‘Hidden Fates’ Complete Set List!

We now have the complete set list for Hidden Fates ahead of its August 23rd release date! We posted 95% of the set list last week.

Our English set is compiled of cards from the Family Box Set, the Brock and Misty Battle Trainer Decks, and various Japanese promo cards.

This is 2019’s special holiday set, which means the set’s booster packs will only be available via special limited edition products. They will not be sold individually in stores like the booster packs from regular sets. Here are all the Hidden Fates products coming soon:

Update: Here is an official Hidden Fates overview video we received from TPCi:

‘Hidden Fates’ Set List

Caterpie – Grass – HP60
Basic Pokemon

[G] Tackle: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Metapod – Grass – HP90
Stage 1 – Evolves from Caterpie

[G][C] Tackle: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Butterfree – Grass – HP130
Stage 2 – Evolves from Metapod

[G][C] Gust: 80 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Paras – Grass – HP70
Basic Pokemon

[C] Scratch: 10 damage.

[G][C] Slash: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

(A reprint of Paras from Team Up.)


Scyther – Grass – HP100
Basic Pokemon

[G] Slash: 10 damage.

[G][C] Sharp Scythe: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Pinsir-GX – Grass – HP180
Basic Pokemon

[G][G][C] Strength Horn: 110 damage.

[G][G][C] Guillotine GX: 160 damage. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Charmander – Fire – HP70
Basic Pokemon

[R] Gnaw: 10 damage.

[R][C] Flare: 20 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Charmeleon – Fire – HP100
Stage 1 – Evolves from Charmander

[R][C] Slash: 30 damage.

[R][R][C] Flamethrower: 80 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Charizard-GX – Fire – HP250
Stage 2 – Evolves from Charmeleon

[R][R][C][C] Flamethrower: 140 damage.

[R][R][C][C] Flare Blitz: 300 damage. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Magmar – Fire – HP90
Basic Pokemon

[R][R] Fire Punch: 50 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Psyduck – Water – HP60
Basic Pokemon

[W] Headache: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Slowpoke – Water – HP70
Basic Pokemon

[C] Yawn: Your opponent’s Active Pokemon is now Asleep.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(A reprint of the Slowpoke from Lost Thunder.)


Staryu – Water – HP50
Basic Pokemon

[C] Numbing Water: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(A direct reprint of the Staryu from Team Up.)


Starmie-GX – Water – HP190
Stage 1 – Evolves from Staryu

[W] Star Stream: 40 damage. Attach 2 [W] Energy cards from your discard pile to 1 of your Pokemon.

[C][C][C] Spinning Attack: 100 damage.

[C] Hydro Pump GX: 40+ damage. This attack does 40 more damage for each [W] Energy attached to this Pokemon. (You can’t use more than 1 GX attack in a game).

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 0


Magikarp – Water – HP30
Basic Pokemon

[C] Splash: 10 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Gyarados-GX – Water – HP230
Stage 1 – Evolves from Magikarp

[W][W][W][C] Dragon Rage: 130 damage.

[W][W][W][C] Hyper Beam: 240 damage. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


Lapras – Water – HP120
Basic Pokemon

[W][W][C] Aqua Wave: 80 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Vaporeon – Water – HP120
Stage 1 – Evolves from Eevee

[W][C] Water Gun: 30 damage.

[W][W][C] Bubble Drain: 80 damage. Heal 30 damage from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Pikachu – Lightning – HP70
Basic Pokemon

[L] Quick Attack: 10 damage.

[L][L][C] Electro Ball: 60 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Raichu-GX – Lightning – HP210
Stage 1 – Evolves from Pikachu

[L][L][C] Thunderbolt: 120 damage.

[L][L][C] Spark Ball GX: 200 damage. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Voltorb – Lightning – HP50
Basic Pokemon

[L] Lightning Ball: 20 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Electrode – Lightning – HP100
Stage 1 – Evolves from Voltorb

[L] Lightning Ball: 30 damage.

[L][C][C] Electric Bomber: 60+ damage. Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Jolteon – Lightning – HP90
Stage 1 – Evolves from Eevee

Ability: Electromagnetic Wall
As long as this Pokemon is your Active Pokemon, whenever your opponent attaches an Energy from their hand to 1 of their Pokemon, put 2 damage counters on that Pokemon.

[L][C] Thunderbolt: 90 damage. Discard all Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0


Zapdos – Lightning – HP120
Basic Pokemon

[C][C] Hurricane Call: Flip 4 coins. For each heads, search your deck for a [L] Energy and attach it to 1 of your Pokemon-GX or Pokemon-EX. Then, shuffle your deck.

[L][L][C] Sky High Claws: 100 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Ekans – Psychic – HP60
Basic Pokemon

[P] Wrap: 10 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Ekans – Psychic – HP60
Basic Pokemon

[C][C] Tail Smack: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Arbok – Psychic – HP120
Stage 1 – Evolves from Ekans

Ability: Last Pattern
When this Pokemon is Knocked Out by damage from an opponent’s Pokemon’s attack, choose 2 cards from your opponent’s hand without looking and discard them.

[P][C][C] Rocket Tail: 50+ damage. If “Jessie and James” is in your discard pile, this attack does an additional 80 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Koffing – Psychic – HP60
Basic Pokemon

[C] Tackle: 20 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Weezing – Psychic – HP120
Stage 1 – Evolves from Koffing

Ability: White Hole
You can use this Ability once during your turn if this card is discarded with the effect of “Jessie and James”. Your opponent chooses 1 card from their hand and discards it. (Resolve the effect of “Jessie and James” first.)

[C] Tackle: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Jynx – Psychic – HP100
Basic Pokemon

[P] Slap: 10 damage.

[P][C] Lovely Kiss: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Mewtwo-GX – Psychic – HP180
Basic Pokemon

[P][P][C] Super Psy Bolt: 110 damage.

[P][P][C] Psycho Crush GX: 120 damage. Discard all Energy from your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Mew – Psychic – HP80
Basic Pokemon

[P][P] Psyshot: 50 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Geodude – Fighting – HP70
Basic Pokemon

[C] Tackle: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Graveler – Fighting – HP100
Stage 1 – Evolves from Geodude

[C][C] Tackle: 30 damage.

[F][F][C][C] Mudslide: Discard 2 [F] Energy from this Pokemon. This attack does 80 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Golem – Fighting – HP170
Stage 2 – Evolves from Graveler

[F][C][C] Rock Slide: 60 damage. This attack does 20 damage to 3 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][F][C][C] Land Crush: 140 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Onix-GX – Fighting – HP200
Basic Pokemon

[F] Bind: 30 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[F][C][C][C][C] Heavy Impact: 150 damage.

