Why arnt Legends used

catutie

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I have noticed that Legends arnt used to much in the meta...why is this? most of them are really good. RDL can be combined with Ampharos HS to load it up with energies and then in 3 turns max you win. with KGL you can take out your opponents whole bench in one hit with its Mega Tidal Wave (ive seen it happen...it was one of the most amazing things ive ever seen and even better i made the deck lol). so once again i ask why arnt legends used more?
 
Because they're slow, inconsistant, and not many are playable. The only useable
ones are ERL, RDL, PDL, and possibly KGL.
 
i guess under trainer lock you cant use legend box but bronzong gets both halfs. they are still searchable thus they arnt that inconsistent. the only real problem i see with them is the energy costs
 
^Bronzong wastes an attack and has a horrid retreat cost. Their energy cost is bad, some give 2 prizes for being KO'd, and they don't have enough to make up for it. They are inconsistent and slow for the most part, and tend to be a hindrance quite often.
 
^I was under the impression that that didn't apply to Lugia or Ho-Oh, but even that doesn't make up for their high energy cost and slowness overall.
 
The cost for losing a Legend (taking 2 Prizes) and the cost for setting it up usually outweighs the benefits. Only Legends that aren't like this are Lugia Legend and Ho-Oh Legend.
Out of all the legends that are out there, not a lot of them are actually practical or usable. The ones that are:

Ho-Oh (Not too hard to set up, especially with DCE, doesn't have an extra prize penalty, and with Blastoise UL and Feraligatr Prime it can get set up right away. 100 a turn is awesome.)
Entei/Raikou (Most often seen, has free retreat, low attack cost, and high power, but is generally only used at the last minute)
Suicune/Entei (Might be kind of pushing it, but sniping for 100 is not a bad thing at all)
Rayquaza/Deoxys (Really really quirky and slow to set up, but it can OHKO anything and is guaranteed at least 2 prizes after any knockout - but it's weak to Colorless, which hurts it a lot)
Kyogre/Groudon (Mega Tidal Wave only; it can mill the opponent's deck quickly and deal some damage while it's at it - the problem is the 4 energy cost)
Palkia/Dialga (To only be run in a deck that actually revolves around, or can more effectively utilize, this card. Its only purpose is disruption; it cannot take prizes or deal any damage)

Of course, this implies that you can actually get both pieces in your hand/with Legend Box and can start putting Energy on them quickly. Good luck with that...
 
ho-oh and lugia arnt under that rule. i think ho-oh is pretty good. lugia...its to hard to get numorous attacks on him.

KGL is really easy to set up with feraligatr prime and feraligatr doesnt work with ho-oh....
 
Catutie, he said feraligatr and blastoise UL. Blastoise lets you move water energy onto your active pokemon from benched pokemon. Rain dance energy on to blastoise, move energy to Ho-oh.
 
ah....i was thinking of typhlosion prime with bellossom UD or Nidoqueen with ho-oh legend
 
The problem is any legend that also requires a stage 2 to set up (like blastoise) will be too slow and hard to pull off in today's format. A stage 2 main attacker is almost two slow sometimes.
 
You can always use dragonair from TR it's does the something that brongzon does but it has a cheaper retreat cost and you can search any two pokemon. And with any legend deck twins are a must.
 
I don't think DCL is bad, moon invite is all right.

..but it's still slow of course.
 
DCL goes well with a spread deck. giratina x/gengar x then moon invite to KO a couple of there poke.
 
Legends are used a lot (and I mean A LOT) by Juniors at the league I go to, but for the most part, legends aren't reliable enough or strong enough to be used competatively. Recently, I played one of the Juniors at the league who had a KGL. By the time he sets it up I'm ahead 3-1. He uses Mega Tidal Wave to discard the top 5 cards of my deck, of which only one was an energy. I had Nidoqueen RR on the bench so all that damage had gone within 3 turns. On my turn, I use a few Crobat G Flash Bites, and Typhlosions HGSS Fire Spin attack to OHKO it and take 2 prizes.
Some Legends do have powerful attacks, but the main problem is that if you're building a deck with a legend as the main attacker, you need a lot of cards to support it in your deck, which sometimes could be most of (if not more then) the 60 cards. It's probably a better idea to play a legend as a tech card or game ender instead.
Also, I don't like Legend Box. If you're only running one legend pair in your deck, it's success rate is pathetic (by the time there's only a 10% chance it'll be successful, there's a 75% chance that it'll be useless since you already have at least one half either in your hand or prized.)
 
IMO, legends are only useful as utility game enders. ERL takes on average 3 prizes with a single thunder fall, and DCL can turn a few turns of spread into a bunch of KO's. The other legends would have to be your main attackers, and if you use them as main, the 2 prize rule and double weaknesses are too much.
 
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