TCG Fakes Pokemon TCG Sun & Moon: Invasion

DevGaming

Aspiring Trainer
Member
Attacks on two fronts! As powerful Ultra Beasts such Nihilego GX and Kartana GX emerge from Ultra Space, Deoxys GX attacks from space. Save the world from invasion with Rayquaza GX and brand new Pokémon SWITCH, including Wishiwashi SWITCH! But will these force be enough to defeat the powerful Necrozma GX?

Seeing as Pokémon Sun and Moon is now out, I thought I'd create a set to go with it, using the dual-types, Pokémon BREAK and the brand new Pokémon-GX. Also introduced is a new type of Pokémon called Pokémon SWITCH, which change forms under certain conditions.

This set includes:
-Almost 100 new cards
-10 New Pokémon GX
-5 Pokémon BREAK
-4 Pokémon SWITCH
-12 Dual Types

I will update with a set list, but for now...

Kartana GX [Basic] - Grass/Metal - 210HP


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Ability: Beast Boost
If this Pokémon knocks out any of your opponent’s Pokémon during your last turn, this Pokémon's attacks do 20 more damage (after applying Weakness and Resistance).

Quick Cutter - [G] - 40
If you go first, this Pokémon can use this attack on your first turn.

GX Attack - Hyper Guillotine - [G][G][M][M]
Flip a coin. If heads, the Defending Pokémon is Knocked Out.

Weakness: [R] (x2)
Resistance: [P] (-20)
Retreat Cost: [C]

Wishiwashi SWITCH - Water - 60HP

SWITCH Rule. When you play this Pokémon, you may place it upside down. If this Pokémon has 30 or less HP remaining, turns this Pokémon right-side up.

Solo Form

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Water Spit - [W] - 20

School Form


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Hydro Blast - [W][W][C] - 80
During your opponent’s next turn, damage done to this Pokémon is reduced by 30.

Weakness: [G] (x2)
Resistance:
Retreat Cost: [C]

Necrozma GX - Psychic - 220HP

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Ability: Prism Armour
Damage done to this Pokémon by [P] Pokémon is reduced by 20 (After applying Weakness and Resistance).

Striker Laser - [P][P] - 60
Discard an Energy attached to the Defending Pokémon.

GX Attack - Prismatic Laser - [P][P][C] - 180
This attack does 20 damage to each of your opponent's Benched Pokémon.

Weakness: [P] (x2)
Resistance:
Retreat Cost: [C][C][C]

Alola Grimer - Darkness - 70HP

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Goop Bomb - [C]
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Crystallised Fangs - [D] - 20

Weakness: [F] (x2)
Resistance: [P] (-20)
Retreat Cost: [C][C]


Alola Muk - Darkness - 130HP


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Ability: Power of Alchemy
If this Pokémon knocks out a Pokémon with an Ability, this Ability has the effect of the knocked out Pokémon's ability.

Sludge Sling - [D][D] - 50
The Defending Pokémon's Retreat Cost costs [C] more.

Weakness: [F] (x2)
Resistance: [P] (-20)
Retreat Cost: [C][C][C]


Alola Muk BREAK - Dark - 160HP

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Gunk Whirlpool - [D][D][D] - 60
Discard all energy attached to this Pokémon. For each Energy you discard, place a 2 damage counters on one of your opponent’s Benched Pokémon.

Rayquaza GX - Dragon - 230HP

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Dragon Wraith - [R][L][C] - 60
This attack isn't affected by any of the effects of your opponent's Attacks or Abilities.

Dragon Cycle - [R][R][L][L] - 50x
This attack does 50 damage time the number of Special Energy in your discard pile. Shuffle all Special Energy from your Discard Pile into your deck afterwards.

GX Attack - Dragon Ascent - [R][L][C] - 300
Discard 2 Energy attached to this Pokémon, then search your deck for a Special Energy and put it in your hand. Shuffle your deck after.

Weakness: [W] (x2)
Resistance: [F] (-20)
Retreat Cost: [C][C][C]
 
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Minior SWITCH - Fighting - 80HP

SWITCH Rule: When you play this Pokémon, you may place it upside down. If this Pokémon has 40 or less HP remaining, turns this Pokémon rightside up.

Core Form (Rightside Up)


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Ability: Radiate
Once per turn you may put 1 Damage Counter on each of you opponent’s Pokemon.

Meteor Form (Upside Down)

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Comet Slam - [F][F] - 40

Weakness - [W] (x2)
Resistance - [F] (-20)
Retreat Cost - [C]

Nihilego GX - Psychic/Fighting - 210HP

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Ability: Beast Boost
If this Pokémon knocked out any of your opponent’s Pokémon during your last turn, damage done to this Pokémon is reduced by 20(after applying Weakness and Resistance).