[F][C][C][C][C] Avalanche Rock GX: 200 damage. During your opponent’s next turn, this Pokemon takes 100 less damage from attacks (after applying Weakness and Resistance). (You can’t use more than 1 GX attack in a game)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Cubone – Fighting – HP60
Basic Pokemon

[C][C] Linear Attack: This attack does 20 damage to 1 of your opponent’s Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Clefairy – Fairy – HP60
Basic Pokemon

[C] Lead: Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

[Y] Pound: 10 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Clefairy – Fairy – HP60
Basic Pokemon

[Y] Pound: 10 damage.

[Y][C] Moonlit Dance: 30 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Clefable – Fairy – HP120
Stage 1 – Evovles from Clefairy

[Y][C] Pound: 40 damage.

[Y][Y][C] Moon Impact: 90 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Jigglypuff – Fairy – HP70
Basic Pokemon

[Y] Singing Voice: 10 damage.

[Y][C] Rollout: 30 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Wigglytuff-GX – Fairy – HP210
Stage 1 – Evolves from Jigglypuff

[Y][Y][C] Tumble Rush: 100+ damage. Flip a coin until you get tails. This attack does 30 more damage for each heads.

[Y][Y][C] Lovely Star GX: 130 damage. Heal all damage from this Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Mr. Mime – Fairy – HP90
Basic Pokemon

[Y] Happy Mime: Each player draws a card.

[Y][Y] Double Slap: 40x damage. Flip 2 coins. This attack does 40 damage for each heads.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Moltres & Zapdos & Articuno-GX – Colorless – HP300
Basic Pokemon (TAG TEAM)

[R][W][L][C] Trinity Burn: 210 damage.

[C]+ Sky Legend GX: Shuffle this Pokemon and all cards attached to it into your deck. If this Pokemon has at least 1 extra [R] Energy, 1 extra [W] Energy, and 1 extra [L] Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 3


Farfetch’d – Colorless – HP80
Basic Pokemon

[C][C] Leek Slap: 30 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Chansey – Colorless – HP130
Basic Pokemon

[C][C][C] Double-Edge: 80 damage. This Pokemon does 20 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Kangaskhan – Colorless – HP120
Basic Pokemon

[C][C] Kindred Rush: 40x damage. Flip a coin until you get tails. This attack does 40 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Eevee – Colorless – HP60
Basic Pokemon

[C] Curiousity: Your opponent reveals their hand.

[C][C] Spin Tackle: 30 damage. Flip a coin. If tails, this Pokemon does 10 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

(It’s holo in our English set!)


Eevee – Colorless – HP60
Basic Pokemon

[C] Gnaw: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

(Another alternate art version of the Eevee cards from Ultra Prism and Lost Thunder.)


Snorlax – Colorless – HP150
Basic Pokemon

[C][C][C][C] Great Snoring: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Bill’s Analysis – Trainer
Supporter

Look at the top 7 cards of your deck. You may reveal up to 2 Trainer cards you find there and put them into your hand. Then, shuffle the other cards back into your deck.

You may play only 1 Supporter card during your turn (before your attack).

(A direct reprint of Bill’s Analysis from Team Up, however it’s non-holo in Hidden Fates.)


Blaine’s Last Stand – Trainer
Supporter
You can only play this card if it is the only card in your hand.

For each of your [R] Pokemon in play, draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).

(A direct reprint of Blaine’s Last Stand from Dragon Majesty, however it’s non-holo in Hidden Fates.)


Brock’s Grit – Trainer
Supporter

Shuffle six in any combination of Pokemon and basic Energy cards from your discard pile into your deck.

You can only use 1 Supporter card during your turn (before your attack).

(A reprint of Brock’s Grit from Team Up.)


Brock’s Pewter City Gym – Trainer
Stadium

Onix-GX (both yours and your opponent’s) take 40 less damage from the opponent’s attacks (after applying Weakness and Resistance).

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Brock’s Training – Trainer
Supporter

Attach an Energy card from your hand to 1 of your Geodude, Graveler, Golem, Onix-GX, Cubone, Rhyhorn, Rhydon, or Sudowoodo.

You may only play 1 Supporter card during your turn (before you attack).


Erika’s Hospitality – Trainer
Supporter

You can only play this card if you have 4 or fewer other cards in your hand.

Draw a card for each of your opponent’s Pokemon in play.

You may play only 1 Supporter card during your turn (before your attack).

(A direct reprint of Erika’s Hospitality from Team Up, however it’s non-holo in Hidden Fates.)


Giovanni’s Exile – Trainer
Supporter

Choose up to 2 of your Benched Pokemon with no damage counters on them. Discard those Pokemon and all cards attached to them.

You can play only 1 Supporter during your turn (before your attack).

(A direct reprint of Giovanni’s Exile from Unbroken Bonds.)


Jessie & James – Trainer
Supporter

Each player discards 2 cards from their hand. (Your opponent discards first. If a player has no cards in their hand, they do not discard any cards.)

You may play only 1 Supporter card during your turn (before your attack).


Koga’s Trap – Trainer
Supporter

Your opponent’s Active Pokemon is now Poisoned and Confused.

You may play only 1 Supporter card during your turn (before your attack).

(A direct reprint of Koga’s Trap from Unbroken Bonds.)


Lt. Surge’s Battle – Trainer
Supporter

You can only play this card if you have more Prize cards remaining than your opponent.

You may play up to 3 Supporter cards this turn (including this one).

You may play only 1 Supporter card during your turn (before your attack).

(A direct reprint of Lt. Surge’s Battle from Unbroken Bonds.)


Misty’s Cerulean City Gym – Trainer
Stadium

Starmie-GX (both yours and your opponent’s) does 40 more damage to the opponent’s Active Pokemon (before applying Weakness and Resistance).

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Misty’s Determination – Trainer
Supporter

Discard a card from your hand. If you do, look at the top 8 cards of your deck and put 1 of them into your hand. Shuffle the other cards back into your deck.

You may play only 1 Supporter card during your turn (before your attack).

(A reprint of Misty’s Determination from BREAKpoint.)


Misty’s Water Manipulation – Trainer
Supporter

Move any number of [W] Energy from your Pokemon to your Psyduck, Horsea, Staryu, Starmie-GX, Magikarp, Gyarados, or Lapras in any way you like.

You may only play 1 Supporter card during your turn (before you attack).


Pokemon Center Lady – Trainer
Supporter

Heal 60 HP from one of your Pokemon and remove any special conditions from it.

You may play only 1 Supporter card during your turn (before your attack).

(A reprint of Pokemon Center Lady from Flashfire.)


Sabrina’s Suggestion – Trainer
Supporter

Your opponent reveals their hand. You may choose a Supporter card you find there and use its effect as this card’s effect.

You may play only 1 Supporter card during your turn (before your attack).

(A direct reprint of Sabrina’s Suggestion from Team Up.)


Moltres & Zapdos & Articuno-GX – Colorless – HP300
Basic Pokemon (TAG TEAM)

[R][W][L][C] Trinity Burn: 210 damage.

