The S.W.A.T. Team (OU)

Equinox

Stallwart Player
Member
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We've entered a whole other chapter in our lives, where the mysterious rain phenomena of last generation has nearly dried up, and the sun isn't so harsh; this is Generation 6. I got into the metagame pretty late, and I wasn't sure what to expect of the like 30 new Pokemon, so fortunately I had a little help figuring this puzzle out thanks to my friends. I've made a few new teams, nothing bad, and I've singled out my favorite; S.W.A.T. I decided to name this team S.W.A.T. because it is made out of a mix of hard hitting and bulky Pokemon, with of course, the addition of S.W.A.T. armor, the Assault Vest! While some might want to go with Leftovers, or others Life Orb, the Assault Vest makes any Pokemon with decent Sp. Def an instant Blissey! Albeit a very powerful vest, the Assault Vest limits a Pokemon to attacking moves, which is perfect for a select few Pokemon, now, let's get to the team.​


At A Glance
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Up Close


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Tornadus-T (M) @ Assault Vest
Trait: Regenerator
EVs: 92 HP / 192 SAtk / 8 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- U-turn
- Focus Blast
- Heat Wave
- Knock Off

My lead and scout, Tornadus-T, scoffs at special attacks, sitting at a Sp. Def stat of 327. This set lures in many Steel-types, and Genesect can only be 2HKOd, which doesn't seem too great, but Genesect can't handle Tornadus-T one on one. A Timid nature is used over Hasty to keep as much "bulk" as possible. U-Turn is for basic scouting, Focus Blast fights off Heatran and the likes. Thanks to what everyone expects, Tornadus acts like a good lure towards things like Scizor, Jirachi, Genesect, and any other Steel-types, making Heat Wave the perfect option. The last option was hard; go with HP Ice, HP Fire, or a STAB move. Since I already have members that can cover both HPs and Tornadus-T doesn't have a good STAB outside of Hurricane, I opted for Knock Off, which screws over predicted checks, Ghosts, and just in general get rid of the benefits of Leftovers recovery and Life Orb's power.

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Tangrowth (M) @ Assault Vest
Trait: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Fire]
404 HP / 315 Def / 298 SpD
Another wall, someone's probably thinking Ferrothorn is better; nope. It checks many Pokemon including the following (depending on what is used over HP Fire): Excadrill, Azumarill, Keldeo, Rotom-W, Landorus, Landorus-T, Aegislash, Garchomp, Mega DD Gyarados, Alakazam, Gengar (no Poison move), and Starmie.This isn't KOing anything outright nor has the super ultra super duper powers too, but it can take many hits and hit back with considerable force. Giga Drain works well with Regenerator in conjunction with recovery, and is the main attacking move. Knock Off deals a lot of damage to things weak against it, downright OHKOing Gengar, and is useful for getting rid of more items. Earthquake is needed on this set to get rid of Heatran, works extremely well when dealing with Aegislash, and when dealing with Excadrill.

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Heatran (F) @ Assault Vest
Trait: Flash Fire
EVs: 44 HP / 252 SAtk / 60 SDef / 152 Spd
Calm Nature (+SDef, -Atk)
- Fire Blast
- Ancient Power
- Earth Power
- Hidden Power [Ice]

Another Assault Vest wearing powerhouse, Heatran is ready for the kill! 433 Sp. Def is no joke, and with huge a huge Sp. Atk, makes for a colossus. Fire Blast is the main STAB of choice, denting anything besides other Heatran. Ancient Power is interesting, only really seeing use this generation. It counters things like Kyurem, Talonflame, and Volcarona, and interestingly enough, makes Heatran a random set up sweeper. Earth Power nails opposing Heatran, Tyranitar (without Sandstorm up), Terrakion, if it's susceptible to Ground-type moves, Earth Power will do at least a good chunk of damage. Hidden Power Ice lets me deal with Dragons, Landorus, and Gliscor, Gliscor and Landorus of which are an annoyance.

