TCG Fakes Nyora's Fakes

Discussion in 'Creative Works' started by rainyman123, Mar 8, 2017.

  1. FireLizard Dragon shipper
    FireLizard

    Member

    Dude,your cards are really nice,but they some of them are really broken.
    Of course this doesn't mean they're bad,I like them.
     
    Nyora likes this.


  2. Nyora A Cat
    Nyora

    Member

    Thanks for the feedback! I try to keep most of my cards playable, even some of the prevolutions. Some cards, like Blacephalon or Mega Abomasnow & White Kyurem-GX are a little too powerful imo, but I think most of my cards are fine for the most part. I just wanna keep everything usable, haha, to some extent.
     
  3. FireLizard Dragon shipper
    FireLizard

    Member

    I see.Keep it up man!
     
  4. FireLizard Dragon shipper
    FireLizard

    Member

    Are requests open?
    If yes,can I ask for Geodude,Nosepass&Roggenrola-GX TAG TEAM?
     
    Nyora likes this.
  5. FourteenAlmonds NTernetttt ERXploerer
    FourteenAlmonds

    Member

    It's been over a year now, but somehow I only just saw this.

    It looked fun, so I decided to decode it. It took 5 minutes and a pencil. It's a cool card, but if you do this again, I would appreciate it if you could encode it a bit more difficultly so that I can get a real challenge out of it :)
     
    Nyora likes this.
  6. (sgtfrog) good boi
    (sgtfrog)

    Member

    Wow, its been a couple years since I last visited! Keep it up, I like these!
     
    Nyora likes this.
  7. Nyora A Cat
    Nyora

    Member

    Smaller update this time, tried sticking to a theme. What a mistake.
    Dusknoir V HP 210 Psychic
    Basic Pokemon

    /Ability/ ~ Spirit Spin
    If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s Pokemon’s attack, your opponent shuffles their hand and puts it on the bottom of their deck, then draws 2 cards. Then, they draw a card for each card attached to your opponent’s Active Pokemon (including previous Evolutions).

    [P][P][C] Phasing Fist 100
    Put a Basic previous Evolution under your opponent’s Active Evolution Pokemon into the Lost Zone.

    When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 3
    Porygon HP 60 Colorless
    Basic Pokemon

    /Ability/ ~ Line Separator
    If this Pokemon is anywhere under the Porygon-Z in the Active Spot and that Pokemon is damaged by an opponent’s attack (even if it is Knocked Out), flip a coin. If heads, put this Pokemon onto your Bench.

    [C] Beam 10

    Weakness: Fighting x2
    Resistance: None
    Retreat: 1
    Porygon-2 HP 80 Colorless
    Stage 1 - Evolves from Porygon

    [C] Enhancement
    As long as this Porygon-2 is in play, your Porygon, Porygon-2, and Porygon-Z in play get +50 HP. This effect can’t be applied more than once.

    [C][C] Twisted Beam 30x
    Flip 2 coins. This attack does 30 damage for each heads. If both of them are tails, discard an Energy from 1 of your opponent’s Pokemon.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 1
    Porygon-Z HP 130 Colorless
    Stage 2 - Evolves from Porygon-2

    [C][C] Digital Weapons 50
    Choose an Item card from your discard pile (except Pokemon Tool cards) and use it as the effect of this attack.

    [C][C][C] Cracked Dimension 90
    Until the end of your opponent's next turn, each of your opponent’s Pokemon in play, in their hand, and in their discard pile has no Abilities. (This includes cards that come into play on that turn.) Discard any Stadium card in play.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 2
    Celesteela HP 140 Colorless
    Basic Pokemon (Ultra Beast)

    [M] Blastoff 10+
    This attack does 10 more damage for each of your face-up Prize cards. Then, turn 1 of your face-down Prize cards face up.

    [C][C][C] Sky Raid 10+
    This attack does 30 more damage for each different type of Pokemon on your Bench.

    Weakness: Lightning x2
    Resistance: Fighting -30
    Retreat: 4
    Kartana HP 60 Grass
    Basic Pokemon (Ultra Beast)


    /Ability/ ~ Sharpening Swords
    If this Pokemon has any [M] Energy attached to it, it is [G] and [M] type, and the attacks of your Ultra Beasts do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

    [G] Turnabout Blade 30
    If any of your Pokemon were Knocked Out by damage from an opponent’s attack during their last turn and damage from this attack would Knock Out your opponent’s Pokemon, take 1 more Prize card.

