TCG Fakes Nyora's Fakes

Dude,your cards are really nice,but they some of them are really broken.
Of course this doesn't mean they're bad,I like them.
 
Dude,your cards are really nice,but they some of them are really broken.
Of course this doesn't mean they're bad,I like them.
Thanks for the feedback! I try to keep most of my cards playable, even some of the prevolutions. Some cards, like Blacephalon or Mega Abomasnow & White Kyurem-GX are a little too powerful imo, but I think most of my cards are fine for the most part. I just wanna keep everything usable, haha, to some extent.
 
Thanks for the feedback! I try to keep most of my cards playable, even some of the prevolutions. Some cards, like Blacephalon or Mega Abomasnow & White Kyurem-GX are a little too powerful imo, but I think most of my cards are fine for the most part. I just wanna keep everything usable, haha, to some extent.
I see.Keep it up man!
 
Are requests open?
If yes,can I ask for Geodude,Nosepass&Roggenrola-GX TAG TEAM?
 
Rmfrtzsm JQ 231 Yuqrardd
Nsdov Qplrzpm

/Snoaoyu/ ~ VPZZIMOVSYR
Omvr fitomh upit yitm, (nrgptr upit syysvl) upi zsu drstvj upit frvl gpt s Qplrzpm eoyj yjr VPIZZMOVSYR Snoaoyu smf qiy oy omyp upit jsmf. Yjrm, djiggar upit frvl. Upit Qplrzpm vsmmpy idr zptr yjsm 2 VPZZIMOVSYR Snoaoyu fitomh upit yitm.

[V] Yearqptysyopm Nitdy 21
Deoyvj yjod Qplrzpm eoyj 2 pg upit Nrmvjrf Qplrzpm.

Erslmrdd: Mpmr
Trdodysmvr: Mpmr
Trytrsy: 2
It's been over a year now, but somehow I only just saw this.

It looked fun, so I decided to decode it. It took 5 minutes and a pencil. It's a cool card, but if you do this again, I would appreciate it if you could encode it a bit more difficultly so that I can get a real challenge out of it :)
 
Smaller update this time, tried sticking to a theme. What a mistake.
Dusknoir V HP 210 Psychic
Basic Pokemon

/Ability/ ~ Spirit Spin
If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s Pokemon’s attack, your opponent shuffles their hand and puts it on the bottom of their deck, then draws 2 cards. Then, they draw a card for each card attached to your opponent’s Active Pokemon (including previous Evolutions).

[P][P][C] Phasing Fist 100
Put a Basic previous Evolution under your opponent’s Active Evolution Pokemon into the Lost Zone.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Porygon HP 60 Colorless
Basic Pokemon

/Ability/ ~ Line Separator
If this Pokemon is anywhere under the Porygon-Z in the Active Spot and that Pokemon is damaged by an opponent’s attack (even if it is Knocked Out), flip a coin. If heads, put this Pokemon onto your Bench.

[C] Beam 10

Weakness: Fighting x2
Resistance: None
Retreat: 1
Porygon-2 HP 80 Colorless
Stage 1 - Evolves from Porygon

[C] Enhancement
As long as this Porygon-2 is in play, your Porygon, Porygon-2, and Porygon-Z in play get +50 HP. This effect can’t be applied more than once.

[C][C] Twisted Beam 30x
Flip 2 coins. This attack does 30 damage for each heads. If both of them are tails, discard an Energy from 1 of your opponent’s Pokemon.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Porygon-Z HP 130 Colorless
Stage 2 - Evolves from Porygon-2

[C][C] Digital Weapons 50
Choose an Item card from your discard pile (except Pokemon Tool cards) and use it as the effect of this attack.

[C][C][C] Cracked Dimension 90
Until the end of your opponent's next turn, each of your opponent’s Pokemon in play, in their hand, and in their discard pile has no Abilities. (This includes cards that come into play on that turn.) Discard any Stadium card in play.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Celesteela HP 140 Colorless
Basic Pokemon (Ultra Beast)

[M] Blastoff 10+
This attack does 10 more damage for each of your face-up Prize cards. Then, turn 1 of your face-down Prize cards face up.

[C][C][C] Sky Raid 10+
This attack does 30 more damage for each different type of Pokemon on your Bench.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 4
Kartana HP 60 Grass
Basic Pokemon (Ultra Beast)


/Ability/ ~ Sharpening Swords
If this Pokemon has any [M] Energy attached to it, it is [G] and [M] type, and the attacks of your Ultra Beasts do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

[G] Turnabout Blade 30
If any of your Pokemon were Knocked Out by damage from an opponent’s attack during their last turn and damage from this attack would Knock Out your opponent’s Pokemon, take 1 more Prize card.

Weakness: Fire x2
Resistance: None
Retreat: 1
Pheromosa V HP 190 Fighting
Basic Pokemon (Ultra Beast)

[F] Needle Shot
This attack does 30 damage to 1 of your opponent’s Pokemon (don’t apply Weakness and Resistance for Benched Pokemon). If 1 of your Pokemon used Needle Shot during your last turn, this attack does 30 damage to 2 of your opponent’s other Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

[F][F][C] Jamming Spike 110
During your opponent’s next turn, if this Pokemon is Knocked Out by damage from an opponent’s attack, your opponent takes 1 less Prize card for it.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Buzzwole HP 130 Fighting
Basic Pokemon

/Ability/ ~ Beast Portal
If you take a Pokemon as a face-down Prize card during your turn, you may switch this Pokemon with that Pokemon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) If you do, put this Pokemon into your hand.

