The Storms ~ This format was ours!

Status
Not open for further replies.
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

shadoworganoid said:
On the side, I have a question regarding deck choice for states. With donphan threats, would Diaga/Chomp be better then LuxChomp???? Which is a better choice between the 2?
LuxChomp. It's being used like crazy.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Zangoose said:
Just play a quagsire GL and you should be fine. As soon as you see any hints toward it just set up the Quag ASAP.

He is right, that means set up a Quagsire T1. Donphan one shots quagsire w/ a plus power, Quagsire needs 2 hits to do the same. Quagsire is NOT an effective counter.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Blaine said:
The problem is that you´re assuming I´ll leave Gengar active. I won´t. If I´m going to break the lock to prevent you from self KOing Spiritomb, I´ll retreat for my Spiritomb and move all the damage out of yours. You can retreat Spiritomb and KO mine, then I´ll Bright Look your Spiritomb and lock it again (don´t forget that I have been always moving damage counters to the bench). If you happen to have more Pokémon to evolve, I´ll repeat my move (and I´ll be able to PokéTurn as I don´t even need Vileplume to lock Spiritomb, it locks itself). Lastly, if I´m going to lock Spiritomb, I´ll focus my efforts in getting a fourth Gengar instead of a Vileplume, that way your 10 self damage doesn´t matters.
Right so you'll Spiritomb lock me when I'm already locked... All this after you setup four Stage 2's and get a Memory Berry on three of them. If I'm such a bad player that I can't win or get a huge upper hand against you in the ~10 turns that it's going to take you to setup then I deserve to lose. And uh for the record 90% of the decks either run SSU for when Tomb is on the bench, just won't play Tomb down, have multiple copies of Warp Energy, will win before you're setup, run power lock, have Nidoqueen or Dark Palm your huge bench. If you believe that 30 spread a turn is going to win you any games when it takes you 10 turns to setup then I honestly don't know what to say. Dusknoir and Empoleon ran the same strategies but those were more effective and took less time to setup even if they didn't have the lock. Quite clearly, neither of us is going to back down on this but I've toyed with the idea a little, not seriously, and it's not Tier 1 material. I guess you're just going to have to wait until BRs to see or there's going to be some random rotation and we'll both look like idiots if anyone's ever scanning back over these pages. ;p
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

The idea of sending Spiritomb isn't to lock you, but to sacrifice it (instead of a Gengar). Neither Power Lock, Dark Palm nor Warp Energy will affect the deck as it is meant for Pt-On (I admit, it wouldn't work in other formats). Also, if the deck works correctly, I'll only need one Memory Berry attached. Besides, who plays SSU in a deck w/ Spiritomb only to SSU it? I can understand SSU being played, but not if that's the only reason.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Between Luxchomp and Dialga G/Garchomp C, this could be a hard decision for me. In my case, I quit playing SP's for some time meaning I don't really have much experience with either deck. But if you are concerned about Donphan, then running a Dialga G/Garchomp C based deck is your best shot. Not only are you not exposed to to weakness with Luxray, but Dialga G locks Maternal Comfort and Exoskeleton, which ruins Donphan's healing and guarding abilities. Above all, Deafen would lock them from playing Rare Candy or Broken Time Space. Getting a fast Quagsire isn't too helpful either, as Seth mentioned.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

I stopped playing SPs because I just got tired of it.

T
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Gliscor said:
Between Luxchomp and Dialga G/Garchomp C, this could be a hard decision for me. In my case, I quit playing SP's for some time meaning I don't really have much experience with either deck. But if you are concerned about Donphan, then running a Dialga G/Garchomp C based deck is your best shot. Not only are you not exposed to to weakness with Luxray, but Dialga G locks Maternal Comfort and Exoskeleton, which ruins Donphan's healing and guarding abilities. Above all, Deafen would lock them from playing Rare Candy or Broken Time Space. Getting a fast Quagsire isn't too helpful either, as Seth mentioned.

Yeah, im not a fan of SP's either, but I have recently decided to fight fire with fire and jump on the SP banwagon as well.....Its working so far.

But yeah, lots of my friends are collecting the cards for Donphan/Flygon so.... And a few shuppet decks still thrive in our area.

If Im using Dialga/CHomp against Shuppet, and I go second, isnt it an almost auto loss for the shuppet deck?


Plus, whats the point of Luxray AND garchomp? Doesnt Garchomp defeat the point of luxray? I mean, If you can snipe, why drag it up as well?
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members

shadoworganoid said:
Yeah, im not a fan of SP's either, but I have recently decided to fight fire with fire and jump on the SP banwagon as well...Its working so far.

But yeah, lots of my friends are collecting the cards for Donphan/Flygon so.... And a few shuppet decks still thrive in our area.

If Im using Dialga/CHomp against Shuppet, and I go second, isnt it an almost auto loss for the shuppet deck?


Plus, whats the point of Luxray AND garchomp? Doesnt Garchomp defeat the point of luxray? I mean, If you can snipe, why drag it up as well?