    Weakness: Fire x2
    Resistance: None
    Retreat: 1
    Pheromosa V HP 190 Fighting
    Basic Pokemon (Ultra Beast)

    [F] Needle Shot
    This attack does 30 damage to 1 of your opponent’s Pokemon (don’t apply Weakness and Resistance for Benched Pokemon). If 1 of your Pokemon used Needle Shot during your last turn, this attack does 30 damage to 2 of your opponent’s other Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

    [F][F][C] Jamming Spike 110
    During your opponent’s next turn, if this Pokemon is Knocked Out by damage from an opponent’s attack, your opponent takes 1 less Prize card for it.

    When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 1
    Buzzwole HP 130 Fighting
    Basic Pokemon

    /Ability/ ~ Beast Portal
    If you take a Pokemon as a face-down Prize card during your turn, you may switch this Pokemon with that Pokemon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) If you do, put this Pokemon into your hand.

    [C][C][C] Champion Slugger 80
    This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokemon.

    Weakness: Psychic x2
    Resistance: None
    Retreat: 2
    Dialga HP 130 Metal
    Basic Pokemon

    [M][C][C] Fast Flash 70
    At the beginning of each player’s next turn, after drawing a card, their turn ends.

    [M][M][M][C] Flash Cannon 130
    Flip a coin. If heads, discard an Energy from this Pokemon.

    Weakness: Fire x2
    Resistance: Grass -30
    Retreat: 3
    Unown HP 60 Psychic
    Basic Pokemon

    /Ability/ ~ COLORLESS
    Once during your turn, if this Pokemon is on your Bench and you have not attached any Energy cards from your hand to your Pokemon during this turn, you may attach this Pokemon to 1 of your Benched Pokemon as a Special Energy card. If you do, you can’t attach any Energy cards from your hand to your Pokemon during this turn. You can’t use more than 1 COLORLESS Ability during your turn. While attached to a Pokemon, this card provides [C][C] Energy.

    [C] Hidden Fate
    Search your deck for a Pokemon V or Pokemon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 1
    Deoxys HP 120 Psychic
    Basic Pokemon

    /Ability/ ~ Deoform
    If this Pokemon has exactly 1 Energy attached to it, its attacks cost [P] less and it has no Retreat Cost. If this Pokemon has exactly 2 Energy attached to it, it takes 40 less damage from attacks (after applying Weakness and Resistance). If this Pokemon has 3 or more Energy attached to it, its attacks do 70 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

    [P][P] Psyshot 40

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 2
    Elgyem HP 60 Psychic
    Basic Pokemon

    [C] Space Friends
    Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.

    [P] Mystery Symbols
    Your opponent chooses 2 of their Pokemon and puts 2 damage counters on both of them.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 2
    Beheeyem HP 100 Psychic
    Stage 1 - Evolves from Elgyem

    /Ability/ ~ Space Machine
    As long as this Pokemon is in the Active Spot, whenever your opponent plays an Item card from their hand during their turn, your opponent flips a coin. If tails, that card has no effect. (Your opponent still discards that card.)

    [P][C][C] Brainwave 60
    Flip a coin. If heads, your opponent’s Active Pokemon is now Confused.

    Weakness: Darkness x2
    Resistance: None
    Retreat: 2
    Cosmog HP 50 Psychic
    Basic Pokemon

    [C] Space Collection
    Put a Moon Minerals card from your discard pile into your hand.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 1
    Cosmoem HP 100 Psychic
    Stage 1 - Evolves from Cosmog


    /Ability/ ~ Made of Moon
    If you revealed this Pokemon by the effect of Moon Minerals during your turn and you have room on your Bench, before you put it into your hand, you may put it onto your Bench. If you do, shuffle the other cards and put them on the bottom of your deck.

    [C] Dust Gathering
    Draw 2 cards.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 3
    Solgaleo HP 180 Metal
    Stage 2 - Evolves from Cosmoem

    /Ability/ ~ Shining Sol
    As long as this Pokemon is your Active Pokemon, prevent all effects of Stadiums done to your Pokemon. Remove any such existing effects.

    [M][M][C] Iron Dash 140

    Weakness: Fire x2
    Resistance: Grass -30
    Retreat: 3
    Lunala HP 160 Psychic
    Stage 2 - Evolves from Cosmog

    [C] Lunar Flight 50
    If there is a Stadium in play, you may do 50 damage to 1 of your opponent’s Benched Pokemon instead of their Active Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon).

    [P][P][C] Eclipse Wing 80
    Until the end of your next turn, your opponent’s Pokemon take 50 more damage from attacks (after applying Weakness and Resistance).

