TCG Fakes Nyora's Fakes

Staryu HP 40 Water
Basic Pokémon

[W] Star Spin 10
Put all cards attached to this Pokémon into your hand.

Weakness: Grass x2
Resistance: None
Retreat: 0
Starmie HP 90 Water
Stage 1 - Evolves from Staryu

[W] Star Spin 30
Put all cards attached to this Pokémon into your hand.

[W][C] Hydro Star 30+
This attack does 30 more damage for each [W] Energy attached to both active Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 0
Eevee HP 50 Colorless
Basic Pokémon

/Ability/ - Adaptive Fur
This Pokémon's type is now the types of each of your Espeon, Flareon, Glaceon, Leafeon, Sylveon, Vaporeon, and Umbreon in play in addition to its existing types.

[C][C] Offensive Attack 30+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Umbreon HP 110 Darkness
Stage 1 - Evolves from Eevee

[D] Foul Play
Choose 1 of the Defending Pokemon's attacks with base damage. Deal damage to the Defending Pokémon equal to 1/2 (rounded down) of the attack's base damage.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Espeon HP 100 Psychic
Stage 1 - Evolves from Eevee

[P][P] Future Sight
At the end if your opponent's next turn, put 12 damage counters on your opponent's active Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 0
 
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Arceus HP 140 Psychic
Basic Pokémon

[P][P] Psychic Arrangement
Put a [P] Pokémon from your hand onto your Bench.

[P][P][C] Psyforce 100
You may move all Energy attached to this Pokémon to 1 of your Benched Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Arceus HP 150 Water
Basic Pokémon

[W] Icicle Coating
Search your deck for a basic [W] Energy card for each Pokémon on your Bench and attach them to this Pokémon. Shuffle your deck afterwards.

[W][W][W] Frost Spear 20+
You may discard as many [W] Energy attached to this Pokémon as you like. For each Energy discard, this attack does 20 more damage and this attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)

Weakness: Fighting x2
Resistance: None
Retreat: 1
Arceus HP 160 Fighting
Basic Pokémon

[F] Mountain Tumble
Discard the top 3 cards of your deck. If any of the discarded cards were [F] Pokémon, you may put them onto your Bench.

[F][F][C] Landslide 80
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)

Weakness: Grass x2
Resistance: None
Retreat: 2
Psyduck HP 70 Water
Basic Pokémon

/Ability/ - Harsh Headache
You may not play a Pokémon from your hand to Evolve this Pokémon.

[] Stumble 20
If you go first, you may use this attack on your first turn. This Pokémon does 10 damage to itself.

Weakness: Grass x2
Resistance: None
Retreat: 1
Golduck HP 90 Water
Stage 1 - Evolves from Psyduck

[W] Hydro Edge 80
This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)

[W][W] Ocean Waves 100
This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) Then, discard any Stadium card in play.

Weakness: Grass x2
Resistance: None
Retreat: 0
Audino HP 80 Colorless
Basic Pokémon

/Ability/ - Extreme Healing
Once during your turn, (before your attack) you may heal 10 damage from your active Pokémon. If you do, that Pokémon has no Abilties until the end of your opponent's next turn.

[C][C] Hyper Voice 40

Weakness: Fighting x2
Resistance: None
Retreat: 2
Roaring Seas - Trainer - Stadium

Each [W] and [L] Pokémon in play have no Abilties. Once during each player's turn, they may heal 40 damage from each of their [W] and [L] Pokémon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
My favorite batch yet.

Rayquaza-GX HP 180 Dragon

/Ability/ - Ozone Origins

As long as this Pokémon is your active Pokémon, you may only have 1 Pokémon in play. If you have more than 1 Pokémon in play, discard each of your Benched Pokémon.

[R][R][L][L] Draco Comet

This attack does 200 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) Discard 2 Energy attached to this Pokémon.

[R][L] Ozone Birth GX
Search your deck for up to 5 Energy cards and attach them to this Pokémon. Shuffle your deck afterwards. (You may only use 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Fairy x2

Resistance: None
Retreat: 2
 
I'm making these just because the Lost Zone is the CaC theme this month, and hopefully I don't look back in these tomorrw and be like "that would've made a wonderful entry" cuz then I'll feel sad D:

Yveltal HP 130 Darkness
Basic Pokémon

[D] Oblivion Hurl 30
Put a Pokémon Tool card attached to your opponent's active Pokémon into the Lost Zone.

