New XY9 Cards, Pokemon-EX from Eeveelution Battle Strengthening Sets! By: Water Pokémon Master Posted 5 years ago to TCG 46 comments The official Pokemon-Card website just updated with several new cards! Let’s jump right in! Thanks goes to Sean T., Mia V., and Vincent for the translations! Rage of the Broken Sky Splash Energy – Special Energy This card can only be attached to a [W] Pokemon. This card provides [W] Energy only while this card is attached to a [W] Pokemon. If the [W] Pokemon this card is attached to is Knocked Out by damage from an opponent’s attack, return all Pokemon cards to the owner’s hand instead of discarding them. (Discard all other cards attached.) (If this card is attached to anything other than a [W] Pokemon, discard this card.) Suicune – Water – HP120 Basic Pokemon Ability: Wind Protection As long as this Pokemon is your Active Pokemon, prevent all effects of your opponent’s attacks, except damage, done to each of your Pokemon. (This Ability does not remove existing effects.) [W][W][W] Aurora Beam: 110 damage. Weakness: Grass (x2) Resistance: none Retreat: 1 Froakie – Water – HP60 Basic Pokemon [W] Bubble: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. Weakness: Grass (x2) Resistance: none Retreat: 1 Eeveelution Battle Strengthening Sets As posted before, December 26th will see the release of three “Battle Strengthening Sets.” Each mini-set will contain 16 predetermined cards, which will be released as XY-P promos if they’re unique to the package. Each set will each cost 650 yen, or between $5 and $6. Leafeon-EX – Grass – HP170 Basic Pokemon [G][C] Leaf Blade: 30+ damage. Flip a coin. If heads, this attack does 30 more damage. [G][G][C] Nature’s Breath: 90+ damage. If there is a Stadium in play, this attack does 30 more damage and remove 3 damage counters from this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Fire (x2) Resistance: none Retreat: 2 Immunizer – Trainer Item Return 2 [G] Pokemon from your discard pile to your hand. You may play as many Item cards as you like during your turn (before your attack). Golem-EX – Fighting – HP180 Basic Pokemon [F][F][C] Rock Smash: 80 damage. [F][F][F][C] Megaton Fall: 180 damage. This Pokemon does 60 damage to itself. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Grass (x2) Resistance: none Retreat: 4 Ninetales-EX – Fire – HP170 Basic Pokemon [R] Flare Bonus: Discard a [R] Energy from your hand, then draw 3 cards. [R][C][C][C] Fire Blast: 130 damage. Flip a coin. If tails, discard a [R] Energy attached to this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Water (x2) Resistance: none Retreat: 1 Jolteon-EX – Lightning – HP160 Basic Pokemon [L] Swift: 30 damage. This attacks damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokemon. [L][C][C] Flash Ray: 70 damage. This Pokemon can’t be damaged by any Basic Pokemon during your opponent’s next turn. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Fighting (x2) Resistance: Metal (-20) Retreat: 0 Clemont – Trainer Supporter Search your deck for 4 [L] Energy and put them in your hand. Shuffle your deck afterwards. You may play only 1 Supporter card during your turn (before your attack). Vaporeon-EX – Water – HP180 Basic Pokemon [W][C] Bubble Drain: 30 damage. Heal 30 damage from this Pokemon. [W][W][C] Deep Squall: 130- damage. Does 130 damage minus 10 damage for each damage counter on this Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Grass (x2) Resistance: none Retreat: 3 Meowstic-EX – Psychic – HP160 Basic Pokemon Ability: Shadow Ear Once during your turn (before you attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 of your Pokemon to 1 of your opponent’s Pokemon. [P][C] Mind Shock: 60 damage. This attack’s damage isn’t affected by Weakness or Resistance. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Psychic (x2) Resistance: none Retreat: 1 Olympia – Trainer Supporter Switch your Active Pokemon with 1 of your Benched Pokemon. Then, heal 30 damage from the now Benched Pokemon. You may play only 1 Supporter card during your turn (before your attack). M Mewtwo-EX Blister Packs As posted before, Japan’s Pokemon Centers and Joshin electronic stores will exclusively be selling two new M Mewtwo-EX blister packs starting December 11th. They’ll include a jumbo M Mewtwo-EX, a reprinted promo Mewtwo-EX (with new artwork), four packs of Rage of the Broken Sky, and four packs of Red Flash. The whole deck will cost 1,297 yen (about $10). Mewtwo-EX – Psychic – HP170 Basic Pokemon [P] Blast Ball: 30x damage. Does 30 damage times the number of [P] Energy attached to this Pokemon. [P][P][C] Damage Exchange: Switch the number of damage counters on this Pokemon with your opponent’s Active Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Psychic (x2) Resistance: none Retreat: 2 Mewtwo-EX – Psychic – HP170 Basic Pokemon [C][C] Photon Wave: 30 damage. During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 30 damage. [P][P][C][C] Psycho Burn: 120 damage. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Psychic (x2) Resistance: none Retreat: 2