[C]+ Sky Legend GX: Shuffle this Pokemon and all cards attached to it into your deck. If this Pokemon has at least 1 extra [R] Energy, 1 extra [W] Energy, and 1 extra [L] Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 3


Giovanni’s Exile – Trainer
Supporter

Choose up to 2 of your Benched Pokemon with no damage counters on them. Discard those Pokemon and all cards attached to them.

You can play only 1 Supporter during your turn (before your attack).


Jessie & James – Trainer
Supporter

Each player discards 2 cards from their hand. (Your opponent discards first. If a player has no cards in their hand, they do not discard any cards.)

You may play only 1 Supporter card during your turn (before your attack).


Moltres & Zapdos & Articuno-GX – Colorless – HP300
Basic Pokemon (TAG TEAM)

[R][W][L][C] Trinity Burn: 210 damage.

[C]+ Sky Legend GX: Shuffle this Pokemon and all cards attached to it into your deck. If this Pokemon has at least 1 extra [R] Energy, 1 extra [W] Energy, and 1 extra [L] Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 3

‘Hidden Fates’ Shiny Vault

Every shiny card from GX Ultra Shiny made it into this sub-set, spare Rayquaza-GX, Solgaleo-GX, Lunala-GX, Metagross-GX and Zoroark-GX because of their inclusion in Hidden Fates promo products. The gold Ultra Necrozma-GX from GX Ultra Shiny was already released in Dragon Majesty.

As reported earlier, all cards in the set are printed as “A” alternate art cards. This means the legality of the cards will not reset.

You should be able to get one Shiny Vault card out of every two to three Hidden Fates booster packs. They occupy the reverse holo slot.

Scyther – Grass – HP70
Basic Pokemon

[C] Twin Play: Search your deck for up to 2 Scyther and play them onto your Bench. Then, shuffle your deck.

[C][C] Agility: 20 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

(Originally from Celestial Storm.)


Rowlet – Grass – HP60
Basic Pokemon

[C] Tackle: 10 damage.

[G][C] Leafage: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

(Originally from Sun & Moon.)


Dartrix – Grass – HP80
Stage 1 – Evolves from Rowlet

[C] Sharp Blade Quill: This attack does 20 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[G][C][C] Leaf Blade: 50+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

(Originally from Sun & Moon.)


Wimpod – Grass – HP70
Basic Pokemon

Ability: Wimp Out
During your first turn, this Pokemon’s Retreat Cost is 0.

[G][C][C] Gnaw: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

(Originally from Burning Shadows.)


Pheromosa – Grass – HP110
Basic Pokemon (Ultra Beast)

[C] High Jump Kick: 20 damage.

[G][G][C] White Ray: 90 damage. If you have 1 Prize card remaining, this attack does 90 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0

(Originally from Forbidden Light.)


Charmander – Fire – HP70
Basic Pokemon

[R][C] Fire Fang: 20 damage. Your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 2

(Originally from Dragon Majesty.)


Charmeleon – Fire – HP80
Stage 1 – Evolves from Charmander

Ability: Burning Spirit
Once during your turn (before your attack), when you play this card from your hand to evolve 1 of your Pokemon, you may discard the top 5 cards from your deck and attach any [R] Energy discarded in this way to this Pokemon.

[R][R][C] Flamethrower: 80 damage. Discard 1 Energy from this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 2

(Originally from Dragon Majesty.)


Alolan Vulpix – Water – HP60
Basic Pokemon

[.] Beacon: Search your deck for up to 2 Pokemon, reveal them, and put them into your hand. Then shuffle your deck.

[C][C] Icy Snow: 20 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1

(Originally from Guardians Rising.)


Wooper – Water – HP70
Basic Pokemon

[C] Ram: 10 damage.

[W][C] Rain Splash: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(Originally from Dragon Majesty.)


Quagsire – Water – HP120
Stage 1 – Evolves from Wooper

Ability: Wash Out
As often as you like during your turn (before your attack), you may move a [W] Energy from 1 of your Benched Pokemon to your Active Pokemon.

[C][C][C] Hydro Pump: 60+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

(Originally from Dragon Majesty.)


Froakie – Water – HP50
Basic Pokemon

Ability: Frubbles
If this Pokemon has any [W] Energy attached to it, its Retreat Cost is 0.

[C][C] Flop: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(Originally from Forbidden Light.)


Frogadier – Water – HP80
Stage 1 – Evolves from Froakie

Ability: Quick Shuriken
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokemon.

[W] Water Drip: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(Originally from Forbidden Light.)


Voltorb – Lightning – HP50
Basic Pokemon

Ability: Floating Electrons
As long as this Pokemon has any Energy attached to it, its Retreat Cost is 0.

[L][C] Thundershock: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is Paralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

(Originally from Celestial Storm.)


Xurkitree – Lightning – HP120
Basic Pokemon (Ultra Beast)

[L] Dazzle Blast: 20 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Cablegram: 100 damage. If you have 3 Prize cards remaining, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

(Originally from Forbidden Light.)


Seviper – Psychic – HP100
Basic Pokemon

Ability: More Poison
As long as this Pokemon is in play, place an additional damage counter on your opponent’s Poisoned Pokemon between turns.

[P][C][C] Venomous Fang: 30 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Burning Shadows.)


Shuppet – Psychic – HP60
Basic Pokemon

[C] Headbutt: 10 damage.

[P][C] Will-o’-the-Wisp: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1

(Originally from Celestial Storm.)


Inkay – Psychic – HP60
Basic Pokemon

[P] Hypnosis: Your Opponent’s Active Pokemon is now Asleep.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Originally from Forbidden Light.)


Malamar – Psychic – HP90
Stage 1 – Evolves from Inkay

Ability: Psychic Recharge
Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokemon.

[P][P][C] Psychic Sphere: 60 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Forbidden Light.)


Poipole – Psychic – HP70
Basic Pokemon (Ultra Beast)

[C] Spit Poison: Your opponent’s Active Pokemon is now Poisoned.

[P][C] Knockout Reviver: If this Pokemon is Knocked Out during your opponent’s next turn, your opponent does not take a Prize card.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Originally from Forbidden Light.)


Sudowoodo – Fighting – HP100
Basic Pokemon

Ability: Roadblock
Your opponent can’t have more than 4 Benched Pokemon. If they have 5 or more Benched Pokemon, they discard Benched Pokemon until they have 4 Pokemon on the Bench. If more than one effect changes the number of Benched Pokemon allowed, use the smaller number.

[F][C] Rock Throw: 40 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2

(Originally from Guardians Rising.)


Riolu – Fighting – HP70
Basic Pokemon

[C] Detect: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

[F] Jab: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Originally from Ultra Prism.)


Lucario – Fighting – HP110
Stage 1 – Evolves from Riolu

Ability: Precognitive Aura
Once during your turn (before your attack), if you have Garchomp in play, you may search your deck for 1 card and put it into your hand. Then, shuffle your deck.