[D][D][C] Lost Wing 90
Heal 10 damage from this Pokémon for each card in the Lost Zone.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Kyurem HP 140 Water
Basic Pokémon

/Ability/ - Unforgiving Cold
Whenever 1 of this Pokemon's attacks would Knock Out your opponent's active Pokémon, put all cards attached to that Pokémon into the Lost Zone instead of discarding it.

[W][W][W] Draco Freeze 130
Discard all Energy attached to this Pokémon. The Defending Pokemon is now Paralzyed.

Weakness: Metal x2
Resistance: None
Retreat: 3
Unown HP 70 Psychic
Basic Pokémon

/Ability/ - Lost Writings
Once during your turn, (before your attack) if this Pokémon is your active Pokémon, you may choose an Item card in the Lost Zone. (Except Pokémon Tool cards)
Use the effect of that Item card as the effect of this Ability.

Weakness: Psychic x2
Resistance: None
Retreat: 1
 
can pokemon just be abilitys (full pokemon not breaks and such)?
you realy should enter any text based fakeing com, you are far and away the best
 
can pokemon just be abilitys (full pokemon not breaks and such)?
you realy should enter any text based fakeing com, you are far and away the best
Yes Pokémon CAN be full abilites. :)

Terrakion HP 120 Fighting
Basic Pokémon

[F][C] Terracrush 30x
This attack does 30 damage times the number of Special Energy attached to all of your opponent's Pokémon.

[F][F][F] Mountain Retaliation 100+
If 1 of your Pokémon was Knocked Out by damage from an opponent's attack during your opponent's last turn, this attack does 100 more damage.

Weakness: Water x2
Resistance: None
Retreat: 4
Tape HP 60 Colorless
Basic Pokémon

/Ability/ - Adhesive Strength
While this Pokémon has a Special Energy attached to it, your opponent's active Pokémon can't Retreat.

[C][C] Tape Roll 20+
This attack does 20 more damage for each [C] in the Retreat Cost of your opponent's active Pokémon.

Weakness: None
Resistance: None
Retreat: 2
Door HP 150 Colorless
Basic Pokémon

[C][C][C][C] Slam Shut 50
Prevent all damage done to this Pokémon during your opponent's next turn by 50 (before applying Weakness and Resistance).

[C][C][C][C][C] Eerie Opening 100
The Defending Pokemon cant attack during your opponent's next turn.

Weakness: Fighting x2
Resistance: Grass -20
Retreat: 4
 
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Yes Pokémon CAN be full abilites. :)

Door HP 150 Colorless
Basic Pokémon

[C][C][C][C] Slam Shut 50
Prevent all damage done to this Pokémon during your opponent's next turn by 50 (before applying Weakness and Resistance).

[C][C][C][C][C] Eerie Opening 100
The Defending apooemon cant attack during your opponent's next turn.

Weakness: Fighting x2
Resistance: Grass -20
Retreat: 4
you dont prevent all damage by fifty
 
that would be weird, 50 turns is too long for that effect to be balanced, he probaly ment during you next turn reduce all damage done to this pokemon by 50.
Assuming this is correct, it seems to me like the effect of something like Golisopod-GX's Armor Press
 
Mantine HP 130 Colorless
Basic Pokémon

/Ability/ - Skydive
When your play this Pokémon from your hand onto your Bench, you may use this Ability. Look at the top 6 cards of your deck and attach as many Basic Energy cards you find there to this Pokémon. Shuffle the remaining cards into your deck.

[C][C][C][C] Air Surf 120
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 3
Shifting Anomaly - Trainer - Stadium

Once during each player's turn, that player may flip a coin. If heads, each player shuffles an Energy attached to their active Pokémon into their deck. You can only use the effect if this Stadium card if your active Pokémon has an Energy attached to it.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Mew HP 50 Psychic
Basic Pokémon

/Ability/ - End of Creation
If this Pokémon has 10 or more Basic Energy attached to it, Pokémon cannot attack.

[P] Psycho Burst 30
Discard all Energy attached to this Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 0
Goldeen HP 50 Water
Basic Pokémon

[W] Golden Search
Search your deck for a card and put it into your hand. Shuffle your deck afterwards.

Weakness: Grass x2
Resistance: None
Retreat: 2
Seaking HP 90 Water
Stage 1 - Evolves from Goldeen

[W] King's Search
Search your deck for up to 3 cards and put them into your hand. Shuffle your deck afterwards.

[W][W] Oceanic Horn 30+
Shuffle as many cards from your hand into your deck as you like. This attack does 20 more damage for each card you shuffled your deck.

