Woooo~ we won, good game town! I'm actually just glad that I've finally played a game as scum that's been at least half-decent. I might actually be getting better at this! D: If I recall correctly, we were not going to kill quaking that Night since we thought that he might shoot someone (and most likely not one of us). That gamble turned out well! The Epist kill was chosen because he had some suspicion towards me, so getting rid of that was ideal, and if we killed HW, we were a bit worried that the town would turn on me. Aah, so that was the way for town to win. I was super worried there was a Superstat Ability or something! I think that the best play here would have actually been to kill morda, since his role had been wiped, but HW was a close second, since seers tend to not have deathproofs. Well played HW! Your playstyle was very different to what I've been used to, which was a nice experience, even if it meant I was in your sights for some time. The idea there was to literally nullify most of the town. I was supposed to block Prof P (which failed), morda had his role wiped and lorde was to psuedo-block HW, and Epist was killed. That left literallly Celever and quaking left; quaking was pretty much vanilla and we weren't too worried about Celever's Abilities Ah man, I had to think hard for an excuse there. The night skip messed up my maths, and so whereas with the nightkill we could have won upon a no lynch that would have occured on lynching lorde, without the nightkill, lorde would just be lynched the next day. I was fingers crossed hoping that noone found any holes in my "thoughts" there. Dx' Honestly, I don't think it would be. Scum honestly did not need to kill Epist being on the list, and even then, there was no need for you to actually claim the real spellcast list, lorde, since the only player that had to be on there was scattered mind. .