TCG Fakes Nyora's Fakes

Discussion in 'Creative Works' started by rainyman123, Mar 8, 2017.

  1. Nyora Ticked Off ^^
    Nyora

    Member

    5 more cards!

    Ledyba HP 40 Grass
    Basic Pokémon

    [G] Find a Friend
    Search your deck for a basic Pokémon and put it onto your Bench. Then, shuffle your deck.

    [G] Five Star Search
    If you have less than 3 Ledyba on your Bench, this attack does nothing. Search your deck for up to 5 cards, reveal them, and put them into your hand. Then, shuffle your deck.

    Weakness: Fire x2
    Resistance: None
    Retreat: 0
    Ledian HP 80 Grass
    Stage 1 - Evolves from Ledyba

    [G] Starlight Scatter
    Put 4 damage counters on your opponent's Pokémon-EX and Pokémon-GX in any way you like. If there is a Stadium card in play, put 8 damage counters on your opponent's Pokémon instead. Those Pokémon can't be healed during your opponent's next turn.

    [G] Mysterious Energy 40
    Prevent all effects of attacks, excluding damage, done to this Pokémon during your opponent's next turn.

    Weakness: Fire x2
    Resistance: None
    Retreat: 0
    Petlil HP 50 Grass
    Basic Pokémon

    /Ability/ ~ Flowering Evolution
    When you play a Pokémon from your hand to evolve this Pokémon during your turn (before your attack), before evolving, heal all damage from this Pokemon.

    [G] Razor Leaf 20

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Lilligant-GX HP 200 Grass
    Stage 1 - Evolves from Petlil

    /Ability/ ~ Flawless Flower
    If this Pokémon has any damage counters on it, it can't attack. If this Pokémon is your Active Pokémon any time in between turns, heal 10 damage from this Pokémon.

    [G][G] Blossoming Garden
    Choose 1 of your Benched [G] Pokémon's attacks (excluding TAG TEAM Pokémon) and use it as this attack. Then, heal 50 damage from that Pokémon.

    [G][G] Beautiful Fragrance GX
    For the rest of this game, your [G] Pokémon's attacks cost [G] less. Heal 60 damage from each of your [G] Pokémon. (You can't use more than 1 GX attack in a game.)

    When your Pokémon-GX is Knocked out, your opponent takes 2 Prize cards.

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Hawlucha HP 70 Fighting
    Basic Pokémon

    /Ability/ ~ Team Up
    When you play this Pokémon from your hand onto your Bench during your turn (before your attack), you may search your deck for Hawlucha and put it onto your Bench. Then, shuffle your deck.

    [F] Chain Attack 30
    Move an Energy from this Pokémon to 1 of your Benched Pokémon. During your next turn, the attacks of your [F] Pokémon do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).

    Weakness: Lightning x2
    Resistance: None
    Retreat: 0
     


  2. Nyora Ticked Off ^^
    Nyora

    Member

    Ech, I dont think I can commit to a set. I know what I’m going for, but I always get off-track with other cool ideas that unfortunately don’t relate to the set at all.

    But I still have cards!!!

    I think..?

    maybe

    Evolution Extraction - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Put all previous Evolutions from 1 of your evolved Pokémon into your hand.
    Boost Beaker - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Search your deck for an Energy card with the word “Boost” in its name, reveal them, and put them into your hand. Then, shuffle your deck.
    Raid Boost Energy - Energy - Special Energy - [C]

    This card provides [C] Energy. If you go first, the Pokémon this card is attached to may attack on your first turn. Discard this card at the end of the turn it was attached.
    Split Boost Energy - Energy - Special Energy - [C]

    This card provides [C] Energy. This card can only be attached to your Active Pokémon. At the end of your turn, move this Energy to another 1 of your Pokémon.
    Counter Boost Energy - Energy - Special Energy - [C]

    This card provides [C] Energy.
    If your opponent has 3 or less Prize cards remaining, and if this card is attached to a Pokémon that isn't a Pokémon-GX or Pokémon-EX, this card provides [C][C][C][C][C] Energy.
    Dead Boost Energy - Energy - Special Energy - [C]

    This card can only be attached to a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, and only if you discard a non-[N] Pokémon from your hand. This card provides 2 Energy the types of Pokémon you discarded from your hand only while this card is attached to a Pokémon that isn’t a Pokémon-GX or Pokémon-EX.

    (If this card is attached to anything other than a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, discard this card.)
    Alolan Vulpix HP 60 Water
    Basic Pokémon

    /Ability/ ~ Alolan Gratitude
    Each of your opponent’s Pokémon and each of your Pokémon that has Alolan in its name can use each of this Pokémon’s attacks (they still need the necessary Energy to use the attack).

    [C] Chilling Sigh
    The Defending Pokémon is now Asleep.

    [C] Foxday
    Draw a card. If you have 5 or more Benched Pokémon, draw 3 more cards. This Pokémon is now Asleep.

    Weakness: Metal x2
    Resistance: None
    Retreat: 1
    Alolan Ninetales HP 110 Fairy
    Stage 1 - Evolves from Alolan Vulpix

    [C] Icy Howl
    If one of your Pokémon used Chilling Sigh during your last turn, the Defending Pokémon is now Paralyzed and discard 2 basic Energy cards from it.

    [Y] Mislead
    Your opponent reveals their hand. You may choose a Supporter card you find there. If you do, your opponent plays that Supporter card. However, you make all decisions for that card. (That Supporter card is discarded.)

    Weakness: Metal x2
    Resistance: None
    Retreat: 1
    It’s Foxday!!
     
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  3. Nyora Ticked Off ^^
    Nyora

    Member

    The End - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player can have 7 Pokémon on their Bench. Once during each player’s turn (before their attack), they may put 1 of their basic Pokémon (excluding Pokémon {*}) from the Lost Zone onto their Bench.

    (When this card leaves play, each player discards Benched Pokémon until they have 5 Pokémon on the Bench. The owner of this card discards first.)
    Shulker Box - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Put 1 of your Item cards from the Lost Zone into your hand.
    Ender Chest {*} - Trainer - Supporter
    (Prism Star) Rule - You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
    You may play only 1 Supporter card during your turn (before your attack).

    Turn all cards you have in the Lost Zone face-down. Treat the Lost Zone as your deck, in addition to your original deck. Whenever an effect would use your deck, you may have it effect the your cards in the Lost Zone instead. If you do, shuffle your cards in the Lost Zone. (This includes drawing a card at the beginning of your turn.)
    Chorus Fruit - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Attach a basic Energy card you have in the Lost Zone to 1 of your Benched basic Pokémon.
    Rmfrtzsm JQ 231 Yuqrardd
    Nsdov Qplrzpm

    /Snoaoyu/ ~ VPZZIMOVSYR
    Omvr fitomh upit yitm, (nrgptr upit syysvl) upi zsu drstvj upit frvl gpt s Qplrzpm eoyj yjr VPIZZMOVSYR Snoaoyu smf qiy oy omyp upit jsmf. Yjrm, djiggar upit frvl. Upit Qplrzpm vsmmpy idr zptr yjsm 2 VPZZIMOVSYR Snoaoyu fitomh upit yitm.

    [V] Yearqptysyopm Nitdy 21
    Deoyvj yjod Qplrzpm eoyj 2 pg upit Nrmvjrf Qplrzpm.

    Erslmrdd: Mpmr
    Trdodysmvr: Mpmr
    Trytrsy: 2
     
    Last edited: Apr 10, 2019
    bbninjas likes this.
  4. bbninjas Ready or Not!
    bbninjas

    Advanced Member Member

    Some very interesting ideas here Nyora, especially in how you’ve explored the Lost Zone! However, keep in mind that the Lost Zone is specifically designed such that no cards are ever to leave it. It’s not just a second Discard Pile, but where cards are quite literally ‘lost’. Here’s a challenge! How could you design those few effects so that they don’t overturn that fundamental Lost Zone rule?
     
  5. Nyora Ticked Off ^^
    Nyora

    Member

    Haha, the point of these cards is actually to break that rule! I know the Lost Zone shouldn't have cards coming out of it, but I figured Id break the rule because it feels like it fits The End to me. Though, it may be interesting to take you up on that challenge regardless, so I may make another set of the same cards (excluding the Enderman, of course) to fit that.
     
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  6. Nyora Ticked Off ^^
    Nyora

    Member

    OwO
    Voltorb HP 50 Lightning
    Basic Pokémon

    [L] Electrobomber 10
    If you played Electropower from your during this turn, this attack does 70 more damage and this Pokémon does 40 damage to itself.

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 1
    Electrode HP 100 Lightning
    Stage 1 - Evolves from Voltorb

    /Ability/ ~ Electrodestruction
    Once during your turn (before your attack), you may discard 4 Electropower cards from your hand. If you do, the attacks of your [L] Pokémon do 180 more damage to your opponent’s Active Pokémon during this turn (before applying Weakness and Resistance).