[F][C] Missile Jab: 70 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Originally from Ultra Prism.)


Rockruff – Fighting – HP70
Basic Pokemon

[F][C] Surprise Attack: 50 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(Originally from Forbidden Light.)


Buzzwole – Fighting – HP130
Basic Pokemon (Ultra Beast)

[F] Sledgehammer: 30+ damage. If your opponent has 4 Prize cards remaining, this attack does 90 more damage.

[F][F][C] Swing Around: 80+ damage. Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Forbidden Light.)


Zorua – Darkness – HP60
Basic Pokemon

[D] Ram: 10 damage.

[C][C] Stampede: 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Shining Legends.)


Guzzlord – Darkness – HP160
Basic Pokemon (Ultra Beast)

[D][D][D][D] Lord’s Valley: 160 damage. If you have 6, 4 or 2 Prizes remaining, discard the top 10 cards from your deck.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4

(Originally from Forbidden Light.)


Magnemite – Metal – HP60
Basic Pokemon

[C] Magnetic Search: Search your deck for up to 3 [M] Energy cards, reveal them, and put them in your hand. Then, shuffle your deck.

[M] Tackle: 10 damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Ultra Prism.)


Magneton – Metal – HP90
Stage 1 – Evolves from Magnemite

[M] Ram: 20 damage.

[M][M][C] Zap Cannon: 80 damage. This Pokemon can’t use Zap Cannon during your next turn.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Ultra Prism.)


Magnezone – Metal – HP150
Stage 2 – Evolves from Magneton

Ability: Magnetic Circuit
As often as you like during your turn (before your attack), you may attach a [M] Energy from your hand to 1 of your Pokemon.

[M][M][M][C] Zap Cannon: 130 damage. This Pokemon can’t use Zap Cannon during your next turn.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

(Originally from Ultra Prism.)


Beldum – Metal – HP60
Basic Pokemon

[M] Core Beam: 20 damage. Discard 1 Metal Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Guardians Rising.)


Metang – Metal – HP90
Stage 1 – Evolves from Beldum

[C] Ram: 20 damage.

[M][M][C] Core Beam: 80 damage. Discard 1 Metal Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

(Originally from Guardians Rising.)


Celesteela – Metal – HP140
Basic Pokemon (Ultra Beast)

[M][C][C][C][C] Moon Raker: 160 damage. If the total of both players’ remaining Prize cards is 6, this attack’s cost is [M].

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 4

(Originally from Celestial Storm.)


Kartana – Metal – HP60
Basic Pokemon (Ultra Beast)

[M][M] Divine Paper: 40+ damage. If your opponent has 6 Prize cards remaining, this attack does 90 more damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Celestial Storm.)


Ralts – Fairy – HP60
Basic Pokemon

[Y] Draining Kiss: Heal 10 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1

(Originally from Burning Shadows.)


Kirlia – Fairy – HP80
Stage 1 – Evolves from Ralts

[C] Slap: 20 damage.

[Y][C] Magical Shot: 30 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1

(Originally from Burning Shadows.)


Diancie – Fairy – HP90
Basic Pokemon

[Y] Sparkling Wish: Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Then, shuffle your deck.

[Y][C] Diamond Storm: 30 damage. Heal 30 damage from each of your [Y] Pokemon.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1

(Originally from Burning Shadows.)


Altaria – Dragon – HP80
Stage 1 – Evolves from Swablu

Ability: Fight Song
Your [N] Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

[C][C] Pierce: 20 damage.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1

(Originally from Dragon Majesty.)


Gible – Dragon – HP50
Basic Pokemon

[F] Ascension: Search your deck for a card that evolves from this Pokemon and put it on this Pokemon (this counts as evolving this Pokemon). Then, shuffle your deck.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1

(Originally from Ultra Prism.)


Gabite – Dragon – HP80
Stage 1 – Evolves from Gible

[F] Ascension: Search your deck for a card that Evolves from this Pokemon and put it on this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward.

[C][C] Slash: 40 damage.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1

(Originally from Ultra Prism.)


Garchomp – Dragon – HP150
Stage 2 – Evolves from Gabite

[C][C] Quick Dive: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][C][C] Royal Blades: 100+ damage. If you played Cynthia from your hand during this turn, this attack does 100 more damage.

Weakness: Fairy (x2)
Resistance: none
Retreat: 0

(Originally from Ultra Prism.)


Eevee – Normal – HP60
Basic Pokemon

Ability: Energy Evolution
When you attach a basic Energy card from your hand to this Pokemon during your turn, you may search your deck for a card that evolves from this Pokemon that is the same type as that Energy card and put it onto this Pokemon to evolve it. Then, shuffle your deck.

[C] Quick Draw: Flip a coin, if heads draw a card.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

(Originally from Sun & Moon.)


Swablu – Colorless – HP60
Basic Pokemon

[C] Collect: Draw a card.

[C][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1

(Originally from Dragon Majesty.)


Noibat – Colorless – HP50
Basic Pokemon

[C] Agility: 10 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1

(Originally from Burning Shadows.)


Oranguru – Normal – HP120
Basic Pokemon

Ability: Instruct
You can use this ability once during your turn. Draw cards from your deck until you have 3 cards in your hand.

[C][C][C] Psychic: 60 damage. This attack does 60 damage plus 20 damage times the number of Energy attached to your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

(Originally from Sun & Moon.)


Type: Null – Colorless – HP110
Basic Pokemon

[C][C] Armor Press: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks.

[C][C][C] Slashing Claw: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

(Originally from Crimson Invasion.)


Leafeon-GX – Grass – HP200
Stage 1 – Evolves from Eevee

Ability: Breath of the Leaves
If this Pokemon is your Active Pokemon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokemon that has any Energy attached to it.

[G][C][C] Solar Beam: 110 damage.

[G] Grand Bloom GX: For each of your Benched Basic Pokemon, search your deck for a card that evolves from that Pokemon and put it onto that Pokemon to evolve it. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

(Originally from Ultra Prism.)


Decidueye-GX – Grass – HP240
Stage 2 – Evolves from Dartrix

Ability: Feather Arrow
You can use this power once during your turn. Choose one of your opponent’s Pokemon and place 2 damage counters on it.

[G][C][C] Razor Leaf: 90 damage.

[G] Hollow Hunt GX: Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

(Originally from Sun & Moon.)


Golisopod-GX – Grass – HP210
Stage 1 – Evolves from Wimpod

[G] First Impression: 30+ damage. This attack does 90 more damage if this Pokemon became your Active Pokemon during this turn.

[G][C][C] Armor Press: 100 damage. During your opponent’s next turn, this Pokemon takes 20 less damage from your opponent’s attacks.

[G][C][C] Crossing Cut GX: 150 damage. Switch this Pokemon with 1 of your Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

(Originally from Burning Shadows.)


