Equinox said:
Seismic Toss can actually break through the defenses of many a Mon, which also has a default damage of 100, meaning you are guaranteed damage regardless of what EVs you shuffle around on Blissey.
Actually, Siesmic Toss has the HP Damage of 50 due to Flat Rules.
Sure, Ice Beam can take a few mons
Garchomp
Salamence
Latios
Hydreigon
Thundurus-T
Thundurus
Landorus-T
Tornadus-T
A few you say?
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First off, what are the Natures and Abilities on all of these? They are, after all, a vital part to a Pokemon.
Sableye
W/ White Herb
252 Def. / 252 SpD / 4 Sp.D
- Taunt
- Toxic
- Morning Sun
- Fake Out
White Herb Sableye? Now I have yet to see this. Makes since, as Support Thunderbro carry Taunt a good portion of the time, and outspeed Sableye (leading to the loss of the priority war on Sableye's end).
Nothing wrong with Taunt on Sableye. In fact, it's probably one of the best moves to have on it. For Toxic, I might put Will-o-Wisp. In VGC, there isn't a whole lot of time nor opportunities to do Toxic stalling unless your team is built for it. Looking at what you have, a Priority Burn would do more good than Toxic. Trust me. Yes, WoW doesn't do as much over time, but Physical Attackers will hate you (excluding Guts users). Blissey and Latios in peticular enjoy seeing the opponent's Phys. Attackers crippled.
... Morning Sun? Do you mean Moonlight? They do the exact same thing, but Sableye doesn't learn Morning Sun. Besides, regardless of any of those moves, Recover would be a wiser option. Yes, I see that you have Ninetales, but that means you rely on Ninetales for Sableye. In the long run, this isn't too great; you'll either end up not using Tales in a battle and still need Sableye, or you lose a weather war of some sort, Tales is KO'd, and a different weather goes up for one reason or another. Overall, Recover less reliant on other things and is also more consistent in healing.
Fake Out is a typical Sableye specialty. If, however, you desire a bit more power / support, Sucker Punch, Payback, or Snarl can be used instead (it should be noted that Snarl is a decent option on a Pokemon already carrying WoW and Recover - now you can cripple Phys. and Spec. Attackers alike).
Zoroark
W/ Focus Sash
252 Sp.Att / 252 Spd. / 4HP
- Focus Blast
- Night Daze
- Protect
- Flamethrower
There really isn't much else to be done here. Continuing on....
Terrakion
W/ Choice Scarf
252 Att. / 252 Sp.D / 4HP
- Close Combat
- Stone Edge
- Quick Attack
- X - Scissor
Is there a specific reason you have dumped that much SDef in Terra? I find this to be unnecessary, and a lot more Speed investment would go a long way to help out with your Scarf.How much Speed investment is currently up to you.
The only other tweek I might make here is Sacred Sword>Quick Attack, though I see your point with Quick Attack nonetheless. Having priority is great for finishing off weakened foes, but the Defensive drop of CC might not be needed in some cases where Sacred Sword would've KO'd as well.
Ninetails
W/ Life Orb
252 Spd. / 252 Sp.Att / 4 HP
- Sunny Day
- SolarBeam
- Fire Blast
- Will - O- Wisp
First off.... Y U no Protect? Seriously, this thing needs it. Badly.
Also, WoW on what appears to be a heavily offensive set isn't too advised; you're outsped and OHKO'd be quite a few things that need to be burned (*looks at Garchomp* and a few others), and those things that you do outspeed, you can threaten pretty well w/o WoW (except maybe Tar in Sand). As a replacement plan, Protect would be wonderful.
Sunny Day on a Drought user? Umm.... Yeah, I'd replace that with HP Ice. If a Toed or Tar come in, Tales has to gtfo, meaning it mon't have time to set up Sunny Day. Tar and Toed happen to be the common weather starters (Abomasnow is used, just not as much). HP Ice would warrant unresisted coverage on almost everything (with just Fire Balst / HP Ice alone).
Life Orb isn't a bad choice (one in which you may opt to keep, though Latios might also appreciate it), but have you ever tried the Fire Gem? It would cook so many things....
252 SpAtk Fire Gem Ninetales (+SpAtk) Fire Blast vs 252 HP/40 SpDef Cresselia (+SpDef) : 58.15% - 68.72%
2 hits to KO
252 SpAtk Fire Gem Ninetales Fire Blast vs 252 HP/40 SpDef Cresselia (+SpDef) : 51.98% - 61.23%
2 hits to KO
252 SpAtk Fire Gem Ninetales (+SpAtk) Fire Blast vs 188 HP/124 SpDef Thundurus (+SpDef) : 98.31% - 116.29%
87.5% chance to OHKO
252 SpAtk Fire Gem Ninetales Fire Blast vs 188 HP/124 SpDef Thundurus (+SpDef) : 89.33% - 105.06%
31.25% chance to OHKO
(all of those are in the Sun)
Looking at the current time (I'm on the US West coast, mind you), I need to get going. I should be back to rate
and overly criticize every aspect of this team later.