Contest PokéBeach Create-A-Card: February 2018 - Create-A-Card Anniversary ~ All Results Up!

Text-Based Results

Judge: @Luispipe8

1. @Alex Sableye
Mimikyu - [Y] - HP 70

NO. 778 Disguise Pokemon HT 0'08 WT 1.5 lbs

[Y] Baby-Doll Eyes
During your opponent's next turn, this Pokemon takes 20 less damage from attacks.

[C][C] Lonely Hearts Find No Comfort
Switch one of your opponent's Benched Pokemon with their Active Pokemon. That Pokemon cannot retreat during your opponent's next turn.

A lonely Pokemon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokemon.

Retreat Cost:
Creativity: 10/20
(The card isn't bad, but it doesn't stand out either. Baby-Doll Eyes' effect is very common; and even though you can have a Lonely Heart, attacks like Lure have existed for ages now. You should think out of the box and think of some more original effects.)
Wording: 12/15
(First of all, you ommited the (after applying Weakness and Resistance) from Baby-Doll Eyes (source: Golisopod-GX); then the second attack should read The new Active Pokémon can't retreat(...) (source: Ninetales EVO). Also, repeatedly missing the accented és in Pokémon.)
Believability: 13/15
(Balance-wise the card is good, there's not really something you can abuse with this card unless it requires a clockwork-fine strategy. However, there's 2 concerns with this: the first one is that Baby-Doll Eyes' effect isn't that one. If you look at Stufful BUS you'd see that it should prevent retreating instead of reducing damage. And finally, a 0 retreat cost for a Mimikyu seems unplausible since all Mimikyus so far have a [C] retreat and has no real reason for it to have free retreat (like it being flying, levitating or such).)

Wording and Believability weren't bad at all. Get brainstorming and next tiem you could do way better with those effects!

Total: 35/50

2. @Lord o da rings
Salazzle ◇ HP: 150 - Fire
Basic Pokémon

◇ (Prism Star) Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card is discarded, put it in the Lost Zone.

Ability: Manipulative Pheromones
As long as this Pokémon is your Active Pokémon, your opponent can't play any cards from their hand.

[R][C][C] Scalding Palm 50
Flip a coin. If heads, your opponent's Active Pokémon is now Burned. Put 4 damage counters instead of 2 on that Pokémon between turns.

Weakness: [W] x 2
Resistance: None
Retreat: [C][C]

Pokédex: Salazzle lives deep in caves and forces the Salandit it has attracted with its pheromones to serve it.
Creativity: 15/20
(Manipulative Pheromones is interesting as a concept and something we've never seen before (and I'll explain why later), so originality is a given there. Second attack is cool too, yeah, but nothing too fancy, since modified Special Conditions aren't really a scarcity.)
Wording: 13/15
(First, it should say ◇ instead of Prism Star in the rule, and the 2nd part should read If a ♢ card would go to the discard pile, put it in the Lost Zone instead. (source: Solgaleo ◇). Nothing besides that.
Believability: 5/15
(I'm deducting only 10 points to treat you lightly and give some recognition to the rest of the card, but I'd give the overall card a 0 score if I could. The Ability is as broken as every glass ever shattered in the whole planet since the invention of the glass itself. The fact you can only play a single Salazzle matters nothing really, since as long as you don't prize it, you win. Period. Just play Salazzle and 59 Energy and you win. You're opponent won't be able to play ANYTHING at all, so it'll slowly watch you play and pass. There's no Guzma, Escape Rope, Lycanroc-GX or tableflipping you can do to move that thing out of the Active once it's there. The only chance you have is to play one of the few BASIC Alolan Pokémon that can actually do damage without Energy, and it's still an outstandingly small chance of it working at all. Simply no. This card can't ever exist.)

Game-breaking effects are easy to spot, so I suggest you to read the cards several times and answer to yourself can this effect be overly-abused as a win condition?

Total: 33/50

3. @Professor_jplap
Chandelure GX - [P] - HP 150
Stage 2 - Evolves from Lampent

[ABILITY] - Burning Wax
Whenever this Pokémon attacks, discard the top two cards of your opponent's deck.