Charizard-GX – Fire – HP250
Stage 2 – Evolves from Charmeleon

[C][C][C] Wing Attack: 70 damage.

[R][R][R][C][C] Crimson Storm: 300 damage. Discard 3 [R] Energy from this Pokemon.

[R][C][C] Raging Out GX: Discard the top 10 cards from your opponent’s deck. (You can only use 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2

(Originally from Burning Shadows.)


Ho-Oh-GX – Fire – HP190
Basic Pokemon

[R][C][C] Sacred Fire: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R][R][R][C] Phoenix Burn: 180 damage. This Pokemon can’t use Phoenix Burn during your next turn.

[R][C][C] Eternal Flame GX: Put 3 in combination of [R] Pokemon-EX or Pokemon-GX from your discard pile onto your Bench. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2

(Originally from Burning Shadows.)


Reshiram-GX – Fire – HP180
Basic Pokemon

[C] Flame Charge: Search your deck for 2 basic [R] Energy card and attach them to this Pokemon. Then, shuffle your deck.

[R][R][R][C] Scorching Pillar: 110 damage. Your opponent’s Active Pokemon is now Burned.

[R][R][R][C] Vermilion GX: 180 damage. You may attach up to 5 [R] Energy from your hand to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2

(Originally from Dragon Majesty.)


Turntonator-GX – Fire – HP190
Basic Pokemon

[C][C] Shell Trap: 20 damage. If this Pokemon is damaged by an attack during your opponent’s next turn, place 8 damage counters on the Attacking Pokemon.

[R][R][C] Bright Flame: 160 damage. Discard 2 [R] Energy attached to this Pokemon.

[R] Nitro Tank GX: Attach 5 [R] Energy from your discard pile to your Pokemon in any way you like. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3

(Originally from Guardians Rising.)


Alolan Ninetales-GX – Water – HP210
Stage 1 – Evolves from Alolan Vulpix

[C][C] Ice Blade: Does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W][W][C] Blizzard Edge: 160 damage. Discard 2 Energy attached to this Pokemon.

[C][C] Ice Path GX: Move all damage counters from this Pokemon to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 1

(Originally from Guardians Rising.)


Articuno-GX – Water – HP170
Basic Pokemon

Ability: Legendary Ascent
Once during your turn, when you play this Pokemon from your hand to your Bench, you may switch your Active Pokemon with this Pokemon. If you do, you may also move any number of [W] Energy from your Pokemon to this Pokemon.

[W][W][C] Ice Wing: 130 damage.

[W] Cold Crush GX: Discard all Energy from both Active Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2

(Originally from Celestial Storm.)


Glaceon-GX – Water – HP200
Stage 1 – Evolves from Eevee

Ability: Freezing Gaze
As long as this Pokemon is your Active Pokemon, your opponent’s Pokemon-GX and Pokemon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.

[W][C][C] Frozen Bullet: 90 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W][C][C] Polar Spear GX: 50x damage. This attack does 50 damage for each damage counter on your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2

(Originally from Ultra Prism.)


Greninja-GX – Water – HP230
Stage 2 – Evolves from Frogadier

Ability: Shuriken Flurry
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokemon.

[W][C][C] Haze Slash: 110 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

[W][C][C] Shadowy Hunter GX: This attack does 130 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance.) (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Greninja-GX may not be played from your lap.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

(Originally from Forbidden Light.)


Electrode-GX – Lightning – HP190
Stage 1 – Evolves from Voltorb

Ability: Extra Energy Bomber
Once during your turn (before your attack), you may discard this Pokemon and all the cards attached to it (this counts as Knocking Out this Pokemon). If you do, search your discard pile for 5 Energy cards and attach them to your Pokemon in any way you like (excluding Pokemon-EX and Pokemon-GX).

[L][C] Energy Ball: 50 damage.

[L][C] Crush and Burn GX: 30+ damage. You may discard as many Energy as you like attached to your Pokemon in play. If you do, this attack does 50 more damage for each Energy card you discarded in this way. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

(Originally from Celestial Storm.)


Xurkitree-GX – Lightning – HP180
Basic Pokemon (Ultra Beast)

Ability: Flashing Head
Prevent all damage done to this Pokemon by attacks from each of your opponent’s Pokemon that has Special Energy attached to it.

[L][L][C] Rumbling Wires: 100 damage. Discard the top card of your opponent’s deck.

[L] Lightning GX: Your opponent reveals their hand. Choose 1 card there and put it face-down as 1 of their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2

(Originally from Ultra Prism.)


Mewtwo-GX – Psychic – HP190
Basic Pokemon

[P] Full Burst: 30x damage. This attack does 30 damage times the amount of Energy attached to this Pokemon.

[P][C] Super Absorption: 60 damage. Heal 30 damage from this Pokemon.

[P][P][P] Psystrike GX: 200 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Shining Legends.)


Espeon GX – Psychic – HP200
Stage 1 – Evolves from Eevee

[P] Psybeam: 30 damage. The Defending Pokemon is now Confused.

[P][C][C] Psychic: 60+ damage. This attack does 30 more damage for each Energy card attached to your opponent’s Active Pokemon.

[P][C][C] Divide GX: Place 10 damage counters on your opponent’s Pokemon in any way you like. (You can’t use more than 1 GX attack a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Originally from Sun & Moon.)


Banette-GX – Psychic – HP190
Stage 1 – Evolves from Shuppet

Ability: Shady Move
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from either player’s Pokemon to another Pokemon (yours or your opponent’s).

[P] Shadow Chant: 30+ damage. This attack does 10 more damage for each Supporter card in your discard pile. You can’t add more than 100 damage in this way.

[P] Tomb Hunt GX: Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1

(Originally from Celestial Storm.)


Nihilego-GX – Psychic – HP180
Basic Pokemon (Ultra Beast)

Ability: Empty Light
When you play this Pokemon from your hand to your Bench, both Active Pokemon are now Poisoned and Confused.

[P][P][P] Lock Up: 120 damage. Your opponent’s Active Pokemon can’t retreat during their next turn.

[P][P][P] Symbiont GX: Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Crimson Invasion.)


Naganadel-GX – Psychic – HP210
Stage 1 (Ultra Beast) – Evolves from Poipole

[C] Beast Raid: 20x damage. This attack does 20 damage for each Ultra Beast you have in play.

[P][C][C] Jet Needle: 110 damage. This attack’s damage isn’t affected by Resistance.

[C][C][C] Stinger GX: Each player shuffles their Prize cards into their deck. Then, each player takes 3 cards from the top of their deck and puts them face down as their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Originally from Forbidden Light.)


Lucario-GX – Fighting – HP210
Stage 1 – Evolves from Riolu

[F] Aura Strike: 30+ damage. If this Pokemon evolved from Riolu during this turn, this attack does 90 more damage.

[F][F][C] Cyclone Kick: 130 damage.