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 2
    Staryu HP 50 Water
    Basic Pokemon

    [C] Tracklight
    Put 1 damage counter on 1 of your opponent’s Pokemon.

    Weakness: Lightning x2
    Resistance: None
    Retreat: 1
    Starmie HP 80 Psychic
    Stage 1 - Evolves from Staryu

    /Ability/ ~ Deep Mystic Energy
    Once during your turn, you may discard all cards attached to this Pokemon and attach it to 1 of your Pokemon as a Special Energy card. If you do, draw 2 cards. This card provides [W] and [P] Energy only while this card is attached to a Pokemon, but provides only 1 Energy at a time.

    [C] Lodestar
    At the end of your opponent’s next turn, you may switch their Active Pokemon with 1 of their Benched Pokemon. Then, put 2 damage counters on the new Active Pokemon.

    Weakness: Lightning x2
    Resistance: None
    Retreat: 2
    Palkia HP 130 Water
    Basic Pokemon

    [W][C][C] Space Tides 90
    If damage from this attack would Knock Out your opponent’s Pokemon, you may have your opponent put a card from their hand into their Prize cards instead of taking any Prize cards.

    [W][W][W][C] Wave Crash 130
    This Pokemon does 30 damage to itself.

    Weakness: Lightning x2
    Resistance: None
    Retreat: 3
    Eternatus V HP 220 Darkness
    Basic Pokemon

    [D][C][C] Eternatail 60
    You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon. If you do, the new Active Pokemon is now Poisoned.


    [D][D][C][C] Draco Meteor 220
    Discard 2 Energy from this Pokemon.

    When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 3
    Eternatus VMAX HP 340 Darkness
    VMAX - Evolves from Eternatus V
    (Eternamax)

    /Ability/ ~ Eternal Stream
    If this Pokemon is in the Active Spot and your turn would end by the effect of an attack, Ability, or Trainer card, you may use this Ability. If this Pokemon has the necessary Energy attached to it to use it’s Alkahest Void attack, before ending your turn, you may use that attack.

    [D][D][C] Alkahest Void 150
    Until this Eternatus VMAX leaves the Active Spot, your opponent’s Pokemon get -10 HP for each [C] in that Pokemon’s Retreat Cost. This effect can’t be applied more than once.

    When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 3
    Gengar V HP 200 Psychic
    Basic Pokemon

    [C] Sneaky Fingers 20
    Put 2 cards from your opponent’s discard pile on the bottom of their deck in any order.

    [C][C][C] Dimension Ascension 50
    Search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 1
    Gengar VMAX HP 290 Darkness
    VMAX - Evolves from Gengar V
    (Mega Evolution)

    When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

    [D][D][C] Hollow Eye 180
    If your opponent’s Pokemon is Knocked Out by damage from this attack, you may put 6 damage counters on your opponent’s other Pokemon in any way you like for each Prize card that would be taken, instead of taking any Prize cards.

    When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 2
    Gengar VMAX HP 310 Psychic
    VMAX - Evolves from Gengar V
    (Gigantamax)

    [P][C] Rushing Room
    At the end of your opponent’s next turn, if they didn’t play any Trainer cards from their hand during their turn, their Active Pokemon will be Knocked Out.

    [P][P][P] Chaos Wheel 120
    Your opponent can’t play any Pokémon Tool, Special Energy, or Stadium cards from their hand during their next turn.

    When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 2
    Clefairy HP 60 Psychic
    Basic Pokemon

    [C] Dream Dance 10
    Both Active Pokemon are now Asleep.

    Weakness: Metal x2
    Resistance: None
    Retreat: 1
    Clefable HP 100 Psychic
    Stage 1 - Evolves from Clefairy

    /Ability/ ~ Star Guide
    At the end of your turn, move a Basic Energy card attached to your Active [P] Pokemon (excluding Pokemon V and Pokemon-GX) to 1 of your Benched [P] Pokemon (excluding Pokemon V Pokemon-GX). You can’t use more than 1 Star Guide Ability each turn.

    [P][C] Moonblast 40
    During your opponent’s next turn, the Defending Pokemon’s attacks do 40 less damage (before applying Weakness and Resistance).

    Weakness: Metal x2
    Resistance: None
    Retreat: 2
    Solrock HP 80 Fighting
    Basic Pokemon

    /Ability/ ~ Reflecting Light
    Once during your turn, if this Pokemon is in the Active Spot and you play Moon Minerals from your hand, you may put 2 damage counters on 1 of your opponent’s Pokemon. (Place damage counters after the effect of Moon Minerals.) You can’t use more than 1 Reflecting Light Ability each turn.