[P][P][P] Swinging 60
During your next turn, this pokémon's Swinging attack does 60 more damage to your opponent's active pokémon (Before applying Weakness and Resistance)

[P][P][P] 100
Shuffle all supporter cards in your discard pile into your deck. This attack does 10 more damage for each supporter shuffled back into the deck in this way (Before applying Weakness and Resistance)(You can't use more than one GX attack in a game)

Creativity: 16/20
(Ability is quite nice, there hasn't been a card like that at all; and the second attack is cool as well. We've seen a lot of effects like Swinging before, though.)
Wording: 10/15
(For starters, 2 instead of two in the Ability, then 2 lowercase Pokémon and a lowercase Active in Swinging, as well 2 lowercase Supporter in the 2nd attack. Finally, you forgot the Pokémon-GX Rule.)
Believability: 12/15
(Balance-wise the card isn't that over-powered. You first need to set up the Chandelure and then attach 3 Energy to it so it can attack, so the Ability isn't easily abusable; and the damage threshold for the second attack is sorta high but you can't really discard that many Supporters for it to hit numbers consistently. However, it's HIGHLY unlikely that a Psychic(Ghost)-type Chandelure has no Weakness, Retreat OR Resistance.)
Edit Penalty: -2pts

Small details that costed significant points as well as the edit penalty mught have hurted a bit too much. Be more careful next time!

Total: 37/50

4. @The Last Shaymin
Scizor ◇ HP: 170 - Steel

◇(Prism Star) Rule:
You can't have more than 1 ◇ card with the same name in your deck. If a ◇ would go to the discard pile, put it in the Lost Zone instead.

Ability: Steel Slash
Once during your turn, you may discard a special energy from your opponent's active Pokemon.

(S) Wing Buzz 30
At the end of your opponent's turn, this attack does 30 damage to one of your opponent's benched Pokemon (even if this Pokemon is knocked out)

Weakness: Fire

Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.
Creativity: 20/20
(Effects are real good! Steel Slash has an Energy denial effect we've not seen so far; and Wing Buzz's effect's closest thing is that of Klefki STS or Bursting Baloon, which aren't even that close. Nice job!)
Wording: 5/15
(First, lowercase Special Energy and Active in the Ability, as well as lowercase Benched and Knocked Out. Besides, 2 unaccented és in Pokémon. First attack lacks the (before your attack) sentence and the second attack should read At the end of your opponent's NEXT turn. Finally, Weakness is depicted as the Type's symbol, not it's name; and you also forgot to add the Weakness damage multiplier. Also, you forgot the card after the Prism Star in the clause's 2nd sentence.)
Believability: 12/15
(First of all, I'll state the obvious: no card should be printed without Weakness multiplier. That aside, in terms of balance I don't think the card is that overpowered. While a lot of cards depend on Special Energy in order to attack, you can most of the time find your way to use basic Energy to pull that off; and the attack doesn't really has a damage output that's highly considerable, since it's similar to playing Latios SLG but with a delay on the other 30 damage. It's nicely done.)
Edit Penalty: -2pts

Such a shame, such a nice card and that plenty Wording errors took it down heavily, alongside the Edit penalty. Be more cautious next time and I'm sure you'll do great!

Total: 35/50

5. @rainyman123
Necrozma-GX HP 180 Psychic
Basic Pokémon

/Ability/ ~ Prism Proxy
When you play this Pokémon from your hand onto your Bench, you may use this Ability. Choose a Supporter card from your discard pile and use it as the effect of this Ability. If you do, your turn ends.

[C][C] Prismatic Portal 50
Shuffle as many cards from your discard pile into your deck as you like. For each card you shuffled into your deck, search your deck for a card and discard it. Then, shuffle your deck.

[P] Ultra Connection GX
Search your deck for as many Ultra Beast Pokémon as you like and put them into your hand. Then, shuffle your deck. Then, put 4 damage counters on each Pokémon in play (except Ultra Beast Pokémon and Necrozma-GX). (You can’t use more than 1 GX attack in a game)

When you’re Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Creativity: 20/20
(All effects are actually really interesting! Prism Proxy's closest resemblance is Tapu Lele's Wonder Tag; Prismatic Portal is really unique; and the GX attack is pretty cool as well! Nice work!)
Wording: 11/15
(First, lack of the during your turn text in the Ability, and the use this Ability section shouldn't be there (source: Tapu Lele-GX). Then, the second attack should read Ultra Beast, without the Pokémon (twice) (source: Naganadel-GX))
Believability: 13/15
(Ok, let's see. Prism Proxy is a one-use Ability that ends your turn as well, so the potential to spam Supporters is denied. GX attack is not that OP, worst case scenario you can rearrange damage with Tapu Lele SM45 or something like that, and at best it'll give you 2 prizes, or 3 if you're lucky enough. The first attack, though, does give me some chills. The first thing I thought about was a Zoroark-GX based engine with Raichu BUS for a Paralysis lock, and with Necrozma's attack you recover the resources you used to maintain the Shock Lock by discarding fossil cards from Plasma Blast (Lileep, Archen and Tirtouga), so that you never deck out in the process; while also using Exeggcute PLF to keep drawing cards with Zoroark. Given, this is an Expanded-only combo but it's a rather strong one indeed. It can be stopped and it's not as air-tight as other locking strategies, since there's always the chance of you missing what you need, but it could certainly lead to a card involved to be banned.)