    [L] Electriconnection 40
    Put an Electrocharger, Electropower, or basic [L] Energy card from your discard pile into your hand.

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 0
    Cubone HP 70 Fighting
    Basic Pokémon

    /Ability/ ~ Mother?
    Once during your turn (before your attack), you may put a Kangaskhan (including Kangaskhan-GX) from your hand onto this Pokémon to evolve it. If you do, that Pokemon has +30 HP and each of it’s attacks do 30 more damage to the opponent’s Active Pokémon. You can’t use this Ability during your first turn or the turn this Pokémon was put into play.

    [C][C] Sequestered Cartilage 30
    If you have no Benched Pokémon, discard 2 random cards from your opponent’s hand.

    Weakness: Water x2
    Resistance: None
    Retreat: 2
    King K. Rool & Feraligatr-GX HP 270 Water
    Basic Pokémon (TAG TEAM)

    [W][W][W][W] Cannon Shot 90
    This attack does 40 damage to 1 of your opponent’s Benched Pokemon (Don’t apply Weakness and Resistance for Benched Pokémon). If damage from this attack would not Knock Out your opponent’s Active Pokémon, put that Pokémon and all cards attached to it into your opponent’s hand.

    [W]+ Whirlpool Counter GX 120
    If this Pokémon was not damaged by an opponent’s attack during their last turn, this attack does nothing. If this Pokémon has at least 3 extra [W] Energy attached to it (in addition to this attack’s cost), this attack does 60 more damage and your opponent switches their Active Pokémon with 1 of their Benched Pokémon. (You can’t use more than 1 GX attack in a game.)

    When your Tag Team Pokémon is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Grass x2
    Resistance: None
    Retreat: 4
    Roy - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    During your next turn, the attacks of your Pokémon do 30 more damage for each basic [R] Energy attached to it. Your turn ends.
    Little Mac - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    During this turn, your GX attacks aren’t affected by any effects on your opponent’s Pokémon, and do 50 more damage to the opponent’s Active Pokémon.
    Snake - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Choose 1 of your opponent’s Pokémon. At the end of your opponent’s next turn, put 2 damage counters on that Pokémon.
    Normalium Z Agility - Trainer - Item
    Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    If this card is attached to a Pokemon that has the attack Agility, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

    [C][C][C] Speed Breach GX 100
    Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game)
    Ghostium Z Night March - Trainer - Item
    Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    If this card is attached to a Pokemon that has the attack Night March, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

    [C][C] Twilight Parade GX 20x
    This attack does 20 damage times the number of Pokémon in your discard pile that have the Night March attack. For the rest of this game, each of your Pokémon may use the Night March attack from any of your Pokémon in play or in your discard pile (it must have the necessary Energy to use the attack.) (You can’t use more than 1 GX attack in a game.)
    Ghostium Z Cursed Drop - Trainer - Item
    Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    If this card is attached to a Pokemon that has the attack Cursed Drop, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

    [C][C][C][C] Blighted Abyss GX
    Your opponent puts 30 damage counters on their Pokémon in any way they like. (You can’t use more than 1 GX attack in a game.)
    Dragonium Z Outrage - Trainer - Item
    Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    If this card is attached to a Pokemon that has the attack Outrage, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

    [C][C] Raging Out GX 10+
    This attack does 30 more damage and discard the top 2 cards of your opponent’s deck for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.)
    Psychium Z Hypnoblast - Trainer - Item
    Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    If this card is attached to a Pokemon that has the attack Hypnoblast, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

    [C][C][C] Dreamworld GX 80
    Your opponent’s Active Pokémon is now Asleep. It cannot wake up until the end of your next turn. While Asleep, that Pokémon has no Abilities and cannot be affected by any effect. (You can’t use more than 1 GX attack in a game).
    Chorus Fruit - Trainer - Item - Pokémon Tool
    You may play as many Item cards as you like during your turn (before your attack).
    Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

    While attached to a Pokémon as a Pokémon Tool card, if this card would go to the discard pile, put it in your hand instead.

    You may attach this card as a basic Energy card instead. (You may still only attach 1 Energy card each turn.) This card provides [C] Energy while attached to a Pokémon.
    Shulker Box - Trainer - Item - Pokémon Tool
    You may play as many Item cards as you like during your turn (before your attack).
    Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

    When the Pokémon this card is attached to is Knocked Out by damage from an opponent’s Pokémon’s attack, you may choose an Item card in the Lost Zone (except Pokémon Tool cards) and use it as the effect of this card.
    Ender Chest - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Look at your face-down Prize cards. You may reveal a Trainer card there (except Pokémon Tool cards and Stadium cards) and use it as the effect of this card. Put that card into the Lost Zone. You may play only 1 Supporter card during your turn (before your attack). Then, shuffle this Ender Chest into your remaining Prize cards and put them back face down. If you didn’t play this Ender Chest from your hand, it does nothing.
    Couldn’t come up with anything cool enough for The End qwq
     
  7. Nyora Ticked Off ^^
    Nyora

    Member

    These were honestly super fun to make, as uncreative and probably broken a few of them are.
    Shadow Pokémon are in a separate deck of exactly 15 cards, but may interact with the normal game. At the beginning of a player’s turn, they may draw from their Shadow Deck instead of their deck. No other card may affect the Shadow Deck. Shadow cards may be weaker, but have extreme versatility. They also have insane effects, despite being partially useless.
    Shadow Giratina HP 50 Dragon
    Basic Pokémon

    /Ability/ ~ Roam Around
    Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and choose 1:

    - Shuffle this Pokémon into your Shadow deck, then draw a card from it.
    - Shuffle this Pokémon into your Prize cards.
    - Put this Pokémon in the Lost Zone.
    - Discard this Pokémon.
    - Return this Pokémon into your hand.

    You can’t use more than 2 Roam Around Abilities during your turn.

    [C] Twisted Perception 20
    Until the end of your opponent’s next turn, treat all of their Pokémon as having 1 less Energy attached to them (if they have no Energy attached to them, ignore this effect).

    Weakness: Fairy x4
    Resistance: None
    Retreat: 7
    Shadow Potion - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Heal 300 damage from 1 of your Shadow Pokémon.
    Umbreon HP 120 Darkness
    Stage 1 - Evolves from Eevee

    [D][C] Light Stride 10+
    This attack does 10 damage to each Shadow Pokémon in play (both your’s and your opponent’s) (Don’t apply Weakness and Resistance for Benched Pokémon). Then, this attack does 10 more damage for each card remaining in your opponent’s Shadow deck.

    [C][C][C] Moon Aura 50
    During your next turn, you may put a card from your discard pile into your hand instead of drawing a card.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 2
    Shadow Tauros HP 30 Colorless
    Basic Pokémon

    [C] Shadow Stampede 20x
    This attack does 20 damage times the number of Shadow Pokémon in play.

    [C][C][C][C] Raging Bull 1200
    If the Pokémon using this attack is not Shadow Tauros, it is Knocked Out and your opponent takes 7 more Prize cards for it.

    Weakness: Fighting x9
    Resistance: None
    Retreat: 6
    Shadow Arceus HP 30 Colorless
    Basic Pokémon

    /Ability/ ~ Shadow Life
    Each Shadow Pokémon in play has +20 HP (except Shadow Arceus).

    [C] Jewel of Shadows
    Until either player has 1 card or less left in their Shadow deck, the Shadow Life Ability gives +90 HP instead. This Pokémon is Knocked Out and your opponent takes 2 more Prize cards for it.

    Weakness: None
    Resistance: None
    Retreat: 10
    Shadow Sudowoodo HP 150 Fighting
    Basic Pokémon

    /Ability/ ~ Shadow Rot
    At any time in between turns, put or remove damage counters on this Pokémon until it has the same number of damage counters on it as there are in your Shadow deck.

    [F] Rock Rage 10+
    This attack does 40 more damage and discard the top 2 cards of either your deck of your Shadow deck for each damage counter on this Pokémon.

    Weakness: Water x11
    Resistance: None
    Retreat: 19
    Shadow Solgaleo HP 30 Metal
    Basic Pokémon

    [M] Bursting Sun
    Discard a Special Energy attached to 1 of your opponent’s Pokémon. If you do, discard a Pokémon Tool card attached to 1 of their Pokémon. If you do, put 5 damage counters on 1 of their Pokémon. If that Pokémon is Knocked Out by this damage, discard the Prize card you would take instead of taking it. If you do, put a Pokémon from your hand to evolve 1 of your Pokémon (This counts as evolving that Pokémon). If you do, discard the top 2 cards of your deck. If either of those discarded cards are Pokémon, each player takes 2 Prize cards, then adds the top card of their deck to their Prize cards.

