TCG Fakes Steff's Card Factory - First DP and Marshal Set done!

RE: Steff's Card Factory - Caitlin Miniset Complete!


I've been slacking a lil on the other types of cards, and unfortunetly I've decided not to do reprints! Today, here's a few DP cards!

[Stage 1] Prinplup Lv. 18 HP90 [W]

prinplup.gif


[C] Peck 30

[W][C] Bubbleblast 20x
Flip 3 coins. This attack does 20 damage times the amount of heads.

Weakness: [L] +20
Resistance:
Retreat Cost: [C]
Because every Prinplup considers itself to be the most important, they can never form a group.

[Stage 2] Torterra Lv. 39 HP120 [F]

torterra.gif


(POKE-Body) Ω Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to Torterra.

[F] Big Slam 40+
If the Defending Pokemon has 50 HP or less, this attack does 40 damage + 20 damage.

[F][F][C][C] Groundquake 100
Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: [R] +30
Resistance: [W] -20
Retreat Cost: [C][C][C][C]
Some Pokémon are born on a Torterra's back and spend their entire life there.

[Basic] Dialga Lv. 55 HP100 [N]

dialga.gif


(POKE-Body) Ω Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to Dialga.

[M][C] Dragon Breath 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[M][M][C] Roar of Time 80
Search your discard pile for 3 Pokémon, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. (If you don't have 3 Pokémon in your discard pile, this attack does nothing.)

Weakness: [R] +20
Resistance: [P] -20
Retreat Cost: [C][C]
A Pokémon spoken of in legend. It is said that time began moving when Dialga was born.

 
RE: Steff's Card Factory - More DP cards!


Here's the remaining DP starters, as well as a DP-styled promo!

[Stage 1] Grotle Lv. 19 HP90 [G]

grotle.gif


[G] Sunbathe
During your next turn, Grotle's Solarbeam attack's base damage is 100.

[G][G][C] Solarbeam 50

Weakness: [R] +20
Resistance: [W] -20
Retreat Cost: [C][C][C]
It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.

[Basic] Chimchar Lv. 9 HP60 [R]

chimchar.gif


[.] Collect
Draw a card.

[R] Fire Spin 40

Weakness: [W] +10
Resistance:
Retreat Cost:
It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.

[Basic] Piplup Lv. 10 HP50 [W]

piplup.gif


[.] Yawn
Flip a coin. If heads, the Defending Pokemon is Asleep.

[W] Brine 40

Weakness: [L] +10
Resistance:
Retreat Cost: [C]
It lives along shores in northern countries. A skilled swimmer, it dives for over 10 minutes to hunt.

[Stage 2] Empoleon Lv. 37 HP110 [M]

empoleon.gif


(POKE-Body) α Growth
When you attach an Energy card from your hand to Empoleon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

[M] Metal Claw 40

[M][C][C] Hydro Shot
Does 90 damage to 1 of your opponent's Pokemon (don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: [L] +30
Resistance:
Retreat Cost: [C][C]
It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.

[Basic] Volcanion SA Lv. 63 HP140 [R]

volcanion.gif

Steffenka's Pokemon

(POKE-Body) Steamy Field
If any damage is done to Volcanion SA by attacks, flip a coin. If heads, prevent that damage.

[R][R][W][C] Steam Eruption 120
Flip a coin. If heads, the Defending Pokemon is Burned.

Weakness: [W] x2
Resistance:
Retreat: [C][C][C]
 
RE: Steff's Card Factory - More DP cards!


I'm very sorry about the lack of cards lately, but school has really taken over, and due to that all the upcoming card reveals will be pushed. I'll try to complete cards as much as possible :D

Anyway here's more Marshal cards! :D

[Basic] Throh HP100 [F] (Team Marshal)

throh.gif


[F] Squeeze
If your opponent's Active Pokemon has 60 HP or less, this attack does 60 damage.

[F][C][C] Storm Throw 60+
Flip a coin. If heads this attack does 60 damage + 60 damage.

Weakness: [P] x2
Resistance:
Retreat: [C][C][C]
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

[Basic] Sawk HP90 [F] (Team Marshal)

sawk.gif


(Ability) Quick Guard
If any damage is done to this Pokemon by attacks, flip a coin. If heads, prevent that damage.

