All 100 “Lost Abyss” Cards Fully Revealed!

All 100 regular cards have now been revealed from the Japanese set Lost Abyss, which will release in Japan on July 15th.

We should see most of the cards from this set become part of our Lost Origin set in September.

The secret rare cards from these sets will revealed next week — stay tuned!

As posted before, cards featuring the Lost Zone have colorful swirls emanating from their artwork.

Thanks goes to Bangiras, JustInBasil, Toine L., and Arantxa T. for the translations!

‘Lost Abyss’ Cards

‘Lost Abyss’ Card Translations

Venonat – Grass – HP60
Basic Pokemon

[G] Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Venomoth – Grass – HP90
Stage 1 – Evolves from Venonat

[G] Miracle Power: 30 damage. Flip a coin. If heads, choose a Special Condition. Your opponent’s Active Pokemon is now affected by that Special Condition.

[G][C] Gust: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


Sunkern – Grass – HP40
Basic Pokemon

[C][C] Seed Bomb: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Sunflora – Grass – HP90
Stage 1 – Evolves from Sunkern

[C][C] Brilliant Beam: 10+ damage. You may discard up to 3 Energy cards from your hand. This attack does 70 more damage for each card discarded in this way.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Seedot – Grass – HP50
Basic Pokemon

[G] Absorb: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Nuzleaf – Grass – HP80
Stage 1 – Evolves from Seedot

[G] Push Down: 30 damage. Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Shiftry – Grass – HP160
Stage 2 – Evolves from Nuzleaf

[G] Fan Tornado: 50 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

[G] Winds of Defeat: 210 damage. Put this Pokemon and all attached cards in the Lost Zone.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Foongus – Grass – HP50
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Amoonguss – Grass – HP90
Stage 1 – Evolves from Foongus

Ability: Prank Spores
Whenever this card is discarded from your hand by the effect of your opponent’s Pokémon’s attacks or Abilities or by the effect of your opponent’s Item card or Supporter card, discard all cards from your opponent’s hand.

[G][C] Hypno Hammer: 50 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Durant – Grass – HP110
Basic Pokemon

[C] Energy Digging: Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[G][C] Bite: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Phantump – Grass – HP70
Basic Pokemon

[C] Dangle: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Trevenant – Grass – HP120
Stage 1 – Evolves from Phantump

Ability: Old Tree Barrier
If this Pokemon is Knocked Out by damage from your opponent’s Pokemon V’s attack, your opponent doesn’t take a Prize card.

[G][G][C] Giga Impact: 150 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Vulpix – Fire – HP70
Basic Pokemon

[R] Jump On: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Ninetales – Fire – HP110
Stage 1 – Evolves from Vulpix

[C] GazeL Your opponent’s Active Pokemon is now Asleep.

[R][C] Scorching Breath: 120 damage. During your next turn, this Pokemon can’t attack.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Slugma – Fire – HP70
Basic Pokemon

[R] Attach a [R] Energy card from your discard pile to this Pokemon.

[R][R][C] 40 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Magcargo – Fire – HP130
Stage 1 – Evolves from Slugma

[R] 30 damage.

[R][R][C] Abyssal Volcano: 220 damage. Put all Energy attached to this Pokemon in the Lost Zone.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Delphox V – Fire – HP210
Basic Pokemon

[R] Spooky Torch: Your opponent’s Active Pokemon is now Burned and Confused.

[R][R][C] Magical Fire: 120 damage. Put 2 Energy cards attached to this Pokemon in the Lost Zone. This attack also does 120 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Fletchinder – Fire – HP80
Stage 1 – Evolves from Fletchling

[R] Fire Sweep: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Talonflame – Fire – HP140
Stage 2 – Evolves from Fletchinder

[R] Quick Dive: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R] Ruthless Strike: 80+ damage. This attack does 80 more damage if your opponent’s Active Pokemon has any damage counters on it.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Seel – Water – HP70
Basic Pokemon

[W] Headbutt: 10 damage.

[W][C] Splatter: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Dewgong – Water – HP120
Stage 1 – Evolves from Seel

[W] Swim Freely: 10 damage. Flip a coin. If heads, prevent all effects of attacks done to this Pokemon during your opponent’s next turn.

