Finished Werewolf XVII II: The Greatest Idea (OVER)

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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

camoclone said:
Teal said:
Tapatalk 2 sucks. Get something better.

They updated it ;). It's actually really good now. It doesn't crash.


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camoclone v2 - now even more annoying than ever

ok I'm out
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Teal said:
camoclone said:
They updated it ;). It's actually really good now. It doesn't crash.


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camoclone v2 - now even more annoying than ever

ok I'm out

Why? I love it! Anyways thoughts on James and Blui?


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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

I seriously don't see how Blui is suspicious. He was correct in his assumptions. And while James is a little fishy, it is a reasonable estimate, because there's only 5 wolf roles/5 mafia roles.
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Shocker said:
I seriously don't see how Blui is suspicious. He was correct in his assumptions. And while James is a little fishy, it is a reasonable estimate, because there's only 5 wolf roles/5 mafia roles.

But it doesn't matter... The roles are random. Blui point out how what's his face was scummy.


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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

camoclone said:
However the problem is how you say we have 3 mafia/ wolfs left. That means somehow you know how many wolves are left.

UNVOTE: BLUI
VOTE: JAMES86134[\b]


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That doesn't make any sense. He would have to know how many Werewolves and Mafia were left. Admittedly, his assumption doesn't make any sense, but it's not really a slip up. Gee, camoclone was wrong about a slip up? THAT'S RIDICULOUS!

camoclone said:
SheNinja said:
lol Camo those votes didn't count

#NotSureWhyBoldDidn'tWork

Dammmiiiitttt!!!!!! Post someone before I freak out...


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Why aren't you voting for James instead of making stupid posts like this?

Well, nothing is coming up, so I'll do as I promised.

VOTE: <Haunted Water>

Also, Haunted Water, here's the post where I point out my logic, so you'll stop saying that I'm randomly voting or whatever.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

The roles may be random, but it's basically common werewolf GM (and by extension, player) knowledge that every team has a set number. James could be right, or he could be wrong.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

lol when camo messed up his vote, it messed me up when I tried to bold some words.

Fixed version sorta.

Machamp the Champion said:
camoclone said:
However the problem is how you say we have 3 mafia/ wolfs left. That means somehow you know how many wolves are left.

UNVOTE: BLUI
VOTE: JAMES86134


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That doesn't make any sense. He would have to know how many Werewolves and Mafia were left. Admittedly, his assumption doesn't make any sense, but it's not really a slip up. Gee, camoclone was wrong about a slip up? THAT'S RIDICULOUS!
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Haunted Water said:
The roles may be random, but it's basically common werewolf GM (and by extension, player) knowledge that every team has a set number. James could be right, or he could be wrong.

Do you even know what the idea behind this game is?


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Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Machamp the Champion said:
lol when camo messed up his vote, it messed me up when I tried to bold some words.

Fixed version sorta.

Machamp the Champion said:
That doesn't make any sense. He would have to know how many Werewolves and Mafia were left. Admittedly, his assumption doesn't make any sense, but it's not really a slip up. Gee, camoclone was wrong about a slip up? THAT'S RIDICULOUS!
No it's a slip... If you think enough you will realize what's wrong.


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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Sorry, I rushed that post.

What I meant to say was that we had lost a few townies, but in turn had lost wolves and mafia, which is good.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

James86134 said:
Sorry, I rushed that post.

What I meant to say was that we had lost a few townies, but in turn had lost wolves and mafia, which is good.

Oh, do you mean 3 wolves/mafia killed?
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

"had lost wolves/mafia"

I don't think we had lost scum, more like we killed two, and I'm guessing the mafia killed off a wolf.
I'm not the only one who sees the oddity here, right?
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Haunted Water said:
"had lost wolves/mafia"

I don't think we had lost scum, more like we killed two, and I'm guessing the mafia killed off a wolf.
I'm not the only one who sees the oddity here, right?
Oh no I see it! At least I saw it yesterday. Keep on backpedaling James
UNVOTE: BLUI
VOTE: James [\b]


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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Camo, it's the regular slash (/), not (\). That's the reason why your votes aren't bolding.
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Haunted Water said:
Camo, it's the regular slash (/), not (\). That's the reason why your votes aren't bolding.
Thank you... For some reason I have a town read on you. Thoughts on BLUI? I will vote later...


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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

For Blui? Honestly, I cannot say.
He hasn't posted in the last 90 posts, so he could be anything, though a real, true town member would probably be more active in the game. Right?
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Wow, Blui hasn't posted in that long?

Would you guys like a replacement for Blui?
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

..Not sure, but I think the replacement shouldn't get screwed over because of Blui's actions. (That already happened in Universe with Lenny.)
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

SheNinja said:
Wow, Blui hasn't posted in that long?

Would you guys like a replacement for Blui?

Yes!!!


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