[C][C] Cantankerous Beatdown GX: 30x damage. This attack does 30 damage for each damage counter on this Pokemon. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Forbidden Light.)


Zygarde-GX – Fighting – HP200
Basic Pokemon

[C][C] Cell Connector: 50 damage. Attach 2 [F] Energy from your discard pile to this Pokemon.

[F][F][C][C] Land’s Wrath: 130 damage.

[F][F][C][C] Verdict GX: 150 damage. During your opponent’s next turn, this Pokemon takes no damage from the attacks of your opponent’s Pokemon-GX and Pokemon-EX. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: None
Retreat: 3

(Originally from Forbidden Light.)


Lycanroc-GX – Fighting – HP200
Stage 1 – Evolves from Rockruff

Ability: Bloodthirsty Eyes
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.

[F][C][C] Claw Slash: 110 damage.

[F][C] Dangerous Rogue GX: 50x damage. Does 50 damage times the number of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

(Originally from Guardians Rising.)


Lycanroc-GX – Fighting – HP200
Stage 1 – Evolves from Rockruff

Ability: Twilight Eyes
When you play this card from your hand to evolve a Pokemon during your turn, you may discard an Energy from your opponent’s Active Pokemon.

[F][C][C] Accelerock: 120 damage.

[F] Splintered Shards GX: 30x damage. This attack does 30 damage times the number of Energy cards in your opponent’s discard pile. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

(Originally from Team Up.)


Buzzwole-GX – Fighting – HP190
Basic Pokemon (Ultra Beast)

[F] Jet Punch: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][F][F] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

[F][F][F] Absorption GX: 40x damage. This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

(Originally from Crimson Invasion.)


Umbreon GX – Dark – HP200
Stage 1 – Evolves from Eevee

[D] Strafe: 30 damage. You may switch this Pokemon with one of your Benched Pokemon.

[D][C][C] Shadow Bullet: 90 damage. This attack does 30 damage to one of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[D][C] Dark Call GX: Discard 2 Energy attached to your opponent’s Pokemon in play. (You can’t use more than 1 GX attack a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2

(Originally from Sun & Moon.)


Darkrai-GX – Darkness – HP180
Basic Pokemon

Ability: Restoration
Once during your turn (before your attack), if this card is in your discard pile, you may play this card to your Bench and attach 1 [D] Energy from your discard pile to this card.

[D][D][C] Dark Cleave: 130 damage. This attack’s damage isn’t affected by Resistance.

[D][D][C] Dead End GX: If your opponent’s Active Pokemon is affected by a Special Condition, that Pokemon is now Knocked Out. (You can’t use more than 1 GX attack a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Guzzlord-GX – Darkness – HP210
Basic Pokemon (Ultra Beast)

[D] Eat Sloppily: Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokemon.

[D][D][D][C][C] Tyrannical Hole: 180 damage.

[D][D][D][D][D] Glutton GX: 100 damage. If your opponent’s Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Scizor-GX – Metal – HP210
Stage 1 – Evolves from Scyther

Ability: Danger Perception
As long as this Pokemon’s remaining HP is 100 or less, this Pokemon’s attacks do 80 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

[M][C] Steel Wing: 80 damage. During your opponent’s next turn, any damage done this Pokemon by attacks is reduced by 30.

[C][C][C] Cross-Cut GX: 100 damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Celestial Storm.)


Kartana-GX – Metal – HP170
Basic Pokemon (Ultra Beast)

Ability: Slice Off
When you play this Pokemon from your hand to your Bench, you may discard a Special Energy attached to 1 of your opponent’s Pokemon.

[M][C][C] Gale Blade: 70 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

[M] Blade GX: Take 1 of your Prize cards. (You can’t use more than 1 GX attack in a game.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1

(Originally from Crimson Invasion.)


Stakataka-GX – Metal – HP180
Basic Pokemon (Ultra Beast)

Ability: Ultra Wall
Any damage done to your Ultra Beasts by an opponent’s attack is reduced by 10 (after applying Weakness and Resistance).

[M][M][C] Gigaton Stamp: 120 damage.

[M][M][C] Assembly GX: 50+ damage. This attack does 50 more damage for each Prize card you have taken. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

(Originally from Celestial Storm.)


Gardevoir-GX – Fairy – HP230
Stage 2 – Evolves from Kirlia

Ability: Secret Spring
Once during your turn (before you attack) you may attach 1 [Y] Energy from your hand to 1 of your Pokemon.

[Y] Infinite Force: 30x damage. This attack does 30 damage times the amount of Energy attached to both Active Pokemon.

[Y] Twilight-GX: Search your discard pile for 10 cards, show them to your opponent, and shuffle them back into your deck. (You can only use one GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

(Originally from Burning Shadows.)


Sylveon-GX – Fairy – HP200
Stage 1 – Evolves from Eevee

[Y] Magical Ribbon: Search your deck for up to 3 cards and put them into your hand. Shuffle your deck afterward.

[Y][C][C] Fairy Wind: 110 damage.

[Y][C][C] Plea GX: Pick 2 of your opponent’s Benched Pokemon. Your opponent returns those Pokemon and all cards attached to them to his or her hand. (You can’t use more than 1 GX attack a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

(Originally from Guardians Rising.)


Altaria-GX – Dragon – HP200
Stage 1 – Evolves from Swablu

[Y][C] Bright Tone: 50 damage. During your opponent’s next turn, this Pokemon can’t be damaged by attacks from your opponent’s Pokemon-GX and Pokemon-EX.

[W][Y][C] Sonic Edge: 110 damage. This attack’s damage isn’t affected by effects on your opponent’s Active Pokemon.

[Y][C] Euphoria GX: Your opponent’s Active Pokemon is now Asleep. Heal all damage from all of your Pokemon in play. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1

(Originally from Dragon Majesty.)


Noivern-GX – Dragon – HP200
Stage 1 – Evolves from Noibat

[D][C] Distort: 50 damage. During your opponent’s next turn, your opponent can’t play any Item cards from their hand.

[P][D][C] Sonic Volume: 120 damage. During your opponent’s next turn, your opponent can’t play any Special Energy cards from their hand.

[P][D][C] Boomburst-GX: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can only use one GX attack per game.)

Weakness: Fairy (x2)
Resistance: none
Retreat: 0

(Originally from Burning Shadows.)


Silvally-GX – Colorless – HP210
Stage 1 – Evolves from Type: Null

Ability: Gyro Unit
As long as this Pokemon is in play, all of your Basic Pokemon have 0 retreat cost.

[C][C][C] Turbo Drive: 120 damage. Attach a Basic Energy card from your discard pile to 1 of your Benched Pokemon.

[C][C][C] Rebel GX: 50x damage. This attack does 50 damage times the number of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

(Originally from Crimson Invasion.)


Drampa-GX – Colorless – HP180
Basic Pokemon

[C] Righteous Edge: 20 damage. Discard a Special Energy attached to your opponent’s Active Pokemon.

