THE 'SAND' BALANCE
Ooh, this sounds interesting doesn't it? As the name suggests this is a balanced sand team for ou. You may wonder, "omg sand teams are stupid use weatherless team or rain dumbo" but this team is not what you think it is. It doesn't necessarily WANT sand on the field: it just utilizes it as a counter against weather teams. So my title is a little misleading, it should be a weatherless team but enough yakking! Time to get on with the team.
Celebi
cutie (Celebi) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 240 HP / 248 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave
Ah, Celebi. Everybody's favorite (and most dreaded) pixie returns, this time as the star of the team. Celebi is crucial to this teams success because it is one of the two status absorbers in this team, along with Starmie, and is an effective special wall. It is a scout with its high 241 speed along with Baton Pass and is a status spreader in Thunder Wave. If you thought that was it, you are mistaken! Celebi's decent 236 special attack allows to use Giga Drain to take out Pokemon weak to grass. That being said, it is easy to see why it is used in this team. The EV spreads may look fancy, but 20 Spd allow Celebi to outspeed Adamant Breloom, which is a huge pain in the butt for my team. 240 HP for being able to switch in into Stealth Rock 9 times, and the rest is put in Special Defense.
Heatran
Miami (Heatran) (F) @ Choice Scarf
Trait: Flash Fire
Shiny: Yes
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Overheat
- Hidden Power [Ice]
- Earth Power
- Dragon Pulse
You know when I said that Celebi was the MVP of this team? Well, I lied. Every single Pokemon on this team has an extremely important role, and Heatran is no exception. It is my most reliable Fire type move switch-in, is a moderately bulky tank, and is the fastest Pokemon on the team. Yes, you heard that right. There is only ONE way Heatran could be the fastest Pokemon on this team, and that is Choice Scarf. Scarftran is an amazing surprise lead, with the powerful Overheat denting most offensive Pokemon hard. 56 HP for Stealth Rock switching (9 times) and 200 Speed EVs to outspeed Timid Jolteon. Heatran has great synergy with Celebi, as together they resist every single move type in the game except Rock. The rest of the moves are for coverage.
Scizor
Mantis (Scizor) (F) @ Choice Band
Trait: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Choice Band Scizor. The undisputed (well maybe Politoed could have a say) king of OU, Scizor was added to this team because before my team lacked a huge amount of offensive pressure. Choice Band Scizor is a scout, a tank, and an effective revenge killer thanks to Bullet Punch. Technician make Bullet Punch super dangerous, combined with Scizor's sky-high 594 attack stat and STAB means things will be taking a hefty amount of damage. Scizor's numerous resists, perhaps most importantly Dragon and Grass, allow Scizor to be a check to most Dragon-typed Pokemon and to Venusaur lacking Earthquake or Hidden Power Fire. The EVs are pretty basic: 248 for 9 Stealth Rock switch-ins, max Attack, 4 Speed to outspeed other Scizor, and the 4 remaining EVs in Special Defense.
Hippowdon
FatHippy (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
Shiny: Yes
EVs: 248 HP / 4 Atk / 244 Def / 12 SDef
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
The lesser brother of the two sand starters, Hippowdon joins the team as one of the few truly effective physical walls in the game. With investment in HP and Defense, Hippowdon can take even a Kyurem-B's Outrage and retaliate with Slack Off, effectively stalling it out. Speaking of Slack Off, Slack Off is a clone of the move Recover, which allows a Pokemon to regain their lost health by 50%. Now, with Hippowdon that "50%" is the amount of damage Hippowdon takes in 7 turns. Hippowdon trolls physical attackers, with none-super effective attacks brushed aside and setting up Stealth Rock in their face. Hippowdon isn't setup bait either, with Whirlwind being used instead of Roar for phazing and through the rare Soundproof Mr. Mime. Earthquake is for Hippowdon to make use of that 261 Attack stat, and not to be crippled by Taunt. The EVs are so simple I don't think I have to explain them, but I will anyways. 248 HP for 17 Stealth Rock switch-ins, and 12 Special Defense to survive Choice Scarf Physical Landorus's Hidden Power Ice and the rest in Defense and Attack.
Rotom-Wash
washer (Rotom-Wash) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 244 HP / 24 SAtk / 232 SDef / 8 Spd
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is used for 1. checking Politoed 2. Scouting 3. A tank 4. I don't want to list things, so on to the real analysis. Politoed is the summoner of rain, and rain is probably the most influential force in the game right now. The reason why I don't like rain in OU is that Politoed would be NU if it didn't have Drizzle, which means if you take away Politoed's rain it is useless. Hippowdon does that well, but it can't switch in on Politoed for fear of Hydro Pump, Scald, or Toxic. So we need another way to deal with Politoed, and Rotom is perfect resisting all of Specstoed's attacks bar Hidden Power Grass, which doesn't do much anyways. Supportoad is taken out by Rotom's Volt Switch, along with Celebi's U-turn (or Giga Drain), or Scizor's U-turn. Note how all the moves I listed are part of VoltSwitch? Thats another great thing about this team, it even has an offensive core. So Rotom-W checks Politoed, what else? I probably don't have to inform you about the uses of Rotom-W, but I will just in case. As previously stated, Rotom's Volt Switch keeps momentum along with Rotom's Base speed of 87. The EV spreads are for a bulky Rotom-W that can tank hits easily.
