Art Gallery Prof's Fake Cards (2017 is here!) (Text Based)

Let's have some more!

Changing up the game's rules one card at a time.

Furret - 80HP - [C]
Basic Pokemon - Shadow Pokemon

Poke-Power: Follow Me
Once during your opponent's turn, before your opponent's attack, if Furret is on your Bench, you may switch Furret with your Active Pokemon. Then, switch your opponent's Active Pokemon with one of his or her Benched Pokemon.

[C] Helping Hand
This attack may be used even if Furret is on your bench. During this turn, your Active Pokemon's attacks do 10 more damage. Either way, you may use a second attack during this turn, excluding Helping Hand.

Weakness: F
Resistance: P
Retreat Cost: 0

Metagross ex - 110 HP - [M]
Basic Pokemon - Shadow Pokemon

Poke-Body: Intellect
Each of your Shadow Pokemon in play, excluding any Metagross ex, can attack even if they have a Shadow Marker on them.

[M][M] Shadow Wave 30+
This attack does 10 more damage for each Shadow Pokemon in play.

Weakness: RF
Resistance: P
Retreat Cost: 4

Togetic* - 60 HP - [C]
Basic Pokemon - Shadow Pokemon

Poke-Power: Last Stand
Once during your turn, before your attack, if Togetic* is your only Pokemon in play and your opponent has one Prize Card remaining, you may use this Power. Flip a coin. If heads, you win the game.

[C][C] Aerial Assault
Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. If that Pokemon is [F] type, this attack does 40 damage to that Pokemon instead. Don't apply resistance for this attack.

Weakness: L
Resistance: F
Retreat Cost: 1

Team Snagem Hideout - Stadium

[standard Stadium text]

During each player's turn, when each player plays a Pokemon from their hand to their bench, that player puts a Shadow Marker on that Pokemon.
 
I haven't forgot about this!

But I wanted to make something different.

Note that none of these are Pokemon Tools, but like the PlusPower of the days of old.

Aqua Summon - Item Card

Attach this card to one of your Pokemon. In between turns, heal 10 damage from the Pokemon this card is attached to.

During your turn, you may discard this card. If you do, deal 20 damage to the Defending Pokemon. Heal 20 damage from the Pokemon this card was attached to.

Flare Summon - Item Card

Attach this card to one of your Pokemon. The Pokemon this card is attached do deals 10 more damage to the Defending Pokemon.

During your turn, you may discard this card. If you do, deal 20 damage to the Defending Pokemon and the Defending Pokemon is now Burned.

Thunder Summon - Item Card

Attach this card to one of your Pokemon. The attacks of the Pokemon this card is attached to are not effected by Resistance.

During your turn, you may discard this card. If you do, deal 40 damage to the Defending Pokemon.

Wind Summon - Item Card

Attach this card to one of your Pokemon. The Pokemon this card is attached do has [C] less retreat cost.

During your turn, you may discard this card. If you do, deal 10 damage to each of your opponent's Pokemon (Don't apply weakness or resistance for Benched Pokemon).

Ice Summon - Item Card

Attach this card to one of your Pokemon. Prevent all effects of attacks, excluding damage, done to the Pokemon this card is attached to.

During your turn, you may discard this card. If you do, deal 10 damage to the Defending Pokemon and you may leave the Defending Pokemon Paralyzed.

Earth Summon - Item Card

Attach this card to one of your Pokemon. The Pokemon this card is attached do takes 20 less damage from attacks.

During your turn, you may discard this card. If you do, deal 10 damage to the Defending Pokemon and you may leave the Defending Pokemon Poisoned.

Summon Copy - Item Card

Attach this card to one of your Pokemon. As long as this card is attached to a Pokemon, it provides the same effect as all Aqua Summon, Thunder Summon, Flare Summon, Wind Summon, Ice Summon or Earth Summon but only one at a time.

If a Aqua Summon, Thunder Summon, Flare Summon, Wind Summon, Ice Summon or Earth Summon card is discarded from the Pokemon this card is attached to, discard this card instead.

Introducing Xenoblade Chronicles x PTCG!