[F][C] Double Kick 30x
Flip 2 coins. This attack does 30 damage times the amount of heads.

Weakness: [P] x2
Resistance:
Retreat:
The sound of Sawk punching boulders and trees can be heard all the way from the mountains where they train.

[Basic] Poliwag HP60 [W]

poliwag.gif


[C] Hypnosis
Flip a coin. If heads, your opponent's Active Pokemon is Asleep.

[W] Wake-Up Slap 10+
If your opponent's Active Pokemon is Asleep, this attack does 10 damage + 30 damage. Your opponent's Active Pokemon is now longer Asleep.

Weakness: [G] x2
Resistance:
Retreat: [C]
Its slick black skin is thin and damp. A part of its internal organs can be seen through the skin as a spiral pattern.

[Stage 1] Poliwhirl HP90 [W]

poliwhirl.gif


[C] Smack 30

[W][W][C] Aqua Blow 70

Weakness: [G] x2
Resistance:
Retreat: [C]
The spiral pattern on its belly subtly undulates. Staring at it gradually causes drowsiness

[Trainer - Pokemon Tool] Boxing Gloves (Team Marshal)

100212_l_by_steffenka-d8fcfg0.jpg


Attach a Pokemon Tool to 1 of your Pokémon that doesn't already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). Discard this card after your turn.

You may play as many Item cards as you like during your turn (before your attack).
 
RE: Steff's Card Factory - More DP cards!

steffenka said:
[Trainer - Pokemon Tool] Boxing Gloves (Team Marshal)

100212_l_by_steffenka-d8fcfg0.jpg


Attach a Pokemon Tool to 1 of your Pokémon that doesn't already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).

Woah! That seems a little overpowered, especially considering Muscle Band, a real card which increases attack damage by just 20, is already regarded as being pretty broken.

Besides, interesting fakes. There's a lot of variety between the different teams.
 
RE: Steff's Card Factory - More DP cards!

Auride said:

Woah! That seems a little overpowered, especially considering Muscle Band, a real card which increases attack damage by just 20, is already regarded as being pretty broken.

Besides, interesting fakes. There's a lot of variety between the different teams.

Thank you! Is 30 still too much, or is it fine? :)
 
RE: Steff's Card Factory - More DP cards!

steffenka said:
Auride said:
Woah! That seems a little overpowered, especially considering Muscle Band, a real card which increases attack damage by just 20, is already regarded as being pretty broken.

Besides, interesting fakes. There's a lot of variety between the different teams.

Thank you! Is 30 still too much, or is it fine? :)

30 is too much without some kind of drawback.
 
RE: Steff's Card Factory - More DP cards!

Hmmm, maybe. That could work. Other options could be discarding an enegry from the Pokemon it's attached to (on top of), adding damage counters, increasing damage recieved, making energy cost higher; stuff like that.
 
RE: Steff's Card Factory - More DP cards!


Holy Sheezus! I'm very sorry about the lack of updates! Not only did school take over, but I dropped my computer (on accident of course) and, knowing my luck, the screen shattered -.-
But I'm back, with one full week filled with holiday, so be prepared! I will be posting 5 cards each day from Monday to Friday, so you've got something to look forward to in this dark and cold wintertime ;)

Anyways here's the completion of the first DP miniset!

[Basic] Abra Lv. 13 HP50 [P]

abra.gif


[P] Teleport
Shuffle Abra into your deck. (Discard all cards attached to Abra.)

Weakness: [P] +10
Resistance:
Retreat Cost:
Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

[Stage 2] Alakazam Lv. 40 HP110 [P]

alakazam.gif


(POKE-Power) Spoonbending
Once during your turn, if the Defending Pokemon is a [M] type Pokemon, you may flip a coin. If heads, put 4 damage counters on the Defending Pokemon.

[P][C] Mental Destruction 10x
Does 10 damage times the amount of damage counters on the Defending Pokemon.

Weakness: [P] +30
Resistance:
Retreat Cost: [C][C]
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.

[LEVEL-UP] Alakazam Lv.X HP120 [P]

alakazam-mega.gif


(POKE-Power) Damage Switch
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam LV.X is affected by a Special Condition.