    Weakness: Fire x1
    Resistance: Psychic -60
    Retreat: 13
    Shadow Lugia HP 40 Psychic
    Basic Pokémon

    [C] Catastrophe Whirlwind
    Each player puts 1 of their Benched Pokémon an all cards attached to it into their hand. This Pokémon can’t use Catastrope Whirlwind during your next turn.

    [C][C][C][C][C][C][C][C][C][C] Cataclysmic Gusts
    This attack does 110 damage to 6 of your opponent’s Pokémon (you may choose the same Pokémon more than once) (Don’t apply Weakness and Resistance for Benched Pokémon).

    Weakness: Psychic x3
    Resistance: Fighting -120
    Retreat: 5
    <:
     
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  8. Nyora Ticked Off ^^
    Nyora

    Member

    Crystal Onix HP 120 Fighting
    Basic Pokémon

    /Ability/ ~ Crystal Expanse
    Once during your turn (before your attack), you may look at the top 7 cards of your deck and reveal as many basic Energy cards as you like there. For the rest of this game, this Pokémon has +20 HP for each Energy card revealed in this way. Shuffle each card back into your deck. This Pokémon may not use more than 1 Crystal Expanse Ability in a game.

    [C][C][C][C] Crystalline Tail
    This attack does damage equal to it's remaining HP.

    Weakness: Fire x2
    Resistance: Water -20
    Retreat: 4
    Heatran HP 130 Metal
    Basic Pokémon

    /Ability/ ~ Meltdown
    As long as you have 4 or more [R] Pokémon in play, all [M] Energy attached to your Pokémon now provides [R] and [M] Energy, but only provides 1 Energy at a time, and each of your [M] Pokémon in play is now a [R] type in addition to it's original types.

    [M][M][C] Boiling Blood 100
    If this Pokémon has any [R] Energy attached to it and damage from this attack would Knock Out your opponent's Active Pokémon, put 3 damage counters on their new Active Pokémon and that Pokémon is now Burned.

    Weakness: Fire x2
    Resistance: Psychic -20
    Retreat: 2

    And now for what happens when Espurr/Meowstic keep their ears open too long.
    Maniac Espurr HP 60 Psychic
    Basic Pokémon

    [P] Uncontrolled Psychic Bomb
    Flip a coin for each Pokémon in play (both yours and your opponent's) (excluding this Pokémon). For each heads, this attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance.

    [P][P] Crazed Cat Noises
    During your opponent's next turn, whenever they play a Trainer card from their hand, they put 1 damage counter on 1 of their Pokémon.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Demented Meowstic HP 90 Psychic
    Stage 1 - Evolves from Maniac Espurr

    /Ability/ ~ Psychic Breakdown
    Once during your turn (before your attack), you may Knock Out 3 of your Pokémon (excluding this Pokémon). If you do, discard your opponent's deck. Your opponent shuffles as many cards from their discard pile into their deck as they like. Put 1 damage counter on your opponent's Pokémon for each card shuffled back into their deck. You may not take any Prize cards for any Pokémon Knocked Out in this way.

    [P][P] Psychotic Burst
    This attack does 80 damage to 10 Pokémon in play (both yours and your opponent's) (excluding this Pokémon). Don't apply Weakness and Resistance. (You may choose the same Pokemon more than once.) If damage from this attack would Knock Out any Pokémon in play, this attack does no damage to that Pokémon and discard the top 3 cards of your deck instead.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
     
  9. Nyora Ticked Off ^^
    Nyora

    Member

    Mantine HP 110 Water
    Basic Pokémon

    /Ability/ ~ Ocean Tides
    Once during your turn (before your attack), if this Pokémon is on your Bench and the number of cards in your deck is 7 times the amount of your remaining Prize cards, you may draw 5 cards, then shuffle this Pokémon and all cards attached to it into your deck. You may not use more than 1 Ocean Tides Ability during your turn.

    [W][C][C] Paradise Bubble 70
    Move an Energy from this Pokémon to 1 of your Benched Pokémon and heal 30 damage from it.

    Weakness: Lightning x2
    Resistance: Fighting -20
    Retreat: 2
    Poipole HP 60 Psychic
    Basic Pokémon (Ultra Beast)

    /Ability/ ~ Hide in Space
    Once during your turn (before your attack), you may discard all cards attached to this Pokémon and put it into your Prize cards.

    [P] Toxic Fluids
    The Defending Pokémon is now Poisoned.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Naganadel HP 120 Dragon
    Stage 1 - Evolves from Poipole (Ultra Beast)

    /Ability/ ~ Space Swarm
    If this Pokémon is in your discard pile when you take a face-down Prize card, you may reveal that Prize card. If that is an Ultra Beast and you have room on your Bench, put as many Naganadel (including Naganadel-GX) from your discard pile onto your Bench as you like.

    [L][P][C] Beast Arsenal 100+
    This attack does 20 more damage for each basic [P] Energy attached to this Pokémon. If this Pokémon has at least 2 basic [L] Energy attached to it, you may move any number of Energy attached to this Pokémon to 1 of your Benched Pokémon.

    Weakness: Fairy x2
    Resistance: None
    Retreat: 1
    Xurkitree HP 120 Lightning
    Basic Pokémon (Ultra Beast)

    /Ability/ ~ Static Shine
    As long as this Pokémon is your Active Pokémon, at any time in between turns, turn all of your face-down Prize cards face-up and turn all of your face-up Prize cards face-down (only do this once in between turns).

    [C][C] Shock Charge 30+
    This attack does 30 more damage for each basic [L] Energy attached to this Pokémon.

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 2
    Space Exploration Team - Trainer - Supporter
    You may only play 1 Supporter card during your turn (before your attack).

    Each player shuffles their hand into their deck and draws a card for each of their remaining Prize cards. If that player has 1, 3, or 5 Prize cards remaining, that player draws 1 more card. If that player has 2, 4, or 6 Prize cards remaining, that player draws 1 less card.
    Klink HP 60 Metal
    Basic Pokémon

    [M] Spynergy
    During your next turn, each of your [M] Pokémon's attacks cost [M] less.

    [M][M][M] Metal Mash 70

    Weakness: Fire x2
    Resistance: Psychic -20
    Retreat: 2
    Klang HP 80 Metal
    Stage 1 - Evolves from Klink

    [M][M][M] Spinsault 30+
    This attack does 90 more damage if any of your Pokémon used Spynergy during your last turn.

    [M][M][M][M] Metal Works 70
    Shuffle up to 3 in any combination of basic [M] Energy and [M] Pokémon from your discard pile into your deck.

    Weakness: Fire x2
    Resistance: Psychic -20
    Retreat: 3
    Klinklang HP 150 Metal
    Stage 2 - Evolves from Klang

    /Ability/ ~ Metal Gears
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), you may shuffle 5 basic [M] Energy cards from your discard pile into your deck.

    [M][M][M][M][M] Spinacle 10x
    This attack does 10 damage times the number of cards in your deck. If this attack's damage dealt 250 or more damage, discard a [M] Energy from this Pokémon.

    Weakness: Fire x2
    Resistance: Psychic -20
    Retreat: 4
     
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  10. Nyora Ticked Off ^^
    Nyora

    Member

    Hello! This update is for Lackey CCG and is meant to be Modern format Trainer staples/interesting cards. I don’t think the wording is perfect on all of them but I tried my best. Please let me know if you are willing to make theses into image (which would be greatly appreciated!!) or have any advice on the wording. I’ll also include a list of preexisting cards in my fakes thread that I believe can be staples for the Modern format.
    Staples:
    Pirate - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    If there is a Stadium card in play, switch your opponent’s Active Pokémon with 1 of their Benched Pokémon. If there is not a Stadium card in play, discard the top card of your opponent’s deck.
    Pester Ball - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Reveal a Pokémon from your hand and shuffle it into your deck. If you do, draw 2 cards.
    Motorbike - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Draw cards until you have 3 cards in your hand. If this card is the first Item card you played from your hand during this turn, draw cards until you have 6 cards in your hand.
    Mysterious Message - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Discard a card from your hand. If you do, look at the top 5 cards of your deck. You may reveal a Trainer card you find there and put it into your hand. Shuffle the other cards back into your deck.
    Switchpoint - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    You may discard a card from your hand. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
    If this card is the first Item card you played from your hand during this turn, during this turn, your Pokémon have no Retreat Cost.
    Musical Instruments - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    You may play up to 4 Musical Instruments cards at once.

