(plz read this LONG reply, it WILL do u good)

nah, dont use the infernape and blaziken, they are draggers ( cards that makes ur deck work slower that it should).
a good list should look a bit like this :
4-2-3/1 infernape
(ok remember this < kind of numbers, they are very important as most deck builders use x-x-x. In this case, 4 basics, 2 stage 1, 3 infernape, 1 infer lv X)
4-2/2 delcatty
(4 basic, 2 delcatty PK, 2 delcatty EX)
there u go, end of pokemon lines
total now = 18 pkm
energy
Fire 12
DRE 4 (doub rainbow energy, makes fast kills)
16 energies
holon transceiver 4
holon mentor 2
holon adventurer 1
holon lass 1
holon's scientist 1
holon farmer 1
rare candy 4
celio's 3
petm aka prof elm's training method 1
pluspower 3
switch 1
mr. britney's compassion 1
windstorm 3 ( ces.crystals are dangerous!)
ok so, ur main aim is to go fast and swap the game fast. nape's basic and stage 1 are powerful so u shouldnt have problem KOing them, thus making their setup hard.
what makes this deck so special is because it revolves around nape lv X. This deck can deliver 150 everyturn. How? here's how:
1. lv X as active, 2 catties Pk and 1 catty ex on bench.
2. 2 catties discard 2 fire, u draw 6 cards. (discard pile 2 fires)
3. lv X use power, should discard 1-2 fires by then (3/4 fire on discard pile)
4. delcatty ex uses power, u should discard fire energies till u fill up discard pile with 8 fires (not too hard to get).
5. whats more? just atk.
when u ran out of DRE, delcatty ex for upstream. do not try to attach fire energies manually to infernape during mid games, u MUST use DREs to surprise ur opponent and let them have no time to react.