This card was actually really nice. Balance-wice it's quite strong but not game-breaking, so you got it quite gool. Nice job!

Total: 44/50

6. @Sup3rTaco
BASIC Ditto-GX HP 100 [P]


Ability - Imposter
Once per turn, if this Ditto is on your bench, you may switch this Pokémon with your active
Pokémon. If you do, then you may copy the type, weakness, resistance, and retreat cost, but not the HP, of one of your opponent's Pokémon.

[P][C] Mimic
Choose one of your opponent's Pokémon's attacks and use it as this attack.

[.] Replicate GX
For each of your opponent's Benched Pokémon, search your deck for a Basic Pokémon and put it on your bench. Shuffle your deck afterwards. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [P] x2
Retreat Cost: 1
Creativity: 15/20
(Imposter is quite nice, honestly. It's a clever way the in-game Ability is demonstrated to the TCG. Mimic is a really common effect, though, nothing too different. Finally, the GX is cool, but not something to be particularly amazed by.)
Wording: 8/15
(First, the Ability should read if this Pokémon instead of this Ditto; then uncapitalized Bench, Active, Weakness, Resistance and Retreat Cost. Mimic is properly worded. Finally, the GX attack should say Then, shuffle your deck instead of Shuffle your deck afterwards (change in this Wording happened in SM Base Set) Also, uncapitalized Bench again, but not deducting for being repetitive.)
Believability: 12/15
(First of all: a Psychic-type Ditto..? Like... why? In this era there's no reason for it to be Psychic. Also Mimic's effect is different from the original one (latest source: Jynx FCO), so minus points for that. Finally, balance-wise it's good enough. Mimic could be used the way Mimikyu GRI's Copycat is used to counter specific things, but practically speaking there's not that much of a benefit from using this to a better counter, or over Mimikyu itself. It's a gimmicky card, at best, which doesn't go too high into the damage creep.)

Too many wording errors, and also, debatable call on making a [P] Ditto is indeed debatable.

Total: 35/50

7. @jessalakasam
______'s Mimikyu – Fairy – HP70
View attachment 14811

Ability: Knock-Off Gift
if it's your birthday, and any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
[Y][Y] Birthday Surprise Disguise 30+
If it's not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: None
This special Mimikyu has traveled all the way from Alola to wish you a happy birthday.
Your Birthdate:_________________________
Creativity: 13/20
(Knock-Off Gift is nice, sorta like Noivern FFI's Echolocation or Cinccino NXD's Smooth Coat but with a clause for your birthday. The attack, though is a literally copy/paste from the Birthday Pikachu. Regardless of the theme you can always come up with some other stuff that fits said theme.)
Wording: 14/15
(It'd be flawless... if it was in the correct era. For current SM Wording, though, the attack shoud read (...) flip a coin. If heads, this attack does 50 more damage., without stating the if tails section.)
Believability: 12/15
(First of all, I'd like to state the fact that an Ability like that in a Basic Pokémon i not likely to be printed. Only 2 cards with such effects have been printed in the last eras and both of them as a Stage 1. And even if they would, they'd be in something like a low-HP Pokémon-GX that gives off 2 prizes. Even though the Ability is not broken itself (we've seen it already and not conditioned), it being in a Basic sorta does. That aside, the attack is alright, for 2 [Y] and a coin flip is an alright damage.)

Card isn't bad per-se, but you can be a bit more creative even though there's a theme to fit in.

Total: 39/50

8. @The Psychic Sorcerer
Bisharp ◇ – Dark – HP100
Stage 1 – Pawniard

Prism Star Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card is discarded, put it in the Lost Zone.

Ability: Final Blow
Whenever your active pokémon is damaged by an attack inflict 50 damage to your opponents active pokémon.

