CJBlazerX87
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  • Eh, awfully busy lately, really. Hoping to continue working on Disbelief when Winter vacation comes around.
    Ah! Mmm, my Thanksgiving was sort of crappy. I had to clean out my storm shelter of old timbers and crates so my landlord could install a new sub-pump.
    Meh, sorry, but I had a bunch of stuff come up this past week. Aside from work, I had to attend a funeral and act as a pallbearer. A close family friend died this past Tuesday.
    Tired, annoyed, and distraught. I had to get up extra early the past two days to get to work by 7 o'clock. My biological clock is now offset because of it.
    I never saw the point in coming up with gym leader names based on their meanings as opposed to what they sound like. For instance, my first gym leader is named Barney because he's a farmer and keeper of the Barn Badge. Likewise, the second one is named Sylvia because she's a Steel-type user and works in a silver mine. That's just me, though
    I don't see a problem with it. My first gym leader has an evolved Pokemon, and the only way to beat it is by causing a status problem that inflicts damage each turn like poison, curse, or burn. It isn't very strong, though, because of its ability.
    I personally prefer real names for my own characters. For instance, my region's professor is named Dr. Felicia Barnes. Either name you came up with will work for your character.
    Okay. I'll try and give you a better critique on your guide/layout later, then.
    Naw. You're fine with 62. I was counting HMs too. In gen five, there are 95 TMs and they can all be reused.
    Is that total or just ones you added? The games have had over 100 total for the past two gens, so that's relatively low in comparison.
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