Contest Text-Based Create-a-Card Faking Tournament: Round 2: Alternate Win Conditions!

Discussion in 'Creative Works' started by NinjaPenguin, Feb 10, 2019.

  1. FourteenAlmonds Roasted, but not salty


    My entry!
    Excadrill [F] HP120
    Stage 1 – Evolves from Drilbur

    [F][C] Final Excavation
    Discard the top 3 cards of your deck. If you discarded less than 3 cards in this way, you win this game.

    [F][C][C] Explore the Tunnels
    Search your deck for up to 4 cards, shuffle your deck, then put those cards on top of it in any order. If this Pokémon used Final Excavation during your last turn, put 3 cards from your discard pile into your hand.

    Weakness: [W] x2
    Resistance: [L] -20
    Retreat: [C][C][C][C]
    More than 300 feet below the surface, they build mazelike nests. Their activity can be destructive to subway tunnels.
    Granbull LOT
    Unown HAND LOT
    Mamoswine CIN
    Rayquaza-GX CES
    Mallow GRI
    Excadrill DEX
    I know it looks pretty simple, and I would have preferred that Final Excavation was an Ability, but the wording would have been really hard to figure out with pkmncards getting paywalled. That is perfectly respectable, but as an unemployed 15 year old it isn't easy for me to buy subscriptions.

    The intention with Final Excavation is to discard the last card of your deck. Cards like Hau never reference what happens if you can’t draw 3, for example, so I didn’t mention “draw all of them” in the text. Essentially, you must discard 3 cards from your deck. If you have less than 3, you win.
    The Last Shaymin likes this.

  2. ShaQuL Dusk Mane


    Here's my entry:

    Nihilego – Psychic – HP100
    Basic Pokémon – Ultra Beast

    NO. 793 Parasite Pokémon HT: 3’11” WT: 122.4 lbs.

    Ability: Ultra Invader
    This Pokémon can’t attack unless Ultra Space is in play, you have 3, 4 or 5 prize cards remaining, and you don’t have any Pokémon-GX or Pokémon-EX on your Bench. This Ability can’t be disabled with attacks, other Abilities or Trainer cards.

    [P][P][P] Beast Takeover
    If your opponent has 3 or less prize cards remaining, you have 6 or more Ultra Beasts in play and have played a Supporter with “Lusamine” in its name from your hand this turn, your opponent’s Active Pokémon is Knocked Out and all Pokémon on your opponent’s Bench and all cards attached to them (excluding Ultra Beasts) are put in the Lost Zone.

    Weakness: Psychic (x2)
    Retreat: [C][C]

    It appeared in this world from an Ultra Wormhole. Nihilego appears to be a parasite that lives by feeding on people and Pokémon.

    Unlike most, I actually love the idea of Ultra Beasts and the phenomenon of invasive species as a whole (I’m looking at you grey squirrels and cane toads). However, I feel like in the TCG, they were not given proper justice, in terms of their “invasive” nature. Crimson Invasion, for example, even has “invasion” in the name, but the GX Beasts had nothing invasive about them. So, I decided to take the theme of invasion, partially mix it up with Lusamine’s story from the video games and create this Beast. I thought Lusamine and Nihilego have a special relationship, and we have seen one of those before in the SM era (Garchomp and Cynthia) and Nihilego appears to be the most invasive of the Beasts, so I decided to go with that. Apart from that, Nihilego isn’t the most popular Beast in the TCG (a relatively weak GX and a forgotten baby), so that’s where my design started.

    When I first started making concepts in my head for this victory condition, I made up multiple cards, since the Round 2 post was a little bit unclear (“create cards” not “card”), however, Nihilego would be the main part, with the other 3 initial cards only supporting it. The strategy of this card would basically be to set up 6 UBs into play, ensure you have both Lusamine and Ultra Space in your hand and keep the fragile Nihilego in play and powered up in order to (potentially) get an instant win. The only counter (apart from eliminating Nihilego) for this card is to have an Ultra Beast in play on your side, in order to set yourself up again.