[C][C] Arctic Return: 40x damage. Shuffle any number of [W] Energy from your Pokemon into your deck. This attack does 40 damage for each Energy shuffled in this way.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Horsea – Water – HP50
Basic Pokemon

[W] Reverse Jet: 10 damage. Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Seadra – Water – HP80
Stage 1 – Evolves from Horsea

[W] Swim Freely: 10 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

[W] Hydro Shot: This attack does 20 damage to 1 of your opponent’s Pokemon for each [W[] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Kingdra – Water – HP150
Stage 2 – Evolves from Seadra

Ability: Surging Current
Once during your turn, you may choose either you or your opponent. That player shuffles their hand and puts it at the bottom of their deck, then draws 4 cards.

[W][C] Hydro Splash: 130 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Wailmer – Water – HP110
Basic Pokemon

[W][C] Gurgle: 30 damage. Heal from this Pokemon the same amount of damage you did to your opponent’s Active Pokemon.

[W][W][C] Wave Splash: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Wailord – Water – HP200
Stage 1 – Evolves from Wailmer

Ability: Oversized
This Pokemon takes 30 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance).

[W][W][W][C] Special Waves: 120+ damage. If this Pokemon has any Special Energy attached, this attack does 120 more damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Finneon – Water – HP50
Basic Pokemon

Ability: Ocean Accompaniment
As often as you like during your turn, you may attach a [W] Energy card from your hand to 1 of your Pokemon that has the Swim Freely attack.

[W] Water Gun: 10 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Lumineon – Water – HP90
Stage 1 – Evolves from Finneon

[W] Swim Freely: 10 damage. Flip a coin. If heads, prevent all effects of attacks done to this Pokemon during your opponent’s next turn.

[W][W][C] Waterfall: 120 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Kyurem V – Water – HP220
Basic Pokemon

[W] Instant Freeze: Attach any number of [W] Energy from your hand to your Pokemon.

[W][W][W] Frost Smash: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Kyurem VMAX – Water – HP330
VMAX Pokemon – Evolves from Kyurem V

Ability: Ice World
Once during your turn, you may discard the top card of your deck. If it’s a [W] Energy, attach it to 1 of your Pokemon.

[W][W][W] Max Frost: 120+ damage. Discard any number of [W] Energy from this Pokemon. This attack does 50 more damage for each Energy card discarded in this way.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Dewpider – Water – HP60
Basic Pokemon

[W][C] Splatter: 30 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Araquanid – Water – HP120
Stage 1 – Evolves from Dewpider

[W] Drowning Orb: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed and discard 1 Energy attached to that Pokemon.

[W][C] Jumping Headbutt: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Cramorant – Water – HP110
Basic Pokemon

Ability: Lost Supply
If you have 4 cards or more in your Lost Zone, ignore all Energy in this Pokemon’s attack costs.

[W][W][C] Conniving Spit: 110 damage. This attack’s damage isn’t affected by Weakness.

[W][W][C] 110 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Glastrier – Water – HP130
Basic Pokemon

[W][C] Freeze Down: 40 damage. If the Defending Pokemon is a Basic Pokemon, it can’t attack during your opponent’s next turn.

[W][W][C] Wild Tackle: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Chinchou – Lightning – HP60
Basic Pokemon

[L] Lightning Ball: 10 damage.

[L][L] Slap: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Lanturn – Lightning – HP120
Stage 1 – Evolves from Chinchou

[L] Ram: 30 damage.

[L][L][C] Strong Volt: 160 damage. Discard 2 Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Rotom V – Lightning – HP190
Basic Pokemon

Ability: Instant Generator
Once during your turn, you may draw 3 cards. If you use this Ability, your turn ends.

[L][L] Scrappy Short Circuit: 40+ damage. You may put any number of Pokemon Tools from your discard pile in the Lost Zone. This attack does 40 more damage for each card put into the Lost Zone in this way.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Emolga – Lightning – HP70
Basic Pokemon

[C] Lucky Find: Search your deck for 1 Item card, reveal it, and put it in your hand. Then, shuffle your deck.

