ah! after 2 years of not playing i'm back First deck since BW was released. Any help would be appreciated I'm still adjusting to the format
U P D A T E : fixed T/S lines and added some pokemons for added consistency, elaborated strategy a bit.
umbreshut
4-4 Umbreon #61 *DE*
2 Darkrai EX *DE*
2 Sableye *DE*
2 victini NV #14
1 Mewtwo EX *ND*
______________
15 pokemons
4 crushing hammer
4 dark patch
3 enhanced hammer
3 skyla
2 dark claw
3 pokemon catcher
3 juniper
3 N
2 super rod
2 tool scrapper
2 pokemon comm.
2 level ball
_________________
33 T/S
7 dark
3 DCE
2 prism
_________________
12 energies
STRATEGY : use umbreon's second attack plus hammers to remove energies. his first attack (confuse ray) is very convenient - 1 for colorless and a 20 damage plus confuse.Dark claw is an item which is very effective for offense. a plus 20 attack is like having an expert belt (without the +20 Hp and the +1 prize card effect) with that attached, you can do 40 + confuse with only 1 colorless energy which is very good. Darkrai EX for easy field control and acts a second attacker if I needed a heavy hit. mewtwo for extra backup in case needed. sableye is for maintaining the hammers (works in mid game or late). Victini for assist of umbreons coinflip. T/S lines are self explanatory. DCE helps me activate shadow shutdown faster and also assists x ball prisms for psydrive if ever needed or for darkrai.To sum it up, this deck works in a 50/50 range and relies a bit heavy to coinflips. but if you manage to pull it all together, your chances are: remove all energy (shadow shut down), remove a single energy (crushing hammer), remove sp. energy (enhanced hammer), and remove opponents tool (tool scrapper). A fun deck to try
U P D A T E : fixed T/S lines and added some pokemons for added consistency, elaborated strategy a bit.
umbreshut
4-4 Umbreon #61 *DE*
2 Darkrai EX *DE*
2 Sableye *DE*
2 victini NV #14
1 Mewtwo EX *ND*
______________
15 pokemons
4 crushing hammer
4 dark patch
3 enhanced hammer
3 skyla
2 dark claw
3 pokemon catcher
3 juniper
3 N
2 super rod
2 tool scrapper
2 pokemon comm.
2 level ball
_________________
33 T/S
7 dark
3 DCE
2 prism
_________________
12 energies
STRATEGY : use umbreon's second attack plus hammers to remove energies. his first attack (confuse ray) is very convenient - 1 for colorless and a 20 damage plus confuse.Dark claw is an item which is very effective for offense. a plus 20 attack is like having an expert belt (without the +20 Hp and the +1 prize card effect) with that attached, you can do 40 + confuse with only 1 colorless energy which is very good. Darkrai EX for easy field control and acts a second attacker if I needed a heavy hit. mewtwo for extra backup in case needed. sableye is for maintaining the hammers (works in mid game or late). Victini for assist of umbreons coinflip. T/S lines are self explanatory. DCE helps me activate shadow shutdown faster and also assists x ball prisms for psydrive if ever needed or for darkrai.To sum it up, this deck works in a 50/50 range and relies a bit heavy to coinflips. but if you manage to pull it all together, your chances are: remove all energy (shadow shut down), remove a single energy (crushing hammer), remove sp. energy (enhanced hammer), and remove opponents tool (tool scrapper). A fun deck to try