[C][C][C] Berserk: 80+ damage. If your Benched Pokemon have any damage counters on them, this attack does 70 more damage.

[C] Big Wheel GX: Shuffle your hand into your deck, then draw 10 cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

(Originally from Guardians Rising.)


Aether Foundation Employee – Trainer
Supporter

Put 3 Alolan Pokemon from your discard pile into your hand.

You can play only 1 Supporter card during your turn (before your attack).

(Originally from Lost Thunder.)


Cynthia – Trainer
Supporter

Shuffle your hand into your deck. Then, draw 6 cards.

You may play only 1 Supporter card during your turn (before your attack).

(Originally from Ultra Prism.)


Fisherman – Trainer
Supporter

Put 4 basic Energy cards from your discard pile into your hand.

You may play only 1 Supporter card during your turn (before your attack).

(Originally from Celestial Storm.)


Guzma – Trainer
Supporter

Switch your opponent’s Active Pokemon with 1 of their Benched Pokemon. Then, switch your Active Pokemon with 1 of your Benched Pokemon.

You can only play 1 Supporter card during your turn (before your attack).

(Originally from Burning Shadows.)


Hiker – Trainer
Supporter

Look at the top 5 cards of either your deck or your opponent’s deck and choose 1 card. Shuffle the remaining cards back into that deck, then put the card you chose on top of that deck.

You may play only 1 Supporter card during your turn (before your attack).

(Originally from Celestial Storm.)


Lady – Trainer
Supporter

Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

You can play only 1 Supporter card during your turn (before your attack).

(Originally from Forbidden Light.)


Aether Paradise Conservation Area – Trainer
Stadium

Each player’s Basic [G] and [L] Pokemon takes 30 less damage from opponent’s Pokemon’s attacks.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

(Originally from Guardians Rising.)


Brooklet Hill – Trainer
Stadium

Once during each player’s turn, that player may search their deck for a Basic [W] Pokemon or Basic [F] Pokemon, put it onto their Bench, and shuffle their deck.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

(Originally from Guardians Rising.)


Mt. Coronet – Trainer
Stadium

Once during each players turn, that player may put 2 [M] Energy from their discard pile into the hand.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

(Originally from Ultra Prism.)


Shrine of Punishments – Trainer
Stadium

Between turns, put 1 damage counter on each Pokemon-GX and Pokemon-EX (both yours and your opponent’s).

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

(Originally from Celestial Storm.)


Tapu Bulu-GX – Grass – HP180
Basic Pokemon

[G] Horn Attack: 30 damage.

[G][G][C] Nature’s Madness: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 60 more damage.

[G][G][C] Tapu Wilderness GX: 150 damage. Heal all of this Pokemon’s HP. (You can’t use more than 1 GX attack in a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 3

(Originally from Burning Shadows.)


Tapu Fini-GX – Water – HP170
Basic Pokemon

[C] Aqua Ring: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[W][W][C] Hydro Shot: Discard 2 [W] Energy attached to this Pokemon and do 120 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W] Tapu Storm GX: Shuffle your opponent’s Active Pokemon and all cards attached to it into your opponent’s deck. If your opponent has no Benched Pokemon, this attack fails. (You can’t use more than 1 GX attack a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness: none
Resistance: none
Retreat: 1

(Originally from Burning Shadows.)


Tapu Koko-GX – Lightning – HP170
Basic Pokemon

Ability: Aero Trail
Once during your turn (before your attack), when you play this card from your hand onto your Bench, you may move any number of [L] Energy attached to your Pokemon to this Pokemon. If you move any Energy, switch this Pokemon with your Active Pokemon.

[L][L][C] Sky Claw: 130 damage

[L][L][C] Tapu Thunder GX: Does 50 damage times the number of Energy attached to all of your opponent’s Pokemon. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 2

(Originally from Guardians Rising.)


Tapu Lele-GX – Psychic – HP170
Basic Pokemon

Ability: Wonder Tag
Once during your turn (before your attack), when you play this card from your hand onto your Bench, you may search your deck for a Supporter card, reveal it, and put it in your hand. Then shuffle your deck.

[C][C] Energy Drive: Does 20 damage times the number of Energy attached to both Active Pokemon. This attack’s damage isn’t affected by Weakness or Resistance.

[P] Tapu Cure GX: Restore all HP to 2 of your Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 1

(Originally from Guardians Rising.)

Want to join PokeBeach's news team? We're currently looking for TCG news writers, especially those who live in time zones where it's night in America (such as Europe). If this interests you, please fill out this application!



PokéBeach's news commenting system is completely integrated with our forums! , you can reply to this story's forum thread directly on this page with all of the forum's functionality!

  1. Frost Amethyst AMAB-NB
    Frost

    Member

    While yes TPCi wants to make money, the American pulls rates are still better than the Japanese equivalent where you get 1-2 shinies per box, and Japan is also the originating source that in Gen 7 started pumping out 10-12 sets a year that have to be combined into 4-5 English ones. So the money train cash grabbing isn't exactly an American-exclusive phenomenon lately...
     
    Yair64 and CynderDarkov like this.
  2. AshCo The Salt Factory
    AshCo

    Member

    The pull rates are fine for me personally. It's better than the Japanese rates, or normal international set pull rates. And really, the fact that the normal GXs aren't playable isn't a bad thing-Im really refreshed to have something that's appealing for collectors like myself.

    The fact of the matter is, Pokemon products are never a good deal unless you get them on sale. I don't see why this is a bigger deal than the other products that basically guarantee to give you less in the end. Even if theres tons of shinies in this set, you're still going to get more out of an ETB from this over an ETB from the latest set. I'd much rather get a few non GX shinies over getting a single filler GX that's worth 2 dollars aftermarket.

    Yes, this set is huge, and I'd have liked 1 shiny per pack, but I'm not complaining about the rates. I'm gonna get the products for fun, and then complete the set by getting singles. Most of them besides Zards or anything meta will likely be affordable if they're printed a lot. It's simply infeasible to pull an entire set-singles are a collector's best friend.
     
    CaptainJuuice and srsrox like this.
  3. OVERGRO Pokemon is lyfe.
    OVERGRO

    Member

    GX Ultra Shiny was an overall excellent set though with guaranteed ultra rares in the packs. The opening videos had me drooling for sure haha, if only this was remotely similar.
     
  4. Number51x Blasting off at the speed of light!
    Number51x

    Member

    Huh. Is Onix the only evolving GX we have?
     
  5. CynderDarkov Aspiring Trainer
    CynderDarkov

    Member

    There's Eevee GX but besides that probably not? Eevee has an ability to allow it evolve, but Onix does not, so I don't think it can actually evolve.
     
  6. FourteenAlmonds NTernetttt ERXploerer
    FourteenAlmonds

    Member

    I was semi-excited about Onix-GX as a stall card when it was revealed for Japan, but with Acerola and Max Potion and even Fliptini (?) gone, and the high proportion of decks running Mixed Herbs I've seen at my local league, it just seems... bad.
     