Weakness: Grass x2
Resisatnce: None
Retreat: 2
 
Tutor - Trainer - Supporter

During this turn, your Pokemon's attacks cost [C] less.

You may only play 1 Supporter card during your turn (before your attack).
Pokéball Factory Worker - Trainer - Supporter

Put 3 in any combination of item card with "ball" in their name from your discard pile into your hand. (Except Pokéball Factory Worker)

You may only play 1 Supporter card during your turn (before your attack).
Comfey HP 50 Fairy
Basic Pokémon

[Y] Emergency Healing
Heal 100 damage from 1 of your Pokémon with 20 or more damage counters on it and attach an Energy card from your discard pile to that Pokémon.

[Y][Y] Triage Switch 30
If 1 of your Benched Pokémon has any damage counters on it, ignore all Energy in this attack's cost. Switch this Pokémon with 1 of your Benched Pokémon with damage counters on it and heal 30 damage from that Pokémon.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 0
Buden HP 30 Grass
Basic Pokémon

/Ability/ - Poison Panic
Once during your turn, (before your attack) if this Pokémon is your active Pokémon, you may leave the Defending Pokémon Poisoned.

[G] Synthesis
Heal all damage from this Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 2
 
Rattata HP 30 Colorless
Basic Pokémon

[C] Crazy Fang 10+
Flip a coin for each basic Energy attached to your opponent's active Pokémon. This attack does 20 more damage for each heads.

Weakness: Fighting x2
Resisatnce: None
Retreat: 0
Raticate HP 70 Colorless
Stage 1 - Evolves from Rattata

[C] Crazy Fang 20+
Flip a coin for each basic Energy attached to your opponent's active Pokémon. This attack does 30 more damage for each heads.

[C][C] Mischief Fang 30
Move an Energy attached to 1 of your opponent's Pokémon to another 1 of your opponent's Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 0
Buneary HP 50 Colorless
Basic Pokémon

/Ability/ - Klutz
As long as this Pokémon is your active Pokémon, each Pokémon Tool card attached to each player's active Pokémon has no effect.

[C][C] Bounce 20
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Lopunny-GX HP 200 Colorless
Stage 1 - Evolves from Buneary

/Ability/ - Jump In
Once during your turn, (before your attack) if this Pokémon is on your Bench, you may switch this Pokémon with your active Pokémon.

[C] Bunny Hop
Search your deck for up to 2 cards and put them into your hand. Switch this Pokemon with 1 of your Benched Pokémon. Then, shuffle your deck. (If you have no Benched Pokémon, this attack does nothing.)

[C][C][C] Bunny Bounce GX 180
Switch this Pokémon with 1 of your Benched Pokémon. (You may only use 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Kecleon HP 70 Colorless
Basic Pokémon

/Ability/ - Raging Chameleon
Each of your [C] Pokémon are now [N] in addition to their original types.

[C][C] Dragon Rage 90
Discard the top 3 cards of your deck.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Kecleon HP 70 Colorless
Basic Pokémon

/Ability/ - Burning Chameleon
Each of your [C] Pokémon are now [R] in addition to their original types.

[C][C] Searing Flames 30
The Defending Pokemon is now Burned.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Kecleon HP 70 Colorless
Basic Pokémon

/Ability/ - Evil Chameleon
Each of your [C] Pokémon are now [D] in addition to their original types.

[C][C] Sucker Punch 40+
If this Pokémon has any [D] Energy attached to it, this attack does 40 more damage.

Weakness: Fughting x2
Resistance: None
Retreat: 2
Kecleon HP 70 Colorless
Basic Pokémon

/Ability/ - Colorless Chameleon
Each Pokémon in play cannot have their types changed.

[C][C] Tackle 50

Weakness: Fighting x2
Resistance: None
Retreat: 1
 
Tepig HP 70 Fire
Basic Pokémon

[R] Singe
The Defending Pokémon is now Burned.

Weakness: Water x2
Resistance: None
Retreat: 1
Pignite HP 120 Fire
Stage 1 - Evolves from Tepig

[R][R] Fire Punch 40

[R][R][R] Pig Hammer 100

Weakness: Water x2
Resistance: None
Retreat: 2
Emboar-GX HP 270 Fire
Stage 2 - Evolves from Pignite

[R][R][R] Boar Hammer 140

[R][R][R][R] Burning Blaze 160
The Defending Pokémon is now Burned.