Venom Ray - [P] - 30
If this Pokémon has any [F] energy attached to it, the Defending Pokémon is now Poisoned.

GX Attack - Symbiotic Poison - [P][P][C]
This attack does damage equal to the number of damage counters on this Pokémon.

Weakness: [P] (x2)
Resistance:
Retreat Cost: [C][C]

Xerneas - Fairy - 130HP

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Ability: Fairy Booster
As many times as you like, you my attach one [Y] Energy to one of your Pokémon.

Geoblaster - [Y][Y][C] - 80+
If the Defending Pokémon is a Pokémon-GX, this attack does 60 more damage.

Weakness: [M] (x2)
Resistance: [D] (-20)
Retreat Cost: [C][C][C]

Ultra Portal - Item

You may search your deck for an Energy and attach it to any Pokémon with the Ability Beast Boost. Shuffle your deck afterwards.

Beast Ball - Item

Search your deck for a Pokémon with the Ability Beast Boost and put it into your hand. Shuffle your deck afterwards.

Improvements and advice will once again been great!
 
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So we got our next set of Pokémon for the Invasion Line.

Wimpod - Grass - 60HP

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Ability: Wimp Out
If this Pokémon is your Active Pokémon and has 30 or less remaining HP, switch this Pokémon with one of your Benched Pokémon.

Scaredy Slam - [C] - 10

Weakness: [R] (x2)
Resistance:
Retreat Cost:


Golosipod - Grass/Water - 110HP

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Pin Down - [G] - 20
The Defending Pokémon can't retreat during your opponent’s next turn.

Vicious Claw - [G][C] - 30+
If the Defending Pokémon has any Damage Counters on it, this attack does 50 more damage.

Weakness: [R] (x2)
Resistance:
Retreat Cost:

Xurkitree GX - Lightning - 210HP

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Ability: Beast Boost
If this Pokémon knocked out any of your opponent’s Pokémon during your last turn, this Pokémon's attacks do 20 more damage (after applying Weakness and Resistance).

Overloading Shock - [L][L][L] - 50+
You may discard all Energy attached to this Pokémon. If you do, this attack does 100 more damage.

GX Attack - Wipeout Lightning - [L][C][C] - 50
Discard all Energy attached to the Defending Pokémon. The Defending Pokémon is now paralyzed.

Weakness: [F] (x2)
Resistance: [M] (-20)
Retreat Cost: [C][C][C]

Alola Geodude - Lightning - 70HP
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Shock-a-Rock - [L] - 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: [F] (x2)
Resistance: [L] (-20)
Retreat Cost: [C]


Alola Graveler - Lightning - 100HP
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Magno-Recover - [L]
Flip a coin. If heads, you may attach a [L] Energy from your Discard Pile to one of your Pokémon.

Megavoltage Bolt - [L][C][C] - 80
Discard a [L] Energy attached to this Pokémon.

Weakness: [F] (x2)
Resistance: [L] (-20)
Retreat Cost: [C][C]


Alola Golem - Lightning - 150HP

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Ability: Lightning Circuit
As many times as you like, attach a [L] Energy to one of your [L] Pokémon.

Geovolt - [L][L][L] - 50x
This attack does 50 damage times the number of Geodude and Alola Geodude on your bench.

Weakness: [F] (x2)
Resistance: [L] (-20)
Retreat Cost: [C][C][C]


Alola Golem BREAK - Lightning/Fighting - 180HP

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Zapping All Cylinders - [L][L][C][C] - 100
Flip a coin for each Geodude and Alola Geodude on your bench. For each heads, choose one of you opponent’s Benched Pokemon. This attack does 30 damage to that Pokémon.

Guzzlord GX - Darkness - 230HP

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Ability: Beast Boost
If this Pokémon knocked out any of your opponent’s Pokémon during your last turn, this Pokémon's attacks do 20 more damage (after applying Weakness and Resistance).

Savage Jaw - [D][D][C] - 50x
Discard as many Energy attached to this Pokémon as you like. This attack does 50 damage times the number of [D] Energy discarded.

GX Attack - Glutinous Guzzle - [D][D][C] - 100
Discard all Pokémon Tools attached to the Defending Pokémon. Heal 50 damage for each Pokémon Tool discarded.

Weakness: [Y] (x2)
Resistance: [P] (-20)
Retreat Cost: [C][C][C][C]

Adrenaline Orb - Item

Your opponent shows the top 3 card of their deck. If any of them are Basic Pokemon, choose one and put it onto your opponent's deck. Your opponent places the other 2 card on top of their deck and shuffles their deck.
 