[C][C] Midday Wound 80
Inflict 50 damage to each non-dark type pokémon your opponent controls.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: [C] [C]
Num. 625 It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
Creativity: 15/20
(Final Blow is interesting, reminds me of Lucario NXD but with a permanent effect and the current Active instead of only itself. And Midday Wound is alright, nothing too spectacular but at least not vanilla.)
Wording: 7/15
(For beginners, Prism Star Rule should be ◇(Prism Star) Rule: You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. Then, for the Ability, lowercase Active (x2) and Pokémon (x2). Also, inflict has never been used in Pokémon (x2). The Ability should read, Whenever your Active Pokémon is damaged by an attack (from your opponent's Pokémon)*, do 50 damage to your opponent's Active Pokémon. (I'll get to the * in Believability). Then, the attack should say Does 50 damage to each of your opponent's (Benched)* Pokémon (excluding [D] Pokémon) (don't apply Weakness and Resistance to Benched Pokémon).)
Believability: 11/15
(For starters, Prism Star Pokémon are Basics regardless of their original Stage, so it's highly doubtful a Stage 1 will be printed all of a sudden. Then, the Ability is a bit over powered the way you write it based in the fact that it could be activated even if you damage yourself (with attacks like Earthquake), so that's what the * should do there. Finally, Midday Wound is weirdly worded since it could do more damage to the Active Pokémon if it wasn't a Dark-type, which would lead to a weird scenario, but adding the Benched fixes it.)

Concept isn't bad entirely, but Wording should be worked on a bit more.

Total: 33/50

9. @GekkisaiDaiNi
Basic Kartana ◇ HP130[G] [Ultra Beast]

◇ (Prism star) rule
You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

Ability Bamboo Hideaway
Once during your turn (before your attack), you may put a [G] Pokèmon from your hand into the Lost Zone. If you do, switch your Active Pokémon with 1 of your Benched Pokèmon. If any damage is done to your new Active Pokémon by attacks during your opponent's next turn, flip a coin. If heads, prevent that damage.

[G] Composting
Put up to 2 of your Benched [G] Pokémon into the Lost Zone. Then, search your deck for a [G] Pokémon and put it onto your Bench for each [G] Pokèmon in the Lost Zone.

Weakness: [R]x2 Resistance: Retreat:
One of the Ultra Beast life-forms, it was observed cutting down a gigantic steel tower with one stroke of its blade.
Creativity: 19/20
(Bamboo Hideaway is really nice! Quite complex, if you ask me, but also interesting. Composting is also really nicely thought. It's almost as creative as a Prism Star card can be. Lacks a wow factor but it's definitely good nonetheless!)
Wording: 12/15
(First it should say in the Lost Zone instead of into (x3); and I sorta hate myself for saying what I'll say: 2 accented é's in Pokémon have the accent in the other direction (Pokèmon). Such a minutia...)
Believability: 14/15
(Bamboo Hideaway is certainly strong but not up to the point of broken. There'll be a time where you'll run out of Pokémon to put in the Lost Zone. And then, Composting is also quite powerful but then again, you can't have infinite Pokémon in your Bench to put in the Lost Zone. Sure, you can grab, let's say, a Venusaur and a Decidueye, but still there's not much you can do with that. I'd personally rather use Leafeon-GX. And add that to the difficulty of gettingyour single copy of this in the Active in the early turns... I believe this is a card that could indeed have an impact in the metagame but not break it the way other cards have done.)

I have to say, this card was good at first glance and even better once judged, nice job! Keep it up!

Total: 45/50

10. @Jadethepokemontrainer
Dusknoir ◇ //Psychic//160 HP

View attachment 14826
◇ (Prism star) rule
You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

Ability: Ghostly Interference
Your opponent can't have more than 6 cards in their hand. If they have 7 or more cards in their hand, they discard cards until they have 6 cards left in their hand.

[P][P][P] Disruptive Guide
Discard the top card of each players deck for each damage counter on this Pokémon. This Pokémon is now Knocked Out.

