This sounds like a very interesting idea, Reap! How do you plan on balancing the Items, since they're so splashable? Do you think they need balancing? I was thinking perhaps add an extra [C] cost to the attack, as I think that would add a bit more strategy to a mechanic; a bit like the TMs but a bit more versatile. Also, what happens about order of operations? For an example, you might have an effect such as "Your opponent's Active Pokemon is now Poisoned." added to "If the Defending Pokemon is affected by a Special Condition, this attack does 50 more damage." Is the Pokemon Poisoned before or after this extra damage is calculated? There might be an order of operations rule that answers this, but it's still a scenario that I think should be entertained from a design perspective.