Apparently we're the only ones who think Trumbeak could be viable energy acceleration with Scoop Up Net. It's a diamond in the rough of this set. Not every deck can afford the space for a thick 3/3 or 4/4 line of this, but it's not all that different from Malamar. (Yes, Malamar is more consistent and overall better but it has its own hoops to jump through and is a Stage 1 too). I'm not sure what decks need the acceleration enough to justify that either though.Trumbeak is the big winner from this batch of reveals. Already translated it and it's something like follows:
"When this card evolves, check the top 3 cards from your deck. Attach any number of basic energy cards you find there to pokemon you control in any way you like".
With Oranguru and Scoop Up net both in format, you have a consistent way to attach at least one extra energy per turn to whatever you control, and that may be relevant for a lot of decks that don't have something like Rose's or Welder to load their attacks.
The easiest way is Oranguru. Trumbeak's ability is basically half of a Max Elixir with the potential to attach more than 1 if you get lucky. Yes it's on a Stage 1, but that does make it easier to search and recycle with Scoop Up Net. A higher energy count means you'll average close to 1 attachment each time even if you're not stacking your deck. I'm not saying it's amazing, but it may be the best option for some decks.How is trumbeak good, how are you gonna get the energy on the top of the deck
Interestingly, the Amazing Rares in this set also use every energy type in their attack costs except for those three.I'm more surprised this set only includes 6 out of the 9 basic types. No [R], [W], or [D].
Turbo Patch is from the discard pile on a coin flip, so I wouldn't say it's without its own flaws. Sure, it's an Item, but that also means it's generally less searchable as well. Trumbeak could have some niche uses in decks that play enough energy to consistently use it. With 14-15 basic energy, you're on average getting at least 1 energy attached without deck manipulation about as consistently as Turbo Patch would be, with the potential to hit more. The Oranguru trick just makes it more consistent. It takes a specific type of build to make it work, but I don't think it's a bad card. Could also be used in conjunction with Turbo Patch. Maybe both would be enough to make a deck centered around the Amazing Rares at least playable.Oh, yeah, and Trumbeak doesn't really seem worth it, honestly. You need to already be playing Oranguru, plop a random pair of cards into your deck, evolve it, have an energy in hand, to accelerate one energy. For some decks, it's the only way to do things, except aren't we getting Turbo Patch?
Have you been introduced to Rock Paper Scissors, by chance?
(Though many (F) Pokémon now are (G) weak, not (P), but please don't let facts get in the way of a good joke.)
Ok now they have no excuse to not give me shiny cinccino