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Adrenaline Orb would be useless because the deck isn't public knowledge, so the player wouldn't be forced to take a Pokemon
 
Adrenaline Orb would be useless because the deck isn't public knowledge, so the player wouldn't be forced to take a Pokemon

It's mostly aimed at people who use cards such as Breakthrough Zoroark that have attacks that do more the more Pokémon the opponent have on their bench. And the opponent would pick the Pokémon.
 
It's mostly aimed at people who use cards such as Breakthrough Zoroark that have attacks that do more the more Pokémon the opponent have on their bench. And the opponent would pick the Pokémon.
Yes but the card is useless.

Because no one knows what is in the deck except for the player, they are not required to take a card out of the deck when searching as, for all intents, you cannot guarantee that they have a basic Pokemon in their deck.

So you can play the card and nothing will happen.

A better use for the card would be something like Target Whistle.
 
Really the only fix I can think of for Adrenaline Orb is make it so you search through your opponent's deck... however, being able to take a look at the entirety of your opponent's deck is very powerful. That's why a lot of these sort of cards pull Pokemon from the discard or your opponent's hand. You could give your opponent an incentive to pull a Pokemon out, I suppose.
 
Yes but the card is useless.

Because no one knows what is in the deck except for the player, they are not required to take a card out of the deck when searching as, for all intents, you cannot guarantee that they have a basic Pokemon in their deck.

So you can play the card and nothing will happen.

A better use for the card would be something like Target Whistle.

I really don't get the problem.

It's the same case with anything that tells you to search your own deck for an energy or a Pokémon. There's times where you use Brigette and there's no Basic Pokemon in your deck. It's a hazard, but it's unlikely to happen unless you use it late in battle. It's a hazard that can happen with any card that searches your deck for a specific type of card. And it does say that if they find any basic Pokemon they must put it on their bench.
 
It's the same case with anything that tells you to search your own deck for an energy or a Pokémon. There's times where you use Brigette and there's no Basic Pokemon in your deck. It's a hazard, but it's unlikely to happen unless you use it late in battle. It's a hazard that can happen with any card that searches your deck for a specific type of card. And it does say that if they find any basic Pokemon they must put it on their bench.
The problem is the 'must'.

Because you can't see your opponent's deck when you search with it, your opponent is able to lie and you have no way of knowing whether or not.
 
Yes, that's much better! Though you'll need to mention what happens with the other two cards.

Thanks!

Anyway here's a new batch of cards to add.

Treecko - Grass - 70HP

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Pseudo Blade - [G] - 30
Flip a coin. If tails, this attack does nothing.

Weakness: [R] (x2)
Resistance:
Retreat Cost: [C]


Grovyle - Grass - 90HP

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Bullet Speed - [G] - 10x
This attack does 10 times the number of [G] Energy attached to this Pokémon.

Synthesis - [G]
Heal 10 damage from this Pokémon for each [G] Energy attached to this Pokémon.

Weakness: [R] (x2)
Resistance:
Retreat Cost: [C]


Sceptile - Grass - 130HP

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Ability: Chloro-Power
All [R] Energy attached to this Pokémon are now [G] Energy.

Dragonleaf - [G][C][C] - 60+
If the Defending Pokémon is [Dr], this Pokémon does 60 more damage.

Weakness: [R] (x2)
Resistance:
Retreat Cost: [C][C]


Sceptile BREAK - Grass - 160HP

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Solar Blast - [G][G] - 60x
Flip a coin for each Energy attached to this Pokémon. This attack does 60 times the number of heads.

Buzzwole GX - Fighting/Grass- 220HP

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Ability: Beast Boost
If this Pokémon knocked out any of your opponent’s Pokémon during your last turn, this Pokémon's attacks do 20 more damage (after applying Weakness and Resistance).

Pummel - [F][F][F] - 20x
This attack does 20 damage time the number of Damage Counters on the Defending Pokémon.

GX Attack - Breakout - [F][F] - 100
This attack does 50 damage to one of you opponent’s Benched Pokémon.

Weakness: [P] (x2)
Resistance:
Retreat Cost: [C][C][C]

Aether Tech Special Enhancer - Pokémon Tool
If the Pokémon this card is attached to is affected by any Special Conditions and evolves, the Pokémon is not healed from its Special Conditions.

Aether Tech Rule - Attach this card to one of your opponent's Pokémon.


Aether Tech Heal Jammer - Pokémon Tool
This Pokémon cannot be healed by the effects of any Attacks or Abilities.