[C][C][C] Champion Slugger 80
This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokemon.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Dialga HP 130 Metal
Basic Pokemon

[M][C][C] Fast Flash 70
At the beginning of each player’s next turn, after drawing a card, their turn ends.

[M][M][M][C] Flash Cannon 130
Flip a coin. If heads, discard an Energy from this Pokemon.

Weakness: Fire x2
Resistance: Grass -30
Retreat: 3
Unown HP 60 Psychic
Basic Pokemon

/Ability/ ~ COLORLESS
Once during your turn, if this Pokemon is on your Bench and you have not attached any Energy cards from your hand to your Pokemon during this turn, you may attach this Pokemon to 1 of your Benched Pokemon as a Special Energy card. If you do, you can’t attach any Energy cards from your hand to your Pokemon during this turn. You can’t use more than 1 COLORLESS Ability during your turn. While attached to a Pokemon, this card provides [C][C] Energy.

[C] Hidden Fate
Search your deck for a Pokemon V or Pokemon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Deoxys HP 120 Psychic
Basic Pokemon

/Ability/ ~ Deoform
If this Pokemon has exactly 1 Energy attached to it, its attacks cost [P] less and it has no Retreat Cost. If this Pokemon has exactly 2 Energy attached to it, it takes 40 less damage from attacks (after applying Weakness and Resistance). If this Pokemon has 3 or more Energy attached to it, its attacks do 70 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

[P][P] Psyshot 40

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Elgyem HP 60 Psychic
Basic Pokemon

[C] Space Friends
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.

[P] Mystery Symbols
Your opponent chooses 2 of their Pokemon and puts 2 damage counters on both of them.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Beheeyem HP 100 Psychic
Stage 1 - Evolves from Elgyem

/Ability/ ~ Space Machine
As long as this Pokemon is in the Active Spot, whenever your opponent plays an Item card from their hand during their turn, your opponent flips a coin. If tails, that card has no effect. (Your opponent still discards that card.)

[P][C][C] Brainwave 60
Flip a coin. If heads, your opponent’s Active Pokemon is now Confused.

Weakness: Darkness x2
Resistance: None
Retreat: 2
Cosmog HP 50 Psychic
Basic Pokemon

[C] Space Collection
Put a Moon Minerals card from your discard pile into your hand.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Cosmoem HP 100 Psychic
Stage 1 - Evolves from Cosmog


/Ability/ ~ Made of Moon
If you revealed this Pokemon by the effect of Moon Minerals during your turn and you have room on your Bench, before you put it into your hand, you may put it onto your Bench. If you do, shuffle the other cards and put them on the bottom of your deck.

[C] Dust Gathering
Draw 2 cards.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Solgaleo HP 180 Metal
Stage 2 - Evolves from Cosmoem

/Ability/ ~ Shining Sol
As long as this Pokemon is your Active Pokemon, prevent all effects of Stadiums done to your Pokemon. Remove any such existing effects.

[M][M][C] Iron Dash 140

Weakness: Fire x2
Resistance: Grass -30
Retreat: 3
Lunala HP 160 Psychic
Stage 2 - Evolves from Cosmog

[C] Lunar Flight 50
If there is a Stadium in play, you may do 50 damage to 1 of your opponent’s Benched Pokemon instead of their Active Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon).

[P][P][C] Eclipse Wing 80
Until the end of your next turn, your opponent’s Pokemon take 50 more damage from attacks (after applying Weakness and Resistance).

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Staryu HP 50 Water
Basic Pokemon

[C] Tracklight
Put 1 damage counter on 1 of your opponent’s Pokemon.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Starmie HP 80 Psychic
Stage 1 - Evolves from Staryu

/Ability/ ~ Deep Mystic Energy
Once during your turn, you may discard all cards attached to this Pokemon and attach it to 1 of your Pokemon as a Special Energy card. If you do, draw 2 cards. This card provides [W] and [P] Energy only while this card is attached to a Pokemon, but provides only 1 Energy at a time.

[C] Lodestar
At the end of your opponent’s next turn, you may switch their Active Pokemon with 1 of their Benched Pokemon. Then, put 2 damage counters on the new Active Pokemon.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Palkia HP 130 Water
Basic Pokemon

[W][C][C] Space Tides 90
If damage from this attack would Knock Out your opponent’s Pokemon, you may have your opponent put a card from their hand into their Prize cards instead of taking any Prize cards.

[W][W][W][C] Wave Crash 130
This Pokemon does 30 damage to itself.

Weakness: Lightning x2
Resistance: None
Retreat: 3
Eternatus V HP 220 Darkness
Basic Pokemon

[D][C][C] Eternatail 60
You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon. If you do, the new Active Pokemon is now Poisoned.


[D][D][C][C] Draco Meteor 220
Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Eternatus VMAX HP 340 Darkness
VMAX - Evolves from Eternatus V
(Eternamax)

/Ability/ ~ Eternal Stream
If this Pokemon is in the Active Spot and your turn would end by the effect of an attack, Ability, or Trainer card, you may use this Ability. If this Pokemon has the necessary Energy attached to it to use it’s Alkahest Void attack, before ending your turn, you may use that attack.

[D][D][C] Alkahest Void 150
Until this Eternatus VMAX leaves the Active Spot, your opponent’s Pokemon get -10 HP for each [C] in that Pokemon’s Retreat Cost. This effect can’t be applied more than once.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Gengar V HP 200 Psychic
Basic Pokemon

[C] Sneaky Fingers 20
Put 2 cards from your opponent’s discard pile on the bottom of their deck in any order.