[L][C] Electrify: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Tynamo – Lightning – HP30
Basic Pokemon

[C] Call Sign: Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

[L] Sparking Light: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Eelektrik – Lightning – HP80
Stage 1 – Evolves from Tynamo

Ability: Emergence Shock
Once during your turn, when you play this card from your hand to evolve a Pokemon, you may flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L] Static: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Eelektross – Lightning – HP160
Stage 2 – Evolves from Eelektrik

[C] Coil: 10 damage During your next turn, attacks done by this Pokemon do 120 more damage to your opponent’s Active Pokemon.

[L][C] Lively Current: 160 damage. Discard 2 Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Drowzee – Psychic – HP70
Basic Pokemon

[P] Psypunch: 10 damage.

[P][C] Hypnotic Ray: 20 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Hypno – Psychic – HP110
Stage 1 – Evolves from Drowzee

[P] Psychedelic Call: Search your deck for up to 2 Stage 1 Pokemon and put them onto your Bench. Then, shuffle your deck.

[P][P][C] Zen Headbutt: 90 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Sableye – Psychic – HP80
Basic Pokemon

[C] Scratch: 20 damage.

[P – Lost Mine
You may use this attack only if you have 10 cards or more in the Lost Zone. Put 12 damage counters on your opponent’s Pokémon in play in any way you like.


Shuppet – Psychic – HP60
Basic Pokemon

[P][P] Tongue Slap: 30 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Banette – Psychic – HP100
Stage 1 – Evolves from Shuppet

Ability: Puppet Memorial
Once during your turn, you may choose a Supporter card from your discard pile, reveal it, and put it into your hand. If you do, put this Pokemon in the Lost Zone (discard all non-Pokemon cards attached to this Pokemon).

[P][P] 50 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Swirlix – Psychic – HP60
Basic Pokemon

[P] Flop: 10 damage.

[C][C] Tackle: 20 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Slurpuff – Psychic – HP120
Stage 1 – Evolves from Swirlix

[C][C] Draining Kiss: 30 damage. Heal 30 damage from this Pokemon.

[P][C][C] Magical Shot: 100 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Comfey – Psychic – HP70
Basic Pokemon

Ability: Flower Picking
Once during your turn, if this Pokemon is in the Active Spot, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card in the Lost Zone.

[P][C] Spinning Attack: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Mimikyu – Psychic – HP70
Basic Pokemon

[P] Perplex: Your opponent’s Active Pokemon is now Confused.

[P][C] Worst Gift: 10x damage. This attack does 10 damage for each damage counter on all of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Indeedee – Psychic – HP90
Basic Pokemon

[C] Smart Service: If you go first, you can use this attack during your first turn. Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

[P][C] Smack: 40 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Dreepy – Psychic – HP60
Basic Pokemon

[P] Reckless Charge: 30 damage. This Pokemon does 10 damage to itself.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Drakloak – Psychic – HP90
Stage 1 – Evolves from Dreepy

[P] Spooky Shot: 40 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Dragapult – Psychic – HP150
Stage 2 – Evolves from Drakloak

[P] Dragon Launcher: You may discard any number of your Benched Dreepy up to the number of your opponent’s Pokemon in play. For each Dreepy discarded in this way, choose 1 of your opponent’s Pokemon. This attack does 100 damage to each Pokemon chosen in this way. Don’t apply Weakness and Resistance.

[P][C] Horror Jet: 120 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Spectrier – Psychic – HP120
Basic Pokemon

[P] Night Steps: Choose 2 of your opponent’s Pokemon and put 2 damage counters on each of them.

[P][P][C] Phantom Strike: 120 damage. This Pokemon can’t use Phantom Strike during your next turn.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Aerodactyl V – Fighting – HP210
Basic Pokemon

[F][C] Bite: 40 damage.

[F][C][C] Rock Crush: 120 damage, Discard an Energy from your opponent’s Active Pokemon.
When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Aerodactyl VSTAR – Fighting – HP260
VSTAR – Evolves from Aerodactyl V

[F][C][C] Lost Dive: 240 damage. Put the top 3 cards of your deck in the Lost Zone.