Weakness - Dark x2
Resistance - Fighting -20
Retreat - [C][C]
Dex: It is said to take lost spirits into its pliant body and guide them home.
Creativity: 20/20
(Dusknoir is most of the time predictable in the way that it can mess with the opponent in various ways. I'm surprised there's even more ways to be discovered to do so! Ghostly Interference is really nice and a clever way to disrupt your opponent. And Disruptive Guide is simply marvelous. A Kamikaze mill, to put it simply. Consider me amazed.)
Wording: 13/15
(Missing apostrophe in player's. Also, the now should't be there (source: Minior GUR).)
Believability: 14/15
(Let's look at it thoroughly. Yes, it's a Basic Pokémon with a high-impact Ability; and it doesn't need to be Active in order to function. That means that as long as you don't prize it, you'll get it locked. However, limiting card size to 6 is NOT as heavy. We've seen other type of limitators that, in my personal opinion, are way stronger, like Garbodor or Parallel City/Sudowoodo. The thing is, you can still play, and really nicely. You have enough chances to get what you need to set up or even to counter it if it's vital for your strategy. And still, there cases where you'll have a hand bigger than 6 are counted: Sycamore/Juniper, Colress/Hala (dependant on format and circumstances) and Zoroark-GX. And still Zoroark should have no issue dealing with something like this. It'll have a big impact, definitely. But heck, sometimes you can even take advantage of discarding cards you have extra. And then the attack is something you can't set up easily in order to take advantage of. Sure, there's the potential of discarding 15 cards in exchange of a prize card... but chances of that happening are slimmer than the chances of a Gust of Wind reprint tomorrow morning (God forbid...). )

I'm genuinely surprised, I really am. The card turned out to be way better than I expected. Really nice job!!

Total: 47/50

11. @GamePhoenix
Basic Silvally ◇ HP 150[C]


◇(Prism Star) Rule:
You can't have more than 1 ◇ card with the same name in your deck. If a ◇ would go to the discard pile, put it in the Lost Zone instead.

Ability: Beast Slayer
This Pokemon's attacks do 20 more damage to your opponents Active Ultra Beast (before applying Weakness and Resistance).

[C][C][C] RKS Overdrive 80
When this Pokemon attacks your opponents Active Pokemon you may change this Pokemon's type to [G], [R], [W], [L], [F], [P], [C], [D], [M], [N], or [Y] until the end of your opponent's next turn.

Weakness: [F] x 2 Resistance [P] -20 Retreat [C]

Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.
Creativity: 17/20
(Beast Slayer is alright, nothing too fancy but cool nontheless. RKS Overdrive is really interesting, I like that a lot. And that Psychic Resistance is a nice detail as well, we haven't seen that for a while.)
Wording: 12/15
(First, the Prism Star clasue should say If a ◇ CARD would. Then, missing apostrophe in opponent's twice. Also, the type order for the attack is wrong; Psychic should go before Fighting, Fairy before Dragon, and Colorless shouldn't be there at all since it's already Colorless, being [G], [R], [W], [L], [P], [F], [D], [M], [Y], or [N] (source: Arecus XY197).)
Believability: 14/15
(Balance-wise, the card is alright-ish. Beast Slayer is good, you're not getting a permanent boost and you should already be using Choice Band to reach KOs on things other than UBs so it'll be irrelevant in a lot of scenarios. And the attack, well, it's strong enough to be worrisome, but given the fact you can't have more than one and that it's a 3 Energy attack most of the time you'll see it coming and can prepare accordingly. It's strong, certainly, but not broken.)
Edit Penalty: -2pts

This wasn't that bad; with a better caution for Wording and without the Edit penalty you can do better next time!

Total: 41/50

12. @VioletValkyrie
Cobalion – Metal – HP130

Ability: Cobalt Quickslash
If this Pokémon is your Active Pokémon, flip a coin. If heads, discard an Energy attached to one of your opponent’s [D] Pokémon.

[M][C][C] Righteous Blade 60
The Defending Pokémon can’t retreat during your opponent’s next turn. If the Defending Pokémon is a Pokémon-EX or Pokémon-GX, it can’t attack during your opponent’s next turn.

Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C]

Pokédex Entry: It has a body and heart of steel. It worked with its allies to punish people when they hurt Pokémon.
Creativity: 18/20
(Cobalt Quickslash looks quite interesting. As you said, it's an interesting twist to the Justified Ability. And Righteous Blade is a heavy disruption attack,, I like that. Nicely done.)
Wording: 12/15
(First, the activation text in the Ability is missing. It should say when and if you may, like Once during your turn (before your attack), if this is your Active Pokémon, you may flip a coin. Then, the attack should say If your opponent's Active Pokémon is a Pokémon-EX or Pokémon-GX. Nothing besides that.)
Believability: 4/15
(Well, with your current wording, there's not a limit as to how many times you can actually use Cobalt Quickslash... which means you can completely deplete you opponent's [D] Pokémon of their energy every single turn... yeah, no. Righteous Blade isn't that over-powered since there's a lot of ways nowadays you can get around that, but the Ability as stated certainly is. Also, I'm deducting another point for missing Dex Stats.)