    - If you played 1 card, draw a card.
    - If you played more than 1 card, draw 2 cards for each card played. (This effect works one time for more than 1 card.)
    Dumpster Diver - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Flip 2 coins. For each heads, put an Item card from your discard pile into your hand.
    Street Lights - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
    Misleading Road - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Discard a Stadium card you have in play. If you do, put a Stadium card with a different name from your discard pile into play.
    Zero-In Scope - Trainer - Item - Pokémon Tool
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    The attacks of the Pokémon this card is attached to (excluding TAG TEAM Pokémon) do 50 more damage to the opponent’s Active TAG TEAM Pokémon (before applying Weakness and Resistance).
    Beast Suit - Trainer - Item - Pokémon Tool
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    If you have 3, 5, or 6 Prize cards remaining, the Retreat cost of the Pokémon this card is attached to is [C][C] less. If you have 1, 2, or 4 Prize cards remaining, the Retreat cost of the Pokémon this card is attached to is [C][C] more.
    Field Vacuum - Trainer - Item
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    Reveal the top 4 cards of your opponent’s deck and discard as many Pokémon Tool cards and Special Energy cards you find there as you like. Shuffle the remaining cards back into your opponent’s deck.
    Safari Ball - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Look at the top 6 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck. If you did not reveal a Pokémon, shuffle those cards back into your deck, then look at the top 4 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
    Cool cards that might see use:
    Resistance Barrier - Trainer - Item - Pokémon Tool
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    The Resistance of the Pokémon this card is attached to is -30 and it has an additional Resistance that is that Pokémon’s type.
    Dangerous Meteorite - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    You can only play this card if there is already a Stadium card in play. While in play, if another Stadium card would come into play, the player playing that Stadium card flips a coin. If tails, they discard that Stadium card instead.
    Dispersal Energy - Energy - Special Energy - [C]

    This card provides [C] Energy. When you attach this card from your hand to 1 of your Pokemon during your turn (before your attack), you may move all other Energy attached to that Pokémon to your other Pokémon in any way you like (excluding this Dispersal Energy).
    Fast-Forward Clock - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    If you have played an Item card during this turn, you can’t play this card.

    During this turn, you may not play any more Item cards from your hand, and you may attach any number of basic Energy cards from your hand to your Pokémon during this turn.
    Ultra Being - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    If you played Space Exploration Team from your hand during this turn, you may play this card as an Item card instead. (You may play as many Item cards as you like during your turn (before your attack)).

    If you have the same amount of or fewer Prize cards remaining than your opponent, attach an Energy card from your discard pile to 1 of your Ultra Beasts in play.
    Bus - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Reveal the top card of your deck. If it is a Supporter card, put it into your hand, then draw 2 cards. If not, put that card back on top of your deck.
    Freedom Square - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
    Prevent all effects of attacks done to either player or either player’s hand by the opponent’s Pokémon. Remove any existing effects.
    New World - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player may not attach basic Energy from their hand to their Active Pokémon-EX or Pokémon-GX.

    This card cannot be removed from play by any effect of any card except New World. At the end of the opponent’s next turn of the player who played this card, discard this card from play.
    Urban City - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    At the beginning of each player’s turn, they draw an extra card.
    Pokémon Fan - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Look at the top 7 cards of your deck and reveal as many Pokémon you find there to your opponent as you like. After counting the number of Pokémon you revealed, shuffle all those cards back into your deck. Then, draw that many cards.
    Fast Ball - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    You can use this card only on your first turn. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
    And I’m worried about how powerful these are:
    Seismograph - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    All damage done to Benched Pokémon until the end of your opponent’s next turn is increased by 10 (after applying Weakness and Resistance). You may not play more than 1 Seismograph card during your turn (before your attack).
    Ultra Expansion - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player can have 1 more Pokémon on their Bench for each of their remaining Prize cards. (When this card leaves play, each player discards Benched Pokémon until he or she has 5 Pokémon on the Bench. The owner of this card discards first.)
    Gap Pack - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Your opponent reveals their hand. Choose a card you find their and have your opponent shuffle it into their deck. Then, your opponent draws 2 cards.
    Soul Energy - Energy - Special Energy - [C]

    You can only play this card if you have not played a Supporter card during this turn.

    Soul Energy provides [C] Energy.

    When you attach this card from your hand to 1 of your Pokémon during your turn (before your attack), you may choose a Supporter card from your discard pile and use it as the effect of this card. You may not play a Supporter card during this turn. You may not use more than 1 effect of Soul Energy during your turn.

    Pre-Existing Staples:
    Space Exploration Team - Trainer - Supporter
    You may only play 1 Supporter card during your turn (before your attack).

    Each player shuffles their hand into their deck and draws a card for each of their remaining Prize cards. If that player has 1, 3, or 5 Prize cards remaining, that player draws 1 more card. If that player has 2, 4, or 6 Prize cards remaining, that player draws 1 less card.
    Chihiro Fujisaki - Trainer - Supporter
    You may only play 1 Supporter card during your turn (before your attack).

    Search your deck for up to 5 Item cards an put them into your hand. If you do, your turn ends.
    Pokéball Factory Worker - Trainer - Supporter

    Put 3 in any combination of item card with "ball" in their name from your discard pile into your hand. (Except Pokéball Factory Worker)

    You may only play 1 Supporter card during your turn (before your attack).
    f
     
    Last edited: Aug 30, 2019
    Nyan likes this.
  11. Lord Goomy Got Goomies?
    Lord Goomy

    Member

    I see you modeled the Seismograph after the Earthquake attack. Very nice.
    In fact, all of these cards look great and I would very much like for TPCI to print them pretty please.
    Does Seismograph apply for both players or just the player who played this card? If it’s both players, the “both yours and your opponent’s” clause should be put on there.
    I’m hooked. Please make more.
     
    Nyora likes this.
  12. Nyora Ticked Off ^^
    Nyora

    Member

    Gossifleur HP 60 Grass
    Basic Pokémon

    [G] Pollen Spread
    Search your deck for a basic [G] Energy card and attach it to 1 of your Pokémon. If there is no Stadium card in play, heal 30 damage from that Pokémon.

    [G][G] Razor Leaf 30

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Eldegoss HP 110 Grass
    Stage 1 - Evolves from Gossifleur

    /Ability/ ~ Cotton Down
    All damage done to this Pokémon by attacks is reduced by 20 for each basic [G] Energy attached to it (before applying Weakness and Resistance). You can’t reduce more than 80 damage in this way.

    [G][G] Flowering Pride Parade 80
    You may move any number of Energy from this Pokémon to your Benched Pokémon in any way you like.

    Weakness: Fire x2
    Resistance: None
    Retreat:
    Lumineon & Jellicent-GX HP 260 Water
    Basic Pokémon (TAG TEAM)

    [W][W] Alluring Movements
    Your opponent reveals their hand. If their Bench is not full, move their Active Pokémon to their Bench and choose a basic Pokémon from their hand to put as their new Active Pokémon.

    [W][W][W] Vanishing Light 60
    Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon (Don’t apply Weakness and Resistance for Benched Pokémon). Whenever your opponent plays an Item or Supporter card from their hand during their next turn, prevent all effects of that card done to that Pokémon. Your opponent can't attach Energy from his or her hand to that Pokémon during his or her next turn. That Pokémon has no Abilities until the end of your opponent’s next turn.

    [W][W]+ Neon Nightmare GX
    For the rest of this game, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, they flip a coin. If heads, they discard all cards attached to that Pokémon, then put that Pokémon into their hand. If this Pokémon has at least 3 extra [W] Energy attached to it (in addition to this attack's cost), put all Energy attached to your opponent’s Pokémon into their hand. (You can’t use more than 1 GX attack in a game.)

    When your Tag Team Pokémon is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Grass x2
    Resistance: None
    Retreat: 2
    Golett HP 90 Fighting
    Basic Pokémon

    /Ability/ ~ Ancient Energy
    Energy attached to this Pokémon can't be discarded by effects of your opponent's attacks, Abilities, or Trainer cards.

    [F][F][F][C] Groundbreaker 60+
    You may discard any Stadium card in play. If you do, this attack does 40 more damage and you may discard a Pokémon Tool card attached to your opponent’s Active Pokémon. If you do, this attack does 60 more damage.

    Weakness: Grass x2
    Resistance: None
    Retreat: 3
    Golurk-GX HP 230 Fighting
    Stage 1 - Evolves from Golett

    /Ability/ ~ Raging Energy
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), you may attach 3 Energy cards from your hand to it.

    [F][F][F][F][F] Rocket Impact 100+
    If this Pokémon has more Energy attached to it than your opponent’s Active Pokémon, this attack does 50 more damage for each fewer Energy attached to your opponent’s Active Pokémon.

    [F][F][F][F][F] Mass Construction GX 220
    For the rest of this game, you may attach Energy from your hand to your Pokémon 3 times during your turn instead of 1. (You can’t use more than 1 GX attack in a game.)

