Ready or Not!
Welcome to Mafia LVIX! If you are unfamiliar with forum mafia, please see our master document and new player guide here.
I've got a bit of time up my sleeve - so I thought I might take Cel's game and run with it! If you're keen to play, please post /in and the role you'd like to have in the game.
This game will be different to previous mafia games on this site in two ways. First, it is a semi-open game. This means that players will have a good idea of what roles could be in the game going into it. Secondly, I'm not making all of the roles. In your signup post, you may include a role yourself. This can be of any character, and be any role. However, for balance reasons, I won't be including every role, and will be making some of them myself. If you want your role to be included, make it interesting and dynamic to play, but low-powered enough to not be swingy (having the potential to decide games by itself).
If you're inactive you will be modkilled. This is up to my discretion, and modkills will be distributed indiscriminately. If you're a player who has a history of ditching games, you're not playing this time unless we simply don't have enough players. This is also up to my discretion. Ditching games ruins it for everyone else -- especially the host -- and is why we no longer have members willing to host games. Don't do it.
Day phases will be 96 hours (4 days) and night phases will be 24 hours (1 day). If you can't check the forums daily, don't sign up to this game. Missing one night action is acceptable if you have otherwise been active during the day. If you have contributed insufficiently during the day and miss your night action, you will be modkilled. Missing two night actions results in a modkill. Members of the mafia faction will not be able to submit a kill or action for another member of the faction; all actions must be submitted by the player performing said action. However, if a mafia player is modkilled, then that player's active abilities will be able to be used by any other mafian. This is not the case for a mafian killed by orthodox means.
If you're going away for a few days or won't have access to the internet for a period, exceptions will of course be made. As long as you communicate well with the host (me) you're fine and we can find a workaround.
I apologise for the negative energy in this section of the OP, but as far as I'm concerned not including a section like this would be naive going into a game on this site. Our games are decided by activity kills hitting a strong role too often and it's why we now don't have enough active players signing up to games, and a complete drought of members wanting to host them. Dropping out of a game is the equivalent of kicking the host's dog. It hurts and leaves the host wondering where their life went wrong.
This isn't an orthodox Make-a-Mafia for one reason: this site's meta isn't used to no-claim games. They've been trialled before and have always failed. This means that, since role claims are allowed, mafia would be at a huge disadvantage, as they wouldn't have safe claims due to the open setup and would be forced to counterclaim players. This site's meta also isn't prepared for that kind of game. For that reason, only some roles posted during signups will be included in the setup, and the rest will be made by me. I have no roles created yet but I can design a balanced game quickly -- particularly because this game will have no-to-minimal flavour --, and will use your guys' roles as the core of the setup. Importantly, a role rejected in signups can still make it into the game as a safeclaim for mafians. Roles created may be passive only, active only, or a mixture of both. You can include as many abilities as you want of either active or passive status, but if the role is broken it won't be included. I reserve the right to modify a role as I see fit for the purpose of game balance, which includes removing or adding roles, or changing the current roles slightly to add or remove power.
How to sign up
With a role.
Your name is [insert character name here].
[Flavour bio for character]
[Ability 1 name (passives go first)]
[Ability 1 description and effect]
[Ability 2 name (actives follow passives)]
[Ability 2 description and effect]
For posterity, here is a role from my previous game on this site.
This is a wild, long, but balanced role. You can either take it as far as this or remain safer. The blackboard was a mechanic in my previous game that isn't returning this time (and was generally a flop but a cool idea) so ignore it in this role.
1. Town Inno Child (an active ability where a player can have their own alignment confirmed by the host while still alive)
2. Cop (Can target a player each night and receive their alignment from the host. If fitting for game balance, I'd like to reserve the cop role for myself, as I would have free reign over how to nerf it. All other investigative roles are valid)
3. Anything else broken (If a role is far too powerful or weak I will ask you to make a new one. If it's borderline balanced or would be balanced depending on setup but this time round happens not to be, I'll slightly modify it. The former course will be public and the latter won't be, so don't think that every role posted in-thread is the final draft)
4. scattered mind
Hopefully we get more than 8 players, but this is the minimum player count for the game to run. There is no maximum.