If only it wasn't for that little mistake in the Ability this card would have done way better, because other wise it would be really balanced. Take a better look next time!

Total: 34/50

13. @Lord Goomy
Stage 2: Torterra GX [G] HP250
Evolves from Grotle

[Ability:] Thunderous Footsteps
Whenever this Pokémon retreats, you may put 4 damage counters on your opponent's Active Pokémon.

[G][G][G][C] Mass Tremor
Choose 1:
• This attack does 60 damage to all Pokémon in play (both yours and opponent's) regardless of Abilities or any effects on any Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
• This attack does 30 damage to all of your opponent's Pokémon regardless of Abilities or any effects on your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[G][G] Land's Guardian GX
Heal 100 damage from each of your Pokémon. Prevent all effects of attacks, including damage, done to all of your Pokémon until the end of your opponent's next turn. (You can't use more than 1 GX attack in a game.)

Weakness: [R] x2
Retreat: [C][C][C][C]
Creativity: 20/20
(Thunderous Footsteps is cool, I like how that's a concept we've rarely seen, if ever. Mass Tremor is awesome, a 2 effect attack a-la Giovanni's Scheme. And Land's Guardian is very good as well. Really nice job!)
Wording: 9/15
(Both parts of the first attack should say This attack’s damage isn’t affected by any effects on your opponent’s Pokémon. (source: Dialga-GX). Also, you forgot to write the Pokémon-GX Rule. Then, to all should be to each of)
Believability: 12/15
(Balance-wise, the card is relatively nice. Mass Tremor's damage goes accordingly to its Energy cost, and Land's Guardian does no damage and can actually be a good momentum swinger in the player's favor while you load up Torterra. Not that it makes the card any good, I mean, it's still a royal pain to load up a single Torterra that having multiples would be an herculean task, so even though the GX is a bit over the average power for current cards, it's still not that beneficial. This is a card I can certainly see in an upcoming set!)

This card was actually really good; too bad the wording hurted that badly. Take a closer look next time!

Total: 41/50

14. @quakingpunch73
Dusknoir ♢ /// Basic Pokémon / HP: 160 / Psychic


♢ (Prism Star) Rule: You can’t have more than 1 ♢ card with the same name in your deck. If a ♢ card would go to the discard pile, put it in the Lost Zone instead.

(Ability) Temporal Star
As long as this Pokémon is your Active Pokémon and has 2 [P] Energy attached to it, neither player may draw a card at the beginning of their turn.

[P][P][C] Time Out
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck. If you use this attack when your opponent has no cards in their hand, you win this game.

Weakness: [D] x2
Resistance: [F] -20
Retreat Cost: [C][C]

This Pokémon is said to have come from a timeless world of darkness. Dusknoir will do anything to catch its prey, a Grovyle and a human.
Creativity: 19/20
(Temporal Star is really nice, it's a rather unique effect, I like it. And Time Out reminds me of Walk-Off Homer Slowbro, but has its unique twist. Great job!)
Wording: 15/15
(No wording errors. Let's continue.)
Believability: 5/15
(I believe the card can be really strong considering the amount of hand reveal/disruption we have in format. It's as simple as using something like a Peeking Red Card/Goomshoos-GX and stuff to make sure your opponent has nothing and that's it. You win. Having some other activation clause or even you having to flip a coin every turn for it to work could do the trick, but it's still a rather strong effect.)
Edit Penalty: -2pts

I guess even though the edit fixed the balance a bit, it was still a rather powerful card.

Total: 37/50

15. @GM DracLord
STAGE 1 - Evolves from Eevee - Put Light Glaceon onto the Basic Pokémon

Light Glaceon 70 HP [W]
Stage 1 Pokémon

[Fresh Snow Pokémon. Length: 2'07, Weight: 57.1 lbs.]

[W] Ice Counter
During your opponent's next turn, whenever 30 or more damage is done to Light Galceon (after applying Weakness and Resistance), put 3 damage counters on your opponent's Active Pokémon.

[W][W][C] Frost Strike 40
Your opponent's reveal his or her hand, choose a card and discard it.

weakness - [M]
resistance - [.]
retreat cost - [C]

[Its ability to control its body heat allow it to freeze the atmosphere around it to make a diamond-dust flurry. Lv 32 #471 ]
Creativity: 13/20
(Ice Counter is nice. Not remarkably awesome but nice. And Frost Strike well, we've seen that a lot.)
Wording: 14/15
(Ha, thought I'd struggle with this era's wording, but Light Jolteon had what I needed xD Wording-wise is all good, but the 's in the second attack shouldn't be there. Whoops!)
Believability: 15/15
(Balance wise the card is alright. Damage output is on-par with the Energy/Damage ratio of that era, so that seems about right.)