[P] Look into the Future
Flip 2 coins. If both of them are heads, choose 1 of your opponent's Pokemon. That Pokemon is now Knocked Out.

Put this card onto your Active Alakazam. Alakazam Lv. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

Weakness: [P] x2
Resistance:
Retreat Cost: [C][C][C]

[Basic] Croagunk Lv. 24 HP60 [F]

croagunk-f.gif


(POKE-Body) Anticipation
Prevent all effects of attacks, excluding damage, done to Croagunk.

[F] Taunt
The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: [P] +10
Resistance:
Retreat Cost: [C]
It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.

[Basic] Palkia Lv. 54 HP100 [N]

palkia.gif


(POKE-Body) α Growth
When you attach an Energy card from your hand to Palkia (except with an attack, Poke-Power, Poke-Body, or Trainer card), you may attach 2 Energy cards.

[W][C] Dragon Breath 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[W][W][C] Spacial Rend 80
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.

Weakness: [L] +20
Resistance:
Retreat Cost: [C][C]
A legendary Pokémon of Sinnoh. It is said that space becomes more stable with Palkia's every breath.

[Basic] Darkrai Lv. 50 HP90 [D]

darkrai.gif


[D] Murky Hypnosis 10
The Defending Pokemon is now Asleep.

[D][D][C] Hide in Shadows 50
You may switch Darkrai with 1 of your Benched Pokemon.

Weakness: [F] +20
Resistance: [P] -20
Retreat Cost: [C]
It can lull people to sleep and make them dream. It is active during nights of the new moon.
 
RE: Steff's Card Factory - First DP-set done!

^And where's Kadabra, if you plan on Abra and Alakazam?????
 
RE: Steff's Card Factory - First DP-set done!

Kangaflora said:
^And where's Kadabra, if you plan on Abra and Alakazam??

On page 2 ;)

steffenka said:

[Stage 1] Kadabra Lv. 26 HP80 [P]

kadabra.gif


(POKE-Power) Spoonbending
Once during your turn, if the Defending Pokemon is a [M] type Pokemon, you may flip a coin. If heads, put 3 damage counters on the Defending Pokemon.

[P][C] Confuse Ray 30
Flip a coin. If heads, the Defending Pokemon is Confused.

Weakness: [P] +20
Resistance:
Retreat Cost: [C]
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
 
RE: Steff's Card Factory - First DP-set done!


Here's all the cards from DP1! :)

[Basic] Turtwig Lv. 10 HP60 [G]

turtwig.gif


[.] Nap
Remove 2 damage counters from Turtwig.

[G] Seed Bomb 40

Weakness: [R] +10
Resistance: [W] -20
Retreat Cost: [C][C]
Made from soil, the shell on its back hardens when it drinks water. It lives along lakes.

[Stage 1] Grotle Lv. 19 HP90 [G]

grotle.gif


[G] Sunbathe
During your next turn, Grotle's Solarbeam attack's base damage is 100.

[G][G][C] Solarbeam 50

Weakness: [R] +20
Resistance: [W] -20
Retreat Cost: [C][C][C]
It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.

[Basic] Chimchar Lv. 9 HP60 [R]

chimchar.gif


[.] Collect
Draw a card.

[R] Fire Spin 40

Weakness: [W] +10
Resistance:
Retreat Cost:
It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.

[Stage 1] Monferno Lv. 18 HP80 [R]

monferno.gif


[C] Goof Around 10+
If the Defending Pokemon is a Basic Pokemon, this attack does 10 damage + 30 damage.

[R][C] Ember 30

Weakness: [W] +20
Resistance:
Retreat Cost:
A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.

[Basic] Piplup Lv. 10 HP50 [W]

piplup.gif


[.] Yawn
Flip a coin. If heads, the Defending Pokemon is Asleep.

[W] Brine 40

Weakness: [L] +10
Resistance:
Retreat Cost: [C]
It lives along shores in northern countries. A skilled swimmer, it dives for over 10 minutes to hunt.

[Stage 1] Prinplup Lv. 18 HP90 [W]

prinplup.gif


[C] Peck 30

[W][C] Bubbleblast 20x
Flip 3 coins. This attack does 20 damage times the amount of heads.

