RE: Create a Pokemon Move
don()shinobi said:
Flygon2071 said:
What if I told you it was Luvdisc's signature move?
I wouldn't believe that. I definitely would not believe that.
DorianBlack said:
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Faker
Dark
Status
PP: 5
The user cleverly dodges the opponent's status attacks, but pretends to have suffered from them anyway. For the next 3 turns, if an opponent's attack would cause a status effect or a stat change, it will fail, but the opponent will always see the effect or change succeeding. In addition, Faker will appear to the opponent to be one of the user's other moves, which will appear to miss or fail.
Faker has limited use in the single-player game, but it can wreak havoc against a human opponent who depends on status infliction or stat-lowering - imagine getting slammed with a full-power hit from a seemingly burned enemy. Just make sure you can withstand the hits you'll take while setting it up, since the effect dissipates every three turns.
Faker is definitely my new favorite move.
Transfiguration
Psychic
Special
Power: 120
Accuracy: Definite
PP: 5
Transfiguration turns the opposing Pokemon into a type weak against it. The user then takes the power used to transfigure and launches it at the opposing Pokemon.
(This is one of my Harry Potter moves, the other so far is Divination)
Herbology
Grass
Status
Accuracy: 100
PP: 10
Herbology grows a bunch of different herbs at the same time, all with different effects. The opposing Pokemon is forced to eat one, and when they do, a random status condition comes upon them.
Dark Defense (If move names were longer, it'll be Defense Against Dark Arts)
Fairy
Special
Power: 90
Accuracy: 100, but fails if opponent has no Dark-type moves or any Dark-types in the opposing party.
PP: 10
All Dark-type moves are deflected from this shield of light and hit the opposing Pokemon for 10 turns. It also makes those moves Fairy-type. If the opponent is Dark-type, all moves are deflected except for one randomly chosen, but if all moves are Dark-type the opponent is hopeless. If a Pokemon in the opposing party is Dark-type or has a Dark-type move, the shield is set aside for the Pokemon going to verse that Pokemon. After the shield is hit with a Dark-type move, the 10 turn countdown starts. If none of these Dark-type needs are fulfilled, the move fails.
Potions
Poison
Special/Status
Power: --
Accuracy: 100
PP: 10
Potions gets stronger every turn it is used (starting with 70, adding 10 every time). When the Potion streak is ended, the opposing Pokemon becomes Poisoned.
Ex Battles:
Serperior vs. Ariados
Serperior used Herbology!
Ariados was Poisoned!
Alakazam vs. Zoroark
Zoroark used Night Slash!
It's super effective!
Alakazam used Dark Defense!
A shield of light appeared around Alakazam!
Zoroark used Night Slash!
Dark Defense deflected it and it became Fairy type and backfired!
It's super effective!
Zoroark fainted!
Grimer vs. Kadabra
Grimmer used Potions!
It's not very effective...
(Later, having used Potions a bit more)
Grimer stopped using Potions!
Kadabra was Poisoned!
A battle for my other two Harry Potter moves...
Gardevoir vs. Gengar
Gardevoir used Divination!
Gardevoir foresaw the wild Gengar's Poison Gas!
It's not very effective...
(Later...)
Gardevoir used Transfiguration!
Gengar turned into a Fighting/Dragon type!