Hisuian Lilligant VSTAR, Machamp V, and 10 More Cards Revealed from S10!

Hisuian Lilligant VSTAR, Machamp V, and a bunch of other cards have just been revealed from Time Gazer and Space Juggler! The sets will release in Japan on April 8th, and then many of their cards should be included in our Astral Radiance set in May. Thanks goes to Bangiras for the translations!

Kricketot – Grass – HP60
Basic Pokemon

[C] Trip Over: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Kricketune – Grass – HP90
Stage 1 – Evolves from Kricketot

Ability: Overflowing Melody
The HP of each [G] Pokemon (excluding any Kricketune) is increased by 40. You can’t apply more than one Overflowing Melody Ability at a time.

[G][C][ Slash: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Hisuian Lilligant V – Grass – HP200
Basic Pokemon

[.] Dance: Draw cards until you have 6 cards in your hand.

[G][G][C] Leaf Step: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Hisuian Lilligant VSTAR – Grass – HP260
VSTAR – Evolves from Hisuian Lilligant V

[G][G][C] Parallel Spin: 130+ damage. You may return an Energy card attached to this Pokemon to your hand. If you do, this attack does 100 more damage.

Ability: Star Perfume (VSTAR Power)
Once during your turn, you may search your deck for up to 5 in any combination of [G] Pokemon and [G] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Machamp V – Fighting – HP220
Basic Pokemon

[F][C] Revenge Buster: 50+ damage. If your Benched Pokemon have any damage counters on them, this attack does 50 more damage.

[F][F][C] Seismic Toss: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Kleavor V – Fighting – HP210
Basic Pokemon

[F] Cut: 40 damage.

[F][F][C] Battleaxe Slash: 150 damage. Discard 1 Energy card from this Pokemon. Then, discard an Energy card from your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Gardenia’s Vitality – Trainer
Supporter

Draw 2 cards. Then, attach up to 2 [G] Energy cards from your hand to 1 of your Benched Pokemon.

You may play only 1 Supporter card during your turn.


Grant – Trainer
Supporter

During this turn, your [F] Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

During this turn, if you discard 2 cards from your hand (excluding any Grant), you may take this Grant from your discard pile, reveal it, and put it into your hand. (This effect doesn’t count Supporters that are played during your turn.)

You may play only 1 Supporter card during your turn.

Better images of Machamp VMAX and Kleavor VSTAR were also revealed, which were previously translated:

Machamp VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Machamp V

[F][C] Revenge Buster: 80+ damage. If any of your Benched Pokemon have damage counters on them, this attack does 140 more damage.

[F][F][C] Max Charge: 240 damage. This Pokemon can’t use Max Charge during your next turn.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Kleavor VSTAR – Fighting – HP270
VSTAR – Evolves from Kleavor V

[F][C] Break Axe: 120 damage. This attack also does 60 damage to 1 of your opponent’s Benched Pokemon V (don’t apply Weakness and Resistance for Benched Pokemon).

[F] Rampaging Star (VSTAR Power): 30x damage. This attack does 30 damage for each Pokemon in your discard pile. (You can’t use more than 1 VSTAR Power in a game.)

When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

EXCUSE ME? WELDER FOR GRASS? Okay yeah, it draws 1 less card and only attaches to the bench, BUT you don't even have to have energy in hand to play it!.. granted that can result in it being a "Draw 2 cards" supporter if you play it like that and don't draw into grass energy. I REALLY like this though, especially with Rillaboom being slow/clunky, and Cherrim not working on rulebox decks.
 
I know this Welder is severely nerfed, but a good rule of thumb is to not print Welder is general.

I wouldn't say severely nerfed. Drawing 2 cards is definitely much weaker, but there is merit to drawing then attaching. (Edit: Ah missed that it only attaches to Bench as well. I do agree it is a nerfed version overall and that it should be that way as Welder was a bit stupid). It also really depends on the support around the card too; Fiery Flint was around for a while with Welder to grab the Fire Energies from deck, then we got Giant Hearth. Grass at this stage doesn't have anything like that as of yet, other than the also revealed Hisuian Liligant's VStar power.

Wonder what cards will get a bit of life now? Dhelmise VMax sorta came to light with Arceus, now it looks even better. Both Rillaboom VMaxes maybe? One card I like in particular is the Zarude V from BRS. It's essentially Victini VMax but on a Basic, but it does hit slightly harder which is relevant cause it can get most VStars with a Belt. Problem was the 3 Energy cost, but now that's less of an issue.

On another note, I'm gonna say all Noble Pokemon from Legends Arceus will eventually get VStars.
 
