


We've entered a whole other chapter in our lives, where the mysterious rain phenomena of last generation has nearly dried up, and the sun isn't so harsh; this is Generation 6. I got into the metagame pretty late, and I wasn't sure what to expect of the like 30 new Pokemon, so fortunately I had a little help figuring this puzzle out thanks to my friends. I've made a few new teams, nothing bad, and I've singled out my favorite; S.W.A.T. I decided to name this team S.W.A.T. because it is made out of a mix of hard hitting and bulky Pokemon, with of course, the addition of S.W.A.T. armor, the Assault Vest! While some might want to go with Leftovers, or others Life Orb, the Assault Vest makes any Pokemon with decent Sp. Def an instant Blissey! Albeit a very powerful vest, the Assault Vest limits a Pokemon to attacking moves, which is perfect for a select few Pokemon, now, let's get to the team.
At A Glance






Up Close

Tornadus-T (M) @ Assault Vest
Trait: Regenerator
EVs: 92 HP / 192 SAtk / 8 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- U-turn
- Focus Blast
- Heat Wave
- Knock Off
My lead and scout, Tornadus-T, scoffs at special attacks, sitting at a Sp. Def stat of 327. This set lures in many Steel-types, and Genesect can only be 2HKOd, which doesn't seem too great, but Genesect can't handle Tornadus-T one on one. A Timid nature is used over Hasty to keep as much "bulk" as possible. U-Turn is for basic scouting, Focus Blast fights off Heatran and the likes. Thanks to what everyone expects, Tornadus acts like a good lure towards things like Scizor, Jirachi, Genesect, and any other Steel-types, making Heat Wave the perfect option. The last option was hard; go with HP Ice, HP Fire, or a STAB move. Since I already have members that can cover both HPs and Tornadus-T doesn't have a good STAB outside of Hurricane, I opted for Knock Off, which screws over predicted checks, Ghosts, and just in general get rid of the benefits of Leftovers recovery and Life Orb's power.

Tangrowth (M) @ Assault Vest
Trait: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Fire]
404 HP / 315 Def / 298 SpD
Another wall, someone's probably thinking Ferrothorn is better; nope. It checks many Pokemon including the following (depending on what is used over HP Fire): Excadrill, Azumarill, Keldeo, Rotom-W, Landorus, Landorus-T, Aegislash, Garchomp, Mega DD Gyarados, Alakazam, Gengar (no Poison move), and Starmie.This isn't KOing anything outright nor has the super ultra super duper powers too, but it can take many hits and hit back with considerable force. Giga Drain works well with Regenerator in conjunction with recovery, and is the main attacking move. Knock Off deals a lot of damage to things weak against it, downright OHKOing Gengar, and is useful for getting rid of more items. Earthquake is needed on this set to get rid of Heatran, works extremely well when dealing with Aegislash, and when dealing with Excadrill.

Heatran (F) @ Assault Vest
Trait: Flash Fire
EVs: 44 HP / 252 SAtk / 60 SDef / 152 Spd
Calm Nature (+SDef, -Atk)
- Fire Blast
- Ancient Power
- Earth Power
- Hidden Power [Ice]
Another Assault Vest wearing powerhouse, Heatran is ready for the kill! 433 Sp. Def is no joke, and with huge a huge Sp. Atk, makes for a colossus. Fire Blast is the main STAB of choice, denting anything besides other Heatran. Ancient Power is interesting, only really seeing use this generation. It counters things like Kyurem, Talonflame, and Volcarona, and interestingly enough, makes Heatran a random set up sweeper. Earth Power nails opposing Heatran, Tyranitar (without Sandstorm up), Terrakion, if it's susceptible to Ground-type moves, Earth Power will do at least a good chunk of damage. Hidden Power Ice lets me deal with Dragons, Landorus, and Gliscor, Gliscor and Landorus of which are an annoyance.

Clefable (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Charge Beam
- Soft-Boiled
Who would've known that a dangerous set-up sweeper could be so...defensive! Once Steel-types and Poison-types (namely Jirachi, Scizor, Venusaur, and Gengar) are out of the game, Clefable becomes a nightmare for anyone too slow to stop Clefable. Magic Guard is such an amazing ability, bypassing all extra damage, letting Clefable sweep without fear of a status condition. Cosmic Power is the first thing you ever hit, ever. Just keep boosting Cosmic Power until you are at +6 in both stats, than heal up with Soft-Boiled or start boosting the Sp. Atk with Charge Beam. This thing is a defensive juggernaut, as after one or two Cosmic Power boosts, setting up only then truly takes time.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-W is the epitome of bulky Water-types, thanks to the combination of his type and ability, it's no wonder he's stayed in OU these past two generations. This is the basic Bulktom set, nothing too special. Volt Switch lets me keep the momentum going, as well as acting as a good STAB move. WoW cripples every physical Pokemon, allowing the S.W.A.T. team to better tank hits on both spectrums. Hydro Pump sees a lot of use, allowing Rotom-W to either KO, or take a good chunk out of the opponents HP. Pain Split lets Rotom-W survive longer, and although not a reliable way of recovery, it has good uses.

Aegislash (F) @ Leftovers
Trait: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- King's Shield
- Shadow Sneak
- Sacred Sword
- Iron Head
This Pokemon is so crazy, it has its own built in Assault Vest! Aegislash makes for a perfect check to many things, things like Heatran, Infernape, and Terrakion. With King's Shield, scouting becomes even more easier, and the attack drop can be a major help, taking pressure off of me and either forcing a switch or suffering a painful attack my next turn. Shadow Sneak snipes off weakened Pokemon, as well as dealing considerable damage to faster glass cannons. Sacred Sword is a blessing on Aegislash, letting it take on many things any normal Steel-type would fear, mainly Heatran, or for tearing down walls like Blissey. Iron Head is the best option to round out Aegislash's moveset, letting it hit Fairies hard, and it gives Aegislash a highly reliable STAB.
Threat List
Color key:
- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -

Venusaur - Okay, I really hate this guy, and offensive sets are the worst. Defensive sets aren't as bad but can be annoying. Heatran can usually scare them away unless they have EQ. Depending on the situation Clefairy can come in without fear, but other than that, this guy is straight up annoying.
- Anything else will be added should it be found as a threat -