[C] Ancient Star (VSTAR Power): As this Pokemon is in play, it gains an Ability with the effect “Your opponent’s Pokemon V in play (excluding any Aerodactyl VSTAR) have no Abilities.” (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Phanpy – Fighting – HP80
Basic Pokemon

[F] Knock Away: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Donphan – Fighting – HP150
Stage 1 – Evolves from Phanpy

[F] Overspin: 110 damage. If this Pokemon evolved this turn, this attack does nothing.

[F][F][F][C] Giant Fangs: 170 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Binacle – Fighting – HP70
Basic Pokemon

[F] Mud-Slap: 10 damage.

[C][C] Slash: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Barbaracle – Fighting – HP130
Stage 1 – Evolves from Binacle

Ability: Lost Block
As long as this Pokemon is in play, your opponent puts any Prize cards they would take in the Lost Zone instead of putting those cards into their hand.

[F][C][C] Dynamic Chop: 100 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Hawlucha – Fighting – HP80
Basic Pokemon

[C] Allure: Draw 2 cards.

[F][C] Acrobatics: 30+ damage. Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Sandygast – Fighting – HP80
Basic Pokemon

[F] Corner: 10 damage. During your opponent’s next turn, the Defending Pokemon can’t retreat.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Pallosand – Fighting – HP140
Stage 1 – Evolves from Sandygast

[F] Sandpit Tomb: This attack does 30 damage to each of your opponent’s Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

[F][F][C] Land Crush: 120 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Stonjourner – Fighting – HP140
Basic Pokemon

[C] Power Stone: Attach up to 2 [F] Energy from your hand to your Pokemon in play in any way you like.

[F][C][C][C] Lost Chute: 120 damage. Put the top card of your opponent’s deck in the Lost Zone.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Drapion V – Darkness – HP210
Basic Pokemon

Ability: Wild Style
This Pokemon’s attacks cost [C] less for each of your opponent’s Single Strike, Rapid Strike, and Fusion Strike Pokemon in play.

[C][C][C][C] Dynamic Tail: 190 damage. This attack does 60 damage to 1 of your Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Drapion VSTAR – Darkness – HP270
VSTAR – Evolves from Drapion V

[D][D][C] Big Bang Arms: 250- damage. This attack does 10 less damage for each damage counter on this Pokemon.

Ability: Star Hazard (VSTAR Power)
Your opponent’s Active Pokémon is now Poisoned and Paralyzed. Put 3 damage counters instead of 1 on that Pokemon during Pokemon Checkup. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Sandile – Darkness – HP70
Basic Pokemon

[C][C] Bite: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Krokorok – Darekness – HP100
Stage 1 – Evolves from Sandile

[D][C][C] Crunch: 60 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Krookodile – Darkness – HP160
Stage 2 – Evolves from Krokorok

Ability: Sand Gang
When you play this Pokemon from your hand to evolve 1 of your Pokemon, and when this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s attack, you may discard a random card from your opponent’s hand.

[D][C][C] Double-Edge: 160 damage. This Pokemon does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Mareanie – Darkness – HP60
Basic Pokemon

[D] Poison Sting: Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Toxapex – Darkness – HP120
Stage 1 – Evolves from Mareanie

[D] Venom Shock: 10+ damage. This attack does 120 more damage if the Defending Pokemon is Poisoned.

[D][C][C] Spike Shot: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Beldum – Metal – HP60
Basic Pokemon

[C] Magnelift: Search your deck for a card and put it into your hand. Then, shuffle your deck.

[M][C] Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


Metang – Metal – HP100
Stage 1 – Evolves from Beldum

M][C] Bullet Punch: 30+ damage. Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Metagross – Metal – HP170
Stage 2 – Evolves from Metang

Ability: Urgent Entry
Once during your turn, if you drew this Pokemon from your deck at the beginning of your turn and your Bench isn’t full, before you put it into your hand, you may put it onto your Bench. If you do, draw 3 cards.

[M][C] Meteor Mash: 100 damage. During your next turn, this Pokemon’s Meteor Mash attack does 100 more damage (before applying Weakness and Resistance).

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Ferroseed – Metal – HP60
Basic Pokemon

[M] Tackle: 10 damage.