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Clefable (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Charge Beam
- Soft-Boiled

Who would've known that a dangerous set-up sweeper could be so...defensive! Once Steel-types and Poison-types (namely Jirachi, Scizor, Venusaur, and Gengar) are out of the game, Clefable becomes a nightmare for anyone too slow to stop Clefable. Magic Guard is such an amazing ability, bypassing all extra damage, letting Clefable sweep without fear of a status condition. Cosmic Power is the first thing you ever hit, ever. Just keep boosting Cosmic Power until you are at +6 in both stats, than heal up with Soft-Boiled or start boosting the Sp. Atk with Charge Beam. This thing is a defensive juggernaut, as after one or two Cosmic Power boosts, setting up only then truly takes time.

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split

Rotom-W is the epitome of bulky Water-types, thanks to the combination of his type and ability, it's no wonder he's stayed in OU these past two generations. This is the basic Bulktom set, nothing too special. Volt Switch lets me keep the momentum going, as well as acting as a good STAB move. WoW cripples every physical Pokemon, allowing the S.W.A.T. team to better tank hits on both spectrums. Hydro Pump sees a lot of use, allowing Rotom-W to either KO, or take a good chunk out of the opponents HP. Pain Split lets Rotom-W survive longer, and although not a reliable way of recovery, it has good uses.

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Aegislash (F) @ Leftovers
Trait: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- King's Shield
- Shadow Sneak
- Sacred Sword
- Iron Head

This Pokemon is so crazy, it has its own built in Assault Vest! Aegislash makes for a perfect check to many things, things like Heatran, Infernape, and Terrakion. With King's Shield, scouting becomes even more easier, and the attack drop can be a major help, taking pressure off of me and either forcing a switch or suffering a painful attack my next turn. Shadow Sneak snipes off weakened Pokemon, as well as dealing considerable damage to faster glass cannons. Sacred Sword is a blessing on Aegislash, letting it take on many things any normal Steel-type would fear, mainly Heatran, or for tearing down walls like Blissey. Iron Head is the best option to round out Aegislash's moveset, letting it hit Fairies hard, and it gives Aegislash a highly reliable STAB.



Threat List

Color key:

- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -


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Venusaur - Okay, I really hate this guy, and offensive sets are the worst. Defensive sets aren't as bad but can be annoying. Heatran can usually scare them away unless they have EQ. Depending on the situation Clefairy can come in without fear, but other than that, this guy is straight up annoying.

- Anything else will be added should it be found as a threat -​
 
RE: The S.W.A.T. Team

I figured someone would ask, I ran that at first, but I found Knock Off to be better in most cases (Yes, I understand that usually having a STAB move is usually better, I've just found Knock Off more effective in most cases).
 
RE: The S.W.A.T. Team

I agree about Knock Off. But I would swap Focus Blast for Air Slash because Focus Blast really looks like it's doing nothing for your team.

Also why are you not running entry hazards?
 
RE: The S.W.A.T. Team

Professor Palutena said:
I agree about Knock Off. But I would swap Focus Blast for Air Slash because Focus Blast really looks like it's doing nothing for your team.

Also why are you not running entry hazards?
Maybe, but than I lose out to Heatran and I wouldn't really have anything to combat Rotom-W which would otherwise just Volt-Switch out all day.
Because after making this team I didn't have the space, and honestly I don't mind not having entry hazards. I think I'm going to try Talonflame over Clefable, but I don't know, because Clefable is terribly easy to set-up and change the game.
 
RE: The S.W.A.T. Team

LONG POST ALERT

Because after making this team I didn't have the space,

Make space. Stealth Rock at least is a must on all teams. Without it, any reasonably well-played Dragonite, Volcarona, or Talonflame will win every game against you. I would switch Heatran's item to Air Balloon or Leftovers, and then drop either HP Ice or Ancientpower for Stealth Rock. Also if you want the Rock-type coverage move, you're better off just running Stone Edge. Volcarona @Quiver Dance can actually survive Ancientpower, whereas it won't have a chance to survive Stone Edge, even with 0 Attack investment.