    In order to not make this potential insta-win too easy to achieve, I came up with the “Ultra Invader” Ability. Let’s break this Ability down:
    -Ultra Space being in play makes a thematic sense for this strategy; after all, Ultra Wormholes are needed for Beasts to invade Alola. This is a liability, because it can be discarded with other Stadiums or Field Blower but can also be used to help set up your Ultra Beasts.
    -3, 4 or 5 prize cards remaining was added since all UBs interact with prize cards in some way. 3,4 and 5 were chosen because it means that before you can use the potential win move, you need to Knock Out at least 1 Pokémon (regular, GX or TTGX). This requirement also limits the amount of attempts you can have at using “Beast Takeover”; in case it fails once, can still use it once or twice more, depending on what Pokémon was Knocked Out.
    -No Pokémon-GX or EX is kind of self-explanatory; if you were allowed GX or EX, nothing is stopping you from using one of them as a wall to protect your Pokémon while you set up Nihilego (for example the unreleased Buzzwole and Pheromosa).
    -The reason I added the unable to disable clause, is because it stops the person using Nihilego from abusing something like Alolan Muk or Garbodor along with Sky Field from removing the restriction designed to make Nihilego balanced.

    Now, let’s break down the attack, “Beast Takeover”:
    -Again, prizes were included since all UBs interact with them in some way. This time, it was done to add risk to using this move. Your opponent needs to be (relatively) close to winning in order to use the move. This also makes it harder to get 6 UBs in play, since you have to allow your opponent to take some Knock Outs.
    -6 or more Ultra Beasts is again thematically relevant as well as self-explanatory. The whole strategy is to “invade” the field with Beasts to overpower Pokémon.
    -Finally, the link to Lusamine; her fusion with Nihilego is what completes the invasion. The reason it says ‘card with “Lusamine” in its name’ rather than just ‘Lusamine’ is because there are currently 2 Lusamine cards in the standard (Lusamine and Lusamine ♢), but also since I thought we could create multiple cards, I created a new Lusamine card which would be used to support this card in a pinch.

    Finally, if all requirements are met, the attack Knocks Out the Active Pokémon and puts the rest of your opponent’s Pokémon on Bench into the Lost Zone (apart from Ultra Beasts). Therefore, it is an alternate victory condition, because if your opponent doesn’t have any UBs on their side of the field, they have no Pokémon in play, thus you win, even if you have more prize cards remaining than your opponent. In the initial draft of this card, I simply put ‘you win this game’ like the LOT Unowns do, but I decided against that since it wouldn’t make sense for invading Ultra Beasts to flat out eliminate other Ultra Beasts, even if they were on the opponent’s team. Therefore, I decided on the Knock Out (to potentially disable this attack from being used again next turn by taking prizes) and the removal of all other Pokémon into the Lost Zone. This meant that you could still achieve an alternate victory, as long as the opponent did not have any Ultra Beasts in play; even if they did, they would have a hard time catching up with most of their field decimated.

    Again, even with all the effects in place, it was hard to balance this card, in order to make it hard enough to achieve an alternate victory, but still make it possible and thematically sound. This is why I gave it just 100 HP (where I gave it 110 at first, since that’s how many the other Nihilego card had). While it is still a substantial amount for a basic, it is not out of range for a lot of attackers for 1 or 2 hit KOs. While the baby Nihilego card has 1 retreat cost, I went with the GX’s 2 retreat cost, since it can be a powerful card. At first, I made “Beast Takeover” only cost 1 [P] due to the other requirements. However, that made me realise that a player could just hold onto Nihilego, set up the board and the play down Nihilego, attach for turn, Switch/retreat and still use the attack. That’s why I made the cost be 3 [P] instead, meaning apart from setting up the necessary cards, you also have to take care to protect Nihilego from attacks.

    At first, I wanted to make multiple Ultra Beast cards using types not used in TCG before (e.g. Fighting for Pheromosa and Nihilego) because I wanted them to be different than the ones that exist already. I’m not sure if a lot of people know, Nihilego’s in-game type is actually Rock/Poison, meaning it could be a Fighting type in the TCG. However, Rock in the TCG is usually weak to Grass which isn’t that popular (at least not right now; it may make a comeback with Buzzwole & Pheromosa GX), which could make this card stronger than intended. Due to this, I stuck with Psychic, as it makes more sense in terms of balance and thematically.

    The PokéDex entry was chosen because it’s the one that fits the most thematically; Beasts coming out of Ultra Wormholes, taking over.

    Here’s the other initial cards I thought of (they are all WIP and I have more; after this contest I may release them as a fake set focusing on the UB invasion):
    Pheromosa – Fighting – HP110
    Basic Pokémon – Ultra Beast

    NO. 795 Lissome Pokémon HT: 5’11” WT: 55.1 lbs.

    [F] Ultra Queen
    Search your deck for a Supporter with “Lusamine” in its name. Shuffle your deck and put that card on top of it.