Much more disruption. They both have free retreat so the turn you can't Dragon Rush again then you just Retreat or turn and Bright Look it up. It's basically another Dragon Rush.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Gliscor said:
Between Luxchomp and Dialga G/Garchomp C, this could be a hard decision for me. In my case, I quit playing SP's for some time meaning I don't really have much experience with either deck. But if you are concerned about Donphan, then running a Dialga G/Garchomp C based deck is your best shot. Not only are you not exposed to to weakness with Luxray, but Dialga G locks Maternal Comfort and Exoskeleton, which ruins Donphan's healing and guarding abilities. Above all, Deafen would lock them from playing Rare Candy or Broken Time Space. Getting a fast Quagsire isn't too helpful either, as Seth mentioned.

But what I ALSO mentioned is that it Quagsire does 40 for 3, or 80 for 3. Thats 3 turns. If Donphan cant KO a Quagsire in 3 turns, something is SERIOUSLY wrong. Because straight donphan should be running Luxray, to drag up what you beat down. So when Donphan sees it hit the floor, its gonna take a nice solid 2 shots from Quagsire to get 120 damage on, so itll take 3 hits from Quagsire to KO, because Quagsire does 80-20=60,=60=120, which a belted Donphan would survive from. So...
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

shadoworganoid said:
Yeah, im not a fan of SP's either, but I have recently decided to fight fire with fire and jump on the SP banwagon as well...Its working so far.

But yeah, lots of my friends are collecting the cards for Donphan/Flygon so.... And a few shuppet decks still thrive in our area.

If Im using Dialga/CHomp against Shuppet, and I go second, isnt it an almost auto loss for the shuppet deck?


Plus, whats the point of Luxray AND garchomp? Doesnt Garchomp defeat the point of luxray? I mean, If you can snipe, why drag it up as well?

I refuse to play SP exclusive decks... I'm a huge "hater" of SP's becasue of two main reasons:

1) They're so broken it's not even funny

2) They're way too overused.

These two factors take the fun out of competitive play... It's like if you don't run these up-to-date decks, you're hosed... Whinning, Complaining, etc. Call it what you want, I stand by original concepts and low depenence on copying other decks.

For my states, I'll be running Blazetran probably... Really because, it's the only deck I have avaliable. CrushCatty always goes to my little sister... And the Magnazone Deck I have doesn't look all to well...
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Should I run 2 DCE in Flyclops or just 1 DCE?
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Umm two sounds good, seeing as it's a speed priority card... would three be too much though?
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Yeah, 3 starts to ruin consistency. 4 call, 2 DCE, then 3-5 of one type of energy, and 1-2 of the other type.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

I think you could get away with 3 call in flygon and other decks that aren't gyarados. At least 3 works for me, I rarely put 4 call in and like I said, it works for me.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Every deck, with few exceptions, needs four Call Energy. If not for the amazing consistency it gives you T1, then to protect your field from getting donked (and, with the release of Pokemon Communicator, donks are only going to become more common).

The only thing I would even consider to remove Call from is something like Shuppet donk lol.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

PokeChamp said:
Every deck, with few exceptions, needs four Call Energy. If not for the amazing consistency it gives you T1, then to protect your field from getting donked (and, with the release of Pokemon Communicator, donks are only going to become more common).

The only thing I would even consider to remove Call from is something like Shuppet donk lol.

I disagree
I do not think that every deck needs to run call
For one I did not have call until a few weeks ago and our decks ran just fine with only one or two
I like call but I think that it gets in the way alot of the time and when since DCE is out it stops working which is bad.
Over all I like call but I do not think that it is needed that bad

T
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

thread disappeared again for me.

Ok I'll run 4 Call Energy and 2 DCE. I run like 4 Psychic and 2 Fighting Energy in the deck, but seems to be a little of consistency.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Tristan said:
I disagree
I do not think that every deck needs to run call
For one I did not have call until a few weeks ago and our decks ran just fine with only one or two
I like call but I think that it gets in the way alot of the time and when since DCE is out it stops working which is bad.
Over all I like call but I do not think that it is needed that bad

T

No it doesn't. Special energies stop working ONLY when they specify they would. Multi energy is the prime example. You can stack rainbow energy, you can stack DCE, you can stack calls+special steels/darks and so on.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Seth1789110 said:
No it doesn't. Special energies stop working ONLY when they specify they would. Multi energy is the prime example. You can stack rainbow energy, you can stack DCE, you can stack calls+special steels/darks and so on.

I think he meant that most cards that aren't normal type don't have {C}{C}{C} in their attack cost, and you can't use call then attach a DCE otherwise they can't use their attacks. Plox is a good example as it needs {P}{C}{C} for psychic lock so you can't call then DCE.
 
RE: The Storms ~ This format is ours! *Join the Revived Legends discussion!* *Members: Do you want Hamachi tournaments?*

Which is more the reason why I think Plox won't do as well as it used to. Since DCE is only providing two Colorless Energy, you can't abuse Call+DCE with Psychic Lock.

Anyways, many decks can abuse Call Energy, and usually 2-4 Call Energy. It's just overall an amazing energy card, giving you not only energy but two basics from your deck. Really, I can only name a few decks that are unable to really use Call Energy.
 
Status
Not open for further replies.
Back
Top