On Tornadus-T, I just don't see why you'd use Assault Vest insetad of Life Orb. Life Orb gives you a tremendous amount of power to work off of. You just don't need assault vest. Sure it's cool to survive a Draco Meteor from Latios, but I don't see the point when you already run Aegislash, Heatran, AND Clefable. Surviving Rotom's Thunderbolt is great as well, but this isn't Mold Breaker Excadrill, the best thing you can do in response is Focus Blast for MAYBE a 2HKO if they're not running SpDef, and if you even hit twice in a row. Assault Vest is a great item, but it can't just be tossed onto anything that doesn't run attacking moves. Life Orb in the long run is going to be a lot more beneficial to you. Also, I'd run Air Slash over Knock Off because without it, you lose to things you're supposed to beat, such as Fighting-types with Stone Edge, or Mega Venusaur. Knock Off is a great move, but the things you're luring with Tornadus-T are either going to be promptly KO'd (see: Genesect, Tyranitar) or are pokemon that can function reasonably well without their item (see: Rotom-W).

Assault Vest Tangrowth is a great pokemon in lower tiers, like UU. But in OU, it's just inferior to Mega Venusaur. Mega Venusaur has better, yes better special bulk than Tangrowth does AFTER factoring in Assault Vest. Tangrowth reaches 404 HP/327 SpDef compared to Venusaur's 364 HP/372 SpDef, Plus Thick Fat. You are weak to Psyshock from pokemon like Latios, but again, when you already run Heatran, Aegislash, and Clefable, this is not a problem at all. IN addition, Venusaur has several options that could support your team quite nicely: You can run Leech Seed to pass some recovery around, you can run a Physical or a Special attacking set, and you can run EQ to nail Steel-types, which makes it easier for pokemon like Tornadus, Aegislash, and Clefable to clean through teams.

Clefable... is supposed to be a great pokemon, but I think it's a little overhyped. As a fairy-type sweeper, it's definitely outclassed by Togekiss, who can not only sweep with Nasty Plot, but support the team through either Thunder Wave or Heal Bell. The Serene Grace Flinching is just a bonus. You've also got Dazzling Gleam to work with this generation, which makes it a lot easier to handle threats like Rotom-W. While sporting a weakness to Stealth Rock, Togekiss is overall much bulkier than Clefable is, with awesome 85/95/115 defenses compared to Clefable's 95/73/90, and it also has a respectable base 80 Speed, and a cool secondary Flying-type, giving it a double resist to moves like Close Combat and U-turn, which will take a lot of the stress off of Aegislash.

For Aegislash, something worth trying I think is this set here:
Aegislash @Leftovers
Trait: Stance Change
Quiet nature
252 HP/252 SpAtk/4 Atk or Defense or whatever
~King's Shield
~Shadow Sneak
~Shadow Ball
~Iron Head/Sacred Sword

I've used this set on the ladder and I've seen it in tournament games, and it functions GREAT. Aegislash gets 150 in BOTH attacking stats when it switches formes, so Shadow Ball is a great move to use. With the nerf to Steel-types (they no longer resist Ghost nor Dark!!!) Shadow Ball is an extremely spammable move, and it makes Aegislash a lot more threatening because pokemon like Gliscor, Skarmory, and Heatran have a much harder time switching in. Shadow Sneak is still there because Priority is awesome, and the last move is up to you. I'd go for Iron Head, because I think this team needs the ability to hit Fairy-types super-effectively more than it needs the ability to hit Steel/Dark-types. Between Rotom, Heatran, Tangrowth/Mega Venusaur, and Tornadus-T, you already have Steel-types and Dark-types covered exceedingly well. Iron Head will allow you to cover Togekiss, Clefable, and other Fairy-types more effectively.

