HGSS: Return to Johto (Looking for people to help w/spoilers) w/1 hidden card done

RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Pichu {L} 30 HP

PokeBody: Sweet Sleeping Face
As long as Pichu is Asleep, prevent all damage done to Pichu by attacks

[no energy cost] Mini Zap

Look at your opponent's hand and choose any number of Energy cards you find there. Your opponent shuffles the cards you chose into his or her deck. Pichu is now Asleep

Weakness: None
Resistance: None
Retreat Cost: None
----------------------
It's a HGSS style baby pokemon
----------------------
Pikachu {L} 60 HP

[no energy cost] Swift Bolt 20
Pikachu can't attack during your next turn

{C}{C} Pika Power 10X
This attack does 10 damage times the number of Pikachu in play

Weakness: {F} +10
Resistance: None
Retreat Cost: {C}
(This is the Common Pikachu)
----------------------
Pikachu {L} 60 HP

Item: Light Ball
Pikachu's attack's damage isn't affected by Resistance, PokePowers, PokeBodies or any other effects on the Defending Pokemon

{L} Speed Tackle
This attack does 10 damage to 1 of your opponents Pokemon (don't apply Weakness and Resistance for Benched Pokemon)

{L}{L} Light Shock 30

Weakness: {F} +10
Resistance: None
Retreat Cost: {C}
(This is the Uncommon Pikachu)
-----------------------
Light Raichu {L} 90 HP

{L} Charge Shock 20
During your next turn, Light Raichu's Charge Shock attack's base damage is 50

{L}{L} Lightning Skip
This attack does 30 damage to 1 of your opponent's Pokemon. If that Pokemon has any PokePowers, this attack also does 30 damage to 1 of your opponent's other Pokemon (Don't apply Weakness and Resistance for Benched Pokemon)

Weakness: {F} X2
Resistance: None
Retreat Cost:{C}
---------------------
Light Raichu LV.X {L} 110 HP
Level Up-Put onto Light Raichu

PokePower: Negative Charge
Once during your turn, when you put Light Raichu LV.X from your hand onto your Active Light Raichu, you may use this power. Until the end of your next turn, all of your opponent's Energy cards in play provide {C} instead of their usual type.

{L}{L} Storm Tackle 100
If the Defending Pokemon isn't Knocked Out by this attack's damage, put all energy attached to Light Raichu in the Lost Zone

Weakness: {F} X2
Resistance: None
Retreat Cost: None
--------------------------

Reserving Heavy Ball and Anorith and Dark Armaldo

BTW, Dark Lucario is incredibly broken.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Charmander lv.8 {R} 60hp

Charcoal cough{R} 10
You may search your deck for any basic {R} energy card.

W:{W} +10
R:
RC:{C}

reserving the infernape and torterra lines.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Dark Lugia [D] HP80 lv.50

Poke-Power: Shadow Skim
Once during your turn (before or after your attack), when you play Dark Lugia from your hand to your bench, you
may use this power. Flip a coin. If heads, draw 2 cards. If tails, discard 2 cards from your hand. You can only use one Shadow
Skim Poke-Power during your turn.

[D][D] Dark Dance
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Confused.

W- [F]x2
R-[P]-20
RC-[C][C]
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Ditto {C} Lv. 24 HP: 70

{C} Transform

Choose one of your Opponent's Active Pokemon. Ditto becomes a copy of that card and functions like that card (It does not have to pay Energy costs).

Weakness- {F} +20
Resistance- {P} -30
Retreat Cost- {C}
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Thanx for all of the help so far!
New rule has been added.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Dark Infernape {R} lv.58 100hp

pokebody: The Destruction Of Three
If you have Dark Infernape, Dark Torterra, and Dark Empoleon all in play, Dark Infernape will not take damage from it's attacks.

Shadow Lunge{R}{D}{D} 80
10 damage is done to Dark Infernape.

Final Destruction{R}{R}{D}{D}{L} 120
Do 60 damage to all benched pokemon, ignore all pokepowers, pokebodys, or other effects on benched pokemon. Dark Infernape takes 80 damage.If Dark Infernape, Dark, Torterra and Dark Empoleon are in play, all dark benched pokemon are unharmed by this attack.

