Interesting Movesets and Ideas

Also, Focus Sash doesn't make any difference when you have Sturdy. You'd be better off using a Pokemon that can learn Endeavor and have Shell Bell be its item. Priority moves work good with this.
 
bacon-boy said:
A strange sort of lure an opponent of mine used against me,

Reuniclus @ Life Orb
Nature: Timid
Ability: Magic Guard
EVs: 252 Satk, 252 Speed, 4 hp

-Calm Mind
-Psyshock
-Focus Blast
-Hidden Power: Fire

I found this interesting because it's the unusually high speed investment that allows Reuniclus to function as a lure. You reach just above 170 speed, which doesn't seem worthwhile but you will now be faster than most Scizor and Tyranitar and will be able to OHKO them without taking a hit. Specially defensive Jirachi takes heavy damage from HP Fire, especially with Drought support which is where I saw this set used (and the ability to lure and kill TTar is great for Drought teams). It's a great partner for stuff like Latios who appreciates these counters being removed.

I would actually rather see HP Fire on a set with Trick Room, allowing it to still beat Scizor and ttar under Trick Room but also giving it all of the HP that it loves to have. Its definitely creative though and I was wondering if you have tested it, cause I would love to know any results you got with it.
 
Priority ruins that Probopass. Not to mention its setup bait.


Riolu and Aaron are the only similar gimmicks I've seen moderately successful.
 
??? Why does priority matter? It's going to be slower than whatever you're facing anyway...

I also got trolled by a cottenee with the same tactic. I'll post the set later.
 
By Cottonee you mean the Leech Seed+Substitute one? Its even worse than Probopass. In addition to not being able to switch in on anything, if the opponent attacks you with anything as you switch in your cottonee is useless, if they have a grass type its useless, if they have a multi-hit move its useless, etc.
 
Final gambit shedinja

Anyways, this doesnt work as well as it used to with excadrill gone but i thought it was cool.

Gardevoir (F) @ Choice Scarf
Trait: Trace
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Psyshock
- Thunderbolt
- Focus Blast

You come in after a Pokémon dies or on a set up move and copy the boosting ability (ex venusaur, kindra, excadrill,) or something that has an ability that can be used against it like gyarados, salamence, magnezone, or heatran and kill it.
 
How well does this work? It seems to me that in every case but Magnezone the person would just switch to a resisting attack (especially once they find out you're choiced) and be done with it.
 
Just gonna say now that anything at lvl 1 is very gimicky and isn't going to work against experienced players. I'd rather keep them out of this thread.
 
It actually worked rather well because most people, even some experience players, didnt exect a scarf on it since gardevoir is slower that every pokemon that it would be used to kill (for example, gardevoir has 80 base speed while excadrill has 88). Then they just think "Well whatever, I'll just kill it," and then die.
 
Not sure if this counts but (I suppose the Pokemon counts as unusual):

Sharpedo @ Life Orb
Nature: Mild/Rash
Ability: Speed Boost
EVs: 148 Atk / 252 SAtk / 108 Spe (seems like a Smogon copy and paste but it's really the only thing that works)

-Crunch
-Hydro Pump/Surf
-Ice Beam
-Protect/Aqua Jet

This thing is a staple in my team and a danger to anybody facing it. The moveset is rather straightforward: Crunch is your main Physical Dark Type STAB, Hydro Pump is your main Water type Special STAB (or Surf if Hydro Pump's accuracy frustrates you), Ice Beam is excellent coverage, and the last slot is either Protect to get an extra boost or Aqua Jet for revenge killing or finishing up anything that withstood your first attack. It's situational, but both moves work well.

The nature depends on your team. Mild works best for me.

Oh yeah, this thing is a serial killer in the rain.

Also, it would be fun to have a Thief set. Not sure if it would be even remotely viable on Sharpedo, but I'll see if I can make something work.
 
Swoobat (M) @ Leftovers
Trait: Simple
EVs: 32 Def / 252 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roost
- Air Slash
- Psychic


Something fun I like to use in NU. Simple doubles Calm Mind's stat boosts, helping Swoobat become a bit of a bulky sweeper. 224 allows Swoobat to outspeed + Nature 110's, namely Tauros.
 
There's two sets I made for Mew, both Gravity abusers and both pretty much run similar sets, but one is physical and the other special:

Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature
- Swords Dance
- Gravity
- DynamicPunch
- Roost

Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Timid Nature
- Nasty Plot
- Gravity
- Zap Cannon
- Roost

Both are pretty much straightforward, Nasty Plot/Swords Dance when possible, get Gravity up, Zap Cannon or DynamicPunch for 100% paralysis/confusion (since Gravity boosts accuracy). Roost to recover damage
 
Very creative TT :)

I think that a different gravity user alongside mew would be fore beneficial, as that would open up a second coverage attacking move.