PS: Great to see you back :)
 
RE: The S.W.A.T. Team

One Approved said:
LONG POST ALERT

Because after making this team I didn't have the space,

Make space. Stealth Rock at least is a must on all teams. Without it, any reasonably well-played Dragonite, Volcarona, or Talonflame will win every game against you. I would switch Heatran's item to Air Balloon or Leftovers, and then drop either HP Ice or Ancientpower for Stealth Rock. Also if you want the Rock-type coverage move, you're better off just running Stone Edge. Volcarona @Quiver Dance can actually survive Ancientpower, whereas it won't have a chance to survive Stone Edge, even with 0 Attack investment.
Sorry, but I haven't really needed to use it, most of the time I make easy plays around all those Pokemon, especially Talonflame. I might run Stone Edge, but the acc drop is disappointing, and Ancient Power isn't all bad, it turns Heatran into a random set up sweeper, and easily knocks off Talonflame, in either case, I've only really had to use this move in case of Talonflame, Volcarona also isn't much of a problem. Honestly, I think the best way you can go about this is to try this team out for yourself, it won't disappoint, I promise :)
On Tornadus-T, I just don't see why you'd use Assault Vest insetad of Life Orb. Life Orb gives you a tremendous amount of power to work off of. You just don't need assault vest. Sure it's cool to survive a Draco Meteor from Latios, but I don't see the point when you already run Aegislash, Heatran, AND Clefable. Surviving Rotom's Thunderbolt is great as well, but this isn't Mold Breaker Excadrill, the best thing you can do in response is Focus Blast for MAYBE a 2HKO if they're not running SpDef, and if you even hit twice in a row. Assault Vest is a great item, but it can't just be tossed onto anything that doesn't run attacking moves. Life Orb in the long run is going to be a lot more beneficial to you. Also, I'd run Air Slash over Knock Off because without it, you lose to things you're supposed to beat, such as Fighting-types with Stone Edge, or Mega Venusaur. Knock Off is a great move, but the things you're luring with Tornadus-T are either going to be promptly KO'd (see: Genesect, Tyranitar) or are pokemon that can function reasonably well without their item (see: Rotom-W).
252 SpA Keldeo Hydro Pump vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO
252 SpA Life Orb Keldeo Hydro Pump vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 169-200 (52.1 - 61.7%) -- guaranteed 2HKO
252 SpA Gengar Shadow Ball vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 96-114 (29.6 - 35.1%) -- 14.6% chance to 3HKO
252 SpA Life Orb Gengar Shadow Ball vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 125-148 (38.5 - 45.6%) -- guaranteed 3HKO
252+ SpA Life Orb Sheer Force Landorus Sludge Wave vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 130-153 (40.1 - 47.2%) -- guaranteed 3HKO
252 SpA Genesect Ice Beam vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 136-160 (42.2 - 49.6%) -- guaranteed 3HKO
+1 252+ SpA Expert Belt Genesect Ice Beam vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 266-314 (82.6 - 97.5%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Genesect Ice Beam vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 289-341 (89.7 - 105.9%) -- 37.5% chance to OHKO
+2 252+ Atk Technician Scizor Bullet Punch vs. 92 HP / 0 Def Tornadus-T: 259-306 (80.4 - 95%) -- guaranteed 2HKO
252 SpA Alakazam Psychic vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 109-130 (33.8 - 40.3%) -- guaranteed 3HKO
That's bulky for a glass cannon^ plus it's nice to have a fast, still hard hitting, and overall regeneratiing Pokemon, especially for late-game. I've tried Air Slash over Focus Blast, and it's not really hitting anything Focus Blast does outside the occasional Conkeldurr or Medicham, but I do agree that it does help against Venusaur, and dat flinch rate.

Assault Vest Tangrowth is a great pokemon in lower tiers, like UU. But in OU, it's just inferior to Mega Venusaur. Mega Venusaur has better, yes better special bulk than Tangrowth does AFTER factoring in Assault Vest. Tangrowth reaches 404 HP/327 SpDef compared to Venusaur's 364 HP/372 SpDef, Plus Thick Fat. You are weak to Psyshock from pokemon like Latios, but again, when you already run Heatran, Aegislash, and Clefable, this is not a problem at all. IN addition, Venusaur has several options that could support your team quite nicely: You can run Leech Seed to pass some recovery around, you can run a Physical or a Special attacking set, and you can run EQ to nail Steel-types, which makes it easier for pokemon like Tornadus, Aegislash, and Clefable to clean through teams.
I might try Venusaur over Tangrowth, it's interesting. I'll test it out later and I'll tell you how everything goes.