W:{W} x2
R:
RC:3
----------------------------------------------------------------------------------------------
Dark Torterra lv.56 {G} 110hp

pokebody: The Destruction Of Three
If you have Dark Infernape, Dark Torterra, and Dark Empoleon all in play, Dark Torterra takes no damage from Final Destruction.

Shadowquake{F}{D} 60
all of your benched pokemon take 10 damage.

Final Destruction{G}{G}{D}{D}{F} 120
Do 60 damage to all benched pokemon, ignore all pokepowers, pokebodys, or other effects on benched pokemon. Dark Torterra takes 80 damage.
If Dark Infernape, Dark, Torterra and Dark Empoleon are in play, all dark benched pokemon are unharmed by this attack.

W:{R} x2
R:{L} -30
RC:{C}{C}{C}{C}{C}
----------------------------------------------------------------------------------------
I will also be doing the rest of these lines, as well as the Dark Empoleon line.
~cool kid
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Thanx cool kid!
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Dark Empoleon lv. 57 {W} 100hp

Pokebody: The Destruction Of Three
If you have Dark Infernape, Dark Torterra, and Dark Empoleon all in play, Dark Empoleon

Black Water Spout{W}{D} 60
This attack does 10 damage to all benched pokemon, excluding dark pokemon.

Final Destruction{W}{W}{D}{D}{P} 120
Do 60 damage to all benched pokemon, ignore all pokepowers, pokebodys, or other effects on benched pokemon. Dark Empoleon takes 80 damage.If Dark Infernape, Dark, Torterra and Dark Empoleon are all in play, all dark benched pokemon are unharmed by this attack.

W:{L} x2
R:{P} -30
RC:{C}{C}
------------------------------------
Chimchar {R} lv.9 60hp

Call for Power
Search your deck for any Monferno card and put it on top of Chimchar. (This counts as evolving Chimchar, but you may use Call for Power on the first turn)

Ember{R} 10
The defending pokemon is now burned.

W:{W} +10
R:
RC:{C}
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Heavy Ball
Trainer

Search your deck for a Pokemon that has 90 or more HP (excluding Pokemon LV.X). Flip a coin. If tails, discard a card from your hand.

--------------------
Anorith {F} 70 HP
Stage 1 Pokemon
Evolves from Claw Fossil

{F} Scratch 20

{F}{C} Evolution Scythe 30
If the Defending Pokemon is Knocked Out by this attack, search your deck for a card that evolves from Anorith and put it onto Anorith (this counts as Evolving Anorith)

Weakness: {G} +10
Resistance: None
Retreat Cost: {C}{C}

-----------------------
Dark Armaldo {D} 120 HP
Stage 2 Pokemon
Evolves from Anorith

{F}{C} Vile Claw 40+
If the Defending Pokemon is a Light Pokemon, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Poisoned.

{D}{D} Hyper Scythe 40X
Discard up to 3 cards from the top of your deck. This attack does 40 damage times the number of cards you discarded this way.

Weakness: {G} +30
Resistance: None
Retreat Cost: {C}{C}{C}
---------------------------
BOX TOPPERS:

Zorua {D} 60 HP
Basic Pokemon

{D} Hypno Pulse 10
The Defending Pokemon is now asleep

{D}{C} Get Help
Search your deck for a {D} Pokemon and put it on your Bench as a Basic Pokemon. Put Zorua and all cards attached to it at the bottom of your deck in any order.

Weakness: {F} +10
Resistance: {P} -20
Retreat Cost: None

------------------------
Zoroark {D} 100 HP
Stage 1 Pokemon
Evolves from Zorua

{D}{D} Fake Out 30
If Zoroark evolved from Zorua during this turn, the Defending Pokemon is now Paralyzed

{D}{D}{C} Wild Hunt 130-
This attack does 130 damage minus 10 damage for each of your opponents Benched Pokemon

Weakness: {F} X2
Resistance: {P} -20
Retreat Cost: {C}
------------------------

Should I have reserved for the boxtoppers? I'm not sure because of the part about the contest in the first post

Reserving Light Kyogre, Light Groudon, Light Rayquaza and Light Rayquaza LV.X
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Dark Monferno lv.27 {R} 90hp

Pokebody: The Gaining Of Three
if Dark Monferno, Dark Grotle, and Dark Prinplup are all in play, Dark Monferno gets +20 hp.

Phantom Fist{F}{D} 40
No effects like pokepowers, pokebodys, and resistance effect this damage.