The summon cards are designed to provide stackable buffs (except for Ice Summon/Thunder Summon because I have no idea how to translate Special Attack/Defense to TCG. If you have ideas, I'm all ears). You can attach as many as you'd like and get the benefit, or you can sacrifice the effects for damage. None of the effects count as an attack, so the potential for high damage exists.

I'm not sure if Summon Copy is too strong. Help would be appreciated.
 
I am literally the worst when it comes to updating this stuff.

But here are a few of my latest creations.

Trainer - Stadium

As long as this card is in play, no other stadium card can be played.

Treat this card as a Basic Pokemon with 100 HP. Whenever either player attacks, they must attack this card. This card is not affected by weakness, resistance or any other effects of attacks. When this card's HP is 0, discard this card. Neither player may take a Prize card when this card is discarded.

Pheromosa - Basic Pokemon - 80 HP
Fighting-type

Ability: Glass Cannon
Each of this Pokemon's attacks do 40 more damage to the Defending Pokemon. Your opponent's Pokemon's attacks deal 40 more damage to this Pokemon.

[C][C] U-Turn 60
Switch this Pokemon with one of your Benched Pokemon.

Weakness: P
Resistance:
RC: 0

Alolan Rattata - Basic Pokemon - 40 HP
Dark-type

Ability: Sneak
Once during your turn, you may look at the top two cards of your deck and put them in any order you like. Then, draw one card.

[D] Blackmail
Choose one of your opponent's Pokemon. Your opponent puts it, and all cards attached to it, into their hand. Shuffle this card, and all cards attached to it, into your deck.

Weakness: F
Resistance:
RC: 0

Wishiwashi - Basic Pokemon - 100 HP
Water-type

[W][W][W] Tidal Wave
Flip a coin for each [W] energy attached to this Pokemon. This attack does 20 damage to each of your opponent's Pokemon for each heads. (Don't apply weakness and resistance for benched Pokemon).

Weakness: L
Resistance:
RC: 4

Crabominable - Stage 1 - 120 HP
Fighting-type - Evolves from Crabrawler

[C][C][C] Anger Point
Flip a coin as many times as you wish. For each heads, this attack does 10 damage to the Defending Pokemon. For each tails, this Pokemon takes 10 damage. (Stop flipping coins if this Pokemon is Knocked Out.).

Weakness: P
Resistance:
RC: 4

Vigoroth - Stage 1 - 100 HP
Colorless-type - Evolves from Slakoth

[C][C] Dogpile 20+
This attack does 10 more damage for each Pokemon in play, excluding the Defending Pokemon. Then, put one damage counter on each Pokemon in play, excluding the Defending Pokemon.

Weakness: F
Resistance:
RC: 1
 
Have some more!

Pyukumuku - 80 HP - Water
Basic Pokemon

Ability: Unaware
Prevent all effects of attacks, excluding damage, done to this Pokemon from attacks.

[C][C] Counter
If this Pokemon takes any damage during your opponent's next turn (even if this Pokemon is knocked out), place damage counters equal to the damage this Pokemon took.

Weakness: L
Resistance:
RC: 3

Celesteela - 120 HP - Metal
Basic Pokemon

Ability: Bamboo Cutter
This Pokemon does x2 damage to [G] type Pokemon.

[M][C] Air Slash 40

[C][C][C] Heavy Slam 50+
Does 20 more damage for each [M] energy attached to this Pokemon.

Weakness: R
Resistance: P
RC: 5

Pelipper - 110 HP - Water
Stage 1 Pokemon - Evolves from Wingull

Ability: Air Lift
Once during your turn, you may attach one of your Benched Pokemon to this Pokemon. As long as that Pokemon is attached to this Pokemon, that Pokemon cannot be affected by any effects from attacks, trainer cards or abilities (except for Air Life). During your next turn, remove that Pokemon from this Pokemon and put it on your bench. (If there is no room on your bench, discard that Pokemon. If this Pokemon is knocked out during your opponent's next turn, remove that Pokemon from this card before discarding this Pokemon and all other cards attached to it).

[C] Swallow
Look at a number of cards off the top of your deck equal to the number of energy attached to this Pokemon. Place those cards in any order you like.

Weakness: G
Resistance:
RC: 2
 
Back
Top