Weakness: [L] +20
Resistance:
Retreat Cost: [C]
Because every Prinplup considers itself to be the most important, they can never form a group.

[Basic] Abra Lv. 13 HP50 [P]

abra.gif


[P] Teleport
Shuffle Abra into your deck. (Discard all cards attached to Abra.)

Weakness: [P] +10
Resistance:
Retreat Cost:
Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

[Stage 1] Kadabra Lv. 26 HP80 [P]

kadabra.gif


(POKE-Power) Spoonbending
Once during your turn, if the Defending Pokemon is a [M] type Pokemon, you may flip a coin. If heads, put 3 damage counters on the Defending Pokemon.

[P][C] Confuse Ray 30
Flip a coin. If heads, the Defending Pokemon is Confused.

Weakness: [P] +20
Resistance:
Retreat Cost: [C]
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

[Stage 2] Alakazam Lv. 40 HP110 [P]

alakazam.gif


(POKE-Power) Spoonbending
Once during your turn, if the Defending Pokemon is a [M] type Pokemon, you may flip a coin. If heads, put 4 damage counters on the Defending Pokemon.

[P][C] Mental Destruction 10x
Does 10 damage times the amount of damage counters on the Defending Pokemon.

Weakness: [P] +30
Resistance:
Retreat Cost: [C][C]
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.

[LEVEL-UP] Alakazam Lv.X HP120 [P]

alakazam-mega.gif


(POKE-Power) Damage Switch
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam LV.X is affected by a Special Condition.

[P] Look into the Future
Flip 2 coins. If both of them are heads, choose 1 of your opponent's Pokemon. That Pokemon is now Knocked Out.

Put this card onto your Active Alakazam. Alakazam Lv. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

Weakness: [P] x2
Resistance:
Retreat Cost: [C][C][C]

[Stage 2] Torterra Lv. 39 HP120 [F]

torterra.gif


(POKE-Body) Ω Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to Torterra.

[F] Big Slam 40+
If the Defending Pokemon has 50 HP or less, this attack does 40 damage + 20 damage.

[F][F][C][C] Groundquake 100
Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: [R] +30
Resistance: [W] -20
Retreat Cost: [C][C][C][C]
Some Pokémon are born on a Torterra's back and spend their entire life there.

[Stage 2] Infernape Lv. 39 HP110 [F]

infernape.gif


(POKE-Body) Omega Barrage
Infernape can attack twice. (If the Defending Pokemon is Knocked Out with the first attack, use the second attack after a new Pokemon is made active.)

[F] Kung-Fu Kick 30

[F][F] Punishment
If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s previous turn, this attack does 70 damage.

Weakness: [W] +30
Resistance:
Retreat Cost: [C]
It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

[Basic] Croagunk Lv. 24 HP60 [F]

croagunk-f.gif


(POKE-Body) Anticipation
Prevent all effects of attacks, excluding damage, done to Croagunk.

[F] Taunt
The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: [P] +10
Resistance:
Retreat Cost: [C]
It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.

[Stage 1] Toxicroak Lv. 38 HP100 [F]

toxicroak.gif


(POKE-Body) Anticipation
Prevent all effects of attacks, excluding damage, done to Toxicroak.

[F][C] Poison Punch 40
Flip a coin. If heads, the Defending Pokemon is Poisoned.

Weakness: [P] +20
Resistance:
Retreat Cost: [C]
Swaying and dodging the attacks of its foes, it weaves its flexible body in close, then lunges out with its poisonous claws.

[Basic] Darkrai Lv. 50 HP90 [D]

darkrai.gif


[D] Murky Hypnosis 10
The Defending Pokemon is now Asleep.

[D][D][C] Hide in Shadows 50
You may switch Darkrai with 1 of your Benched Pokemon.

Weakness: [F] +20
Resistance: [P] -20
Retreat Cost: [C]
It can lull people to sleep and make them dream. It is active during nights of the new moon.

[Stage 2] Empoleon Lv. 37 HP110 [M]

empoleon.gif


(POKE-Body) α Growth
When you attach an Energy card from your hand to Empoleon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

[M] Metal Claw 40

[M][C][C] Hydro Shot
Does 90 damage to 1 of your opponent's Pokemon (don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: [L] +30
Resistance:
Retreat Cost: [C][C]
It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.

