How do decks that have an attacker that needs 2 energies to attack (not double colorless) do in this metagame? From what I've noticed, popular decks like Jumpluff, Donphan, or Gyarados need 1 or less energies to set up, which is great when one needs to be replaced due to knock out. I'm asking because I came up with a cool deck idea, but the attacker I want to use needs 2 energies for the attack, which disillusioned me a bit. Is it too slow?