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Scizor Wall (Modified Format)

DNA

Goodbye, everyone. I'll miss you all.
Advanced Member
Member
This deck revolves around Scizor SF (Honeycomb Defender) and Cherrim AR (Cloudy Sky) to get some Scizors set up as quickly as possible, then deal some crazy damage with either Accelerate or Pound Down, depending on the circumstances.

The deck's very straightforward; just get Scizor up and running with a belt ASAP, then get a bunch of Cherrims onto the bench.

The decklist for this deck is as follows.
~~~
Pokemon (20):

4-4 Scizor Jungle-SF
3-3 Cherrim SF-AR
1-1 Blaziken FB LV.X
1-1 Shaymin LV.X (Thankfulness)
2 Unown Q

Energy (12):
2 Fire Energy
2 DCE
8 Grass Energy

Trainers (27):

1 Premier Ball
3 BTS
4 Cyrus' Conspiracy
1 Energy Gain
1 Poke Turn
1 Twins
1 Palmer's Contribution
3 Bebe's Search
3 Expert Belt
1 Dept. Store Girl
3 Pokemon Collector
3 Copycat
3 PONT
~~~

I know I can make some cutbacks, but...where? 1-1 Shaymin? Nix the Dept. Store Girl? 2 Collectors? Use Sunny Day Cherrim instead? What?

Please note: Do not suggest Uxie, Crobat G, Azelf, or anything of the like. Pound Down requires I have no Poke-Powers in play for max damage output, and the only thing in this deck with a Power, Unown Q, removes himself from the bench almost instantly. The reason a 1-1 Blaziken line is in this deck is a DGX counter, which I lose to.

Suggest away.
 
^Actually, I'm very sure (like 99% sure) you cannot play a Poke Tool on a Pokemon that already has a Poke Tool. Unown Q is just for retreating the Pokemon that only have one retreat, like Cherim or Shaymin.

-1-1 Skymin (while doing a revenge kill of 110, it just isn't necessary.)

+2 Pokemon Communication (more searching.)
 
They're actually to attach to a Shaymin/Cherrim in case things get tricky, or if I need to set up the Shaymin LV.X and start tanking like crazy.
...you can't get rid of a Belt like that anyway...

Edit: Coincidentally, I just minused the 1-1 Skymin for a Twins and a Palmer's as you were posting this, but Communication has its merits too...hm....
I usually make it a habit of running 4 Poke Drawers in every deck I play, as well as try to use 1 Palmer's or FSL for recovery, but would 2 Communications be good enough to make them worthy of replacement?
 
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