    [F][C] Smack Down 30
    This attack’s damage isn’t affected by Resistance.

    Weakness: Grass x2
    Resistance: None
    Retreat: 2
    Lunatone HP 80 Fighting
    Basic Pokemon

    /Ability/ ~ Moonfinder
    Once during your turn, when you play this Pokemon from your hand onto your Bench, you may put up to 2 Moon Mineral cards from your discard pile into your hand.

    [F][C] Stone Edge 20+
    Flip a coin. If heads, this attack does 30 more damage.

    Weakness: Grass x2
    Resistance: None
    Retreat: 2
    Uxie V HP 170 Psychic
    Basic Pokemon

    /Ability/ ~ Emotion Vibing
    Once during your turn, when you play this Pokemon from your hand onto your Bench, you may draw a card for each Energy attached to your opponent’s Active Pokemon.

    [P][C] Energy Crush 60+
    This attack does 10 more damage for each Energy attached to your opponent’s Pokemon.

    When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 1
    Azelf HP 70 Psychic
    Basic Pokemon

    [P] Twin Mood
    Each player shuffles their hand into their deck and draws 5 cards.

    [P] Refreshing Light 20
    Until the end of your opponent’s next turn, prevent all effects of your opponent’s attacks done to you and your Pokemon.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 1
    Mesprit HP 70 Psychic
    Basic Pokemon

    [C] Sore Feels
    If your opponent has 3 or more cards in their hand, discard a random card from their hand.

    [P][C][C] Psyshot 100

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 1
    Minior HP 90 Colorless
    Basic Pokemon

    /Ability/ ~ 0-Zone
    As long as this Pokemon is in the Active Spot, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities (except for [F] Pokemon and 0-Zone).

    [C][C] Fragmented Shot 30
    Prevent all effects of Item cards done to your opponent’s Active Pokemon until the end of your opponent’s next turn.

    Weakness: Lightning x2
    Resistance: Fighting -30
    Retreat: 2
    Arceus HP 130 Colorless
    Basic Pokemon

    /Ability/ ~ Kingsoul
    Once during your turn, if this Pokemon is in the Active Spot at the beginning of your turn, you may attach a basic Energy card from your hand to it.

    [C][C][C][C] Pale Judgment 110
    If you have any Benched Pokémon, before doing damage, this Pokémon's type becomes the same type as the type of Pokémon you have the most of on your Bench until the end of your opponent’s next turn. (If this would be two or more types, ignore this effect.)

    Weakness: Fighting x2
    Resistance: None
    Retreat: 2
    Giratina HP 140 Psychic
    Basic Pokemon

    [P][P] Shatter Shadow 130
    Discard a Moon Minerals card from your hand. If you don’t, this attack does nothing.

    Weakness: Darkness x2
    Resistance: Fighting -30
    Retreat: 3
    Orbeetle V HP 210 Grass
    Basic Pokemon

    /Ability/ ~ Mobile System
    Once during your turn, if this Pokemon is in your hand, your Bench isn’t full, and your Active Basic Pokemon is Confused, you may switch this Pokemon with your Active Pokemon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Move the first Pokemon to your Bench. Then, you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.

    [G][G][C] Awkward Signal 130
    Once during your next turn, you may leave your Active Pokemon Confused. If you do, draw 3 cards.

    Weakness: Fire x2
    Resistance: None
    Retreat: 2
    Mercury Worker - Trainer - Supporter
    You may play only 1 Supporter card during your turn.

    Attach a basic [M] Energy card from your hand to 1 of your Pokemon. If you do, attach a basic [M] Energy card from your discard pile to 1 of your Pokemon.
    King’s Road - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

    Put 1 damage counter on each Pokemon in play that has an Ability during Pokemon Checkup.
    Moon Minerals - Trainer - Item
    You may play as many Item cards as you like during your turn (before your attack).

    You can only play this card if you discard another card from your hand. Reveal cards from the top of your deck until you reveal a [P] or [M] Pokemon. Put it into your hand. Shuffle the other cards and put them on the bottom of your deck.
    Spacecraft Cemetery - Trainer - Stadium
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


    Once during each player's turn, that player may discard 2 Item cards from their hand. If they do, that player searches their deck for a card, puts it into their hand, then shuffles their deck.
    Wormhole Energy - Energy - Special Energy

    This card provides [C] Energy.

    While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time.

    Once during your turn, if the Pokemon this card is attached to is not an Ultra Beast, you may put this card on the bottom of your deck.

    For FireLizard and Almonds, I'm still working on both of those, mostly because I have absolutely no idea what to do for either of them :x
     

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