[Basic] Dialga Lv. 55 HP100 [N]

dialga.gif


(POKE-Body) Ω Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to Dialga.

[M][C] Dragon Breath 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[M][M][C] Roar of Time 80
Search your discard pile for 3 Pokémon, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. (If you don't have 3 Pokémon in your discard pile, this attack does nothing.)

Weakness: [R] +20
Resistance: [P] -20
Retreat Cost: [C][C]
A Pokémon spoken of in legend. It is said that time began moving when Dialga was born.

[Basic] Palkia Lv. 54 HP100 [N]

palkia.gif


(POKE-Body) α Growth
When you attach an Energy card from your hand to Palkia (except with an attack, Poke-Power, Poke-Body, or Trainer card), you may attach 2 Energy cards.

[W][C] Dragon Breath 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[W][W][C] Spacial Rend 80
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.

Weakness: [L] +20
Resistance:
Retreat Cost: [C][C]
A legendary Pokémon of Sinnoh. It is said that space becomes more stable with Palkia's every breath.

[Trainer - Supporter] Barry

Pt_Barry_Intro.png


Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward.

You may play only 1 Supporter card during your turn (before your attack).

[Trainer - Supporter] Professor Rowan

Spr_DP_Rowan.png


Discard your hand and draw 7 cards.

You may play only 1 Supporter card during your turn (before your attack).

The complete Caitlin Collection will be posted along with the complete Marshal Collection.
 
RE: Steff's Card Factory - First DP-set done!


And here we go with DP2, this time with 25 cards! :D

[Basic] Carnivine Lv. 35 HP80 [G]

carnivine.gif


[G] Toxic Aroma
The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

[G][G][C] Trap-n'-Swallow 40
The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: [R] +20
Resistance: [W] -20
Retreat Cost:
Using its tentacles to lash itself to trees, it lies in wait for prey, luring it close with sweet-smelling drool.

[Stage 1] Sylveon Lv. 37 HP90 [Y]

sylveon.gif


(POKE-Body) Butterfly Effect
Whenever the Defending Pokemon takes damage, put 1 damage counter on each of your opponent's Benched Pokemon.

[Y][C] Entangling Ribbons 30
Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.

Weakness: [M] +20
Resistance: [D] -20
Retreat Cost: [C]
Sylveon affectionately wraps its ribbon-like feelers around its trainer's arms as they walk together.

[Basic] Lickitung Lv. 28 HP80 [C]

lickitung.gif


[.] Lick
Flip a coin. If heads, the Defending Pokemon is Paralyzed.

[C][C] Slam 40

Weakness: [F] +20
Resistance:
Retreat Cost: [C][C]
Whenever Lickitung comes across something new, it will unfailingly give it a lick. It does so because it memorizes things by texture and by taste. It is somewhat put off by sour things.

[Stage 2] Staraptor Lv. 40 HP120 [C]

staraptor.gif


[.] Quick Peck 40
Flip a coin. If tails, this attack does nothing.

[C][C][C] Brave Bird 100
Staraptor does 20 damage to itself.

Weakness: [L] +30
Resistance: [F] -20
Retreat Cost: [C]
Staraptor has an aggressive temperament and will bravely attack enemies that are far bigger than itself.

[Stage 1] Jolteon Lv. 35 HP80 [L]

jolteon.gif


[L] Pin Missile 20x
Flip 4 coins. This attack does 20 damage times the amount of heads.

[L][L][C] Static Blast 10x
This attack does 10 damage times the amount of [L] Energy attached to Jolteon and the Defending Pokemon.

Weakness: [F] +20
Resistance: [M] -20
Retreat Cost: [C]
Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles.
 
RE: Steff's Card Factory - First DP-set done!


[Stage 2] Poliwrath HP130 [F] (Team Marshal)

poliwrath.gif


(Ability) Swift Swim
When you attach an Energy card from your hand to this Pokemon, you may attach 2 Energy cards.

[F][F][C] 5 in a Row 30x
Flip 5 coins. This attack does 30 damage times the amount of heads.

Weakness: [G] x2
Resistance:
Retreat: [C]
Poliwrath's highly developed, brawny muscles never grow fatigued, however much it exercises. It is so tirelessly strong, this Pokémon can swim back and forth across the ocean without effort.