    When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Grass x2
    Resistance: None
    Retreat: 4
    Black Blaze - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Choose 1:
    - Attach a basic [D] Energy card from your discard pile to 1 of your Benched [R] Pokémon.
    - Attach a basic [R] Energy card from your discard pile to 1 of your Benched [D] Pokémon.
    Extension Cord - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Look at the top 3 cards of your deck. You may reveal a basic Energy card or Extension Cord you find there and put it into your hand. If you put a basic Energy card into your hand or put no cards into your hand, shuffle the remaining cards back into your deck. If you put Extension Cord into your hand, look at 8 more cards from the top of your deck. You may reveal as many basic Energy cards you find there and put them into your hand as you like. Shuffle the remaining cards back into your deck.
    Deep Sea Weapon - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Shuffle your deck, then look at the bottom 2 cards of your deck. Put a [W] Pokémon you find there onto your Bench. If you do, for the rest of this game, each of that Pokémon’s attacks do 50 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). Shuffle the remaining cards back into your deck.
    Depth Key - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    You may only play this card when you play Deep Sea Weapon. If you do, do not shuffle your deck before looking at the bottom 2 cards of your deck.
    Emergency System - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    You can only play this card if you have 5 more Prize cards remaining than your opponent.

    During this turn, ignore all [C] Energy in your Pokémon’s attack costs, and your Pokémon have no Retreat Cost.
    Portal Gun - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Look at the top 3 cards of your deck, then put them back on the top or bottom of your deck in any order.
    Abandoned Universe - Trainer - Item
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    There may be 3 Stadium cards in play (including this card). If this card’s effect stops working or it is removed from play, the owner of this card discards Stadium cards in play until there is 1 remaining.
    Mysterious Chimes - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Discard 2 cards from your hand. If you do, put a Special Energy card from your discard pile into your hand.
    Mistake Energy - Energy - Special Energy - [C]

    Mistake Energy provides [C][C][C] Energy.

    When you attach Mistake Energy from your hand to 1 of your Pokémon, flip a coin. If tails, discard all Energy attached to that Pokémon.
    Deep Investigation - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Set aside the top 7 cards of your opponent’s deck, then look at the next 5 cards of your opponent deck. Discard a Supporter card you find there. Shuffle the remaining cards back into your opponent’s deck, then put the set aside cards back on top of your opponents deck.
    Culprit - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Draw 5 cards. Put this card into your Prize cards.
    Ninth Life - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    If you have exactly 8 in any combination of Litten, Torracat, Incineroar, Espurr, Meowstic, Meowth, Persian, Purrloin, Liepard, Glameow, or Purugly in your discard pile, put all of those Pokémon into your hand.
    Muffled Cries - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Flip 3 coins. For each heads, put a Pokémon from your discard pile on the bottom of your deck in any way you like. For each Pokémon you put in your deck in this way, draw a card.
     
  13. Nyora Ticked Off ^^
    Nyora

    Member

    Yamper HP 70 Lightning
    Basic Pokémon

    /Ability/ ~ Ball Fetch
    The first time you play a card from your hand with the word “ball” in it’s name during your first turn (before your attack), you may put that card into your hand instead of the discard pile.

    [C][C] Sparking Tackle 30
    This Pokémon does 10 damage to itself.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 1
    Rolycoly HP 70 Fighting
    Basic Pokémon

    /Ability/ ~ Steam Engine
    Once during your turn (before your attack), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. The [F] or [W] Pokémon this card is attached to has no Retreat Cost and each of that Pokémon’s attacks do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

    [C][C] Rock Throw 20

    Weakness: Water x2
    Resistance: None
    Retreat: 1
    Koffing HP 60 Psychic
    Basic Pokémon

    [C] Poison Cloud
    Your opponent’s Active Pokémon is now Poisoned. Search your deck for a Pokémon and put it into your hand. Then, shuffle your deck.

    [C][C] Vanishing Smoke 20
    Put this Pokémon and all cards attached to it into your hand.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 2
    Galarian Weezing HP 120 Fairy
    Stage 1 - Evolves from Koffing

    /Ability/ ~ Purify
    Once during your turn (before your attack), if this Pokémon is in your hand, you may reveal it. If you do, you may discard 2 basic Energy cards from your hand. If you do, heal 100 damage from your Active Pokémon and remove all Special Conditions from it. Then, discard this Pokémon.

    [Y][C][C] Pure Poison 90
    Your opponent’s Active Pokémon is now Poisoned and heal 30 damage from this Pokémon.

    Weakness: Metal x2
    Resistance: Darkness -20
    Retreat: 3
    Oricorio HP 80 Lightning
    Basic Pokémon

    /Ability/ ~ Dance Along
    When you play this Pokémon from your hand onto your Bench during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Oricorio in play.

    [L][C] Sparking Strut 30+
    If the Defending Pokémon is a Pokémon-EX or Pokémon-GX, this attack does 70 more damage.

    Weakness: Lightning x2
    Resistance: Fighting -20
    Retreat: 1
    Pheromosa HP 110 Fighting
    Basic Pokémon (Ultra Beast)

    [F] Stylish Touch 20
    If your opponent’s Pokémon is Knocked Out by damage from this attack, this Pokémon may use this attack a second time this turn. (If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.)

    [F][F][C] Prize Needle 40+
    This attack does 20 more damage for each Prize card both players have taken.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Houndour HP 60 Darkness
    Basic Pokémon

    [D] Hellish Fang 10
    The Defending Pokémon has no Abilities until the end of your opponent’s next turn.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 1
    Houndoom-GX HP 210 Darkness
    Stage 1 - Evolves from Houndour

    /Ability/ ~ Unending Pain
    As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon can’t be healed.

    [C][C][C] Hell Fang 70+
    The Defending Pokémon is now Burned. If this Pokémon has any [R] Energy attached to it, this attack does 40 more damage. If this Pokémon has any [D] Energy attached to it, this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

    [C] Grim Call GX
    Search your deck for a [D] Pokémon and put it onto your Bench. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)

    When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 2
    Genesect HP 110 Metal
    Basic Pokémon

    [M] Reactive Laser
    Until the end of your opponent’s next turn, whenever they attach an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon. If that Pokémon is a Pokémon-EX or Pokémon-GX, put 3 damage counters on that Pokémon instead.

    [M][M][C] Powerful Shot 120
    Discard an Energy from this Pokémon.

    Weakness: Fire x2
    Resistance: Psychic -20
    Retreat: 1
    Binacle HP 80 Fighting
    Basic Pokémon

    [F] Dual Scratch 10x
    Flip 2 coins. This attack does 10 damage for each heads.

    Weakness: Grass x2
    Resistance: None
    Retreat: 2
    Barbaracle HP 130 Fighting
    Stage 1 - Evolves from Binacle

    [F][C][C] Complete Union 10x
    Flip 7 coins. For each heads, this attack does 10 damage for each heads. If all of them are heads, this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

    Weakness: Grass x2
    Resistance: None
    Retreat: 3
    Celebi & Xatu-GX HP 250 Psychic
    Basic Pokémon (TAG TEAM)

    /Ability/ ~ Reversal Ring
    When this Pokémon is Knocked Out by damage from an opponent’s Pokémon’s attack, you may put this Pokémon and all cards attached to it on top of your deck in any order instead of the discard pile.

    [P][P][P] Fortune Wing 100
    At the beginning of your next turn, draw 2 cards instead of 1.

    [P][P]+ Time Egg GX
    Heal all damage from this Pokémon. If this Pokémon has at least 2 extra [P] Energy attached to it (in addition to this attack’s cost), for the rest of this game, whenever damage from 1 your Xatu & Celebi-GX’s attacks would Knock Out your opponent’s Active Pokémon-EX or Pokémon-GX, they put a card attached to that Pokémon into their Prize cards. (You can’t use more than 1 GX attack in a game.)

    When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 2
    Zekrom HP 130 Lightning
    Basic Pokémon

    [L][C] Thundercloud Generator 10+
    Before doing damage, search your deck for up to 2 [L] Energy cards and attach them to 1 of your Benched Pokémon. This attack does 40 more damage for each Energy card attached in this way.

    [L][L][C] Shock Drive 130
    Discard an Energy from this Pokémon.

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 2
    Celesteela HP 140 Metal
    Basic Pokémon (Ultra Beast)

    /Ability/ ~ Wildfire Skirt
    As long as this Pokémon has any [R] Energy attached to it, it is a [G] and [R] Pokémon.

    [M][C][C][C] Loaded Launch 80+
    This attack does 30 more damage for each different type of basic Energy attached to this Pokémon.

    Weakness: Lightning x2
    Resistance: Fighting -20
    Retreat: 4
    Celesteela HP 140 Metal
    Basic Pokémon (Ultra Beast)

    /Ability/ ~ Ultra Towers
    This Pokémon has +30 maximum HP for each Prize card your opponent has taken.

    [M][C][C][C] Danger Swing 80+
    If the Defending Pokémon has no damage counters on it, this attack does 90 more damage.

