Introduction
Hello all! This is my first dedicated team in awhile, and I'm proud of what I got. Thanks to iSharingan, I've managed to create a team that plays really well and can be very threatening despite the lack of immediate power. I would like to say my play style has changed and this team reflects that, heck who says stall is totally dead?
The Team






Up Close

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 216 SDef / 40 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Stealth Rock
- Lava Plume
- Protect
The first Pokemon on my team, Heatran is an amazingly bulky Pokemon, and reliably sets up Stealth Rock. Toxic lets Heatran cripple bulky waters that come in or any other wall (outside Blissey). Lava Plume so Heatran isn't total Taunt bait also why would you not use Lava Plume? Lava Plume lets Heatran also spread burns around. Protect is the last move, and it allows Heatran to scout out potential threats.

Clefable @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature (+SDef, -Atk)
- Soft-Boiled
- Cosmic Power
- Charge Beam
- Stored Power
I once again went with Professor Palutena's recommendation, but as for Quagsire I found Clefable underwhelming, so I decided to tweak it. I found this moveset to be pretty fun because it can also stall things out while also setting up. Cosmic Power pretty much lets me set up beside any Pokemon that doesn't have STAB SE moves, while Charge Beam gives Clefable an offensive presence, and is the only way it can take on Dark-types. Soft-Boiled allows for recovery and Stored Power because once Clefable gets set up, everything besides Dark-types and Chansey are OHKO'd.

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature (+SDef, -Spd)
- Will-O-Wisp / Toxic
- Rest
- Infestation
- Seismic Toss
An original of mine, I'd like to call it a bear trap. It traps walls, Defoggers, Spinners, set up sweepers, revenge killers, screen setters, anything it wants to really, and simply stalls it out until it dies. WoW is preferred over Toxic as WoW allows Dusclops to handle physical sweepers easier, but Toxic can be used to kill anything with recovery easier. Rest is Dusclops' only way of recovery and helps when outstalling other walls. Infestation is the basic idea behind the set, trapping foes for 4-5 turns and inflicting extra damage, which thanks to the addition of WoW deals an extra 25% or so damage. Seismic Toss is definitely a must, as it allows Dusclops to break through subs, plus guarantees I don't have to worry about power drops. The EVs and Nature are there for maximum bulk across all boards, max HP being a MUST considering Dusclops' low HP. With the addition of Eviolite Dusclops becomes a fearsome mixed wall, with 538 def and 489 Sp. Def.

Venusaur (F) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Knock Off
- Leech Seed
- Synthesis
Ahh yes, a behemoth in his own right, I would truly like to thank iSharingan for this set. While not having access to immediate power, it's very very very very easy to come in and start setting up, and it's even very highly possible to set up against other physical boosters. Leech Seed helps punish those Pokemon who wish to stay in on Venusaur and set up with it, and it helps with recovery too. Knock Off is the only attack move, but that's fine when you're guaranteed a 120 bp move nearly every time you use it.

Umbreon (F) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 148 Def / 108 SDef
Careful Nature (+SDef, -SAtk)
- Protect
- Wish
- Heal Bell
- Foul Play
The cleric of the team, Umbreon helps with the overall survival of the team, passing off Wishes to those who lack the recovery. Protect allows Umbreon to scout things out more easily, whether to see if the opponent plans to trick Choice items, or what the opponent plans to do next. Foul Play keeps Umbreon from being total taunt bait, and it also sees its fair share of use, especially on powerful physical Pokemon who think they can immediately set up.

Quagsire (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Recover
- Stockpile
Stockpile Quagsire is a bit of an oddity I remember seeing back in Gen 5, and I remember how successful it was. Suggest as a replacement for Suicune, originally the set had Toxic, but I had found Quagsire to be underwhelming, so I had dug the Stockpile set back up. Stockpile allows Quagsire to become a powerful mixed wall, being able to take on Calm Mind / Nasty Plot users as well. Scald lets me spread status, and also helps to make things die faster. EQ for general attacking, it helps break the subs bulkier Pokemon (Kyurem-B) like to set up.
Threats
Bisharp - oh my god I hate this thing. If Heatran is dead I have to play around it - even if it's burned it still does a lot of damage.Landorus-I - This thing is seriously annoying, the Sheer Force sets are ridiculous. I have special walls, but Lando-I doesn't give a shit, it still does massive amounts of damage.
Mega Pinsir - FUUUUU depending on what it runs.
Gengar - Neutral Shadow Ball damage is annoying, but Gengar can be brought down.
Edits in Bold