[Basic] Chespin HP60 [G]

chespin.gif


[C] Rock Smash 20

[G] Head Slash 30

Weakness: [R] x2
Resistance:
Retreat: [C]
Chespin can flex the soft spikes on its head, making them so stiff and sharp, they can even pierce through stone.

[Stage 1] Quilladin HP100 [G]

quilladin.gif


(Ability) Bulletproof
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

[C][C][C] Seed Bomb 40+
Does 40 damage + 20 damage for each [G] attached to this Pokemon.

Weakness: [R] x2
Resistance:
Retreat: [C][C]
It relies on its sturdy shell to deflect predators' attacks. It counterattacks with its sharp quills.

[Stage 2] Chesnaught HP140 [F] (Team Marshal)

chesnaught.gif


(Ability) Bulletproof
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

[F][F][C] Hammer Arm 80
Discard an Energy attached to this Pokemon.

Weakness: [R] x2
Resistance:
Retreat: [C][C][C]
Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body.

[LEVEL-UP] Salamence Lv. X HP140 [N]

salamence-mega.gif


[N] Dragon Tail 30
Switch the Defending Pokemon with a Pokemon on your opponent's bench.

[N][N][C] Jet Blast 150
Discard all Energy cards attached to Salamence LV.X.

Put this card onto your Active Salamence. Salamence Lv. X can use any attack, Poké-Power, or Poké-Body from its previous Level.

Weakness: [Y] x2
Resitance: [F] -20
Retreat: [C][C]
 
RE: Steff's Card Factory - First DP-set done!

[N][N][C] Jet Blast 150
Discard all Energi cards attached to Salamence LV.X.
 
RE: Steff's Card Factory - First DP-set done!

bbninjas said:
[N][N][C] Jet Blast 150
Discard all Energi cards attached to Salamence LV.X.

Whoops, wrong language... Thanks and fixed :)
 
RE: Steff's Card Factory - First DP-set done!


Final cards of Marshal! :D

[Stage 2] Chesnaught HP150 [G] (Team Marshal)

chesnaught.gif


(Ability) Take Cover
If this Pokemon is your Active Pokemon and is damaged by an opponent's attack, reduce that damage by 20 and put 1 damage counter on the Attacking Pokemon.

[G][G][C] Heavy Tackle 60+
If your opponent's Active Pokemon's Retreat Cost is [C][C][C] or more, this attack does 60 damage + 40 damage.

Weakness: [R] x2
Resistance:
Retreat: [C][C][C]

[MEGA] Lucario HP140 [M] (Team Marshal)

lucario-mega.gif


(Ability) Ω Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

[F] Fighting Spirit
Search your deck for a [F] Pokemon. Reveal it, and place it on your bench. Shuffle your deck afterwards.

[M][M] Aura Blast 70

Weakness: [R] x2
Resistance:
Retreat: [C][C]

[Trainer / Stadium] Fighting Cage (Team Marshal)

Marshal_Room_BW.png


Each players [F] Pokemon does 20 more damage when attacking.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

The full Team Caitlin and Team Marshal sets will be posted later today!
 
(Ability) Take Cover
Any damage done to this Pokemon is reduced by 20. If your opponent's Active Pokemon is an evolved Pokemon, put 1 damage counter on it.

When do you put a damage counter?

Each players [F] Pokemon does 20 more damage when attacking.

Is this a bit OP? The Fighting Stadium of XY is the same but nerfed for only EXs, so I feel like this could be a bit OP for a DP.
 
bbninjas said:
(Ability) Take Cover
Any damage done to this Pokemon is reduced by 20. If your opponent's Active Pokemon is an evolved Pokemon, put 1 damage counter on it.

When do you put a damage counter?

Each players [F] Pokemon does 20 more damage when attacking.

Is this a bit OP? The Fighting Stadium of XY is the same but nerfed for only EXs, so I feel like this could be a bit OP for a DP.

When you damage it? Wasn't really sure how to write it :/

But it's BW/XY format..?
 
Look at Chesnaught XY for reference ;)

Oops, my mistake. Nevertheless, providing that the Fighting Stadium was nerfed, it still suggests a bit of OPness, IDK...
 
Back
Top