[M][C] Rolling Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Ferrothorn – Metal – HP130
Stage 1 – Evolves from Ferroseed

[M][C] Spinning Attack: 50 damage.

[M][M][C] Whip Smash: 130 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Galarian Stunfisk – Metal – HP100
Basic Pokemon

[M] Field Trap: If your opponent has a Stadium in play, discard it. If you do, discard 2 Energy from your opponent’s Active Pokemon.

[M][C] Tackle: 50 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Galarian Perrserker V – Metal – HP200
Basic Pokemon

[C] Feelin’ Fine: Draw 3 cards.

[M][C] Treasure Rush: 20x damage. This attack does 20 damage for each card in your hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Giratina V – Dragon – HP220
Basic Pokemon

[C] Abyss Seeker: Look at the top 4 cards of your deck. Put 2 of them in your hand and put the remaining cards in the Lost Zone.

[G][P][C] Shred: 160 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 2


Giratina VSTAR – Dragon – HP280
VSTAR Pokemon – Evolves from Giratina V

[G][P][C] Lost Impact: 280 damage. Put 2 Energy attached to your Pokemon in the Lost Zone.

[G][P] Star Requiem (VSTAR Power): You may only use this attack if you have 10 or more cards in the Lost Zone. Your opponent’s Active Pokemon is now Knocked Out. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 2


Pidgeot V – Colorless – HP210
Basic Pokemon

Ability: Magnificent Vanishing Wings
Once during your turn, if this Pokemon is on your Bench, you may use this Ability. Shuffle this Pokemon and all attached cards into your deck.

[C][C][C] Flying Surf: 80+ damage. If you have a Stadium card in play, this attack does 80 more damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Porygon – Colorless – HP60
Basic Pokemon

[C] Split Calculation: Look at the top 4 cards from either player’s deck and return them to the top of that deck in any order.

[C] Beam: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Porygon2 – Colorless – HP90
Stage 1 – Evolves from Porygon

[C] Junk Data Blast: 20x damage. This attack does 20 damage for each Pokemon Tool card in both players’ Lost Zones.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Porygon-Z – Colorless – HP150
Stage 2 – Evolves from Porygon2

[C][C] Downgrade Beam: Choose 1 of your opponent’s Evolved Pokemon in play, and devolve it by removing all Evolution cards from it. Shuffle the removed cards back into your opponent’s deck.

[C][C][C] Power Beam: 130 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Spinda – Colorless – HP90
Basic Pokemon

[C] Hula Hula Spin: This attack does 10 damage to each of your opponent’s Pokemon. Your opponent’s Active Pokemon is now Confused. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Buneary – Fighting – HBP60
Basic Pokemon

[C] Try to Splash: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Lopunny – Colorless – HP110
Stage 1 – Evolves from Buneary

[C] Smash Kick 30 damage.

[C][C][C] Double Kick: 100x damage. Flip 2 coins. This attack does 100 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Bouffalant – Colorless – HP130
Basic Pokemon

[C][C][C] Lost Head: 50 damage. Put an Energy attached to your opponent’s Active Pokemon in the Lost Zone.

[C][C][C][C] Superpowered Horns: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Fletchling – Colorless – HP40
Basic Pokemon

[C] Peck: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


Toolbox – Trainer
Item

Look at the top 7 cards of your deck. Reveal any number of Pokemon Tool cards you find there and put them into your hand. Shuffle the other cards back into your deck.

You may play as many Item cards as you like during your turn.


Mirage Gate – Trainer
Item

You may play this card only if you have 7 cards or more in your Lost Zone.

Search your deck for up to 2 Basic Energy of different types, and attach them to your PokEmon in any way you like. Then shuffle your deck.

You may play as many Item cards as you like during your turn.


Lost Sweeper – Trainer
Item

Put a card from your hand into the Lost Zone in order to use this card.

Choose either a Pokemon Tool card or Stadium card in play (yours or your opponent’s) and put it into the Lost Zone.

You may play as many Item cards as you like during your turn.


Panic Mask – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

Prevent all damage done to the Pokemon this card is attached to by the attacks of your opponent’s Pokemon with 40 HP or less remaining.

You may play any number of Item cards during your turn.