[C][C][C] Dimension Ascension 50
Search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Gengar VMAX HP 290 Darkness
VMAX - Evolves from Gengar V
(Mega Evolution)

When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

[D][D][C] Hollow Eye 180
If your opponent’s Pokemon is Knocked Out by damage from this attack, you may put 6 damage counters on your opponent’s other Pokemon in any way you like for each Prize card that would be taken, instead of taking any Prize cards.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Gengar VMAX HP 310 Psychic
VMAX - Evolves from Gengar V
(Gigantamax)

[P][C] Rushing Room
At the end of your opponent’s next turn, if they didn’t play any Trainer cards from their hand during their turn, their Active Pokemon will be Knocked Out.

[P][P][P] Chaos Wheel 120
Your opponent can’t play any Pokémon Tool, Special Energy, or Stadium cards from their hand during their next turn.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Clefairy HP 60 Psychic
Basic Pokemon

[C] Dream Dance 10
Both Active Pokemon are now Asleep.

Weakness: Metal x2
Resistance: None
Retreat: 1
Clefable HP 100 Psychic
Stage 1 - Evolves from Clefairy

/Ability/ ~ Star Guide
At the end of your turn, move a Basic Energy card attached to your Active [P] Pokemon (excluding Pokemon V and Pokemon-GX) to 1 of your Benched [P] Pokemon (excluding Pokemon V Pokemon-GX). You can’t use more than 1 Star Guide Ability each turn.

[P][C] Moonblast 40
During your opponent’s next turn, the Defending Pokemon’s attacks do 40 less damage (before applying Weakness and Resistance).

Weakness: Metal x2
Resistance: None
Retreat: 2
Solrock HP 80 Fighting
Basic Pokemon

/Ability/ ~ Reflecting Light
Once during your turn, if this Pokemon is in the Active Spot and you play Moon Minerals from your hand, you may put 2 damage counters on 1 of your opponent’s Pokemon. (Place damage counters after the effect of Moon Minerals.) You can’t use more than 1 Reflecting Light Ability each turn.

[F][C] Smack Down 30
This attack’s damage isn’t affected by Resistance.

Weakness: Grass x2
Resistance: None
Retreat: 2
Lunatone HP 80 Fighting
Basic Pokemon

/Ability/ ~ Moonfinder
Once during your turn, when you play this Pokemon from your hand onto your Bench, you may put up to 2 Moon Mineral cards from your discard pile into your hand.

[F][C] Stone Edge 20+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 2
Uxie V HP 170 Psychic
Basic Pokemon

/Ability/ ~ Emotion Vibing
Once during your turn, when you play this Pokemon from your hand onto your Bench, you may draw a card for each Energy attached to your opponent’s Active Pokemon.

[P][C] Energy Crush 60+
This attack does 10 more damage for each Energy attached to your opponent’s Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Azelf HP 70 Psychic
Basic Pokemon

[P] Twin Mood
Each player shuffles their hand into their deck and draws 5 cards.

[P] Refreshing Light 20
Until the end of your opponent’s next turn, prevent all effects of your opponent’s attacks done to you and your Pokemon.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Mesprit HP 70 Psychic
Basic Pokemon

[C] Sore Feels
If your opponent has 3 or more cards in their hand, discard a random card from their hand.

[P][C][C] Psyshot 100

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Minior HP 90 Colorless
Basic Pokemon

/Ability/ ~ 0-Zone
As long as this Pokemon is in the Active Spot, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities (except for [F] Pokemon and 0-Zone).

[C][C] Fragmented Shot 30
Prevent all effects of Item cards done to your opponent’s Active Pokemon until the end of your opponent’s next turn.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 2
Arceus HP 130 Colorless
Basic Pokemon

/Ability/ ~ Kingsoul
Once during your turn, if this Pokemon is in the Active Spot at the beginning of your turn, you may attach a basic Energy card from your hand to it.

[C][C][C][C] Pale Judgment 110
If you have any Benched Pokémon, before doing damage, this Pokémon's type becomes the same type as the type of Pokémon you have the most of on your Bench until the end of your opponent’s next turn. (If this would be two or more types, ignore this effect.)

Weakness: Fighting x2
Resistance: None
Retreat: 2
Giratina HP 140 Psychic
Basic Pokemon

[P][P] Shatter Shadow 130
Discard a Moon Minerals card from your hand. If you don’t, this attack does nothing.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Orbeetle V HP 210 Grass
Basic Pokemon

/Ability/ ~ Mobile System
Once during your turn, if this Pokemon is in your hand, your Bench isn’t full, and your Active Basic Pokemon is Confused, you may switch this Pokemon with your Active Pokemon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Move the first Pokemon to your Bench. Then, you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.

[G][G][C] Awkward Signal 130
Once during your next turn, you may leave your Active Pokemon Confused. If you do, draw 3 cards.

Weakness: Fire x2
Resistance: None
Retreat: 2
Mercury Worker - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Attach a basic [M] Energy card from your hand to 1 of your Pokemon. If you do, attach a basic [M] Energy card from your discard pile to 1 of your Pokemon.
King’s Road - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Put 1 damage counter on each Pokemon in play that has an Ability during Pokemon Checkup.
Moon Minerals - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You can only play this card if you discard another card from your hand. Reveal cards from the top of your deck until you reveal a [P] or [M] Pokemon. Put it into your hand. Shuffle the other cards and put them on the bottom of your deck.
Spacecraft Cemetery - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Once during each player's turn, that player may discard 2 Item cards from their hand. If they do, that player searches their deck for a card, puts it into their hand, then shuffles their deck.
Wormhole Energy - Energy - Special Energy

This card provides [C] Energy.

While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time.