It was a good card, Drac; just tune up your creative thinking a bit and you should do better!

Total: 42/50

16. @DashKing
100 HP
[P] Type
Ability: Blood Sacrifice
As often as you like during your turn (before your attack), you may place a damage counter on this Pokémon. If you do, draw a card.
[P] Distortion Pulse 10
Search your deck for an Arceus PRISM STAR with the attack Pure Spark and put it on this card. This Pokémon now has 100 more HP and can use the attacks and abilities of Arceus PRISM STAR. This Pokémon retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of Giritina PRISM STAR. If this Pokémon is knocked out on your Bench, your opponent takes 3 prize cards. If this Pokémon is knocked out in the active position, your opponent takes 2 prize cards.
[P][C] Chaos Catalyst 100
Switch this Pokémon with 1 of your Benched Pokémon. If you do so, your opponent may take a Prize Card. If they do, the Pokémon you switched into the active can attack twice until the end of your next turn. (If the first attack Knocks Out your opponent's Active Pokémon, the Pokémon can attack again after your opponent chooses a new Active Pokémon.)
Retreat: [C][C][C]
Creativity: 20/20
(Mind blown. Blood Sacrifice is outstanding and it's really well thought effect. Distortion Pulse is hella complex but makes sense until the last bit. And Chaos Catalyst goes the same way but with a really cool interaction. Excellent!)
Wording: 4/15
(First of all, you lack the Prism Star rule. Also, each time you reference a Prism Star there should be a ♢ symbol instead (nothing a quick Google search and a copy/paste is the most you should do to get that). Then, Distortion Pulse should say Arceus ♢ that has the Pure Spark attack (source: Pachirisu UPR), This Pokémon gets +100 HP, Knocked Out goes in caps (x2), also Prize (x2), and the final part should say If this Pokémon is Knocked Out while this Pokémon is your Active Pokémon (source: Pangoro XY50). The second attack should say If you do, card goes uncapitalized. Then, If they do, your new Active Pokémon. I think that's about it.)
Believability: 0/15
(Let's go slowly. First of all, Blood Sacrifice is relatively balanced. I was about to deduct points for it having less HP than the original Giratina Prism Star, but the low HP balances it out. What's the problem...? The lack of Prism Star Rule. This not only means you can have 4 Giratina... but also they go to the Discard Pile like any other Pokémon. This makes it stupidly ludicrous to play something like Skyfield, play down 3 Giratina with Brigette, draw cards until they've 10HP left, play Field Blower/Parallel City and get rid of them, and you'll have 27 cards more in your hand. AND THAT NOT CONSIDERING Super Scoop Up, Acerola and cards like that!!! Or other draw effects. That's why Shaymin got Lysandre's Trump Card banned. This is just wrong and I'm deducting all points in Believability by itself. However, for the sake of followthrough and feedback, I'll carry on. Distortion Pulse can be a bit strong, but then again, Giratina having lower HP than usual sorta makes up for it AND the extra prize(s) in return of the KO are a good measurement. And Chaos Catalyst makes an interesting prize exchange that can turn out actually too favorable for you, but the fact that it's up to your opponent to activate it.)

Apart from the evident Wording errors, the Rule mishap literally wasted all believability in the card. Better luck next time.

Total: 24/50

17. @Marshadow07
Latios-GX - Basic
230 HP - [N]

[P][C] Jet Rush
This attack does 70 damage to 1 of your opponent's Pokémon. You may switch this Pokémon with one of your Benched Pokémon.

[P][P][P][C] Luster Purge 300
Send 3 cards from your Hand to the Lost Zone. If you can't send away 3 cards, you can't use this attack.

[P][P][C] Psychic Breakdown GX 120
Search your opponent's deck for 5 cards and discard them.