Colress’s Experiment – Trainer
Supporter

Look at the top 5 cards of your deck. Put 3 of them in your hand and put the remaining cards in the Lost Zone.

You may play only 1 Supporter card during your turn.


Lady – Trainer
Supporter

Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


Thorton – Trainer
Supporter

Choose a Basic Pokemon in your discard pile. Switch it with 1 of your Basic Pokemon in play. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.

You may play only 1 Supporter card during your turn.


Fantina – Trainer
Supporter

You can only play this card if you have 10 or more cards in the Lost Zone.

During your opponent’s next turn, your Pokemon take 120 less damage from the attacks of your opponent’s Pokemon V (including Pokemon that came into play this turn.)

You may play only 1 Supporter card during your turn.


Lost City – Trainer
Stadium

When a Pokemon is Knocked Out, put it in the Lost Zone instead of discarding it. (All non-Pokemon cards attached to that Pokemon are discarded.)

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.


Gift Energy – Special Energy

As long as this card is attached to a Pokemon, it provides 1 [C] Energy.

If the Pokemon this card is attached to is Knocked Out by damage from an opponent’s attack, draw cards until you have 7 cards in your hand.

Aerodactyl Vstar is crazy, if it goes first, you can shut down Arceus and Palkia abilities before they could use they own VStar power, its just about make it survive enough time to be a true pain for your opponent
 
Aerodactyl Vstar is crazy, if it goes first, you can shut down Arceus and Palkia abilities before they could use they own VStar power, its just about make it survive enough time to be a true pain for your opponent
When it comes out, you can use the tool from the zera/deox decks (camo poncho) and place aero on the bench. This completely makes aero safe from being gusted up. can even play manaphy to stop sniping.
 
Probably not close to playable, but the Swim Freely archetype looks super fun
 
A lot of Pokemon are going to get 0 cards from Gen 8.

This set's Gen 8 debuts are Comfey, Spinda, Seel/Dewgong (my babies!!), Sunkern/Sunflora, Delphox, Foongus/Amoonguss and Spectrier and Glastrier.
Also from your list Finneon, Venonat/Venomoth, Pidgeot, Aerodactyl and Giratina.

Only 170-ish new cards left in the next 2 sets.

You have to wonder why when they haven't printed a Spritzee, they print another Swirlix and there are loads of other substitutes left as well.
 
Also from your list Finneon, Venonat/Venomoth, Pidgeot, Aerodactyl and Giratina.

Only 170-ish new cards left in the next 2 sets.

You have to wonder why when they haven't printed a Spritzee, they print another Swirlix and there are loads of other substitutes left as well.

I dont understand the love they have for Lanturn, 7 cards since Sun and Moon, Reuniclus havent appearead at all since Fates Collides (XY) and dindt the spoon bending guy retired his sue agaisnt Kadabra? When Kadabra will return? GO Set sound like was the perfect opportuniny to bringing back being a Kanto related set pretty much
 
I dont understand the love they have for Lanturn, 7 cards since Sun and Moon,

All of them have been Lightning cards. Electric, Fire and Steel (and previously Dark) Pokemon all get more shine in the TCG because they're the smallest types. Other than Xurkitree, since they've ignored all of the Ultra Beasts, and Elekid because most of the babies have been dead for a decade, every other Electric has appeared in Gen 8. Even, somehow, Pichu.
 