Clefable... is supposed to be a great pokemon, but I think it's a little overhyped. As a fairy-type sweeper, it's definitely outclassed by Togekiss, who can not only sweep with Nasty Plot, but support the team through either Thunder Wave or Heal Bell. The Serene Grace Flinching is just a bonus. You've also got Dazzling Gleam to work with this generation, which makes it a lot easier to handle threats like Rotom-W. While sporting a weakness to Stealth Rock, Togekiss is overall much bulkier than Clefable is, with awesome 85/95/115 defenses compared to Clefable's 95/73/90, and it also has a respectable base 80 Speed, and a cool secondary Flying-type, giving it a double resist to moves like Close Combat and U-turn, which will take a lot of the stress off of Aegislash.
Try the set, haha trust me, the moment your opponent tries to go boost for boost against you or you send in Clefairy against a wall...well, good game. Albeit the strategy takes a little while, once you get your special attack boosted anything non Dark gets destroyed (Well, Charge Beam can handle those Dark-types)

For Aegislash, something worth trying I think is this set here:
Aegislash @Leftovers
Trait: Stance Change
Quiet nature
252 HP/252 SpAtk/4 Atk or Defense or whatever
~King's Shield
~Shadow Sneak
~Shadow Ball
~Iron Head/Sacred Sword

I've used this set on the ladder and I've seen it in tournament games, and it functions GREAT. Aegislash gets 150 in BOTH attacking stats when it switches formes, so Shadow Ball is a great move to use. With the nerf to Steel-types (they no longer resist Ghost nor Dark!!!) Shadow Ball is an extremely spammable move, and it makes Aegislash a lot more threatening because pokemon like Gliscor, Skarmory, and Heatran have a much harder time switching in. Shadow Sneak is still there because Priority is awesome, and the last move is up to you. I'd go for Iron Head, because I think this team needs the ability to hit Fairy-types super-effectively more than it needs the ability to hit Steel/Dark-types. Between Rotom, Heatran, Tangrowth/Mega Venusaur, and Tornadus-T, you already have Steel-types and Dark-types covered exceedingly well. Iron Head will allow you to cover Togekiss, Clefable, and other Fairy-types more effectively.
It's an interesting set, and I've been seeing it on ladder as well. It works, but it hasn't really done enough against me for me to be sure of its true effectiveness. For the most part I've been seeing Swords Dance Aegislash, and that can be a pain when properly set up. Either way, Aegislash is an amazing pivot!
PS: Great to see you back :)
I haven't been missing...but I haven't been active ;) but thanks, and it's good to see you too! :)
 
RE: The S.W.A.T. Team

Sorry, but I haven't really needed to use it, most of the time I make easy plays around all those Pokemon, especially Talonflame. I might run Stone Edge, but the acc drop is disappointing, and Ancient Power isn't all bad, it turns Heatran into a random set up sweeper, and easily knocks off Talonflame, in either case, I've only really had to use this move in case of Talonflame, Volcarona also isn't much of a problem. Honestly, I think the best way you can go about this is to try this team out for yourself, it won't disappoint, I promise

...I completely realize that what I am about to say is going to come off as really arrogant. But... I can't find another way to put this so I'm just going to go ahead and say it. Sorry in advance, I really hate being "that guy". Sorry :x

If you haven't had any problems with those three pokemon, then the users you've battled against have not been using them competently. Especially Volcarona. I get that it's less popular now because everybody is still bandwagoning on all the new pokemon, but any Volcarona, with or without HP Ground should roll right over this team with any amount of reasonable support. (by "reasonable support" i mean anything that KOs heatran, assuming there's no HP Ground.) Heatran can't even OHKO a +0 Volcarona with ancientpower. With Stealth Rock up, you could put it into KO range with whatever Rock move you decide on, or at least set yourself up to revenge KO it with Venusaur and/or Shadow Sneak.