[R][R][R][R][R] Emburn GX 250
The Defending Pokémon is now Burned. (You can only use 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Water x2
Resistance: None
Retreat: 4
Torkoal HP 110 Fire
Basic Pokémon

/Abiity/ - White Smoke
Once during your turn (before your attack), you may flip a coin. If heads, attach a basic [R] Energy card form your hand to 1 of your Pokémon.

[R][C][C] Overheat 130
Discard 2 [R] Energy attached to this Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 3
Ditto HP 40 Colorless
Basic Pokémon

/Ability/ - Unstable DNA
This Pokémon can't attack or Retreat.

[C][C] Dittobolic Disaster
Discard one of your opponent's Pokémon and all cards attached to it.

Weakness: Fighting x2
Resistance: None
Retreat: 1
 
Munna HP 50 Psychic
Basic Pokémon

/Ability/ - Hypnosis
When you attach an Energy card from your hand to this Pokémon, flip a coin. If heads, the Defending Pokémon is now Asleep.

[P] Dream Draw
If you're opponent's active Pokémon is asleep, draw 3 cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Musharna-GX HP 220 Psychic
Stage 1 - Evolevs from Munna

/Ability/ - Dreaming Draw
At any time between turns, if this Pokémon is your Active Pokémon and your opponent's Active Pokémon is Asleep, you may draw a card.

[P][P] Hypnolaser 90
The Defending Pokémon is now Asleep.

[P][P][C] Never-Ending Dream GX 110
The Defending Pokémon is now Asleep. Your opponent flips 5 coins instead of 1 between turns. If any of them are tails, that Pokémon is still Asleep. (You may only sue 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Meowth HP 50 Colorless
Basic Pokémon

[C] Alolanize
Search your deck for an Alolan Meowth and switch it with this Pokémon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Shuffle the first Pokémon into your deck.

[C][C] Cat Scratch 30

Weakness: Fighting x2
Resistance: None
Retreat: 1
Persian-GX HP 200 Colorless
Stage 1 - Evolves from Meowth

[C][C] Sparkly Claws 40+
This attack does 40 more damage for each Pokémon Tool card attached to both Active Pokémon.

[C][C] Piercing Swipes 20
Choose 1 of your opponent Benched Pokémon. This attack does 10 damage to that Pokémon for every 10 damage this attack did to your opponent Active Pokémon.

[C][C] Cattack GX 120
The Defending Pokémon can't attack during your opponent's next turn. (You may only use 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 1
 
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Alolan Meowth HP 50 Darkness
Basic Pokémon

[C] Cat Scratch 10

[D][C] Power Gem 30+
If your opponent's Active Pokémon is weak to [F], this attack does 30 more damage.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Alolan Persian-GX HP 200 Darkness
Stage 1 - Evolves from Alolan Meowth

[D][D] Power Gem 80+
If your opponent's active Pokémon is weak to [F], this attack does 80 more damage.

[D][D] Foul Play
Choose 1 of the Defending Pokemon's attacks and use it as this attack.

[D][D] Shining Claws GX 130
If the Defending Pokémon has "Shining" in its name, draw 5 cards. (You may only use 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Chillax Corner - Trainer - Stadium

The attacks of each Pokémon do 30 less damage (before applying Weakness and Resistance)

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
 
Bulbasaur HP 70 Grass
Basic Pokémon

[G] Giga Drain 20
Heal 20 damage from this Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 3
Ivysaur HP 100 Grass
Stage 1 - Evolves from Bulbasaur

[G][C] Energy Ball 40

[G][G][G] Giga Drain 60
Heal 60 damage from this Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 4
Venusaur-GX HP 250 Grass
Stage 2 - Evolves from Ivysaur

[G][G][C][C] Giga Poison 100
The Defending Pokémon is now Poisoned. Put 3 damage counter instead of 1 on that Pokémon in between turns.

[G][G][C][C] Jungle MAX 40x
Flip a coin for each Energy card attached to this Pokémon. For each heads, this attack does 40 damage and heal 40 damage from this Pokémon.

[G][G][G][G] Venutoxin GX 180
If any of your opponent’s Pokémon would attack during your opponent’s next turn, that Pokémon is now Poisoned. Put 10 damage counter instead if 1 on that Pokémon in between turns. (You can’t use more than 1 GX attack in a game)

When your Pokémon-GX is knocked out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: None
Retreat: 4
Bouffalant HP 120 Colorless
Basic Pokémon

[C][C] Bouff Bouff 10
During your opponent’s next turn, prevent 100 damage done to this Pokémon by attacks (before applying Weakness and Resistance)

[C][C][C] Bouff 20+
This attack does 20 more damage for each damage counter on this Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 2
 
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