    [F][F] High-Speed Kick 50
    If you have more prize cards remaining than your opponent, your opponent must discard cards from their hand until they have 3 cards remaining.

    Weakness: Psychic (x2)
    Retreat: [C]

    One of the dangerous Ultra Beasts, it has been spotted running across the land at terrific speeds.

    Allows you to draw a necessary Lusamine card in a pinch.
    Stakataka – Metal – HP130
    Basic Pokémon – Ultra Beast

    NO. 805 Rampart Pokémon HT: 18’01” WT: 1807.8 lbs.

    Ability: Ultra Assembly
    When you play this Pokémon from your hand onto your Bench, you may search your deck for up to 2 Stadium cards and discard them. Shuffle your deck afterwards.

    [M][C][C] Metallic Intuition 70+
    If you have more prize cards remaining than your opponent, you may put a Stadium card from your discard pile into play. If you do, this attack does 50 extra damage.

    Weakness: Fire (x2)
    Resistance: Psychic (-20)
    Retreat: [C][C][C]

    When stone walls started moving and attacking, the brute’s true identity was this mysterious life-form, which brings to mind an Ultra Beast.

    Helps set up a Lusamine and Ultra Space combo.
    Lusamine’s Infestation – Trainer

    You can only play this card if your opponent has 1 prize card remaining and if you have Nihilego or Nihilego-GX in play.

    Search your deck for up to 4 Ultra Beasts, reveal them and put them into your hand. Then, shuffle your deck.

    You may only play 1 Supporter card during your turn (before your attack).

    Kind of self-explanatory; if you have everything set up, but you're just missing enough Ultra Beasts, this card can save you just before your opponent wins!

    Good luck @Vom !
    Vom likes this.
  3. NinjaPenguin Always standing out from the crowd.


    Last edited: Mar 15, 2019 at 3:18 PM
  4. Vom I am become Writer, togetherslapper of words


    [Stage 1] Lycanroc-GX HP210 [F]
    Evolves from Rockruff

    Ability: Beginning of the End
    If you have at least 2 other Lycanroc-GX in play and each of your Lycanroc-GX in play have a GX attack with a different name, ignore all Energy in the attack cost of each of your Lycanroc-GX's attacks. This Pokémon takes 20 less damage for each card attached to it.

    [F][C][C] Devour 130
    You may discard 2 cards from your hand. If you do, choose one of your opponent's Pokémon that has no cards attached to it and attach it to this Pokémon. (If you choose an Evolution Pokémon, only attach the highest Stage Evolution card on it and discard the rest.) (If a Pokémon attached to this Pokémon in this way would be removed from this Pokémon for any reason, put it in the Lost Zone instead.)

    [F][C][C] Ragnarok GX 200
    If this Pokémon has 6 or more Pokémon attached to it, and if your opponent's Pokémon is Knocked Out by damage from this attack, you win this game. (You can't use more than 1 GX attack in a game.)

    Weakness: [G]x2
    Resistance: -
    Retreat: [C][C]
    GX Rule: When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
    Rotom (Roto Motor)
    Counter Energy
    Alright, it took quite a bit of modifications (I got ninja'd to make a discard pile based card :L) but I got my card now. If you know anything about Norse mythology, you know the wolf Fenrir is part of Ragnarok (the apocalypse) and that's exactly what I wanted this card to be.

    Beginning of the End – The conditions for this Ability mimic the conditions for Ragnarok: Fenrir's sons, Skoll and Hati, take down the Sun and the Moon which leads to Fenrir's chains being broken, marking the beginning of the end. The GX attack name restriction was the only way you could make sure you have different Lycanroc GX in play, and I thought it was a nice way to incorporate lore in the card. Ignores the Energy cost because the deck would be way too slow otherwise, and gives you some recovery options. The damage reduction is there because this thing absolutely has to last you 6+ turns or you basically get restarted, and it also makes sense that as the wolf charges and feeds it becomes harder to stop.

    Devour – Fenrir devours everything in his path to fight Odin, the Zeus of Norse mythology. Attaching Pokémon seemed the best way to reflect this, and it hasn't been done in years (looking at you Holon region) so that was a bonus. Discards to balance it out a bit, also reflecting the wounds Fenrir would get in his path to find the gods.

    Ragnarok GX – The actual win condition. The apocalypse only happens once, so it had to be either a Prism Star or a GX, I ended up going GX because of the extra slot. Anyways, you have only one turn to win, and it also locks you out of free Dangerous Rogue or the other Lycanroc's attacks.
    The Last Shaymin likes this.
  5. Vom I am become Writer, togetherslapper of words


    Forgot to mention to required KO part mimics Fenrir's fight with Odin, where – spoiler alert – he kills the god. Oops.
  6. Blakers Holder of the Holy Diamond!