Starmie
shiningrust (Starmie) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Recover/Psyshock
- Ice Beam/Psyshock
- Thunderbolt
- Surf
Starmie is the coverage master of the team. Although this set is offensive, I decide to use Leftovers for Sand resistance. Starmie is great because it spins and has a ton of coverage, including BoltBeam, allowing it to be great offensive pressure. Looking at Starmie's stats, one thing people immediately notice is the 115 Speed Base stat. This means that Starmie is a great revenge killer, and combined with coverage and a great 299 Special Attack stat, Starmie is to be feared as a revenge killer.
Threatlist:
Breloom:
This thing wrecks my team after it Spores or gets a boost, because it simply has too good coverage. Celebi is my only shot against Breloom, but only if it doesn't have Stone Edge.
Venusaur:
Doesn't seem like a threat, which it isn't unless it gets a boost. If it gets a boost, it will kill at least one of my Pokemon because Venusaur's second coverage move could be a Fire, Ice, or Ground type move which will most likely take down somebody before I know what it is. I was able to Thunder Wave a Venusaur, which pretty much deals with it but that was because the other player was careless.
I don't really pay attention to what makes me lose, so my list is a bit short.
Conclusion
This team is still in the editing process, and that is why I need the help of all of the PokeBeach's RMT Forum contributors help to decide how to make this team better. If you want to playtest, the importable version is coming up later in this post. So, now you are finished, let the rating begin.
=== [ou] The Sand Team ===
FatHippy (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
Shiny: Yes
EVs: 248 HP / 4 Atk / 244 Def / 12 SDef
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
cutie (Celebi) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 240 HP / 248 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave
Mantis (Scizor) (F) @ Choice Band
Trait: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Miami (Heatran) (F) @ Choice Scarf
Trait: Flash Fire
Shiny: Yes
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Overheat
- Hidden Power [Ice]
- Earth Power
- Dragon Pulse
shiningrust (Starmie) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Recover
- Psyshock
- Thunderbolt
- Surf
washer (Rotom-Wash) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 244 HP / 24 SAtk / 232 SDef / 8 Spd
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ooh, this sounds interesting doesn't it? As the name suggests this is a balanced sand team for ou. You may wonder, "omg sand teams are stupid use weatherless team or rain dumbo" but this team is not what you think it is. It doesn't necessarily WANT sand on the field: it just utilizes it as a counter against weather teams. So my title is a little misleading, it should be a weatherless team but enough yakking! Time to get on with the team.
Celebi
cutie (Celebi) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 240 HP / 248 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave
Ah, Celebi. Everybody's favorite (and most dreaded) pixie returns, this time as the star of the team. Celebi is crucial to this teams success because it is one of the two status absorbers in this team, along with Starmie, and is an effective special wall. It is a scout with its high 241 speed along with Baton Pass and is a status spreader in Thunder Wave. If you thought that was it, you are mistaken! Celebi's decent 236 special attack allows to use Giga Drain to take out Pokemon weak to grass. That being said, it is easy to see why it is used in this team. The EV spreads may look fancy, but 20 Spd allow Celebi to outspeed Adamant Breloom, which is a huge pain in the butt for my team. 240 HP for being able to switch in into Stealth Rock 9 times, and the rest is put in Special Defense.
Heatran
Miami (Heatran) (F) @ Choice Scarf
Trait: Flash Fire
Shiny: Yes
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Overheat
- Hidden Power [Ice]
- Earth Power
- Dragon Pulse
You know when I said that Celebi was the MVP of this team? Well, I lied. Every single Pokemon on this team has an extremely important role, and Heatran is no exception. It is my most reliable Fire type move switch-in, is a moderately bulky tank, and is the fastest Pokemon on the team. Yes, you heard that right. There is only ONE way Heatran could be the fastest Pokemon on this team, and that is Choice Scarf. Scarftran is an amazing surprise lead, with the powerful Overheat denting most offensive Pokemon hard. 56 HP for Stealth Rock switching (9 times) and 200 Speed EVs to outspeed Timid Jolteon. Heatran has great synergy with Celebi, as together they resist every single move type in the game except Rock. The rest of the moves are for coverage.