If we are are compare and contrast two cards, then we need to look at the entire card, not just a single aspect. Many cards have have something good about them but fall short because the rest of the card lets down the best bits. Even two cards that are equally successful may not be used in the same way due to their inherent differences. More relevant than the attack though is the HP; Darkrai-EX is better at taking a hit unless we get into specifics (namely taking a blow from a Fighting-Type). Why is it not right? To get an idea of how a card will be used, one looks at similar cards from the past. Darkrai-EX has a similar Ability to Manaphy-EX while Shaymin-EX (ROS) has a similar size and status (a small Pokémon-EX on your Bench). Looking at how these pieces function on existing cards will not tell us exactly how a new card made up of such things (especially with other alterations) will function, but it certainly gives us an idea and is a solid starting point. The question is whether or not 120 HP is likely to survive being attacked, and unless you're facing one of the weaker control decks or have some other mitigating factor, the answer is "No 120 HP is not likely to survive being attacked." It would require a major shift not just in specific decks, but dominant tactics. I do recognize this is a possibility; I've been more focused on Expanded than Standard (if we are talking Expanded as well, then yes, Manaphy-EX will rarely fall outside of OHKO range if an opponent has even a half-decent field). Did I get bad translations for these cards, or are two different points kind of running together? Golduck BREAK does help make use of Manaphy-EX because it would allow a basic Water Energy to bounce from Pokémon to Pokémon, a familiar tactic used in other Energy transfer decks. As we are discussing an opponent promoting and taking out Manaphy-EX (or just taking it out on the Bench if Greninja BREAK proves worthwhile), that doesn't help; as stated I believe Manaphy-EX is quite likely to be taken out in a single shot, so it can't retreat after being KOed. Splash Energy is a Special Energy card, so only a few forms of Energy acceleration work with it; for example Golduck BREAK does not. Most of the time you'll have to burn a manual Energy attachment to apply it to a card; not a deal breaker, but relevant to considering it with Manaphy-EX. You'll need to prep Manaphy-EX with a Splash Energy ahead of time because again, more often than not it will be OHKOed if it is forced into the Active slot by your opponent. Now the question becomes "Will my opponent want me to take a chance and Bench it again?" The main defense Manaphy-EX has is that it might not be the best thing to focus on attacking. That's really it; if it proves to be a good target, an opponent forces it if able and takes the KO, and may even hope you drop another (or the same copy if reclaim it) so they can do it again. Also... Special Energy cards are the easier ones to discard. We already see something like this with Shaymin-EX (ROS). That doesn't mean Shaymin-EX is a bad card (it's quite strong!) or that this happens to Shaymin-EX "all the time", it just means that being forced up front (or a sniping target) for an easier KO is a legitimate concern for the card. Shaymin-EX tends to be used up as soon as you finish drawing with Setup, barring decks that really want to bounce it. Shaymin-EX is two fairly easy Prizes once it is up front but without some bounce its just taking up space on the Bench; Manaphy-EX has an Ability that works so long as Manaphy-EX remains in play, adding incentive to KO when it is useful, and when it isn't... it isn't serving a purpose. Significantly "problematic", not slightly, is my prediction. Again this does not anticipate a radical shift in the metagame. Such a shift does not automatically mean different attackers, just tactics involved: if current strategy that quickly hits hard enough for a OHKO is replaced by a different strategy that quickly hits for a OHKO, it still doesn't affect Manaphy-EX. It doesn't always make more room though. Changing something out with Switch is not the same as manually retreating, even for free. The reason why Darkrai-EX or a similar effect is combined with the likes of Keldeo-EX is because the combo allows you to replace your one permitted retreat for the turn with an effective Switch. It doesn't often save that much space when you consider everything involved; it just allows a similar amount of space to generate more advantage. Float Stone allows the equipped Keldeo-EX to pull the trick all on its own and it still is only a savings in space for decks that would otherwise have not only maxed out Switch or another similar card, but both. Manaphy-EX may replace all copies of Switch in a deck, but mostly because the deck was only running one or two Switch (or similar) cards in the first place and doesn't have the room for both Manaphy-EX and Switch. Not worried about them being excited, I am worried about them giving a card undue hype; the two don't have to be the same thing. Hyping something unworthy is quite normal, so not "weird" unfortunately... because even though it is a regular occurrence it is not a good thing. And... I largely agree with what you say here. I don't see them as being as large of positives, with the attack something that might have been okay on something larger that already had a reason for being in a deck. For example, a hypothetical new attacker that had a second attack that justified running it... well then 60 for [WW] and 30 mass heal is a nice secondary attack, even if it is situational.
A new story has just been posted to PokéBeach's front page: XY9 Garbodor Revealed at Battle Festa Tournaments Posts you make after this point will immediately appear on the front page and vice versa. Discuss!
This is different. Would like to see lock abilities go away though if they aren't going to give us options to deal with them effectively.
VILEPLUME HERE WE COME also the attack isn't too bad. with dimension valley you only need [P][DCE] to poison and confuse + 60 damage
noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!! R.I.P. my swampert and eevolutions decks
Just terrible. Make new cards! Hopefully the upcoming format will make him a bit less effective, but still. This means we have a Garbodor for the next 3 years.
Why? I'm the first one that wanted a new usefull Garbodor, but why in this way? Instead of doing this, make a new one, make this one with another pokemon or reprint the one that already exist, so I could use my shiny Garbodor t.t
Welp. Here's to hoping for a Trainer card with an "If your opponent plays Garbodor, he or she loses the match" effect.