Aether Tech Rule - Attach this card to one of your opponent's Pokémon.

I'd really like some help improving the wording of the Special Jammer's effect.
 
So next batch focuses includes a pair of ride Pokémon, as well as several items.

Carvanha - Water - 70HP

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Submerge - [W]
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon.

Gnaw - [C][C] - 20

Weakness: [L] (x2)
Resistance:
Retreat Cost: [C]


Sharpedo - Water/Dark - 110HP

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Ability: Sharpedo Jet
If you played a Supporter this turn, this Pokémon has no Retreat Cost.

Tear Apart - [W][D] - 40
Flip a coin until you get a tails. For each heads, discard an Energy attached go the Defending Pokémon.

Weakness: [L] (x2)
Resistance: [P] (-20)
Retreat Cost: [C][C]

Tauros - Colourless - 110HP

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Ability: Tauros Ride
If you played a Supporter this turn, this Pokémon's attacks do 20 more damage.

Smash Charge - [C][C][C] - 60
Discard an Energy attached to the Defending Pokémon.

Weakness: [F] (x2)
Resistance:
Retreat Cost: [C][C]

Ice Stone - Item

Search your deck for a [W] Pokémon that evolves from one of your Pokémon in play and evolve that Pokémon. Shuffle your deck afterwards.

Ultra Space - Stadium

Each Pokémon with the Ability Beast Boost has no Retreat Cost.

Power Herb - Pokémon Tool

If this Pokémon this card is attached to has any attacks that prevent it from attacking during it's next turn, ignore the effect of that attack (excluding damage).

Is Power Herb fine as it is, or should it be one time use?
 
So another bunch of cards today

Scyther - Grass - 80HP

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Ability: Metal Synergy
Whenever you attach a [M] Energy to this Pokémon, flip a coin. If heads, search your deck for a Pokémon that evolves from this one and put it in your hand. Shuffle your deck afterwards.

Cut Off - [C][C] - 40
Discard an Energy attached to the Defending Pokémon.

Weakness: [R] (x2)
Resistance:
Retreat Cost: [C]


Scizor - Metal - 120HP

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Tight Pincers - [M][C] - 30
The Defending Pokémon cannot retreat during you next turn.

Grand Scissor - [M][M][M] - 100
Discard a [M] Energy attached to this Pokémon.

Weakness: [R] (x2)
Resistance: [P] (-20)
Retreat Cost: [C][C]


Scizor BREAK - Metal/Grass - 150HP

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Ability: Light Metal
Flip a coin after this Pokémon uses an attack. If heads, this Pokémon can attack again. You may only use 1 Light Metal ability per turn.

Darumaka - Fire - 70HP

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Fireworks - [R] - 20

Weakness: [W] (x2)
Resistance:
Retreat Cost: [C]


Darmanitan SWITCH - Fire - 110HP

SWITCH Rule: When you play this Pokémon, you may place it upside down. If this Pokémon has 50 or less HP remaining, turns this Pokémon rightside up.

Regular Mode (Upside Down)

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Flare Blitz - [R][C] - 80
This Pokémon does 30 damage to itself.

Zen Mode (Rightside Up)

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Shield Strike - [R] - 20
Damage done to this Pokémon during your opponent’s next turn is reduced by 30.

Weakness: [W] (x2)
Resistance:
Retreat Cost: [C][C]

Celesteela GX - Metal -220HP

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Ability: Beast Boost
If this Pokémon knocked out any of your opponent’s Pokémon during your last turn, this Pokémon's attacks do 20 more damage (after applying Weakness and Resistance).

Smart Strike - [M][M][M]
Choose one of your opponent’s Pokémon. This attack does 70 damage to that Pokémon (do not apply Weakness and Resistance to Benched Pokémon).

GX Attack - Metal Buster - [M] - 30x
This attack does 30 damage times the number of [M] Energy attached to all Pokémon.

Weakness: [R] (x2)
Resistance: [F] (-20)
Retreat Cost: [C][C][C][C]
 
Just a few more Pokémon.

Deoxys-GX - Psychic - 210HP

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Ability: Alien Genes
If this Pokémon is your Active Pokémon, heal 20 damage from each of your Deoxys and Deoxys-GX on your Bench.

Psycho Shift - [P][P] - 40
If this Pokémon is affected by any Special Conditions, remove them from this Pokémon and put the same Special Conditions on the Defending Pokemon.

GX Attack - Psycho Boost - [P][P] - 160
This Pokémon's attacks do 50 more damage during your next turn.