    Weakness: Lightning x2
    Resistance: Fighting -20
    Retreat: 4
    Drednaw-GX HP 190 Water
    Basic Pokémon

    /Ability/ ~ Giant Rock Shell
    If your turn ends and this Pokémon has not attacked, until the end of your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).

    [W][W][C] Overpowering Bite 120
    Discard a Special Energy card or Pokémon Tool card attached to your opponent’s Active Pokémon.

    [W][W][C][C] Dreadnought GX 150
    If your opponent’s Active Pokémon is Knocked Out by damage from this attack, this attack does 100 damage to 3 of your opponent’s Benched Pokémon (before applying Weakness and Resistance) and this Pokémon can’t attack during your next turn. (You can’t use more than 1 GX attack in a game.)

    When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Grass x2
    Resistance: None
    Retreat: 3
    Eevee HP 60 HP
    Basic Pokémon

    /Ability/ ~ Adaptation Coat
    This Pokémon is the type of your Pokémon in play that evolve from Eevee in addition to it’s existing types.

    [C][C] Wild Pounce 30+
    Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself

    Weakness: Fighting x2
    Resistance: None
    Retreat: 1
    Sylveon HP 90 Fairy
    Stage 1 - Evolves from Eevee

    /Ability/ ~ Fairy Feelers
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put an Energy card from your opponent’s Active Pokémon on top of their deck.

    [Y] Ribbon Assault 30+
    If the Defending Pokémon has no Energy attached to it, this attack does 50 more damage.

    Weakness: Metal x2
    Resistance: Darkness -20
    Retreat: 2
    Jolteon HP 90 Lightning
    Stage 1 - Evolves from Eevee

    /Ability/ ~ Thunder Aura
    Once during your turn (before your attack), you may attach a basic [L] Energy card from your hand to 1 of your Benched Pokémon.

    [L][L] Quick Jolt 80
    If the Defending Pokémon is a Pokémon-EX or Pokémon-GX, ignore all Energy in this attack’s cost.

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 0
    Flareon HP 100 Fire
    Stage 1 - Evolves from Eevee

    /Ability/ ~ Burning Assist
    Once during your turn (before your attack), if this Pokémon is in your hand, you may reveal it. If you do, attach a basic [R] Energy card from your discard pile to 1 of your Benched [R] Pokémon. Then, discard this Pokémon. You can’t use more than 1 Burning Assist Ability each turn.

    [R][R] Fireball 60+
    You may discard all Energy attached to this Pokémon. If you do, this attack does 70 more damage.

    Weakness: Water x2
    Resistance: None
    Retreat: 2
    Pansear HP 60 Fire
    Basic Pokémon

    [C] Monkey Rhythm 10+
    If you have 4 or more in any combination of Pansear, Simisear, Pansage, or Simisage in play, this attack 40 more damage.

    Weakness: Water x2
    Resistance: None
    Retreat: 1
    Simisear HP 90 Fire
    Stage 1 - Evolves from Pansear

    /Ability/ ~ Aqua Type
    Each of your [R] Pokémon in play is now a [W] Pokémon in addition to it’s existing types.

    [R][C] Flare Flow 30+
    You may move as many [R] Energy from this Pokémon to your Benched Pokémon in any way you like. This attack does 30 more damage for each Energy card you moved in this way.

    Weakness: Water x2
    Resistance: None
    Retreat: 1
    Pansage HP 60 Grass
    Basic Pokémon

    [C] Monkey Rhythm 10+
    If you have 4 or more in any combination of Pansage, Simisage, Panpour, or Simipour in play, this attack 40 more damage.

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Simisage HP 90 Grass
    Stage 1 - Evolves from Pansage

    /Ability/ ~ Flare Type
    Each of your [G] Pokémon in play is now a [R] Pokémon in addition to it’s existing types.

    [G][C] Nature Heat 100
    Discard at least 2 Energy attached to this Pokémon. Heal 10 damage from each of your Pokémon in play for each Energy discarded.

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Panpour HP 60 Water
    Basic Pokémon

    [C] Monkey Rhythm 10+
    If you have 4 or more in any combination of Panpour, Simipour, Pansear, or Simisear in play, this attack 40 more damage.

    Weakness: Grass x2
    Resistance: None
    Retreat: 1
    Simipour HP 90 Water
    Stage 1 - Evolves from Panpour

    /Ability/ ~ Nature Type
    Each of your [W] Pokémon in play is now a [G] Pokémon in addition to it’s existing types.

    [W][C] Aqua Forest 60
    You may attach up to 2 basic Energy cards from your hand to 1 of your Pokémon. If you do, switch this Pokémon with that Pokémon.

    Weakness: Grass x2
    Resistance: None
    Retreat: 1
    Electrike HP 70 Lightning
    Basic Pokémon

    /Ability/ ~ Static Speed
    Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard a basic [L] Energy card from your hand. If you do, during this turn, this Pokémon has no Retreat Cost.

    [C][C] Zap Kick 20

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 1
    Manectric HP 100 Lightning
    Stage 1 - Evolves from Electrike

    [L] Shock Strike 30
    Discard 5 [L] Energy cards from your hand. If you do, your opponent’s Active Pokémon is now Paralyzed.

    [L][C] Bolt Drop 30x
    Put as many [L] Energy cards from your discard pile into your hand as you like. This attack does 30 damage times the number of basic [L] Energy cards you put into your hand.

    Weakness: Fighting x2
    Resistance: Metal -20
    Retreat: 1
    Spiritomb HP 80 Darkness
    Basic Pokémon

    [D][C] Soul Meld
    Put up to 2 Supporter cards from your hand into the Lost Zone. You may use the effect of the Supporter cards you put into the Lost Zone as the effect of this attack, in the order you put them into the Lost Zone.

    [D][D][D] Freedom Pulse 150-
    This attack does 10 less damage for each card in your hand.

    Weakness: None
    Resistance: None
    Retreat: 2
    Jumpluff & Gourgeist-GX HP 260 Grass
    Basic Pokémon (TAG TEAM)

    [G][C][C] Twilight Parade 50x
    Reveal all of your remaining face-Down Prize cards. This attack does 50 damage times the number of Pokémon revealed there in this way. Count the number of your remaining Prize cards and shuffle them into your deck. Then, add that number of cards to your Prize cards from the top of your deck.

    [G]+ Sky Song GX 70x
    Shuffle as many of your Pokémon in play and all cards attached to them into your deck. If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), this attack does 70 damage times the number of Pokémon you shuffled into your deck. (You can’t use more than 1 GX attack in a game.)

    When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Fire x2
    Resistance: None
    Retreat: 2
    Turtonator & Ho-Oh-GX HP 280 Fire
    Basic Pokémon (TAG TEAM)

    [R][C][C][C] Colorful Explosion 160+
    You may discard an Energy from this Pokémon. If you discarded a [F], [R], or [L] Energy, this attack does 40 more damage. If you discarded a [G], [W], or [Y] Energy, heal 60 damage from this Pokémon. If you discarded a [D], [P], or [M] Energy, this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

    [R][R]+ Forever Fire GX 80
    Discard all Special Energy and Pokémon Tool cards attached to your opponent’s Pokémon. If this Pokémon has at least 8 extra Energy attached to it (in addition to this attack’s cost), put any amount of Pokémon from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.)

    When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Water x2
    Resistance: None
    Retreat: 3
    Articuno HP 110 Water
    Basic Pokémon

    [W] Cold Point 10+
    If you attached an Energy card from your hand to this Pokémon during this turn, this attack does 40 damage for each Energy card attached to this Pokémon. You can’t add more than 200 damage in this way.

    Weakness: Lightning x2
    Resistance: Fighting -20
    Retreat: 2
    Feebas HP 30 Water
    Basic Pokémon

    /Ability/ ~ Tough it Up
    During your opponent’s first turn, prevent all effects of attacks (including damage) and Abilities done to this Pokémon.

    [W] Dual Splash 10+
    If you have Magikarp in play, this attack does 10 more damage.

    Weakness: Grass x2
    Resistance: None
    Retreat: 1
    Milotic HP 120 Water
    Stage 1 - Evolves from Feebas

    [C] Special Scale 30
    At the end of your opponent’s next turn, put up to 3 Energy cards from your discard pile into your hand.

    [W][C][C] Dual Pulse 60+
    If you have Gyarados in play, this attack does 70 more damage.

    Weakness: Grass x2
    Resistance: None
    Retreat: 2
    Magikarp HP 30 Water
    Basic Pokémon

    [W] Dual Splash 10+
    If you have Feebas in play, this attack does 20 more damage.

    Weakness: Lightning x2
    Resistance: None
    Retreat: 1
    Gyarados HP 170 Water
    Stage 1 - Evolves from Magikarp

    /Ability/ ~ Raging Tides
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, discard 3 cards from your hand.