Once during your turn, if the Pokemon this card is attached to is not an Ultra Beast, you may put this card on the bottom of your deck.

For FireLizard and Almonds, I'm still working on both of those, mostly because I have absolutely no idea what to do for either of them :x
 
These are part of a larger set I am making. It is modified-SS era, and my interpretation of this is that all I'm doing is really changing numbers. Think 220 HP Swamperts and 240 HP VMAXs, and attack numbers balanced around those. They are all meant to be balanced around each other, and as they are part of a larger, unfinished set, are subject to change. Though, it is more than likely that most effects are going to stay as they are. Right now, these are for the most part just Water and Fighting-type Pokemon, and there may even be more Water and Fighting-type Pokemon in this set in the future. But like the effects, this is probably all of those Pokemon in the set. Other than that, edits will likely just be to improve wording. There is also a distinct possibility of staples like Boss's Orders or Professor's Research coming in as well, due to just how hard it is to build other general draw support cards, or similar functions. I'd like when this set is finished to be implemented into Lackey, but we'll have to see.
So, introducing the first section of my larger set, whose name will probably be revealed in the next update. Right now, take a look at Part I - Winding Rapids.

~ PART I - Winding Rapids ~
(Arranged in the order they were made, and by Type. Ish.)
Poliwag HP 60 Water
Basic Pokémon

[W] Flip Turn 10
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Poliwhirl HP 80 Water
Stage 1 - Evolves from Poliwag

/Ability/ ~ Swirl Blessing
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for a [W] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.

[C][C] Hydro Pump 20+
This attack does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Poliwrath HP 180 Water
Stage 2 - Evolves from Poliwhirl

[W] Quaking Punch 40
During your opponent’s next turn, they can’t play Item cards from their hand.

[W][C][C] Raging Battle 90
Until the end of your next turn, the attacks of each Pokémon in play (both yours and your opponent’s) do 90 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).

Weakness: Lightning x2
Resistance: None
Retreat: 2
Politoed HP 160 Water
Stage 2 - Evolves from Poliwhirl

/Ability/ ~ Relaxing Rain
Prevent all effects of your Pokémon’s attacks, except damage, done to your opponent’s Pokémon. Prevent all effects of your opponent’s attacks, except damage, done to your Pokémon

[W][W] Energy Slosh 70
You may move all Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Luvdisc V HP 170 Water
Basic Pokémon

[C] Close Encounter
If you go first, you can use this attack on your first turn. Draw 3 cards.

[W][W] Weird Love Beam 140
Before doing damage, heal 100 damage from your opponent’s Active Pokémon.

When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Carvanha HP 60 Water
Basic Pokémon

[W] Nasty Fang 10
If the Defending Pokémon already has any damage counters on it, discard a Special Energy or Pokémon Tool card from it.

[C][C] Rush Dive
This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning x2
Resistance: None
Retreat: 1
Sharpedo HP 90 Water
Stage 1 - Evolves from Carvanha

/Ability/ ~ Shark Attaaccckk!
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 2 of your opponent’s Pokémon with any Energy attached to them.

[C][C] Deep Fang 50+
You may discard a [W] or [D] Energy from this Pokémon. If you discarded a [W] Energy, this attack does 70 more damage. If you discarded a [D] Energy and your opponent’s Pokémon would be Knocked Out by damage from this attack, take 1 more Prize card.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Manaphy HP 80 Water
Basic Pokémon

[W] Funky Flow 10
You may move a Special Energy from each player’s Active Pokémon to 1 of their Benched Pokémon.

[W][C] Psychic 20+
This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Phione V HP 150 Water
Basic Pokémon

/Ability/ ~ Treasure Dew
When you play this Pokémon from your hand onto your Bench during your turn, you may draw 3 cards. You can’t use more than 1 Treasure Dew Ability each turn.

[W][C] Weak Water 30
During your opponent’s next turn, their Pokémon’s attacks do 30 less damage (after applying Weakness and Resistance).

When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Glastrier HP 130 Water
Basic Pokémon

/Ability/ ~ Chilling Neigh
If your opponent’s Pokémon is Knocked Out by damage from this Pokémon’s attacks, you may discard an Energy from each of your opponent’s Benched Pokémon.

[W][W][W] Glacial Lance 100
Discard an Energy from this Pokémon.

Weakness: Metal x2
Resistance: None
Retreat: 3
Tentacool HP 60 Water
Basic Pokémon

[C] Hasty Tentacle
Search your deck for a Pokémon Tool card and attach it to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached. Then, shuffle your deck. If you do, draw a card.

[W][C] Water Gun 20

Weakness: Lightning x2
Resistance: None
Retreat: 1
Tentacruel HP 120 Water
Stage 1 - Evolves from Tentacool

[W] Whirlpool Roundup
Attach up to 2 Energy cards from your discard pile to 1 of your Pokémon.


[W][C][C] Red Tentacle 70
Choose up to 3 in any combination of Pokémon Tool cards and Special Energy cards attached to Pokémon in play (both yours and your opponent’s) and discard them. Put 2 damage counters on 1 of your opponent’s Pokémon for each card discarded in this way.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Wooper HP 60 Water
Basic Pokémon

/Ability/ ~ Mud is Pain
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.

[F] Water Wheel 10
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 2
Quagsire HP 130 Water
Stage 1 - Evolves from Wooper

[F][F][C][C] Numbing Headbutt 100
You may discard an Energy from this Pokémon. If you do, discard 2 Energy from your opponent’s Active Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 3
Mudkip HP 60 Water
Basic Pokémon.