Dragonite and Talonflame I guess are checked a bit better, but in theory, I don't see how you beat them when they're properly played. As long as they don't recklessly click "outrage' Dragonite should have an easy time against everything, even Clefable. While Dragonite is at +1, Clefable BARELY avoids the 2HKO, and without a Fairy-type attack, there is nothing to stop Dragonite from getting to +2 or 3. Talonflame... eh. It's checked a lot better than the other two, but there's nothing to stop the opponent from spamming the bejeebus out of U-turn. You're basically gifting the opponent with free residual damage through U-turn and Stealth Rock/Spikes, Talonflame can switch in as often as it wants with no reprise. I would love to set Stealth Rock up and put Talonflame on a timer, or at least make you're opponent work hard to get the Defog/Rapid Spin off.

I guess it's one of those things where your team /technically/ might be able to work against 2 of the 3 pokemon when you play perfectly (Dragonite and Talonflame), but with Stealth Rock up, you're going to have a MUCH easier time accomplishing the same exact thing.

Anyways, now that I'm done being "that guy," I'm not gonna argue with Assault Vest on Tornadus, I get the point you're trying to make, however, I do want to bring up some points about Air Slash. If you don't run it, the most you can hit Landorus for is 41.2% (with Knock Off only on the first use, the most you can hit it for after is 40.9% with Heat Wave), and the most you can hit Keldeo for is 46.4% with Focus Blast (assuming it's not Calm Mind). So basically, you 3HKO both of them at best ,while both of them 2HKO you every time if Stealth Rock is up. (Which probably is, because you don't run Rapid Spin, Defog, Magic Bounce, or Taunt anywhere on this team.) So basically, Assault Vest doesn't work as well as it could against either of these pokemon, whereas with Air Slash, you'll have a much easier time against both of them, as well as against Venusaur. I'd also suggest running it over Knock Off, not Focus Blast. Focus Blast is needed to help remove Steel-types.

Try the set, haha trust me, the moment your opponent tries to go boost for boost against you or you send in Clefairy against a wall...well, good game. Albeit the strategy takes a little while, once you get your special attack boosted anything non Dark gets destroyed (Well, Charge Beam can handle those Dark-types)

Same thing I Said with Stealth Rock. When set up properly, yes, Clefable might work. However with Togekiss, you're going to have a MUCH easier time accomplishing the same exact thing. Togekiss sets up at the blink of an eye, is a much more reliable check to Dragon-types, Fighting-types, and U-turn, and is easy to vary depending on what your team needs. Togekiss will set up and sweep much more consistently, even though Clefable might be "more powerful" after it uses Cosmic Power, Softboiled, and Charge Beam for like 20 turns, assuming it avoids Taunt, Phazing Moves, Critical Hits, and any powerful, super-effective moves along the way.

Anyways that's all from me! Good luck with the team, hope I helped a bit! n_n
 
RE: The S.W.A.T. Team

I'm gonna repeat Teapot's words here, but really: You NEED hazards. With Talonflame on the loose, Charizard sudddenly becoming popular and the ever-present threats of Dragonite and Volcarona (not to mention Gyarados) at least Stealth Rock is needed. Trust me, it can save you from many bad situations and in the worst case it will just make your life a bit easier. Tornadus will also enjoy it, since you seem keen on not running Air Slash, meaning you lack a STAB+LO, which makes Tornadus a bit underwhelming offensively.
Apart from that really important thing, I don't see many problems. It sure is a unique idea, and I like it.
 
RE: The S.W.A.T. Team

One Approved said:
Alright, I'm not gonna respond to a wall of text with only a short answer (which I understand most people don't like), so I shall say this, while stuff usually looks a certain way in theorymon, it's not guaranteed to have the right outcome when actually applied (And no, don't look at what I'm saying as being mad, or something, this is from experience). I've battled all around on PO and PS, and I have never had that much trouble taking out Dragonite, Talonflame, and Volcarona. Actually, Mega Charizard X and mega Pinsir give me more trouble.