    [W][C][C] Water Rush 50
    Attach up to 3 [W] Energy cards from your hand to your Pokémon in any way you like. For each Energy card attached in this way, this attack does 50 damage to 1 of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon). Then, flip a coin. If heads, this Pokémon is now Confused. If tails, this Pokémon can’t attack during your opponent’s next turn.

    Weakness: Lightning x2
    Resistance: None
    Retreat: 4
     
    Last edited: Aug 30, 2019
    steffenka likes this.
  14. Nyora Ticked Off ^^
    Nyora

    Member

    Marnie - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Discard a Supporter card from your hand. If you do, search your deck for a Trainer card, reveal it, and put it into your hand, then shuffle your deck. Then, draw 3 cards.
    Milo - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Search your deck for a Stage 1 [G] Pokémon and a basic [G] Energy card, put the Pokémon onto your Bench, then attach the Energy card to it. Then, shuffle your deck. Your turn ends.
    Nessa - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Put up to 3 [W] Pokémon from your discard pile into your hand. If you do, put up to 3 basic [W] Energy cards from your discard pile into your hand.
    Bea - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Discard up to the top 5 cards of your deck. During this turn, your Pokémon’s attacks do 10 more damage to your opponent’s Active Pokémon for each basic Energy discarded (before applying Weakness and Resistance).
    Allister - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Search your deck for up to 3 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck. Put this card into your Prize cards instead of discarding it.
    Sonia - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Look at the top 5 cards of your deck. You may discard a Supporter card you find there. Shuffle the remaining cards back into your deck, then use the effect of that card as the effect of this card.
    Sea Captain - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Search your deck for up to 5 basic [W] Pokémon and put them onto your Bench. Then, shuffle your deck. Your turn ends.
    Underwater Armor - Trainer - Item - Pokémon Tool
    You may play as many Item cards as you like during your turn (before your attack).
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

    The [M] or [W] Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance) and can’t be affected by Special Conditions. (Remove any Special Conditions affecting that Pokémon.)
    Storm Palace - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    The attacks of each [Y] and [L] Pokémon in play do 20 more damage to the opponent’s Active Pokemon with a Resistance (before applying Weakness and Resistance).
    Pollution Remover - Trainer - Item
    You may play as many Item cards during your turn as you like (before your attack).

    Reveal the top 3 cards of your deck. Discard all Item cards you find there, and put all Energy cards you find there into your hand. Shuffle the remaining cards back into your deck.
    Beast Portal - Trainer - Item
    You may play as many Item cards during your turn as you like (before your attack).

    Look at your face-down Prize cards. You may discard 2 cards from your hand. If you do, discard 1 of your Prize cards, and put a card from your discard pile into it’s place. Then, shuffle your face-down Prize cards.
    Construction Crew - Trainer - Supporter
    You may only play 1 Supporter card during your turn (before your attack).

    Search your deck for up to 2 Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
    Special Compost - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Discard 2 cards from your hand. If you do, put a Special Energy card from your discard pile into your hand.
    Coconut Mall - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Whenever a player puts a Pokémon from their hand onto their bench during their turn (before their attack), that player may switch that Pokémon with their Active Pokémon.
    Fluffy Ball - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Search your deck for a basic [C] Pokémon (excluding Pokémon-EX and Pokémon-GX) and put it onto y our Bench. Until the end of your opponent’s next turn, that Pokémon takes 50 less damage from attacks (before applying Weakness and Resistance).
    Color Splash - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Attach a basic Energy card from your discard pile to 1 of your Benched [C] Pokémon that doesn’t already have any Energy cards attached to it.
    Magnifying Glass - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Look at the top card of your deck. If it is an Energy card, shuffle it into your deck, then look at the top 7 cards of your deck and put a card you find there into your hand. Shuffle the remaining cards into your deck. If it is not an Energy card, put it back on top of your deck.
    Tropical Paradise - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    At any time in between turns, heal 10 damage from each [C], [G], and [W] Pokémon in play.
    Thunder Cloak - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

    The attacks of the Pokémon this card is attached to cost [L] less, and [C] more.
    Combustion Energy - Energy - Special Energy - [C]

    Combustion Energy provides [R] Energy.

    If this card is discarded by an attack of 1 of your Pokémon, put 3 damage counters on your opponent’s Active Pokémon.
    Chaotic Energy - Energy - Special Energy - [CH]

    This card can only be attached to a [D] Pokémon. This card provides [D] Energy only while this card is attached to a [D] Pokémon.

    Whenever the [D] Pokémon this card is attached to attacks, put 2 damage counters on your opponent’s Active Pokémon-EX or Pokémon-GX. (After any effects of that attack.)

    (If this card is attached to anything other than a [D] Pokémon, discard this card.)
    Brains and Brawn Energy - Energy - Special Energy - [B&B]

    This card can only be attached to a [F] or [P] Pokémon. This card provides [F] or [P[ Energy only while this card is attached to a [F] or [P] Pokémon, but only 1 Energy at a time.

    The attacks of the [F] or [P] Pokémon this card is attached to do 10 more damage to your opponent’s Active Pokémon and are not affected by Resistance (before applying Weakness and Resistance).

    (If this card is attached to anything other than a [F] or [P] Pokémon, discard this card.)
    Desire Energy - Energy - Special Energy - [DF]

    This card can only be attached to a [D] or [R] Pokémon. This card provides [D] or [R] Energy only while this card is attached to a [D] or [R] Pokémon, but only 1 Energy at a time.

    When you attach this card from your hand to 1 of your [D] or [R] Pokémon during your turn (before your attack), you may look at the top 3 cards of your deck and a put a card you find there into your hand. Discard the other cards.

    (If this card is attached to anything other than a [D] or [R] Pokémon, discard this card.)
    Duality Energy - Energy - Special Energy - [C]

    Duality Energy provides [C] Energy.

    If there are 2 or more Duality Energy attached to your Pokémon, Duality Energy provides [C][C] Energy and can’t be discarded by any effect of an opponent’s Ability, or Trainer card.
    Return Ball - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Flip 2 coins. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. If this card is the first Item card you played from your hand during this turn, instead search your deck for a Pokémon and put it into your hand, shuffle your deck, then flip a coin. If heads, if you played Return Ball from your hand, put this card into your hand instead of the discard pile.
     
    Last edited: Sep 12, 2019
  15. Nyora Ticked Off ^^
    Nyora

    Member

    Sawk HP 90 Fighting
    Basic Pokémon

    /Ability/ ~ Rethinking
    Once during your turn (before your attack), if you have exactly 1 card in your hand, you may discard it. If you do, draw 3 cards. You can’t use more than 1 Rethinking Ability each turn.

    [F][F] Fatal Jab 20+
    If the Defending Pokémon has 10 or more damage counters on it, this attack does 130 more damage.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 2
    Turtonator HP 120 Fire
    Basic Pokémon

    /Ability/ ~ Blast Draw
    Once during your turn (before your attack), if this Pokémon is on your Bench, you may put 2 damage counters on each of your other Pokémon. If you do, discard this Pokémon and all cards attached to it (this does not count as a Knock Out). If you do, draw 2 cards.

    [R][R][R] Exploding Flare 110+
    Discard at least 1 or more [R] Energy attached to this Pokémon. For each [R] Energy discarded, this attack does 20 more damage.

    Weakness: Water x2
    Resistance: None
    Retreat: 3
    Nincada HP 40 Grass
    Basic Pokémon

    /Ability/ ~ Dig Out
    Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench.

    [C] Swipe 10

    Weakness: Fire x2.
    Resistance: None
    Retreat: 1
    Ninjask HP 60 Grass
    Stage 1 - Evolves from Nincada

    [C] Decapitate
    Your opponent reveals their hand. Discard a Pokémon you find there. If you do, your opponent can’t play any Supporter cards from their hand during their next turn.

    [C][C] Chase Down 30+
    If your opponent’s Active Pokémon is a basic Pokémon with any damage counters on it, this attack does 80 more damage.

    Weakness: Lightning x2
    Resistance: Fighting -20
    Retreat: 0
    Purrloin HP 50 Darkness
    Basic Pokémon

    [D] U-Turn 10
    Switch this Pokémon with 1 of your Benched Pokémon.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 1
    Liepard-GX HP 200 Darkness
    Stage 1 - Evolves from Purrloin

    [D] Getaway Strike 30+
    If you played Culprit from your hand during this turn, this attack does 90 more damage and if damage from this attack would Knock Out your opponent’s Pokémon, take 2 more Prize cards.

    [D] Sharp Claw 50

    [D] Swift Steal GX
    Take a Prize card. If your opponent took 3 or more Prize cards during their last turn, take 2 Prize cards instead. (You can’t use more than 1 GX attack in a game.)