W:{W} +20
R:none
RC:{C}{C}
----------------------------------------------------------------------------------------------
Dark Prinplup lv.24 {W} 80hp

Pokebody: The Gaining Of Three
if Dark Monferno, Dark Grotle, and Dark Prinplup are all in play, Dark Prinplup gets +20 hp.

Shadow Wave{D}{W} 40
No effects like pokepowers, pokebodys, and resistance effect this damage.

W:{L} +20
R:{P} -10
RC:{C}{C}
----------------------------------------------------------------------------------------------
Dark Grotle lv.26 {G} 70hp

Pokebody: The Gaining Of Three
if Dark Monferno, Dark Grotle, and Dark Prinplup are all in play, Dark Grotle gets +20 hp.

Dark Plant Wrap{G}{D} 40
No effects like pokepowers, pokebodys, and resistance effect this damage.

W:{R} +20
R:{L} -10
RC:{C}{C}{C}
----------------------------------------------------------------------------------------------
Piplup lv.11 {W} 60hp

Call for Power
Search your deck for any Prinplup card and put it on top of Piplup. (This counts as evolving Piplup, but you may use Call for Power on the first turn)

Bubble{W} 10

W:{L} +10
R:none
RC:{C}
----------------------------------------------------------------------------------------------
Turtwig lv. 10

Call for Power
Search your deck for any Grotle card and put it on top of Turtwig. (This counts as evolving Turtwig, but you may use Call for Power on the first turn)

Wrap{G} 10
The defending pokemon is now paralyzed

W:{R} +10
R:none
RC:{C}
----------------------------------------------------------------------------------------------

Reserving the Blaziken line.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Dark Blaziken lv.47 {R} 120hp

Dark Blaze{R}{D} 60

Shadow Burst{D}{D}{C} 70
The defending pokemon is now burned.

Phantom Flame Explosion{R}{R}{R}{D}{C} 100
The defending pokemon is now burned and asleep. All of Dark Blaziken's attacks do 20 more damage for the next two turns. Discard two energy attached to Dark Blaziken. Dark Blaziken does 50 damage to itself.

W:{W} x2
R:none
RC:{C}{C}
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

And your saying MY Dark Lucario was broken....

Dark Infernape, Torterra, Empoleon and Blazkien's last attack is broken. And Dark Infernape, Dark Torterra, and Dark Empoleon's Poke Body is broken.

Not to mentio Dark Monferno, Dark Grotle and Dark Prinpulp's Poke Body is broken, too.

(And why does Dark Blaziken need 3 attacks?)

Now, I'm not being rude, you need to look over these spoilers and fix them up.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Sweet Dawn Berlitz said:
And your saying MY Dark Lucario was broken...
I said that? You should look over all my posts.
The Dark 4th gen starters pokebodys an d attacks were to get them used together in a deck i was promoting skittles lol
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Sorry. I realized it wasn't you. I understand you want them to synch up, but you're bending their effects and breaking them in two.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

List has been updated!
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Reserving the Light Typhlosion line.
-------

Light Typhlosion {R} Lv. 47 HP: 100

Poke Body: Healing Flames
If you have any Pokemon if Light in their name, you can use the Poke Body's effect to remove 2 damage counters of one Light Pokemon. (If it has less than 2 damage counters, remove them all). This Poke Body can't be used if there are no Light Pokemon on your Bench, or no Light Pokemon (excluding Light Typhlosion) have any damage counters on them.

{R}{C} Fire Punch 40

{R}{R}{R} Eruption 90-
This attack does 90 damage minus 10 for each damage counter on Light Typhlosion.

Weakness- {W} +20
Resistance-
Retreat Cost- {C}{C}{C}

Light Quilava {R} Lv. 27 HP: 70

{R}{C} Flame Wheel 30

{R}{R} Flamethrower 60
Discard one {R} energy for this attack to do any damage.

Weakness- {W} +20
Resistance-
Retreat Cost- {C}{C}

Cyndaquil {R} Lv. 7 HP: 40

{C} Smokescreen
When your Opponent declares an attack on Cyndaquil, flip a coin. If tails, the Defending Pokemon cannot attack this turn.