[C] Mud Kin
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

[C][C] Water Gun 20

Weakness: Grass x2
Resistance: None
Retreat: 2
Marshtomp HP 80 Water
Stage 1 - Evolves from Mudkip

/Ability/ ~ Mud Sport
If this Pokémon has any [F] Energy attached to it, it's attacks do 10 more damage (before applying Weakness and Resistance.)

[C][C] Rumble 30+
Flip 3 coins. This attack does 10 more damage for each heads.

Weakness: Grass x2
Resistance: None
Retreat: 2
Swampert HP 220 Water
Stage 1 - Evolves from Marshtomp

/Ability/ ~ Muddy Monstrosity
This Pokémon has the Abilities of each of your Pokémon in play if that Ability has the word “Mud” in its name, but can’t have more than 1 of the same Ability at a time.

[C][C][C] Wide Slash 100
This attack does 10 damage to each of your opponent’s Benched Pokémon (don’t apply Weakness and Resistance for Benched Pokémon).

Weakness: Grass x2
Resistance: None
Retreat: 3
Kingler V HP 180 Water
Basic Pokémon

[W][C][C] Crack Claw 70
This attack does 30 damage to 1 of your opponent’s Benched Pokémon (don’t apply Weakness and Resistance for Benched Pokémon.

[W][W][C][C] Guard Claw 100
During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning x2
Resistance: None
Retreat: 3
Kingler VMAX HP 240 Water
VMAX - Evolves from Kingler V

[W] King Krush 40
If this Pokémon evolved from Kingler V during this turn, this attack does 20 damage to each of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

[W][W][W][C] Alkaline Rampage 110
Each of your opponent’s Pokémon in play with 40 HP or less is now Knocked Out.

When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning x2
Resistance: None
Retreat: 3
Volcanion HP 120 Water
Basic Pokémon

[W][R][F] Amazing Blast 130
Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

Weakness: Lightning x2
Resistance: None
Retreat: 3
Archen HP 90 Fighting
Stage 1 - Evolves from Unique Fossil

[F] Roost
Heal 50 damage from this Pokémon. During your next turn, this Pokémon can’t Retreat.

[F][C] U-Turn 50
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness; Lightning x2
Resistance: Fighting -30
Retreat: 1
Archeops HP 190 Fighting
Stage 2 - Evolves from Archen

/Ability/ ~ Defeatist
If this Pokémon has at least 3 damage counters on it, it’s attacks do 130 less damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[F][F][C] Crazy Dive 160

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 1
Gible HP 60 Fighting
Basic Pokémon

[F] Hide In Sand
You can use this attack only if you go second, and only on your first turn. During your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

Weakness: Grass x2
Resistance: None
Retreat: 1
Gabite HP 100 Fighting
Stage 1 - Evolves form Gabite

[F] Fine Edge 70
If this Pokémon has any damage counters on it, this attack does nothing.

[F][C] Chop 40

Weakness: Grass x2
Resistance: None
Retreat: 1
Garchomp HP 200 Fighting
Stage 2 - Evolves from Gabite

[F] Sonic Blade 120
This Pokémon can’t use Sonic Blade during your next turn.

[F][C] Powerful Hunt
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 60 damage to the new Active Pokémon and discard an Energy from it.

Weakness: Grass x2
Resistance: None
Retreat: 0
Terrakion HP 140 Fighting
Basic Pokémon

[F] Bulking Up
Until this Pokémon leaves the Active Spot, it takes 40 less damage from attacks (after applying Weakness and Resistance) and it’s attacks do 40 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). This effect can’t be applied more than once.

[F][F][C] Break Ground 130
This attack does 30 damage to each of your Benched Pokémon (don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass x2
Resistance: None
Retreat: 3
Minior HP 80 Fighting
Basic Pokémon

[F] Rubble Shuffle
Shuffle up to 3 Item cards from your discard pile into your deck.

[C] Starry Gale 10
Put 1 damage counter on 1 of your opponent’s Benched Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 2
Mudbray HP 80 Fighting
Basic Pokémon


[F] Mud Bros
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

[F][C] Dirt Charge 20
Attach a [F] Energy card from your discard pile to this Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 3
Mudsdale HP 150 Fighting
Stage 1 - Evolves from Mudbray

/Ability/ ~ Mud Blockade
This Pokémon takes 100 less damage from the attacks of your opponent’s Pokémon V (after applying Weakness and Resistance).

[F][F][F] Mountain March 250
Reveal the top 7 cards of your deck and discard 2 [F] Energy you find there. Then, shuffle the remaining cards back into your deck. If you can't discard 2 [F] Energy, this attack does nothing.

Weakness: Grass x2
Resistance: None
Retreat: 4
Kubfu HP 70 Fighting
Basic Pokémon

[C] Legendary Strike 10
If your opponent has any Pokémon V or Pokémon-GX in play, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Urshifu HP 150 Fighting
Stage 1 - Evolves from Kubfu

/Ability/ ~ Rapid Strike Master
If this Pokémon has any Rapids Energy attached to it, it can attack twice a turn. (If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.)

[W][C] River Blow 40+
You may return an Energy attached to this Pokémon to your hand. If you do, this attack does 30 more damage.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Zygarde HP 140 Fighting
Basic Pokémon

[F][F] Thousand Waves 30
During your opponent’s next turn, their Pokémon can’t Retreat.

[F][F][F][C] Core Enforcer 100
Until the end of your opponent’s next turn, each Pokémon your opponent has in play has no Abilities. (This includes cards that come into play on that turn.)

