amisheskimoninja said:
StarWars CCG. You turned Vader to the light side and won. It was in the last full set to come out before the game died.
In the comparison of Yu-Gi-Oh, Magic, and Star Wars, you find that Pokemon relates most to Star Wars? Despite the similarities that Pokemon has with magic, and even Yu-Gi-Oh. Despite the fact that this archetype won't even be format warping, or even BDIF. Pokemon has a much much much larger fanbase than the Star Wars CCG. I bet more than half the people who play pokemon haven't even heard of the decipher game. What happened with the Star Wars CCG doesn't apply at all with what's going on with pokemon, without a draw engine similar to claydol, or unless it has some magic way of setting up without being disrupted by luxchomp, this archetype will be a tier 2 at best. How is this ruining the game? In the Star Wars CCG I'm assuming it was too simple to turn darth vader to the light side, in pokemon the new archetype will struggle against pre existing archetypes...
Is it that you don't agree this will happen? That gengar will run over SP? And that's how pokemon's going to jump the shark? A new alternate win condition is not only winning but warping the format? Because I need some clarity, I'm not understanding what you mean so far by jumping the shark.
amisheskimoninja said:
I just think all decks are going to start teching a machamp in. People used to tech in nidoqueen to counter spread decks and get healing. Now they'll tech in machamp to kill stupid overpowered legends and get quick knockouts.
That comparison doesn't apply at all....Gengar doesn't want to grab a single prize, but as long as there's an archetype that KO's pokemon via damage healing will always be applicable. Machamp will only slow down Gengar. This would be like SP running nidoqueen. I guess it's happening somewhere, is it done widely? No, not by any means.
Also, we disagree on the power level of these legends. KGL has a random effect and needs 4 energy attached before it can even start to think about doing something. DPL needs 3 energy attached, can't use DCE for it's 2 prize attack, discards that energy. DRL needs 4 energy to be attached as well, and discards two of them. OK sure there's typhlosion, magnezone, and heatran X, but how are you supposed to set this up while luxchomp is tearing your side of the field apart, even more so when ALL of these legends are weak to luxchomp? They're all terribly slow, clunky, and won't be affecting the format. The only reason REL sees play is because for 2 energy it can end the game, no other legend can do that.
amisheskimoninja said:
I think you missed my point. I'm not talking about the TCG. I'm talking about pokemon in real life (or in the anime, if you prefer)
Oh ok, I thought bag was a clever way of saying hand...it would be really cool if hands were referred to as bags, and english cards finally changed from trainers to items /end tangent
Anyway, how would milling apply to IRL so to speak, how would pokemon who sit on the bench and help their active or actually damage the opponents pokemon translate. Why can you place a pokemon down, then scoop him up? Why can you receive help from outside people via supporters? Why aren't all your pokemon chosen beforehand? Why can your opponent see the pokemon on the bench? Why can any attack at all attack your benched pokemon? Why can you play two pokemon against one in the form of a legend? Why can DPL add prizes to your count? Does he magically restore your pokemon? I'm sorry, but that shark's been jumped off from the get go.