 4 Level Ball BST 129
* 4 Cross Switcher FST 230
* 3 Scoop Up Net RCL 165
* 2 Evolution Incense SSH 163
* 2 Ultra Ball BRS 150
* 1 Ordinary Rod SSH 171
* 2 Choice Belt BRS 135
* 2 Raihan EVS 152
* 1 Hop CPA 53
* 4 Path to the Peak CRE 148
* 1 Tool Scrapper RCL 168
* 1 Fan of Waves BST 127
* 1 Energy Search SSH 161

Energy - 10
* 3 Speed Lightning Energy RCL 173
* 4 Double Turbo Energy BRS 151
* 3 Lightning Energy 4
 

Gethbert

I Miss Fairy Type
Member
Yeeees, Magnazone Look so Fun, It only searches Items but a ball card is a Pokemon and E search is energy. Also we have all sorts of lightning stuff Stormy mountains, Flaaffy, Boltund, Speed Lightning Energy, Some dumb combo With Electrode and Roxanne, Cross Switcher/Crossreciver or and if you put Him in expanded you also get Electro Power to boost damage, thunder mountain with DCE.


It’s not perfect, Urshifu is still very powerful & Zapdos will lick it lips though suicune V and Origin Palkia VSTAR are destroyed by weakness.

Also post rotation we lose Drizzile so if you want inteleon you need rare candy or manual evolution, but Magnazone can yeet two candy’s into your hand & Instantly become inteleon.


Lastly you can use other stage 2 that are far more weird but fun, Rillaboom a Lightning Energy for fast other attacks, Pre-rotation Galarian obstagoon for hand limiting Particully Urshifu decks that build big hands, or corviknight Pre rotation as a 1-0-1 line with candy.

is it dumb & have good players show it’s flaws, ( N’s rhyperior please spare him.) but will I play him Yep
Thank you N
 

N's Rhyperior

Pokebeach's The Rhyperior = YouTube's N
Member
Paras/Parasect - sad that wont get Scoop Up Net, the time we get this thing. Good for extra dmg and time stalling. 3/4
H. Electrode V - cool to see doing flat 300, 330 on a VMAX for 0 energy. 4
Wurmple Line - still stuck on the Rare Candy problem, eh. 3/3,3/3,3
Snover/Abomasnow - no Gen 8 mons, wow! Only those Hisuians. 2/2
Phione - forget it. 2
H. Basculin/Basculegion - another Zoroark variant to consider. 2/4-5
Pikachu/Raichu - too clunky to made this a techable card. 3/3-4
Magnezone V/VSTAR - Not even KOing a Lumi there (ignoring the weakness), although Togekiss VMAX will rotate, this will took its place. What's the point of the VSTAR Power tho? KO Manaphy? Manaphy block bench damage. Gusting it would be worthless. 3/4
Clefairy/Clefable - love the ability on Clefairy... Not the attack. 4/3
Radiant Gardevoir - people can just Path it and ignore that dmg shield. 3
Radiant Steelix - not worth it, even as a 1-of. 3
Radiant H. Sneasler - if Poison remains to be good... 3-4
Misdreavus/Mismagius - not worth trading 1 prize for 80 dmg. 2/2
Chimecho - ehh. 2
H. Zorua/H. Zoroark - nice. 2/3-4
Enamorus V - If I even attach 3 energy, I would rather do that on Arceus. The ability seems iffy. 3
H. Growlithe/Arcanine - good luck with that. 3/4
Machop/Machoke/Machamp - cant change my opinion on it. 3/3/3
Sudowoodo - what? 2
Gligar/Gliscor - ehh?! 2/2
Gallade V - nice tech card to all F weak mons rn. 4
Spiritomb - really good, and that ability only works at the end of the opponent's turn. Meaning that card you've searched will be on your hand, at the beginning of your turn. 5
Zubat/Golbat/Crobat - what? 2/2/2
Murkrow/Honchkrow - these bland cards are everywhere! 2/2
Croagunk/Toxicroak - another one of those things. 2/2
Bronzor/Bronzong - zzzzz! 2/2
Goomy/H. Sliggoo/H. Goodra - not worth it for a Stage 2 with a Rare Candy problem going on. 3/3/3
H. Goodra V/VSTAR - Tenk! 2-3/4
Snorlax - ehh. 3
Aipom/Ambipom - better be done on a basic. 2/2
H. Zorua/Zoroark - 4/5
Arc Phone - sucks H. Heavy Ball printed before it. 3
Automated Arm - pretty handy. 3-4
Damage Pump - moving 30 dmg, not 100 dmg. 3
Calamity Box - 3
Iscan - 2-3
Arezu - seems sucks that we might lose Drizzile. 4
Volo - ultimate prize denial. 5
Lake Acuity - 4
Miss Fortune Sisters - ehh. 3-4
 

fleshrum

April in Kalos...
Member
amazing steelix. amazing.
Seems like magnezone is completely outclassed by togekiss? or am I missing something?
 

Jeasrd

Aspiring Trainer
Member
amazing steelix. amazing.
Seems like magnezone is completely outclassed by togekiss? or am I missing something

Togekiss - gives 3 prizes, doesnt hit anything for weakness, 60 less damage, worse V, rotates come august. but it can attack for a single attachment (DTE), can loop with cherens care, does have 40 more HP, isnt weak to fighting like magnezone (kind of relevant)

magnezone hits upcoming palkia vstar for weakness which will be very relevant, as well as suicune. it is limited to items but items can basically search out anything else so its still fine. id give magnezone the edge. being able to 2 hit vmax unlike togekiss is huge. Also one less prize is huge. And the VSTAR power adds some sniping flexibility to KO weak bench mons if necessary.
 

thenewskis

Aspiring Trainer
Member
Radiant Hisuian Sneasler's placement in the set is weird. It's placed as though it has Weavile's Nat Dex number.

On an unrelated note, I'm predicting an Enamorus V Character Super Rare with Cogita.
Yea it’s odd, since I’m the past if a “new” evolution of a pokemon is in a set with the Pokémon it evolves form it’s always together(unless different type) or if it’s just the “new” evolution then it goes in pokedex order. The one the immediately comes to mind is Galarian Sirfetched from rebel clash and darkness ablaze, in rebel clash it’s with farfetch’d ignoring it’s pokedex order but maintaining the evolution line, but in darkness ablaze there is no galarian farfetch’d so it follow the pokedex order instead.