    When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 1
    Hoopa HP 120 Darkness
    Basic Pokémon

    /Ability/ ~ Escape Portal
    If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, you may draw a card for each Energy attached to the Attacking Pokémon.

    [D] Reckless Fire 60
    Discard 2 cards from your hand.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 3
    Psyduck HP 60 Water
    Basic Pokémon

    /Ability/ ~ Perfect Headache
    Once during your turn, after you flip any coins for Mistake Energy, you may ignore all results of those coins flips and begin flipping those coins again. You can’t use more than 1 Perfect Headache Ability each turn.

    [C][C][C] Psyshot 30

    Weakness: Grass x2
    Resistance: None
    Retreat: 1
    Golduck HP 100 Water
    Stage 1 - Evolves from Golduck

    [C] Mystery Droplet 20
    Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, switch that Pokémon with 1 of your opponent’s Benched Pokémon.

    [C][C][C] Mistake Manipulation 60
    During your next turn, after you flip any coins for the effect of the first 2 coin flips of an Energy, attack, Ability, or Trainer card, you may ignore all results of those coin flips and choose the result to be either heads or tails.

    Weakness: Grass x2
    Resistance: None
    Retreat: 1
    Pawniard HP 70 Metal
    Basic Pokémon

    [C] Sharpen Blades
    Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

    [C][C] Cut 20

    Weakness: Fire x2
    Resistance: Psychic -20
    Retreat: 1
    Pawniard HP 60 Darkness
    Basic Pokémon

    [C] Sharp Lunge 10
    During your next turn, each of this Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

    [C][C] Razor Slash 10+
    Flip a coin. If heads, this attack does 20 more damage.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 1
    Bisharp HP 120 Darkness/Metal
    Stage 1 - Evolves from Pawniard

    /Ability/ ~ Weapons Master
    This Pokémon may have up to 3 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from this Pokémon until only 1 remain.

    [D][C] Brutal Slash 90
    If this attack’s damage did no damage to your opponent’s Active Pokémon, during your next turn, this Pokémon’s Brutal Slash attack does 70 more damage to your opponent’s Active Pokemon and isn’t affected by any effects on your opponent’s Active Pokémon.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 2
    Abra HP 40 Psychic
    Basic Pokémon

    /Ability/ ~ Telenergy
    Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may use this Ability. If you do, attach a basic [P] Energy card from your hand to 1 of your Benched Pokémon, then discard this Pokémon and all cards attached to it. You can‘t use more than 1 Telenergy Ability each turn.

    [P] Really Tired
    Both Active Pokémon are now Asleep.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Kadabra HP 70 Psychic
    Stage 1 - Evolves from Abra

    [P] Mysterious Disappearance 40
    Shuffle this Pokémon and all cards attached to it into your deck.

    [P][C][C] Broken Psy 130
    Flip a coin. If tails, this attack does nothing.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Alakazam HP 120 Psychic
    Stage 2 - Evolves from Kadabra

    [P] Misfortunate Spoon 30x
    Flip 7 coins. This attack does 30 damage for each tails.

    [P][C][C] Alakazam! 130
    Shuffle this Pokémon and all cards attached to it into your deck.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Fomantis HP 60 Grass
    Basic Pokémon

    [G] Giant Slice 20

    [G] Energy Beam 10
    Heal 20 damage from this Pokémon.

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Lurantis HP 110 Grass
    Stage 1 - Evolves from Fomantis

    [G] Solar Step 20x
    This attack does 20 damage times the number of your remaining Prize cards.

    [G] Petal Grace
    Your opponent puts 6 damage counters on their Pokémon in any way they like.

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Minior HP 60 Fighting
    Basic Pokémon

    /Ability/ ~ Starbirth
    Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, search your deck for a card, shuffle your deck, then put that card on top of your deck.

    [F] Cosmic Rain
    Your opponent puts 4 damage counters on their Pokémon in any way they like.

    Weakness: Water x2
    Resistance: None
    Retreat: 1
    Cresselia-GX HP 180 Psychic
    Basic Pokémon

    /Ability/ ~ Revival Memories
    Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, both Active Pokémon are now Asleep.

    [P][P][C] Lunar Aura 80
    Prevent all effects of your opponent’s attacks, Abilities, and Trainer cards done to your hand during your opponent’s next turn.

    [P][P][P] Dream Division GX
    Choose 1 of your opponent’s Pokémon’s attacks and use it as this attack. During your opponent’s next turn, none of their Pokémon can use that attack. (You can’t use more than 1 GX attack in a game.)

    When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 3
    Zorua HP 50 Darkness
    Basic Pokémon

    [D] Bite 10

    [D][C] Lunge 40
    Flip a coin. If tails, this attack does nothing.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 0
    Zoroark HP 100 Darkness
    Stage 1 - Evolves from Zorua

    [D] Illusive Claw 30+
    Before doing damage, you may reveal the top 3 cards of your deck. This attack does 30 more damage for each Energy card revealed there. Then, shuffle those cards back into your deck.

    [D][C] Chaotic Pulse 30+
    Before doing damage, search your deck for a Chaotic Energy and attach it to 1 of your [D] Pokémon. Then, shuffle your deck. If you do, this attack does 80 more damage and you may move any amount of Energy from this Pokémon to your Benched Pokémon in any way you like.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 1
    Absol HP 100 Darkness
    Basic Pokémon

    /Ability/ ~ Danger Sense
    Once during your turn (before your attack), if this Pokémon has any Chaotic Energy attached to it and it is on your Bench, you may put 2 damage counters on 1 of your opponent’s Pokemon-EX or Pokemon-GX. If you do, shuffle this Pokémon and all cards attached to it into your deck.

    [D][C][C] Critical Dagger 30+
    Flip a coin. If heads, this attack does 120 more damage.

    Weakness: Fighting x2
    Resistance: Psychic -20
    Retreat: 2
    Herbalist - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Search your deck for up to 2 Item cards that have the word “Mushroom” in their name, reveal them, and put them into your hand. Then, shuffle your deck.
    Glimwood Tangle - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Once during each player’s turn (before their attack), they may flip a coin. If heads, they put an Item card that has “Mushroom” in its name from their discard pile into their hand.
    Luminous Mushroom - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Heal 30 damage from each of your Pokémon in play with 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, or 29 damage counters on them.
    Gold Mushroom - Trainer - Item - Pokémon Tool
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    If the Pokémon this card is attached to is your Active Pokémon and your turn ends and this Pokémon has not attacked during this turn, heal 40 damage from it.
    Reactive Mushroom - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Choose 1:

    - If your opponent’s Active Pokémon is Burned, draw 2 cards.
    - If your opponent’s Active Pokémon is Poisoned, put 2 damage counters on it.
    - If your opponent’s Active Pokémon is Confused, discard the top 2 cards of each player’s deck.
    Life Mushroom - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Discard an Item card card from your hand that has the word “Mushroom” in its name. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
    Effect Mushroom - Trainer - Item - Pokémon Tool
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack, flip a coin. If heads, choose Asleep, Burned, Confused, or Poisoned. Your opponent’s Active Pokémon is now affected by that Special Condition.
    New Mushroom - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Flip a coin. If heads, draw 2 cards. If tails, draw a card.
    Chandler - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Until the end of this turn, each Stadium card in play has no effect.
    Delicate Dark Fang - Trainer - Item - Pokémon Tool
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    The attacks of the [D] Pokémon this card is attached to (excluding Pokémon-EX and Pokémon-GX) do 50 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). If the [D] Pokémon this card is attached to is Knocked Out, your opponent takes 2 more Prize cards for it.
    Heal Ribbon - Trainer - Item
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    Whenever the Pokémon this card is attached to is healed by any amount of HP except by the effect of Heal Ribbon, heal 10 more damage from that Pokémon.
    Hearty Crops - Trainer - Item
    Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
    You may play as many Item cards as you like during your turn (before your attack).

    The Pokémon this card is attached to gets +10 HP for each basic [G] Energy attached to it.
    Time Flute - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    Shuffle a Supporter card, a basic Energy card, and a Pokémon from your discard pile into your deck.
    Drayden’s Endurance - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Shuffle your hand into your deck, then discard up to the top 2 cards of your deck. For each card discarded, draw 3 cards.
    Mayor Karp - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    For each Magikarp you have in play, draw a card. If you have 4 Magikarp in play, draw 5 cards instead.
    Queen Ilene - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    If there is a Stadium card in play, draw 3 cards. Then, you may put a Stadium card from your hand into play. If you do, draw 2 cards.
    Team Rocket’s Seige - Trainer - Supporter
    You may play only 1 Supporter card during your turn (before your attack).

    Search your deck for up to 3 Supporter cards (excluding Team Rocket’s Seige) and discard them, then shuffle your deck. If you do, draw a card for each Supporter card discarded.
     

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