  7. AngryBokoblin Guzzlord is fun
    AngryBokoblin

    Member

    If the shiny cards are in the reverse slot, does that mean the pack trick might be 5 cards with the rare at the front so the (hopeful) FA cynthia, shiny charizard, or gold tapu is in the back?
     
  8. srsrox Aspiring Trainer
    srsrox

    Member

    Considering that most videos out there are showing a GX/shiny pull at about 50%, I'm all in on this set :D
     
  9. ShatterSt0rm Aspiring Trainer
    ShatterSt0rm

    Member

    So just to confirm, Hidden Fates is standard legal the day it releases correct. The TCG Rules state that a set is Standard legal the 3rd Friday of the month the set releases. Since it is the 4th weekend of August when it is releasing it was technically Standard legal for Worlds but it was unreleased?

    To quote Frost above:
     
    srsrox likes this.
  10. CardPone Delta Species is best species
    CardPone

    Member

    From what I understand, sets are legal two weeks after release, which just happens to normally land on the third Friday of the month because regular sets normally release on the first Friday of the month. Hidden Fates will probably be legal on September 6, two weeks after the set releases.
     
  11. Number51x Blasting off at the speed of light!
    Number51x

    Member

    Sorry, I just meant that the Pokemon was an evolving Pokemon, not that it could evolve in the TCG. Still, I forgot that Eevee so that counts kinda double since as you said, it actually can evolve.
     
  12. CardPone Delta Species is best species
    CardPone

    Member

    It's better than the Japanese rates, but the Japanese rates are the worst I could even think of short of them just not including them in packs but still having them in the set list. I generally complete the sets using singles, but for most sets I rely on getting some product (usually one booster box/ETB combo) to fill in most of the trash/filler cards, which itself is usually a pretty good strategy and may even save you quite a bit of money, especially if you sell the duplicates afterwards (I normally don't for anything more common than an ultra rare, though I may in the future seeing as I have several boxes full of extras), but for this set a booster box worth of packs will net you maybe 50% of the set if you're especially lucky. And that's not even including variants like reverse holos and whatever other variants they release in the future (like alternate holo patterns in blister packs and stamped GameStop exclusives, though obviously you wouldn't expect those in normal packs anyway). I'm a dedicated collector, but this set is incredibly terrible and feels like a spit in the face. The enormity of sets since Lost Thunder have been an absolute pain, but the difficulty in collecting Hidden Fates just takes it to a level never seen before in the TCG.
     
    OVERGRO and Number51x like this.
  13. Number51x Blasting off at the speed of light!
    Number51x

    Member

    Oh, let it be Generations all over again. Pulled EXs so frequently it got boring! I wanna be that kind of bored.
     
    CaptainJuuice and CardPone like this.
  14. CardPone Delta Species is best species
    CardPone

    Member

    Japan had Pikachu GX and Ash's Pikachu GX, but I don't think we'll see them internationally. I believe Onix GX is the only evolving Pokémon we've had that itself can't evolve. Unless of course you want to count Tag Teams.
     
  15. Number51x Blasting off at the speed of light!
    Number51x

    Member

    Yeah, this is pretty much what I do too. Keeps the bulk down (plus I give my extra singles to my son so he has a collection too!). I also get about 20 of 3 pack blisters. That is more expensive, but I've had pretty good luck with those.

    For this set, I see it more like Best of XY was for me; a long term collection I get pieces of here and there with singles after the product is all gone. I'm still filling in the last few Full arts in that set. This aint like Shining Legends or Dragon Majesty; it's its own beast.
     
  16. Atrac059 Aspiring Trainer
    Atrac059

    Member

    Gonna be needing those Poipoles and both Lycanrocs SMH...
     
  17. GM DracLord Shadow of Death
    GM DracLord

    Member

    Did they really used Staryu from the old set without even atleast giving it a new art.. That worst that having the reprint (Promo) from the older set in this set
     
  18. AshCo The Salt Factory
    AshCo

    Member

    I do (almost) the same method with new sets-I usually get an ETB and a few packs here and there. Booster Boxes not as much, haven't opened one since XY, but they were very helpful back when I was opening them for set completion. It's a pretty good method to get the C/U/R cards out of the way.

    I may just be the one person then who actually feels more inclined to collect Hidden Fates. I can see where the complaints are coming from, definitely, but I find the regular sets way more daunting and less rewarding than Hidden Fates to complete. I'm just more drawn to finding these shiny cards, I guess, over something like Rainbow Rares and Gold Items, which are hard to pull and immensely unappealing to me. Yes, there's a lot of quantity with the shinies, but the pull rates are alright to get me started before I hunt for singles, and the quality of them is top notch to me. I barely open product anymore apart from these special sets, so I'm more used to being 100% singles. Trust me, this set will be tame compared to something like the e series (Skyridge ESPECIALLY), or the EX (gen 3) era. Those are the real nightmares to collect. And if prices get low enough, It could even be easier than your average main Sun and Moon era set to complete. Since there's going to be a lot of them with high pull rates, there will be a lot on the market most likely-compare that to your average sun and moon set with 20 different Secret Rares, PLUS all the other nonsense they've got going on that have inflated prices. I could be wrong and the shinies could end up being pricey (I know some will definitely, Zard, malamar, etc). But I'm pretty confident that most of them won't be too bad. We do live in an era of large sets, but I don't think this is the worst of it.

    Of course, that's just me-And I'm fully aware this set can be daunting to some. I'm not fully intimidated for the reasons I stated above, but it could just fully be that I'm just so much more interested and engaged in collecting this set. It's the same feeling Shining Legends gave me. I'm excited, it gives me that old feeling of wanting to open packs again that I had in the good old days of 2014-15.
     
    Last edited: Aug 21, 2019
    CardPone likes this.
  19. Green778 It's always darkest before the dawn...
    Green778

    Member

    So, none from these cards update their legality, right?
     
  20. ShatterSt0rm Aspiring Trainer
    ShatterSt0rm

    Member

    It depends. Remember Hidden Fates is two sets in one; a standard set with Hidden Fates symbol and alternate arts Shiny Vault. Any card in the Hidden Fates regular set is Standard legal upon release date. So if any of those are reprints, such as Misty’s Determination which was originally in the BREAKpoint set (which is currently out of Standard legailty), with the set release, this card is now standard legal.

    The Shiny Vault cards are a mix. They are alternate arts of card from previous sets. If the card it is an alternate art for is legal in current standard then it is legal, and vice versa.

    I went ahead and checked Pokemon's website for proper rules and it states: "New expansions become legal for tournament play on the third Friday of the month they are released." I linked directly to the page I found it.

    This also responds to your post also, @CardPone.

     
    Last edited: Aug 22, 2019