Weakness- {W} +20
Resistance-
Retreat Cost- {C}
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Light typhlosion's Pokebody should be a Power.
---------
Light Kyogre {W} 100 HP
Basic Pokemon

PokePower: Tidal Control
Once during your turn, when a {W} energy card attached to one of your Pokemon would be discarded as an effect of an attack, you may move it to Light Kyogre instead. You can't use more than one Tidal Control PokePower each turn.

{W}{W} Continuous Wave 40X
For each energy attached to Light Kyogre, flip a coin. This attack does 40 damage times the number of heads. If 3 or more coins are heads, discard 2 Energy cards attached to Light Kyogre

Weakness: {L}{G} X2
Resistance: None
Retreat Cost: {C}{C}
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Dark Lugia lv.X HP140 [D]

Poke-Body: Darkness Retreat
As long as Dark Lugia has two Special Dark Energies attached to it,
the Retreat Cost for each of your Dark Pokemon in play is zero (even Dark-types are affected by this Body).
If you have more than one Dark Lugia in play, this Body does nothing.

[D][D] Shadow Dive 30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Dark Lugia during your
next turn. If tails, this attack does nothing.

[D][D][C][C] Continuos Shadow 70x
Flip a coin until you get tails. This attack does 70 damage for every heads. Even if your first coin flip is tails,
this attack still does 70 damage to the Defending Pokemon.

W-[E]x2
R-[P]-20
RC-[C][C]

_____________________________________________________________________________________

Outskirt Stand

Trainer

Flip a coin. If heads, search your deck for a Trainer card with 'Ball' in its name.

_____________________________________________________________________________________

Mt. Silver

Stadium

*usual Stadium rules*

For each Light Pokemon in play, each Active Pokemon gets +10 HP. For each Dark Pokemon in play, Each active Pokemon gets -10 HP.

________________________________________________________________________________________

I might try my hand at Zorua and Zoroark.
________________________________________________________________________________________

Reserving Light Feraligatr line
_______________________________________________________________

Totodile HP50 lv.10

[W] Light Bite 10

[W][C] Water Gun 10+
This attack does 10 damage plus ten more damage for
each [W] Energy attached to Totodile. You can't do more than
20 more damage this way.

W-é+10
R--20
RC-[C]
____________________________________________________________________________

Light Croconaw HP80 lv.24

[W][C] Ice Fang 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[W][W][W] Aqua Jet 40
Flip a coin. If heads, discard an Energy attached to Light Croconaw and this attack
does 20 to one of your opponent's benched Pokemon.

W-é+20
R--20
RC-[C][C]

_____________________________________________________________________

Light Feraligatr HP120 lv.54

Poke-Power: Gentle Wave
Once during your turn (before your attack), you may discard an Energy
attached to Light Feraligatr and remove 2 Damage Counters from each of your Benched
Light Pokemon. If Light Feraligatr is affected by any Special Condition, you can't use this Power.

[W][W][W][C] Hydro Pump 50+
Flip a coin. If heads, this attack does 50 damage plus 20 more damage.

W-é+30
R--20
RC-[C][C][C]
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

I'd love to help with spoilers!

I can either make the ones that need to be made, or pick and choose my favorites; whichever works for you.

Let me know, thanks.
 
RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards

Zorua {D} 60 HP
Basic Pokemon

Poke-Body : Bad Luck
If Zorua is your Active Pokemon at the beginning of the game, Put 2 damage counters on the Defending Pokemon if your opponent goes first.

{D}{C} Evil Charm 10
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails. Put 2 damage counters on the Defending Pokemon.

Weakness: {F} +10
Resistance: {P} -20
Retreat Cost: {C}

~~~~~~~~~~~~~~~~~~~~

Zoroark {D} 100 HP
Stage 1 Pokemon
Evolves from Zorua

Poke-Power : Complete Hypnotism
When you play Zoroark from your hand to evolve 1 of your pokemon, you may use this Power. Choose 1 of your opponents Pokemon. That Pokemon is now Confused until it is Knocked Out. This Special Condition cannot be removed by using a trainer card ,switching, or evolving.

{D}{D}{C} Illusional Swipe 40+
If the Defending Pokemon is Confused, This attack does 40 damage plus 40 more damage to the Defending Pokemon. If the Defending Pokemon is not Confused, The Defending Pokemon is now Confused.

Weakness : {F} x2
Resistance : {P} -20
Resistance :
 
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