Venonat/Venomoth - looks like we know what cards are we gonna omit from Lost Origin. Venomoth was one of them. 2/2
Sunkern/Sunflora - not bad, but also not good. 3/3
Seedot/Nuzleaf/Shiftry - still don't like the fact that its a Stage 2 and KOs itself for single energy. 210 ain't a bad dmg tho, I can admit it. 2/2/3
Foongus/Amoonguss - still on your opponent's control. Don't like it at all. In Standard, Things like Mill and Distruption ain't good, so who cares? 3/3
Phanthump/Trevenant - Stage 1 Robo Sub yet having a bad attack. 3/3
Vulpix/Ninetales - meh. 2/2
Slugma/Magcargo - not good in the long run, and the fact that you'll LZ all the energy means that you'll run out of steam in the next turns. 2/2-3
Delphox V - Basically RS Urshifu except it snipes 1 bench and permanently discards the energy. 3-4
Fletchling/Fletchinder/Talonflame - seems we have another card to be omitted. 2/2/2
Seel/Dewgong - it has Swim Freely, it gains much energy fast, thanks to Finneon, it can do a lot of damage. Double Turbo and 6 energy is enough to KO a V or 5 energy + Belt to KO weaker average Vs. 2/3-4
Horsea/Seadra/Kingdra - Seadra can snipe bench, Kingdra can hand dustrupt yet another Stage 2. 3/3-4/3-4
Wailmer/Wailord - not so special Wailord. Wailord's common gimmick. 3/3
Finneon/Lumineon - do we have a Basic to use with? 4-5/2
Kyurem V/VMAX - Love this Kyurem VMAX, I'll definitely keep an eye on. 3/4
Dewpider/Araquanid - meh. 2/2
Cramorant - if we only have an easy way to deal with the ability... 110 for free while no weakness that's pretty nice at least. 4
Glastrier - Glastrier deserves better. 2
Chinchou/Lanturn - meh. 2/2
Rotom V - basically Zacian V's ability. 4
Emolga - omit this card, please. 2
Tynamo/Eelektrik/Eelektross - Eelektrik, ok. Eelektross, no. 2/3-4/3
Drowzee/Hypno - still puzzled me on how this works. 3/3
Sableye - Lost Zone tech? I'll take that. 4
Shuppet/Banette - 1-of card that retrieves any supporters. VS Seeker really is broken, that they decide not to reprint it. 2/4
Swirlix/Slurpuff - Set List became easier to do. 2/2
Comfey - 5 Geodudes. No competition, Basic Draw Card.
Mimikyu - tech card in some decks for punishing KOs. 4
Indeedee - meh. 3
Dreepy/Drakloak/Dragapult - I don't think this and Zoroark can make it work. Zoroark alone makes this deck clunky. 3/3/3
Spectrier - Spectrier deserves better. 2
Aerodactyl V/VSTAR - Self-mill to KO Vs. Also, the VSTAR Power although it turns off abilities of Pokemon V, it became vulnerable to Path to the Peak. 3/4
Phanpy/Donphan - we need the ruling, because this Donphan can be a surprise tech for Zoroark. 3/3-4
Binacle/Barbaracle - typical Stage 1. 3/3
Hawlucha - omit. 2
Sandygast/Palossand - missed the times that Tapu Koko was a good spreading card. 2/3
Stonjourner - too expensive, no thanks. 2-3
Drapion V/VSTAR - Drapion V is an instant Mew counter, no comp. Mew don't run Path so the deck has no direct counters. VSTAR is fine. 5/4
Sandile/Krokorok/Krookodile - don't like it. 2/2/3
Mareanie/Toxapex - will it fit to 190+? Wdyt, @Kangaflora? 2/2
Beldum/Metang/Metagross - Marnie ruins it. 3/3/3-4
Ferroseed/Ferrothorn - no comp, instant omit. 1/1
Galarian Stunfisk - only Pokemon GO sees G. Stunfisk's true potential. 2
G. Perrserker V - now what? 3-4
Giratina V/VSTAR - 4/5
Pidgeot V - not having a 0 RC and a good atk really ruins it. 3-4
Porygon/Porygon2/Porygon-Z - Porygon2 is nuts, definitely worth trying. 3/4/3
Spinda - weak spread, at least we have one. 3
Buneary/Lopunny - next! 2/2
Bouffalant - too expensive, no thanks. 2
Toolbox - Searches tools. 3
Mirage Gate - still don't have ways to cheese this card. 4
Lost Sweeper - no worries for Tool Removal opt for next year. 4
Panic Mask - works on Mad Party? Not sure. 3-4
Colress' Experiment - draw card plus LZ. 4-5
Lady - Galarian Moltres exists? 4
Thorton - 5 Geodudes
Fantina - one-turn nerfing Vs' damage, kinda like it. 4-5
Lost City - really kills the Regi deck. 4
Gift Energy - another Special energy card that Blissey mostly benefitted from. 3-4
 
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