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Shiftry (compatitive or fun?)

DeckSpecialist

Aspiring Trainer
Member
Hello guys,

here is my fundeck, i actually start winning a lot with this deck most times they don't even want to finish. So i'm thinking of making this my tournement deck maybe. Only problem is the times i really flip unlucky. but i almost can create a few flip chances each turn.
Sableye is just the boss in this deck with unlimited scoops and Hammers

Any Thouhts or comments?

POKEMON:16

4-2-4 Shiftry from NDE
3 sablye
3 Darkrai EX

TRAINER:32
4 Crushing Hammer
2 Enc. Hammer
4 Devolution Spray
4 Rare Candy
4 SSU
2 ultra ball
1 Super Rod

4 Cheren
4 N
4 Juniper

ENERGY:10
11 Dark Energy

Any thouhts would be very nice:)
 
I agree with you, it's flippy, a really really flippy deck. You can't be sure to get the right flip each time.
You need 2 Shiftry on one turn and a prize with Darkrai...
The Idear would work better with Empoleon decks, where opponents make sure to keep there bench small, but then your damage would decrease!

/edit: Okay, it's in the deck, but still... Your opponents will be able to lay down 1-2 Pokémon each turn.
So you need to be fast and add some damage....
 
if you're going to run shiftry you need a 4-4-4 line for devoultion spray. otherwise you rare candy and devolve and you can't lay back down lol...
 
It sure SOUNDS like an interesting idea on paper, that's for sure! I would agree with Ash though about making a liiitle more room for 1 or 2 more Nuzleaf, I would personally recommend replacing Cheren with Random Reciver, since Juniper and N clearly offer you more cards! You're actually on the slightly high end of Supporters, so I think you can afford to fight with 11, instead of 12.
 
PumpedAaron said:
It sure SOUNDS like an interesting idea on paper, that's for sure! I would agree with Ash though about making a liiitle more room for 1 or 2 more Nuzleaf, I would personally recommend replacing Cheren with Random Reciver, since Juniper and N clearly offer you more cards! You're actually on the slightly high end of Supporters, so I think you can afford to might with 11, instead of 12.

I almost want to agree with you, but cards like cheren that give addition to your hand are crucial in this deck.
you want as many cheren in your hand as possible to maximize having 1 of every card you need in every situation incase you have bad tails rolls on a turn or something of that nature. you want to keep your hand abundant of all cards possible to save you when your rolls fail. so cheren cannot be taken out.
 
I like Cheren Its helps me draw cards when i don't want to change my hand with N or Juniper.
I agree with adding the Nuzleaf just thinking what to take out. I did actually had problems sometimes with running out of candy's even though i run 4.
Most time this deck is just to maximize disrupting my opponents game. Get 3 shiftry lines out there and just keep hammering with sableye till my darkrai is needed. No Place for Empoleon's i my oppinion.
Also i think Random Receiver is a bad card. Only in Ho-Ho decks its needed as far is I know. Mathematicaly(sorry for my english) RR gives you less chance to a supporter everytime you use it in a game, so better play supporters instead of RR.
 
I would take out 2 SSU. it's flippy (too much gamble already in this deck) and you run sableye to get back trainers anyways.

-2 SSU
+2 Nuzleaf

ALSO:
to think RR is a bad card is absolutely crazy. you will be stuck when u find yourself with 3 different multiples in your hand and have to end up junipering away the hand. RR is there to help get a different supporter to give more options. the game of pokemon is just a game of probability and chance. you want the BEST chance to have the BEST probability to overcome anything your opponent does with the cards in your hand. that is something i've learned in my years of playing this game. the hand is the most crucial part of the game. and juniper kills it. base set was a perfect example of that.
 
Also i think Random Receiver is a bad card. Only in Ho-Ho decks its needed as far is I know. Mathematicaly(sorry for my english) RR gives you less chance to a supporter everytime you use it in a game, so better play supporters instead of RR.

Why? It gets you a supporter each time! cO
 
wow! I just got an idea, sableye, shiftry, and aggron... Ive been trying to make a aggron deck out deck work but its just not even a aggron/sableye deck loses to normal theme decks, but maybe with sableye leading, aggron draining my opponents deck, and shiftry sending my opponents pokemon to their deck to later be discarded I might have something. Thank you TS I now have a new strategy to try, I almost was going to throw in the towel with aggron. I mean seriously Ive tryed durant/aggron, sableye/aggron, garbodor/tool scrapper/aggron, and nothing works...
 
ashtavakra said:
I would take out 2 SSU. it's flippy (too much gamble already in this deck) and you run sableye to get back trainers anyways.

-2 SSU
+2 Nuzleaf

ALSO:
to think RR is a bad card is absolutely crazy. you will be stuck when u find yourself with 3 different multiples in your hand and have to end up junipering away the hand. RR is there to help get a different supporter to give more options. the game of pokemon is just a game of probability and chance. you want the BEST chance to have the BEST probability to overcome anything your opponent does with the cards in your hand. that is something i've learned in my years of playing this game. the hand is the most crucial part of the game. and juniper kills it. base set was a perfect example of that.

I agree that in sitiations where you have 3 juniper or N in hand and stikl need that cheren. Or N when having 3 juniper. But the thing is, when i have a random receiver ib my hand. It also could be that cheren you know. Still not sure what to play. Cheren or RR.

trunks592002 said:
wow! I just got an idea, sableye, shiftry, and aggron... Ive been trying to make a aggron deck out deck work but its just not even a aggron/sableye deck loses to normal theme decks, but maybe with sableye leading, aggron draining my opponents deck, and shiftry sending my opponents pokemon to their deck to later be discarded I might have something. Thank you TS I now have a new strategy to try, I almost was going to throw in the towel with aggron. I mean seriously Ive tryed durant/aggron, sableye/aggron, garbodor/tool scrapper/aggron, and nothing works...

I think aggron is absolutely not needed in this deck. I prefer darkrai ex. This deck is disrupting enough in my opinion.
 
ashtavakra said:
I almost want to agree with you, but cards like cheren that give addition to your hand are crucial in this deck.
you want as many cheren in your hand as possible to maximize having 1 of every card you need in every situation incase you have bad tails rolls on a turn or something of that nature. you want to keep your hand abundant of all cards possible to save you when your rolls fail. so cheren cannot be taken out.

There are cards coming out in the next few sets that benefit, from large hands, Hugh Supporter, for example, and in Feb, Rotom comes out and craves large hands.
 
I would drop one Crushing Hammer, add an Enhanced Hammer.
I would also get rid of all 4 cheren, 2 SSU, and add 2-2 Drifblim DRE and 2 Random Receiver.
So, that looks like:
- 1 Crushing Hammer
- 4 Cheren
- 2 SSU
+ 1 Enhanced Hammer
+ 2-2 Drifblim DRE
+ 2 Random Receiver
If you're not playing Random Receiver, you're seriously making a horrible mistake. That is the only card that will guarantee you a supporter.
 
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