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Kricketot/Kricketune - pointless in some situations. 3/3
H. Lilligant V/VSTAR - We still suck on Energy accel for this thing always, even tho it does enough dmg to KO a V. (I always don't Arceus when it comes to this. Because, it seems always a default option. Man, I'm sick and tired seeing Arceus decks popping all over the place). Good thing this VSTAR Power is an ability. Meaning it can make some powerful combos within s single turn. 3/4
Grant - the second effect doesn't count as a second supporter nuggets. Cool to see some F decks getting some recognition it gets, still suck on Energy accel. Gritty Pickaxe became unreliable in some situations. 4
Gardenia's Vigor - Welder but not Welder. At least we can ditch the Cherrim since it attach to Vs. I wish we can attach the Active Pokemon, too. 4
Kleavor V/VSTAR - Have I discussed this? It's not stunningly good. But it's a cool card nonetheless. 3/3
 
That lilligant V art is extremely disturbing. What the heck are they thinking? It is bad enough that they made numerous eeveelution show their behind and now this? And yet they refuse to print the full art of misty and lorelei? Interesting, very very interesting...
 
Lilligant is a neat card but 260 is pretty frail for a VStar. Most things, including itself plus a Choice Belt is an OHKO.

Though if future cards are also getting less HP then I don't mind the change.
 
That Machamp artwork is made by kawayoo it's so sick
What is its trailing leg doing? Trying to work out the proportions. Actually even the front leg.

The back leg looks like it cuts off at the thigh, but if not, is it squatting? But the front leg doesn't look like it. Sorry, don't play the game so my only interest is always the art.

At least it's miles better than Kleavor, which might be one of the worst V arts in the era.
 
I wouldn't say severely nerfed. Drawing 2 cards is definitely much weaker, but there is merit to drawing then attaching. (Edit: Ah missed that it only attaches to Bench as well. I do agree it is a nerfed version overall and that it should be that way as Welder was a bit stupid). It also really depends on the support around the card too; Fiery Flint was around for a while with Welder to grab the Fire Energies from deck, then we got Giant Hearth. Grass at this stage doesn't have anything like that as of yet, other than the also revealed Hisuian Liligant's VStar power.

Wonder what cards will get a bit of life now? Dhelmise VMax sorta came to light with Arceus, now it looks even better. Both Rillaboom VMaxes maybe? One card I like in particular is the Zarude V from BRS. It's essentially Victini VMax but on a Basic, but it does hit slightly harder which is relevant cause it can get most VStars with a Belt. Problem was the 3 Energy cost, but now that's less of an issue.

On another note, I'm gonna say all Noble Pokemon from Legends Arceus will eventually get VStars.

Can't remember if I was carrying the conversation with you or someone else, but having a repeat of Gardenia (at least Gen 4) and Grant take up another 2 trainer slots, still don't see how they can fit the remainder of PLA and BDSP characters before SV drops.
 
Well, Kricketune and a Big Charm can make Lilligant reach 330 HP, making that much tougher for Mew VMax to 1HKO it, and thus trading favorably with it. With the VStar power and Lumineon V you can set up your board pretty well, giving you extra HP and the energies needed for Gardenia. You can then maybe add some Crobat V and Bibarel/Cinccino to keep drawing cards. I don't know which stadium I would play with it yet though. Training Court for now I guess.

What's more is that there doesn't seem to be any good fire deck in the foreseeable future.
 
name a good grass pokemon
Leafeon VMAX had a decent run before Fusion Strike happened and Decidueye had a second moment of spotlight after Quick Shooting Inteleon was added, but yeah Grass hasn't had a great run in the current Standard format and hasn't been particularly relevant in recent months. Expanded got Tsareena V as a top 5 deck in that meta and the occasional Rowlegg shenanigans, but not everyone plays that format.

Maybe Yaginku meant that they're not happy that it works on all Pokemon like Welder does, as opposed to only working on grass. If that was their sentiment then I agree it should have been exclusive to grass types, but I think it's still fine competition to Melony and Raihan as a general acceleration supporter. Yes it can accelerate more energy at once, but said energy has to come from the hand (where as Melony can recycle the same energy over and over again after using it for Quick/Ultra Ball fodder), and unlike Melony and Raihan it can't attach to the active and switching won't always be convenient (and Mew and Jolteon which have zero retreat won't even use this).

All that said I don't deny that it has the potential to be degenerate, but I still like it.
 
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Still, do you think Mew will stay that powerful with Darkrai VStar, and to a lesser extent, Hisuian Samurott coming to the meta? I'm just asking, I've not been playing that much lately, but it seems to me everyone is assuming Mew VMax will stay as powerful as it is now when the new set comes out.