    Giratina ◇ – Dragon – HP150
    Basic Pokémon
    ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

    Ability: Violent Rampage
    Once during your turn (before your attack), you may put the top 3 cards of your opponent’s deck in the Lost Zone. If you do, your turn ends.
    [P][G] Shadow Drag: 20 damage. You may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
    Weakness: Fairy (x2)
    Resistance: none
    Retreat: 2
    It was banished for its violence. It silently gazed upon the old world from the Distortion World.
  7. NinjaPenguin Always standing out from the crowd.


  8. Nyora And she was lol

    Advanced Member Member

    Giratina & Ultra Necrozma GX HP 280 Dragon
    Basic Pokemon (TAG TEAM)

    [M][G][G] Catastrophe Control
    Choose 1 of your opponent's Active Pokémon's attacks. If that Pokémon has the necessary Energy to use that attack, your opponent's Active Pokemon uses that attack to your opponent as if it was your Active Pokémon. However, you make all decisions for that attack. If the attack does any damage, do that damage to your opponent's Benched Pokémon instead of their Active Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [M][M][G][G]+ Dark Light GX
    Put your opponent’s Active Pokémon and all cards attached to it in the Lost Zone. If this Pokémon has at least 1 extra [M] Energy attached to it, your opponent's Pokémon can't attack during your opponent's next turn. If this Pokémon has at least 1 extra [P] Energy attached to it, put 6 damage counters on each of your opponent's Benched Pokémon. (You can’t use more than 1 GX attack in a game.)

    When your TAG TEAM is knocked out, your opponent takes 3 Prize Cards.

    Weakness: Fairy x2
    Resistance: None
    Retreat: 3

    Thoughts & references coming later because well I got this in only like 1 minute before the due date sooooo!
  9. Nyora And she was lol

    Advanced Member Member

    So yeah, I only even got this idea 30 minutes before it was due, thanks to Blakers' submission actually. I noticed it was a reference (I think), and this immediately popped to mind. Why copy attacks when you can just throw around the saying "Why are you hitting yourself?". I don't actually know how balanced this effect is. It's obviously got some very similar effects to copying attacks, however a lot different as well. For one, you can hit the bench. Actually before I get to that, lemme just say I was super confused as to how I word this. I think I could've done something better than "your opponent's Active Pokemon uses that attack to your opponent as if it was your Active Pokémon." but it was just what I had at the time y'know? The GX attack is super lame, I know, but that's also because I had like 8 minutes to finish the card when I got to it. Though I guess it's kinda creative in that it has 2 extra effects as opposed to one.
    Celebi & Venusaur-GX (TTGX Stuff)
    Clefairy (1st bit of Catastrophe Control)
    Golduck (Bench hitting with Catastrophe Control)
    Kecleon (Checking if they have the right energy to use the attack for Catastrope Control)
    Hypno (Your opponent playing a card but you making decisions)
    Lugia-GX (Dark Light GX effect #1)
    Cobalion (Dark Light GX effect #2)
    Gengar (Dark Light GX effect #3)
  10. FlashRayquaza Rayquaza Fan


    Here is my entry:
    Absol-GX - Type: Darkness - HP: 180
    Basic Pokémon

    Ability: Prediction of Desaster
    Whenever a Pokémon (both yours or your opponent's) gets Knocked Out, you may draw a card. You can't use more than 1 Prediction of Desaster Ability each turn.

    (D)(C)(C) Ambush 80+
    If your opponent's Active Pokémon has no damage counters on it, this attack does 80 more damage.

    (D)(D) Absolute Perish Song-GX
    You can use this attack only if the total of both players’ Prize cards is 6 or less. Put a Perish Song marker on your opponent's Active Pokémon. If a Perish Song marker stays 3 turns or more in play, you win this game. (You can't use more than 1 GX attack in a game).

    weakness: [F] x2 resistance: [P] - 20 retreat: [C]

    Pokémon-GX rule:
    When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
  11. NinjaPenguin Always standing out from the crowd.


    The deadline for this round has passed 22 hours ago but who's counting. Since The Last Shaymin did not submit an entry, he has been eliminated and his opponent, Blakers, has automatically advanced (though Blakers will still get judging as feedback for next time). For the rest of you, the judging will be revealed in just over 6 days. Good luck! :D

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