Weakness: Grass x2
Resistance: None
Retreat: 3
Ho-Oh HP 130 Fire
Basic Pokémon

/Ability/ ~ Golden Wings
Once during your turn, if this Pokémon is in your discard pile, you may put it onto your Bench. Then, remove all effects of attacks on you and your Pokémon.

[R][R][C] Resurging Fire 120
Shuffle up to 3 [R] Energy cards from your discard pile into your deck.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 3
Oricorio HP 80 Fire
Basic Pokémon

/Ability/ ~ Heat Dance
Once during your turn, if you drew a [R] Energy card at the beginning of your turn, before you put it into your hand, you may attach it to 1 of your Pokémon.

[R][R] Backfire 60
Put a [R] Energy attached to this Pokémon into your hand.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 1
Flabébé HP 30 Psychic
Basic Pokémon

/Ability/ ~ Wishing Petal
If this Pokémon is in the Active Spot at the end of your opponent’s turn, you may search your deck for a Pokémon or Basic Energy card and reveal it. Then, shuffle your deck and put that card on top.

[P] Flower Shoot
This attack does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal x2
Resistance: None
Retreat: 0
Floette HP 80 Psychic
Stage 1 - Evolves from Flabébé

[P] Evolutionary Pollen
If you attached an Energy card from your hand to 1 of your Pokémon during this turn, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. If you do, you may also put a card from your choose a card from your deck. Then, shuffle your deck, then put that card on top.

Weakness: Metal x2
Resistance: None
Retreat: 1
Florges HP 150 Psychic
Stage 2 - Evolves from Floette

[P][C] Frenzy Flora 70
Before doing damage, you may discard a basic Energy card from your hand. If you do, this Pokémon is that type in addition to its existing types until the end of your opponent’s next turn.

Weakness: Metal x2
Resistance: None
Retreat: 2
Stunfisk HP 100 Lightning
Basic Pokémon

/Ability/ ~ Tarnishing Mud
As long as this Pokémon is in the Active Spot, Pokémon Tool cards attached to your opponent’s Pokémon in play have no effect.

[L][L] Thunder Ring 40
This attack does 20 damage to each of your opponent’s Benched Pokémon (don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting x2
Resistance: None
Retreat: 3
Mustard - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokémon.
Nessa’s Goal - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Discard your hand and draw 5 cards. Then, put up to 2 [W] Pokémon discarded in this way into your hand.
Clay’s First Look - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Look at the top 5 cards of your deck. You may reveal up to 2 Trainer cards you find there and put them into your hand. Put the remaining cards back on top of your deck in any order.
Cheren’s Support - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a Stage 1 or Stage 2 card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can’t use this card during your first turn.
Wallace - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards. Then, each player chooses 1 (your opponent does this first):
- Put a card from their hand on top of their deck.
- Draw a card.
Champion’s Belt - Trainer - Item - Pokémon Tool

Attach a Pokémon Tool card to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached.

You may play any number of Item cards during your turn.

The Pokémon this card is attached to can’t be healed, and gets +40 HP.
Mystic Water - Trainer - Item
You may play any number of Item cards during your turn.
Attach a Pokémon Tool card to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached.

If the Pokémon this card is attached to was not damaged by an opponent’s attack during their last turn, the [W] Pokémon this card is attached to (excluding Pokémon V or Pokémon-GX) takes 40 less damage from attacks (after applying Weakness and Resistance).
Soft Sand - Trainer - Item
You may play any number of Item cards during your turn.
Attach a Pokémon Tool card to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached.

When the Pokémon this card is attached to is damaged by an opponent’s attack, until the end of your next turn, the attacks of the [F] Pokémon this card is attached to do 50 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Unique Fossil - Trainer - Item - HP 60
You may play any number of Item cards during your turn.

Play this card as if it were a 60-HP Basic [C] Pokémon. At any time during your turn, you may discard this card from play.

When you play this card from your hand onto your Bench, you may flip a coin. If heads, search your deck for a Pokémon that evolves from Unique Fossil, reveal it, and put it on top of your deck.
Energy Circuit - Trainer - Item


Shuffle up to 2 basic Energy cards from your discard pile into your deck. Then, you may search your deck for a basic Energy card and put it into your hand. Then, shuffle your deck.

You may play any number of Item cards during your turn.
Fast Ball - Trainer - Item
You may play any number of Item cards during your turn.

You may only play this card if you have not played any other cards from your hand during this turn.

Search your deck for a Pokémon and put it into your hand. Then, shuffle your deck.
Holocaster - Trainer - Item
You may play any number of Item cards during your turn.

You may only play this card if you have not played any other cards from your hand during this turn.

Search your deck for a Supporter card and put it into your hand. Then, shuffle your deck.
Greedy Ball - Trainer - Item
You may play any number of Item cards during your turn.

Reveal cards from the top of your deck until you reveal a Pokémon. Put it into your hand. Shuffle the other cards back into your deck.
Top Hammer - Trainer - Item
You may play any number of Item cards during your turn.

You can play this card only if you drew it from your deck at the beginning of your turn, before you put it into your hand.

Discard a basic Energy from your opponent’s Active Pokémon.
Nothing seems to be here...
Mining Gem - Trainer - Item
You may play any number of Item cards during your turn.

Look at the top 4 cards of your deck. You may attach a basic Energy card you find to 1 of your [F] Pokémon. Shuffle the remaining cards back into your deck.
Rapids Energy - Energy - Special Energy - [RAP]

As long as this card is attached to a Pokémon, it provides [W] and [F] Energy but provides only 1 Energy at a time.

When you attach this card from your hand to 1 of your Benched [W] or [F] Pokémon, you may discard a card from your hand. If you do, switch it with your Active Pokémon.

