1. When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Sylveon (yes, again)

Discussion in 'PTCG Deck Garage' started by The Last Shaymin, Feb 8, 2019.

  1. so i got bored of playing decent decks so i built a spicy sylveon deck based off of my deck i played last year (and the year before).

    4 eeeeevee
    3 Skillveon
    1 spiritoumb no reeeetreat

    4 Plumeria
    3 Acerola
    3 Lusameme
    2 marz
    1 team skill grunt
    2 faba
    1 guzma
    1 judge
    1 gladion
    4 custom catcher
    4 crushing hammer
    4 max potion
    3 enhanced hammer
    2 bodybuilding dumbells
    1 nest ball
    1 wonderous labyrinth♢

    11 Fairy
    1 Rainbow
    2 DCE

    this is a modern take on the old sylveon spiritoumb deck that I built last year although it may not be as good as last year thanks to the fact that they printed tate and liza but whatever

    help me get a life build a deck please thanks
    Last edited: Feb 9, 2019

  2. Missilistico Aspiring Trainer


    I've never played Sylveon, but I like your build.

    What do you think about adding Oranguru UPR, three Judge Wistle, and another Judge? In this way, you can get more hand disruption.
    I'd cut Max Potion to three or even two, with three Acerola it can be redundant.
    And what about trying to play 2 Metal Energy with Mt. Coronet? In that way you'll always have cards for Plumeria.
    Finally, you need something to get rid of Hoopa. Lugia GX would be awesome!
  3. Lord Goomy Got Goomies?
    Lord Goomy


    Two words.
    Bill’s Analysis.
  4. AntiYouJD Mill Enthusiast


    You could use some more Balls, as good as Magical Ribbon might be, you'll have to search for that many things every time that you should leave the Pokemon searching to something else. Also, more Dumbbells, you are not OHKOing anything that you don't hit for weakness, so you might as well be tanky. Or just use Lysandre Labs and disable the Choice Band that would take you out.
  5. Lord Charizard Aspiring Trainer
    Lord Charizard


    Which Spiritomb? I can only find 3, and none of them have free retreat, unless you mean the one that stops your opponent from retreating?
    Lord Goomy likes this.
  6. yeah thats what i meant by no retreat.

    honestly i found judge in my earlier deck to be nearly useless because after i played my first judge they bricked until they got a zoroark and at that point it really doesn't matter. Hoopa is completely negligible because if they aren't running a rainbow energy you can just spiritoumb it and you win. Running 2 metal energy means that I have to cut some useful cards for some (mostly) useless cards. Also i really dont want to have another basic pokemon as this list only gets eevee 4/5 times and adding more stuff other than eevee will make that less consistent and as we all know consistency is key.

    Yeah, about that, magical ribbon is *cough* much more consistent than bills analasys, and instead of wasting your supporter to get some maybe useless cards you can use your attack to get some definitely more useful cards and then play a supporter afterwards.

    ah yes, the beautiful lysandre labs. I played it in an earlier version of this list and found it mostly useless as most of the meta cant kill sylveon anyway especially with a dumbells. I think i will actually put another one of those in, but i think the balls wouldn't fit in the deck other than the one nest ball, as it does a good enough job, and often times i spiritoum lock late game when i have a 30 card hand.

    so here are le changes:

    - 1 team skill grunt
    + 1 dumbells
    Last edited: Feb 9, 2019
  7. Lord Goomy Got Goomies?
    Lord Goomy


    O H Y E A H. S O R R Y!
    The Last Shaymin likes this.
  8. bumpity bump bump

    bump bump
  9. Braiden1235 Aspiring Trainer

    Advanced Member Member

    Um not to be a hater but I feel like this loses to every deck now days
    and for deck changes I suggest adding counter catcher instead of custom catcher.
  10. nah it doesn't lose very many of the games I tested

    it either ties or wins, leaning heavily towards the former.

    counter catcher isn't as good as custom catcher as i have found

Viewing Now: 0 Members + 0 Guests

There are no registered members viewing this forum. Why not register here and start a discussion?

Share This Page