Anyways, now that I'm done being "that guy," I'm not gonna argue with Assault Vest on Tornadus, I get the point you're trying to make, however, I do want to bring up some points about Air Slash. If you don't run it, the most you can hit Landorus for is 41.2% (with Knock Off only on the first use, the most you can hit it for after is 40.9% with Heat Wave), and the most you can hit Keldeo for is 46.4% with Focus Blast (assuming it's not Calm Mind). So basically, you 3HKO both of them at best ,while both of them 2HKO you every time if Stealth Rock is up. (Which probably is, because you don't run Rapid Spin, Defog, Magic Bounce, or Taunt anywhere on this team.) So basically, Assault Vest doesn't work as well as it could against either of these pokemon, whereas with Air Slash, you'll have a much easier time against both of them, as well as against Venusaur. I'd also suggest running it over Knock Off, not Focus Blast. Focus Blast is needed to help remove Steel-types.
I'll admit, Air Slash can be nice, and I would like to have it on the set, but Tornadus then suffers from four moveslot syndrome, and loses against some Pokemon that he could otherwise check easier that could set up against Air Slash. I do like Air Slash though, I think I'll run that from time to time. Heat Wave is on Tornadus to take out Steel-types bar Heatran, which is what Focus Blast is for anyways; coverage. Oh, and I tried replacing Tangrowth with Venusaur, and I found Tangrowth to be the all around better option, it has more coverage and I find myself more walled than usual with Venusaur.

Try the set, haha trust me, the moment your opponent tries to go boost for boost against you or you send in Clefairy against a wall...well, good game. Albeit the strategy takes a little while, once you get your special attack boosted anything non Dark gets destroyed (Well, Charge Beam can handle those Dark-types)
Same thing I Said with Stealth Rock. When set up properly, yes, Clefable might work. However with Togekiss, you're going to have a MUCH easier time accomplishing the same exact thing. Togekiss sets up at the blink of an eye, is a much more reliable check to Dragon-types, Fighting-types, and U-turn, and is easy to vary depending on what your team needs. Togekiss will set up and sweep much more consistently, even though Clefable might be "more powerful" after it uses Cosmic Power, Softboiled, and Charge Beam for like 20 turns, assuming it avoids Taunt, Phazing Moves, Critical Hits, and any powerful, super-effective moves along the way.

Anyways that's all from me! Good luck with the team, hope I helped a bit! n_n
I might try Togekiss, but so far setting up with Clefable is so much easier than what you think. The only Pokemon I can't compete against is Mega Charizard X and Gardevoir, both of which destroy Clefable.
Chaos Jackal said:
I'm gonna repeat Teapot's words here, but really: You NEED hazards. With Talonflame on the loose, Charizard sudddenly becoming popular and the ever-present threats of Dragonite and Volcarona (not to mention Gyarados) at least Stealth Rock is needed. Trust me, it can save you from many bad situations and in the worst case it will just make your life a bit easier. Tornadus will also enjoy it, since you seem keen on not running Air Slash, meaning you lack a STAB+LO, which makes Tornadus a bit underwhelming offensively.
Apart from that really important thing, I don't see many problems. It sure is a unique idea, and I like it.
I haven't quite ran into any problems with any of the Pokemon outside of Charizard (and that's if it's Charizard X). If you're interested in the Assault Vest idea, here are a few candidates: Entei (With Sacred Fire), Landorus-I, Golurk (with Klutz lets Golurk get the bonus of AV, but can use other moves besides attacks), Mew, Gyarados, and Machamp.
 
RE: The S.W.A.T. Team

OK I lied I'm not done, but just because I'm legitimately confused. Done after this one I promise :p

Oh, and I tried replacing Tangrowth with Venusaur, and I found Tangrowth to be the all around better option, it has more coverage and I find myself more walled than usual with Venusaur.