Kodai - Trainer - Supporter
You may play only 1 Supporter card during your turn.

Look at the top 6 cards of your opponent’s deck and discard a Pokémon or Supporter card you find there. Your opponent shuffles the other cards back into their deck.
Celebi V HP 150 Grass
Basic Pokémon

/Ability/ ~ Miracle Find
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 2 Pokémon (excluding Pokémon V), reveal them, and put them into your hand. Then, shuffle your deck.

[G][C][C] Zoom Bloom 60
You may choose a Pokémon from your hand that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle this Pokémon and all cards attached to it into your deck.

When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: None
Retreat: 2
39 Pokemon, 18 Trainers and/or Energy. (Including Part 2). Just so far. Let me know what you like, may want to see, or what your favourite combos are so far! My personal favourite is the Mud gang, haha. Any possible edits are welcome as well, I'm really trying to make this a fun, interactive, and of course balanced format. :D
 
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Hi Nyora, you have quite a number of interesting cards here and I wonder if it is okay I use some of your ideas and turn them into image cards (classic, gym, neo and e series cards). Of course, I will credit you and mention them in each of my postings. Please let me know if that is okay:p.
 
Hi Nyora, you have quite a number of interesting cards here and I wonder if it is okay I use some of your ideas and turn them into image cards (classic, gym, neo and e series cards). Of course, I will credit you and mention them in each of my postings. Please let me know if that is okay:p.
Sure!
 
Eevee HP 60 Colorless
Basic Pokémon

[C] Eevee Combo
You may reveal a Pokemon that evolves from Eevee from your hand. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.

[C][C] Tackle 20

Weakness: Fighting x2
Resistance: None
Retreat: 1
Sylveon HP 110 Psychic
Stage 1 - Evolves from Eevee

[P] Ribbon Starter
You can use this attack only if this Pokémon evolved from Eevee during this turn. Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

[P][C][C] Dazzling Gleam 90
This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal x2
Resistance: None
Retreat: 2
Glaceon HP 110 Water
Stage 1 - Evolves from Eevee

[W] Cold Combo 70
You can use this attack only if your Sylveon used Ribbon Starter during your last turn. Your opponent's Active Pokémon is now Paralyzed. During your opponent's next turn, they can't play any Item cards from their hand.

[W][C] Ice Shard 60+
If the Defending Pokémon is a [F] Pokémon, this attack does 90 more damage.

Weakness: Metal x2
Resistance: None
Retreat: 2
Leafeon HP 110 Grass
Stage 1 - Evolves from Eevee

[G] Growth Group
You can use this attack only if Glaceon used Cold Combo during your last turn. Search your deck for up to 3 Pokémon and put them onto your Bench. Then, shuffle your deck.

[G][C][C] Leaf Blade 60+
Flip a coin. If heads, this attack does 90 more damage.

Weakness: Fire x2
Resistance: None
Retreat: 2
Umbreon HP 110 Darkness
Stage 1 - Evolves from Eevee

[D] Moon Molds
You can use this attack only if Leafeon used Growth Mix during your last turn. Take a Prize card. Add the top card of your opponent's deck to their Prize cards.

[D][C] Darkness Shine 60
At the end of your opponent's next turn, if they took any Prize cards during their turn, discard random cards from their hand until they have 2 cards in their hand.

Weakness: Grass x2
Resistance: None
Retreat: 2
Espeon HP 110 Psychic
Stage 1 - Evolves from Eevee

[P] Sun Combo
You can use this attack only if Umbreon used Moon Molds during your last turn. Put 30 damage counters on your opponent's Pokémon in any way you like.

[P][C][C] Reflecting Light 90
During your opponent's next turn, prevent all damage done to this Pokémon by your opponent's Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes).

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Jolteon HP 110
Stage 1 - Evolves from Eevee

[L] Thunder Power 100
You can use this attack only if Espeon used Sun Combo during your last turn. This attack does 100 damage to each of your opponent's Benched Pokémon with any damage counters on them. (Don't apply Weakness and Resistance for Benched Pokémon.)

[L] Volt Turn 50
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Vaporeon HP 110 Water
Stage 1 - Evolves from Eevee

[W] Drowning Bubbles
You can use this attack only if Jolteon used Thunder Power during your last turn. Move any number of damage counters on your opponent’s Pokémon to their other Pokémon in any way you like. Then, if exactly 1 of your opponent's Pokémon has no damage counters on it, that Pokémon is Knocked Out.

[W][C][C] Aqua Shot 60+
If the Defending Pokémon has any Special Energy attached to it, this attack does 100 more damage.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Flareon HP 110 Fire
Stage 1 - Evolves from Eevee

[R] Finishing Flame 500
You can use this attack only if Vaporeon used Drowning Bubbles during your last turn. If your opponent's Active Pokémon is Knocked Out by damage from this attack, you may move any extra damage counters from it to your opponent's Benched Pokémon in any way you like until its remaining HP is 0.

[R][C][C] Flamethrower 150
Discard a [R] Energy from this Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 2

These would be printed alongside an Energy that provides rainbow for Eeveelutions, as well as a card that is Scoop Up Net for evolution Pokemon (excluding Rule Box).
 
It's been over a year now, but somehow I only just saw this.

It looked fun, so I decided to decode it. It took 5 minutes and a pencil. It's a cool card, but if you do this again, I would appreciate it if you could encode it a bit more difficultly so that I can get a real challenge out of it :)
Who the heck is Enderman? And why is he Typeless?

I see.Keep it up man!
I wouldn't call @Nyora a man. In her profile she identifies as female.
 