Weakness: Fairy x2
Resistance: Dark -20
Retreat: [C]

Pokémon GX Rule: When your Pokémon-GX is knocked out by an attack, your opponent takes 2 Prize cards.
Creativity: 19/20
(Jet Rush is interesting, sorta like a Spinning Turn but with a snipe. Luster Purge's effect is peculiar, dealing with the Lost Zone and conditioning the attack to it. And Psychic Breakdown's effect messing with your opponent's deck is quite unique, I really like it.)
Wording: 10/15
(First, in Jet Rush you should specify the don't apply Weakness and Resistance for Benched Pokémon clause (or noting that it does apply). Then, hand goes uncapitalized. Also, you left out the GX Attack clause, and in the GX Rule Kncoekd Out goes capitalized. Finally, you forgot to add Then, shuffle your opponent's deck for the GX attack.)
Believability: 5/15
(First of all, 230HP on a Latios? Latios-EX had 180HP, at most I'd give it 190 IF ANYTHING. Then, Luster Purge's effect should be discarding Energy attached to Latios (source: Latios-EX and other Latios). Jet Rush's damage is a bit high for the added effects and the fact that you can attack anything in your opponent's field. Luster Purge is relatively balanced to the point that you'd need something like Zoroark to maintain the stream of cards coing to the Lost Zone and even though it's still difficult. But Psychic Breakdown is in a really gray area... I really doubt you can directly interact with your opponent's deck, and not even mention discarding ANY FIVE CARDS AT WILL is way too strong.)

Both Wording and Believability (mostly because of the Wording) suffered a lot. Better luck next game.

Total: 34/50

18. @TheFlyingPidove
Feraligatr / Stage2 / HP: 160 / Water
~ Evolves from Croconaw


[ NO. 160 | Big Jaw Pokémon | HT: 7'07 | WT: 195.8 lbs ]

[Ability] Hunt The Weak
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 4 damage counters on your opponent's Pokémon that has the most damage counters on it.

[W][W][C] Storming Tides [100]
You may discard as many [W] Energy from this Pokémon as you like. This attack does 20 damage to each of your opponent's Benched Pokémon for each card you discarded in this way. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [G] x2
Retreat Cost: [C][C][C]
Creativity: 18/20
(Hunt the Weak is a really cool Ability, I like it. And Storming Tides is a really cool effect, the spread damage is a good touch and implemented in a nice way. It still doesn't amaze me that much but it's a really good card regarless!)
Wording: 14/15
(In Hunt the Weak it should say counters on YOUR opponent. That's all.)
Believability: 14/15
(In terms of Balance the card is perfect. Hunt the Weak is a good Ability and restricted to a Stage 2 Pokémon, which is good. Storming Tides is good damage for its cost, and the added effect at the cost of discarding Energy is nice. It looks lika an actual card to me... Except that it doesn't have a Dex Entry. Whoops!)

It's a really nice card overall, TFP, great work!

Total: 46/50

3rd Place: GekkisaiDaiNi's Kartana ◇, with 45/50 points
2nd Place: TheFlyingPidove's Feraligatr, with 46/50 points.
1st Place: Jadethepokemontrainer’s Dusknoir ◇, with 47/50 points.

Interesting thing to note: out of all Text-Based entries, only three were simple non-gimmick cards instead of Prism Stars or GXs. But anyways, congrats to all the winners!
@bbninjas I would like to check out the font placement guide but I believe the link is broken

I see it now, the attack names are indeed way too much to the right, the GX banner too :eek: I'll have to make adjustments to my luck entry, welp maybe all my GX Pokémon!
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Oy @rainyman123 I knew you were wrong when you told me to change the accents on the es. :UUUUUU

Oh well, I'm ok with 3rd, even if I might have won if it weren't for that error.
Hmm.. 29.5 for me is not that bad for my first image-based entry. I'm so pleased with the result. I can't believe I messed up on font regarding Scizor's attack.
Prism Star Rules are important! @bbninjas Can you elaborate on this: and the final part should say If this Pokémon is Knocked Out while this Pokémon is your Active Pokémon (source: Pangoro XY50). The second attack should say If you do, card goes uncapitalized. Then, If they do, your new Active Pokémon. I think that's about it.)
What doe sit mean when it says the card should go uncapitalized?
Prism Star Rules are important! @bbninjas Can you elaborate on this: and the final part should say If this Pokémon is Knocked Out while this Pokémon is your Active Pokémon (source: Pangoro XY50). The second attack should say If you do, card goes uncapitalized. Then, If they do, your new Active Pokémon. I think that's about it.)
What doe sit mean when it says the card should go uncapitalized?
First, that'd be me, not ninjas :p
Second, the word "card" should be all in lowercase, not "Card".
New for the Create-a-card, text based winners get their's turned into a proper card! (providing the text actually fits!)

So grats to Jade for Feb's contest!