Kyurem, Solrock/Lunatone, Vileplume, Feraligatr

benjamo234

Magikarp Lord
Member
I've been trying to make a good spread deck and I think with noble victories that will be made possible. Kyurem is great for a spread card being able to do 30 to all of your opponents in one turn. Vileplume is important because it can block catcher and can prevent Zekrom and Reshiram from knocking you out in one hit with a plus power. It prevents Donphan from knocking you out in two hits with a pluspower. It also prevents super scoop up. Feraligatr with the help of fisherman can set up a new Kyurem immediately after one has been knocked out. Solrock and Lunatone combo to prevent this damage from being removed. The scans are below and what are your thoughts.

http://pokebeach.com/scans/undaunted/24-vileplume.jpg

http://pokebeach.com/scans/triumphant/9-solrock.jpg

http://pokebeach.com/scans/triumphant/25-lunatone.jpg

http://pokebeach.com/scans/heartgold-and-soulsilver/108-feraligatr.jpg

Kyurem – Water – HP130
Basic Pokemon

[C][C] Outrage: 20+ damage. Does 20 damage plus an additional 10 damage times the number of damage counters on this Pokemon.
[W][W][C]: Glaciate: Does 30 damage to each of your opponent’s Pokemon (don’t apply Weakness and Resistance when damaging the Bench).

Weakness: Metal (x2)
Resistance: none
Retreat: 2
 
It seems okay but doesn't need Solrock or Lunatone because very few decks actually heal the damage. Maybe with max potion we'll see more of that but vileplume locks max potion anyway.
 
You have a point but they don't have to be on the field. I have them in case of Blissey Prime which if well timed ruins this strategy.

Also it stops Serperior from letting you do only ten damage per turn.
 
True, they should be teched 1 each just in case and searchable with one collectors.

Spread decks are harder to do more than ever now, but with some good setup it's very viable. May I suggest KGL? Rain 4 water energies to demolish that bench, plus force them to discard their top 5 cards. WIN
 
I was just thinking of that. Late game with twins makes it easy to get out and win the game. Also they could deck out. Soon I'm gonna post a decklist for this.
 
If there is anything i learned this format it is that floatzel> feraligatr and typhlosion> emboar. This would also allow you room for more cards in the deck, cards that aren't staples in trainer lines, such as twins and cheren.

solrock and lunatone seems like a very good idea, as reuniclus+ maxpotion/ blissey can easily heal off the damage.
 
It seems slow slow slow slow slow. Getting out two Stage 2 techs (which WILL be Catchered before you get out VIleplume), powering up an attacker that needs 3 Energy, and wasting cards to get out two techs that only work in tandem with each other? I understand that you won't need Solrock/Lunatone in every game, but the point still stands.
Feraligatr is not a good card, as blargh mentions above. It never has been, never will be. Because of that, I don't see this deck performing very well; it takes too long to set up and isn't really worth it once you do.
Good concept, but it just seems too slow to be a winning deck in this game.
 
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