...I don't understand this...like at all. Venusaur learns literally all of the same exact moves you have on your Tangrowth...? So I don't get what you mean by "more coverage?" And I don't get how you can be "more walled than usual" when you have the same moves... and the same physical Attack stat...and a base 12 higher Special Attack stat...? I mean, on a more extreme scale (Yes I know the difference in attack isn't this big, I'm exaggerating a lot here to try and make it clear what I'm interpreting your statement as.) that's like saying you're using CB Dragonair instead of Dragonite because Dragonite is more easily walled, even though it has the same moves and better stats. I've clearly missed something...right?

I'm not trying to argue, I just feel like I'm completely missing what it is you're trying to say here. What is it Tangrowth does that Venusaur doesn't?

EDIT: Like if you had said "I prefer tangrowth because it gets Regenerator" then I get that. I totally get that, Regenerator is a great ability, and if you want to trade lower SpDef, Speed, Thick Fat, and a resistance to Fighting/Fairy to get the 33% back every time you switch out, I get that. But I read "better coverage" and "walled more easily" ...which is why I feel like I missed something.
 
RE: The S.W.A.T. Team

One Approved said:
OK I lied I'm not done, but just because I'm legitimately confused. Done after this one I promise :p

Oh, and I tried replacing Tangrowth with Venusaur, and I found Tangrowth to be the all around better option, it has more coverage and I find myself more walled than usual with Venusaur.

...I don't understand this...like at all. Venusaur learns literally all of the same exact moves you have on your Tangrowth...? So I don't get what you mean by "more coverage?" And I don't get how you can be "more walled than usual" when you have the same moves... and the same physical Attack stat...and a base 12 higher Special Attack stat...? I mean, on a more extreme scale (Yes I know the difference in attack isn't this big, I'm exaggerating a lot here to try and make it clear what I'm interpreting your statement as.) that's like saying you're using CB Dragonair instead of Dragonite because Dragonite is more easily walled, even though it has the same moves and better stats. I've clearly missed something...right?

I'm not trying to argue, I just feel like I'm completely missing what it is you're trying to say here. What is it Tangrowth does that Venusaur doesn't?

EDIT: Like if you had said "I prefer tangrowth because it gets Regenerator" then I get that. I totally get that, Regenerator is a great ability, and if you want to trade lower SpDef, Speed, Thick Fat, and a resistance to Fighting/Fairy to get the 33% back every time you switch out, I get that. But I read "better coverage" and "walled more easily" ...which is why I feel like I missed something.

It's...hard to explain I guess, so I suppose I'll just steal your answer and just simply say because Regenerator, but honestly, I've just found Tangrowth to have...more versatility, more flexibility, it can hit more Pokemon back I've found, I don't know how other to put it quite honestly other than...it just works, which is a lame reason.

Don't be done yet either! I love criticism! It helps me find what works and what doesn't, I think Clefable could be replaceable as well, I'm thinking Talonflame as to deal with faster threats + U-turn for pseudo Voltswitch.
 
RE: The S.W.A.T. Team

As great as U-turn would be, I think a fairy-type is needed here because they switch into dragons rather easily. Heatran and Aegislash are both weak to Earthquake, so dropping the Fairy-type would make you weaker against the DD Dragons. Scizor might be useful because it can switch into DD Dragons fairly reliably (just avoid Fire) and it also has U-turn as well as Bullet Punch to deal with faster threats. However keep in mind that this gives you 3 Steel-types, so you would have a lot of overlapping there.
 
RE: The S.W.A.T. Team

One Approved said:
As great as U-turn would be, I think a fairy-type is needed here because they switch into dragons rather easily. Heatran and Aegislash are both weak to Earthquake, so dropping the Fairy-type would make you weaker against the DD Dragons. Scizor might be useful because it can switch into DD Dragons fairly reliably (just avoid Fire) and it also has U-turn as well as Bullet Punch to deal with faster threats. However keep in mind that this gives you 3 Steel-types, so you would have a lot of overlapping there.

Yeah, Scizor wouldn't be great, Togekiss is overall probably going to fill in for Clefable.
 
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