Weakness: [P] (x2)
Resistance:
Retreat Cost: [C][C]

Cresselia - Psychic - 120HP
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Lunar Wind -
[P]
You may move two Energy from your Benched Pokémon to this Pokémon.

Crescent Nova - [P][P][C][C] - 100

Flip a coin. If heads, heal 30 damage from this Pokémon.

Weakness: [P] (x2)

Resistance:
Retreat Cost:
[C][C]

Aron - Metal - 70HP

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Headbutt - [M][M] - 30


Weakness: [R] (x2)

Resistance: [P] (-20)
Retreat Cost: [C][C]


Lairon - Metal - 100HP


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Iron Defence - [C][C]

Flip a coin. If heads, prevent all damage and other effects of Attacks done to this Pokémon during your opponent’s next turn.

Iron Head - [M][M][C] - 60


Weakness: [R] (x2)

Resistance: [P] (-20)
Retreat Cost: [C][C][C]


Aggron - Metal - 150HP


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Piercing Horns - [M][M][C] - 60

Flip 3 coins. For each heads, Discard an Energy attached to the Defending Pokémon.

Hyper Hammer - [M][M][M][C] - 200

Flip a coin until you get a heads. For each Tails, discard an Energy attached to this Pokémon.

Weakness: [R] (x2)

Resistance: [P] (-20)
Retreat Cost: [C][C][C][C]

Mimikyu - Fairy/Psychic - 90HP
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Ability: Disguise
If this Pokémon is your active Pokémon, during your opponent’s you may prevent all damage and other effects of attacks and abilities from your opponent’s Pokémon. You may only use one Disguise Ability per game.

Shadow Whip - [Y][C] - 40


Weakness: [M] (x2)

Resistance:
Retreat Cost: [C]

Lusamine - Supporter

Search your deck for 3 basic Pokémon or 1 Pokémon-GX and put them onto your Bench. Shuffle your deck afterwards.

You may play only 1 Supporter card during your turn (before your attack).

EDIT: Apologies, for some reason the site has glitched and doesn't let me get rid of the double spoilers
 
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EDIT: Apologies, for some reason the site has glitched and doesn't let me get rid of the double spoilers

This is actually a fairly common error caused when you have a [COLOR] tag before a [SPOILER] but when the [/COLOR] tag ends inside the spoiler. It's an order of operations glitch, as the forum is trying to close a color tag but can't until the spoiler is closed, so it automatically creates double spoilers. The best way to avoid this is to use the BB Code Editor (that spanner button in the top right) to end color tags manually, instead of using the the button at the top to change the font back to black automatically.


Here's an example of the glitch as you would see in the BB Code Editor:

[COLOR=#000000][spoiler] This will break off at [/COLOR][/spoiler][spoiler][COLOR=#ff0000]red[/COLOR].[/spoiler]
Which causes:
This will break off at
red.

To fix this, just remove the unnecessary [COLOR=#000000] tags (#000000 is black) and the spoiler tags:

[spoiler] This won't break off at [COLOR=#ff0000]red[/COLOR. [/spoiler]
Which causes:
This won't break off at red.

Hopefully that makes sense!
 
This is actually a fairly common error caused when you have a [COLOR] tag before a [SPOILER] but when the [/COLOR] tag ends inside the spoiler. It's an order of operations glitch, as the forum is trying to close a color tag but can't until the spoiler is closed, so it automatically creates double spoilers. The best way to avoid this is to use the BB Code Editor (that spanner button in the top right) to end color tags manually, instead of using the the button at the top to change the font back to black automatically.


Here's an example of the glitch as you would see in the BB Code Editor:

[COLOR=#000000][spoiler] This will break off at [/COLOR][/spoiler][spoiler][COLOR=#ff0000]red[/COLOR].[/spoiler]
Which causes:
This will break off at
red.

To fix this, just remove the unnecessary [COLOR=#000000] tags (#000000 is black) and the spoiler tags:

[spoiler] This won't break off at [COLOR=#ff0000]red[/COLOR. [/spoiler]
Which causes:
This won't break off at red.

Hopefully that makes sense!

Thank you! seems someone's fixed for me. Did you do that?

So I've decided alongside the main set, I'll do a few "Promos". By this I mean you can request/suggest ideas for cards, and I will add them to the set. There are 3 cards that will be added, being:

-One Pokémon-GX

-One Regular Line (Can evolve once, twice, or not at all)

-One Pokémon BREAK line (Can evolve once, twice or not at all, then evolves into the Pokémon BREAK.

There'll be one card from each category, and the card name will include the person who submitted it's name in it, for example DevGaming's Raichu.

So get cracking!
 
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