Or in the Dpunch set, you might just want to stick with Machamp:

+0 (Double for +2)

Detailed Result:
255 Atk Mew DynamicPunch vs 252 HP/252 Def Eviolite Chansey: 34.38% - 40.62%
3 hits to KO

Possible HP Damage: 242, 244, 248, 250, 254, 256, 260, 262, 264, 268, 270, 274, 276, 280, 282, 286

Detailed Result:
255 Atk Mew DynamicPunch vs 252 HP/4 Def Ferrothorn: 41.48% - 48.86%
3 hits to KO (with Leftovers)

Possible HP Damage: 146, 146, 148, 150, 152, 154, 156, 158, 158, 160, 162, 164, 166, 168, 170, 172

(Without Multiscale) Detailed Result:
252 Atk Mew DynamicPunch vs 252 HP/0 Def Dragonite: 12.44% - 14.51%
12-16 hits to KO (with Leftovers)

Possible HP Damage: 48, 48, 49, 49, 50, 50, 51, 51, 52, 53, 53, 54, 54, 55, 55, 56

Detailed Result:
252 Atk Mew DynamicPunch vs 252 HP/184 Def Gliscor: 8.19% - 9.89%
11-13 hits to KO

Possible HP Damage: 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 35

Detailed Result:
255 Atk Mew DynamicPunch vs 248 HP/0 Def Scizor: 26.53% - 31.49%
4 hits to KO

Possible HP Damage: 91, 92, 93, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 108

Detailed Result:
252 Atk Mew DynamicPunch vs 128 HP/0 Def Rotom-W: 31.5% - 37.36%
4 hits to KO (with Leftovers)

Possible HP Damage: 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 102

Detailed Result:
252 Atk Mew DynamicPunch vs 4 HP/0 Def Heatran: 53.7% - 63.58%
2 hits to KO

Possible HP Damage: 174, 176, 178, 180, 182, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 206

Detailed Result:
252 Atk Mew DynamicPunch vs 252 HP/0 Def Politoed: 30.21% - 35.68%
4 hits to KO (with Leftovers)

Possible HP Damage: 116, 117, 119, 120, 121, 123, 124, 126, 127, 128, 130, 131, 132, 134, 135, 137

Detailed Result:
252 Atk Mew DynamicPunch vs 4 HP/0 Def Jirachi: 26.61% - 31.58%
4 hits to KO

Possible HP Damage: 91, 92, 93, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 108
 
Scizor @ Choice Scarf
Jolly
Technician
Ev's: 12 HP 252 Atk 244 Spe
- U Turn
- Pursuit
- Superpower
- Bullet Punch / Iron Head

Yes I'm aware this is the scarf set from DPP OU, but for some reason that entire set was dropped from the list in BW. If anything, it's effectiveness has increased with all the new psychic dark and ghost pokemon running around. The standard BW OU Bulky Offensive team would die for the pace and power that this Scizor can bring. For example, latios. Most latios, think they outspeed Scizor in fear of being pursuit-trapped. By doing that, they effectively trap themselves, only to be KO'd by U turn, as Scizor then switches in a mixed wall such as infernape to break down even more of the opponents team. That was only one example, but it is easily explaination enough as to why this set needs to be used a lot more than it is. Nobody sees it coming, and it gets the job done.
 
(Permission to commit necromancy granted by TDL)

Dragon-Slayer Slowbro
Slowbro @ Rocky Helmet
Ability: Regenerator
Bold Nature (If you wish to check Conkeldurr better, use Relaxed Nature)
EVs: 252 HP / 252 Def / 4 SAtk (Again, for a Conkeldurr check use 29 Speed IVs with the above nature)
-Scald
-Ice Beam
-Flamethrower/Psychic
-Slack Off

This is, by far, the best Dragonite counter I've ever seen! Even after two Dragon Dances, Adamant 252 EV Dragon Claw is a 2HKO (+2 Outrage is an OHKO only with Stealth Rock). Rocky Helmet breaks Multiscale, and then Slowbro fires an Ice Beam at Dragonite killing it in seconds. Stealth Rock not required, and Slowbro wins if it switches into Dragon Dance. Obviously, use Psychic if you want to beat Conkeldurr, Flamethrower to implode Ferrothorn/Scizor switchins. You might be thinking that the lack of Leftovers is a hindrance to Slowbro, but with Slack Off and Regenerator, it has all the healing it needs. With Slowbro currently sitting in UU, not many people are aware at how bulky it is, and then they sit there in awe at the sight of their Dragonite falling.

It does a good job at significantly weakening Haxorus/Terrakion/Landorus (does about 66% to Haxorus/Terrakion with SE Move, OHKOs Landorus with Ice Beam), but it shines through as an excellent counter to Dragonite, one of the most predominant threats currently in the metagame, and probably for the rest of Black and White.
 
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