Eevee HP 60 Colorless
Basic Pokémon

[C] Eevee Combo
You may reveal a Pokemon that evolves from Eevee from your hand. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.

[C][C] Tackle 20

Weakness: Fighting x2
Resistance: None
Retreat: 1
Sylveon HP 110 Psychic
Stage 1 - Evolves from Eevee

[P] Ribbon Starter
You can use this attack only if this Pokémon evolved from Eevee during this turn. Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

[P][C][C] Dazzling Gleam 90
This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal x2
Resistance: None
Retreat: 2
Glaceon HP 110 Water
Stage 1 - Evolves from Eevee

[W] Cold Combo 70
You can use this attack only if your Sylveon used Ribbon Starter during your last turn. Your opponent's Active Pokémon is now Paralyzed. During your opponent's next turn, they can't play any Item cards from their hand.

[W][C] Ice Shard 60+
If the Defending Pokémon is a [F] Pokémon, this attack does 90 more damage.

Weakness: Metal x2
Resistance: None
Retreat: 2
Leafeon HP 110 Grass
Stage 1 - Evolves from Eevee

[G] Growth Group
You can use this attack only if Glaceon used Cold Combo during your last turn. Search your deck for up to 3 Pokémon and put them onto your Bench. Then, shuffle your deck.

[G][C][C] Leaf Blade 60+
Flip a coin. If heads, this attack does 90 more damage.

Weakness: Fire x2
Resistance: None
Retreat: 2
Umbreon HP 110 Darkness
Stage 1 - Evolves from Eevee

[D] Moon Molds
You can use this attack only if Leafeon used Growth Mix during your last turn. Take a Prize card. Add the top card of your opponent's deck to their Prize cards.

[D][C] Darkness Shine 60
At the end of your opponent's next turn, if they took any Prize cards during their turn, discard random cards from their hand until they have 2 cards in their hand.

Weakness: Grass x2
Resistance: None
Retreat: 2
Espeon HP 110 Psychic
Stage 1 - Evolves from Eevee

[P] Sun Combo
You can use this attack only if Umbreon used Moon Molds during your last turn. Put 30 damage counters on your opponent's Pokémon in any way you like.

[P][C][C] Reflecting Light 90
During your opponent's next turn, prevent all damage done to this Pokémon by your opponent's Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes).

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Jolteon HP 110
Stage 1 - Evolves from Eevee

[L] Thunder Power 100
You can use this attack only if Espeon used Sun Combo during your last turn. This attack does 100 damage to each of your opponent's Benched Pokémon with any damage counters on them. (Don't apply Weakness and Resistance for Benched Pokémon.)

[L] Volt Turn 50
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Vaporeon HP 110 Water
Stage 1 - Evolves from Eevee

[W] Drowning Bubbles
You can use this attack only if Jolteon used Thunder Power during your last turn. Move any number of damage counters on your opponent’s Pokémon to their other Pokémon in any way you like. Then, if exactly 1 of your opponent's Pokémon has no damage counters on it, that Pokémon is Knocked Out.

[W][C][C] Aqua Shot 60+
If the Defending Pokémon has any Special Energy attached to it, this attack does 100 more damage.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Flareon HP 110 Fire
Stage 1 - Evolves from Eevee

[R] Finishing Flame 500
You can use this attack only if Vaporeon used Drowning Bubbles during your last turn. If your opponent's Active Pokémon is Knocked Out by damage from this attack, you may move any extra damage counters from it to your opponent's Benched Pokémon in any way you like until its remaining HP is 0.

[R][C][C] Flamethrower 150
Discard a [R] Energy from this Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 2

These would be printed alongside an Energy that provides rainbow for Eeveelutions, as well as a card that is Scoop Up Net for evolution Pokemon (excluding Rule Box).
Love these. I saw the first few and was like "okay, how are we getting more than 4 Eeveelutions into play?" but Leafeon gets you to 7, and then I guess you can have to clear Bench space somehow anyway, so you'll be getting some Eevees back and you can make it to 8. I like that they're all quite powerful effects, but they're extremely situational — you have to do them all in order. Loads of fun to play even if the decisions are largely made for you, I imagine. Really solid work. :)
 
Who the heck is Enderman? And why is he Typeless?
The Enderman is a character from Minecraft, a hostile monster hailing from the dimension known as “The End” where you battle the Ender Dragon in survival mode. However it also spawns in the overworld, presumably explained by its ability to teleport. Which incidentally would make it a great candidate for a psychic type. Not being an actual Pokémon, though, being typeless probably makes more sense.
 
Love these. I saw the first few and was like "okay, how are we getting more than 4 Eeveelutions into play?" but Leafeon gets you to 7, and then I guess you can have to clear Bench space somehow anyway, so you'll be getting some Eevees back and you can make it to 8. I like that they're all quite powerful effects, but they're extremely situational — you have to do them all in order. Loads of fun to play even if the decisions are largely made for you, I imagine. Really solid work. :)
Since you actually don't need all Eeveelutions in play at the same time, maybe you don't need extra Bench space. What you could do is, devolve Sylveon and evolve it to Glaceon. On your next turn, devolve Glaceon and evolve it to Leafeon, and so on.
I dunno.... just a thought.

The Enderman is a character from Minecraft, a hostile monster hailing from the dimension known as “The End” where you battle the Ender Dragon in survival mode. However it also spawns in the overworld, presumably explained by its ability to teleport. Which incidentally would make it a great candidate for a psychic type. Not being an actual Pokémon, though, being typeless probably makes more sense.
Oh, I don't play Minecraft so I don't know lol :p
 
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