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Radiant Collection 2
Sun & Moon
Sword & Shield
Shining Fates (Shiny Vault)
Sword & Shield Black Star Promos
Black & White
Black & White Black Star Promos
X and Y Black Star Promos
Base Set 2
EX Ruby and Sapphire
EX Team Magma vs. Team Aqua
EX Hidden Legends
EX FireRed and LeafGreen
EX Team Rocket Returns
EX Unseen Forces
EX Delta Species
EX Legend Maker
EX Holon Phantoms
EX Crystal Guardians
EX Dragon Frontiers
EX Power Keepers
Diamond & Pearl
HeartGold & SoulSilver
Call of Legends
POP Series 1
POP Series 2
POP Series 3
POP Series 4
POP Series 5
POP Series 6
POP Series 7
POP Series 8
POP Series 9
HeartGold & SoulSilver Black Star Promos
Kalos Starter Set
X & Y Black Star Promos
Discussion in 'Creative Works' started by Reggie McGigas, Apr 19, 2013.
no. a man can only do so much before he self combusts.
Fixes and updated
* + Zapdos EX
* + Zapdos EX FA
* - fire type weakness on moltres EX + FA
* + electric type weakness on moltres EX + FA
Nice cards! This is my first time stopping by this gallery, but I do have one complaint. Y Force (I believe that's what Yveltal-EX's ability was called) seems a little too powerful. If you just confuse your opponent, they can't attack and just slowly kill themselves. It also renders cards like Super Scoop Up and Roller Skates that could help switch useless. You could further this lock with Seismitoad-EX or, better yet, Vileplume/Exeggutor/maybe even Dragalge. Other than that, I really like the set (maybe it'll finally inspire me to stop being lazy and resume my faking efforts)!
I designed that card more than 2 years ago. None of the cards you mentioned existed back then.
Fair enough. I really like the art on the full art Articuno, but I can't see how much more your opponent's Active Pokemon's attacks cost.
You really are mastering those textures! Excited to see that response from Zygarde so you can fix up those lines ^_^. I question why you made Intense Pressure optional - I wouldn't have - but that's just me.
It wasn't optional?
The way you've worked Intense Pressure means it's a command ability, so it's only active during your turn. It doesn't do anything during the opponent's turn.
To make it work all the time, get rid of the "Once during your turn (before you attack)".
Oh! That makes sense. I'll get to fixing that and add gold outlines to the full arts. Stay tuned!
The text for Articuno at the moment actually should say "until the end of your opponent's next turn." at the end. Or you could get rid of the command at the start.
For Triple Beam, you need to specify whether the other two cards go back in the deck or the discard.
It goes back in the deck. Otherwise it'd say discard them.
You need to mention it if you are striving for maximum realism. Look at Trainers Mail. Also, Articuno says "chose" not "choose".
I like the progress that you've made with the lines. I'm finding Moltres has two different golds strokes on it, an inner and an outer, which sorta degrades quality. In Zapdos you can visibly see the original lines, which clashes with the gold. Also, what is the colour you used? I've just did some colour picking using official scans and I get something like this: RGB (240, 234, 76) or RGB (255, 224, 0). You're also going to need to apply a holosheet on the lines if you haven't done so already, to mimic the shine.
No more. I'm not working on the birds any more. These are the final updates.
Next will either be my CAC Entry (it will be posted in the CAC form first, bbninjas, dont worry, or Zygarde-EX and Beedrill-EX.
Wow, that FA is awesome! You're getting the gold lines pretty sweet in my untrained eye. My only point would be making the art a bit brighter.
A simple ex