What do you think is worth adding in, and how much?
1. Gengar Prime.
It may function as a Gyarados counter as well as hand disruption. It could also set up a Compound Pain spread. It's Catastrophe Poke-body isn't bad either, if you could get a kill with it (unlikely).
2. Rescue Energy.
It allows you to save your dead Gengar (especially SF) after activating Fainting Spell. Of course this card is good, but how many? And how would the number of Warp, Cyclone, Call or Psychic change after adding Rescue?
3. Seeker. Picks up damaged Pokemon, Uxie's and Vileplumes. Versatile, but it tends to stack in the player's hand without much use most of the time. So how many?
4. Cresselia/Darkrai Legend. Forget it.
1. Gengar Prime.
It may function as a Gyarados counter as well as hand disruption. It could also set up a Compound Pain spread. It's Catastrophe Poke-body isn't bad either, if you could get a kill with it (unlikely).
2. Rescue Energy.
It allows you to save your dead Gengar (especially SF) after activating Fainting Spell. Of course this card is good, but how many? And how would the number of Warp, Cyclone, Call or Psychic change after adding Rescue?
3. Seeker. Picks up damaged Pokemon, Uxie's and Vileplumes. Versatile, but it tends to stack in the player's hand without much use most of the time. So how many?
4. Cresselia/Darkrai Legend. Forget it.