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Beheeyem Hand Control For States

konter5683

Rebecca Black <3
Member
4 Elgyem
2 Beheeyem
3 Sneasel
3 Weavile
2 Slowpoke
2 Slowking
1 Mewtwo EX
1 Kyurem
1 Terrakion


2 switch
4 level ball
4 junk arm
1 lost remover
4 Pokemon Catcher
1 Pokegear 3.0

1 N
3 Pokemon Collector
3 Professor Juniper
4 Professor Oak's New Theory
1 Sage's Training


2 Psychic Energy
1 Fighting Energy
1 Water Energy
4 Rainbow Energy
4 Prism Energy
1 Double Colorless Energy

Strategy:
Control their hand with Beheeyem and Weavile. Use Slowking for deck control. Slowly pick off their pokemon with Weavile/Beheeyem/Slowking


W/L Ratio

Zekrom EX/Eels 2-0
Durant 0-1
Chandy 1-0
 
RE: Beheeyem Hand Control

This looks like a solid list but that's the problem imo it can do with another day and some seekers but I can't find what to drop.
 
RE: Beheeyem Hand Control

Oh. Forgot about elgyem. I feel dumb...
Just wondering but what is the strategy to win? I don't think that regigigas can win by prize cards... sharpedo is always a fun option IMO. Goes great with slow king and such. Also goes great with shifty I guess. Just suggesting.
 
RE: Beheeyem Hand Control

Jirachi said:
Oh. Forgot about elgyem. I feel dumb...
Just wondering but what is the strategy to win? I don't think that regigigas can win by prize cards... sharpedo is always a fun option IMO. Goes great with slow king and such. Also goes great with shifty I guess. Just suggesting.

I played sharpedo for a season. Its a fun deck, but i feel that this is more consistant.
 
Not sure if you have tested the idea yet, its not much advice and it strays from your original deck idea.

Fliptini with sharpedo and slowking.
Seems more viable, less Pokemon to setup and easier,
Hand control and deck dontrol as well.
 
I built this deck, it was SO much fun. But my list was WAY different than yours.
The idea behind mine was to play 1 of each of reshi, zekrom, kyurem, and mewtwo.
I played 4 gear, 4 judge to hit the t2 judge/brain control. Once I established the lock,
I just used dual ball to find the appropriate ex to sweep with, and set it up.
 
rileysill32 said:
Not sure if you have tested the idea yet, its not much advice and it strays from your original deck idea.

Fliptini with sharpedo and slowking.
Seems more viable, less Pokemon to setup and easier,
Hand control and deck dontrol as well.

I played it for a good while. It's a fun deck, but it is also much less consistent.

crm103top08 said:
I built this deck, it was SO much fun. But my list was WAY different than yours.
The idea behind mine was to play 1 of each of reshi, zekrom, kyurem, and mewtwo.
I played 4 gear, 4 judge to hit the t2 judge/brain control. Once I established the lock,
I just used dual ball to find the appropriate ex to sweep with, and set it up.

I thought about judge, but I don't like taking away from my own setup options. The way i have it right now, I find it easy to get a T2 -3 from their hand. That's enough to leave them with few options almost all the time.

I am having a problem with Durant though. Any suggestions?
 
More N could also be good if you don't like judge. With durant I guess you would like only use beheeyem for like 2-3 turns and OHKO all of them with regigigas though this deck might lose to it.
 
Victini #15 with at least one basic Fire energy answers all your ant problems. You already have four rainbows, so it takes just two slots. Your list already seems tight though...

Maybe -1 Magby, -1 Sneasel, +1 Victini, +1 Fire Energy?
 
Magby has to be kept to give me some way to deal with a t2 magnezone. I could cut a sneasel for a victini i suppose.
 
^It's a big hitter after you've locked them with Slowking.

Also, I think you could afford to use some Pokegear 3.0 in here. In my opinion, I think SSU is unnecessary. 2-3 well-placed discards followed by a Beeheyem + Second Sight is all you need to lock them. I'd say

-2 SSU
+2 Pokegear 3.0

Should add a tiny bit of consistency, but sometimes that's all you need.
 
festizzio said:
^It's a big hitter after you've locked them with Slowking.

Also, I think you could afford to use some Pokegear 3.0 in here. In my opinion, I think SSU is unnecessary. 2-3 well-placed discards followed by a Beeheyem + Second Sight is all you need to lock them. I'd say

-2 SSU
+2 Pokegear 3.0

Should add a tiny bit of consistency, but sometimes that's all you need.

Mewtwo is a way better hitter after the lock because they probably had to resort to their own Mewtwo and they will not be able to recover.
 
festizzio said:
^It's a big hitter after you've locked them with Slowking.

Also, I think you could afford to use some Pokegear 3.0 in here. In my opinion, I think SSU is unnecessary. 2-3 well-placed discards followed by a Beeheyem + Second Sight is all you need to lock them. I'd say

-2 SSU
+2 Pokegear 3.0

Should add a tiny bit of consistency, but sometimes that's all you need.

I think i will try that.

I'm not really sure on the gigas vs mewtwo. I have both available to me, i just think that gigas serves the purpose better in this deck.
 
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