Scizor
Mantis (Scizor) (F) @ Choice Band
Trait: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Choice Band Scizor. The undisputed (well maybe Politoed could have a say) king of OU, Scizor was added to this team because before my team lacked a huge amount of offensive pressure. Choice Band Scizor is a scout, a tank, and an effective revenge killer thanks to Bullet Punch. Technician make Bullet Punch super dangerous, combined with Scizor's sky-high 594 attack stat and STAB means things will be taking a hefty amount of damage. Scizor's numerous resists, perhaps most importantly Dragon and Grass, allow Scizor to be a check to most Dragon-typed Pokemon and to Venusaur lacking Earthquake or Hidden Power Fire. The EVs are pretty basic: 248 for 9 Stealth Rock switch-ins, max Attack, 4 Speed to outspeed other Scizor, and the 4 remaining EVs in Special Defense.
Hippowdon
FatHippy (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
Shiny: Yes
EVs: 248 HP / 4 Atk / 244 Def / 12 SDef
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
The lesser brother of the two sand starters, Hippowdon joins the team as one of the few truly effective physical walls in the game. With investment in HP and Defense, Hippowdon can take even a Kyurem-B's Outrage and retaliate with Slack Off, effectively stalling it out. Speaking of Slack Off, Slack Off is a clone of the move Recover, which allows a Pokemon to regain their lost health by 50%. Now, with Hippowdon that "50%" is the amount of damage Hippowdon takes in 7 turns. Hippowdon trolls physical attackers, with none-super effective attacks brushed aside and setting up Stealth Rock in their face. Hippowdon isn't setup bait either, with Whirlwind being used instead of Roar for phazing and through the rare Soundproof Mr. Mime. Earthquake is for Hippowdon to make use of that 261 Attack stat, and not to be crippled by Taunt. The EVs are so simple I don't think I have to explain them, but I will anyways. 248 HP for 17 Stealth Rock switch-ins, and 12 Special Defense to survive Choice Scarf Physical Landorus's Hidden Power Ice and the rest in Defense and Attack.
Rotom-Wash
washer (Rotom-Wash) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 244 HP / 24 SAtk / 232 SDef / 8 Spd
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is used for 1. checking Politoed 2. Scouting 3. A tank 4. I don't want to list things, so on to the real analysis. Politoed is the summoner of rain, and rain is probably the most influential force in the game right now. The reason why I don't like rain in OU is that Politoed would be NU if it didn't have Drizzle, which means if you take away Politoed's rain it is useless. Hippowdon does that well, but it can't switch in on Politoed for fear of Hydro Pump, Scald, or Toxic. So we need another way to deal with Politoed, and Rotom is perfect resisting all of Specstoed's attacks bar Hidden Power Grass, which doesn't do much anyways. Supportoad is taken out by Rotom's Volt Switch, along with Celebi's U-turn (or Giga Drain), or Scizor's U-turn. Note how all the moves I listed are part of VoltSwitch? Thats another great thing about this team, it even has an offensive core. So Rotom-W checks Politoed, what else? I probably don't have to inform you about the uses of Rotom-W, but I will just in case. As previously stated, Rotom's Volt Switch keeps momentum along with Rotom's Base speed of 87. The EV spreads are for a bulky Rotom-W that can tank hits easily.
Starmie
shiningrust (Starmie) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Recover/Psyshock
- Ice Beam/Psyshock
- Thunderbolt
- Surf
Starmie is the coverage master of the team. Although this set is offensive, I decide to use Leftovers for Sand resistance. Starmie is great because it spins and has a ton of coverage, including BoltBeam, allowing it to be great offensive pressure. Looking at Starmie's stats, one thing people immediately notice is the 115 Speed Base stat. This means that Starmie is a great revenge killer, and combined with coverage and a great 299 Special Attack stat, Starmie is to be feared as a revenge killer.
Threatlist:
Breloom:
This thing wrecks my team after it Spores or gets a boost, because it simply has too good coverage. Celebi is my only shot against Breloom, but only if it doesn't have Stone Edge.
Venusaur:
Doesn't seem like a threat, which it isn't unless it gets a boost. If it gets a boost, it will kill at least one of my Pokemon because Venusaur's second coverage move could be a Fire, Ice, or Ground type move which will most likely take down somebody before I know what it is. I was able to Thunder Wave a Venusaur, which pretty much deals with it but that was because the other player was careless.
I don't really pay attention to what makes me lose, so my list is a bit short.
Conclusion
This team is still in the editing process, and that is why I need the help of all of the PokeBeach's RMT Forum contributors help to decide how to make this team better. If you want to playtest, the importable version is coming up later in this post. So, now you are finished, let the rating begin.
=== [ou] The Sand Team ===
FatHippy (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
Shiny: Yes
EVs: 248 HP / 4 Atk / 244 Def / 12 SDef
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
cutie (Celebi) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 240 HP / 248 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave
Mantis (Scizor) (F) @ Choice Band
Trait: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Miami (Heatran) (F) @ Choice Scarf
Trait: Flash Fire
Shiny: Yes
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Overheat
- Hidden Power [Ice]
- Earth Power
- Dragon Pulse
shiningrust (Starmie) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Recover
- Psyshock
- Thunderbolt
- Surf
washer (Rotom-Wash) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 244 HP / 24 SAtk / 232 SDef / 8 Spd
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split