Hey there everyone!
Today I'd like to talk about the Pokemon Garbodor and state why I feel it has a chance in the Generation 5 metagame.
You may not think that ^ is the most attractive thing in the world, but it has an attractive movepool and decent stats. I'm going to state one set that I've come up with, and I encourage you all to share your own.
Garbodor Mixed Wall
Garbodor @ Black Sludge
Impish Nature
Aftermath Ability (Dream World)
EVs: 252 HP, 80 Defense, 170 Special Defense
Moves:
-Clear Smog
-Stockpile
-Swallow
-Gunk Shot/Toxic Spikes/Spikes
Now please allow me to break down this set.
First off is the held item. Black Sludge is definitely a better idea than Leftovers. Not only would it allow you to get another healing item if you're using the Item Clause, but if an opponent takes the item, they will lose health each turn (assuming they aren't poison type).
Second, the nature. I chose impish nature to give Garbodor's defense a small boost. I will be focusing the EVs on Special Defense, but since this is a mixed wall, Defense will be around 150 while Special Defense will be a tad higher.
Third, the ability. Garbodor doesn't have the greatest abilities, in my opinion. Aftermath is the only realistic choice in this set (look the others up).
Fourth, the moves. Clear Smog prevents opponents from setting up while dealing minor damage (possibly breaking a sash). This is an excellent alternative to Haze, as it actually does damage. Stockpile is the core of this set. With one Stockpile, Garbodor will gain both Defense and Special Defense. This will allow it to stay in longer for better walling. Swallow is to restore HP from Stockpile. Essentially, I would like to get Stockpile up right away. That will let me heal at least one turn, and depending on what my opponent throws at me, I'll be able to increase HP and Defenses. The fourth move is really your personal choice in my opinion. Gunk Shot will allow Garbodor to dish out large hits while walling, while Spikes or Toxic Spikes will have the opponent think twice before switching out. If you have better ideas, please let me know.
And that's my set! Please give me your thoughts. I'm not too sure I want to stick with those EVs, so if anyone is really into the metagame and can give me educated suggestions, I would be very grateful.
Thanks for your time.
-T
Today I'd like to talk about the Pokemon Garbodor and state why I feel it has a chance in the Generation 5 metagame.
You may not think that ^ is the most attractive thing in the world, but it has an attractive movepool and decent stats. I'm going to state one set that I've come up with, and I encourage you all to share your own.
Garbodor Mixed Wall
Garbodor @ Black Sludge
Impish Nature
Aftermath Ability (Dream World)
EVs: 252 HP, 80 Defense, 170 Special Defense
Moves:
-Clear Smog
-Stockpile
-Swallow
-Gunk Shot/Toxic Spikes/Spikes
Now please allow me to break down this set.
First off is the held item. Black Sludge is definitely a better idea than Leftovers. Not only would it allow you to get another healing item if you're using the Item Clause, but if an opponent takes the item, they will lose health each turn (assuming they aren't poison type).
Second, the nature. I chose impish nature to give Garbodor's defense a small boost. I will be focusing the EVs on Special Defense, but since this is a mixed wall, Defense will be around 150 while Special Defense will be a tad higher.
Third, the ability. Garbodor doesn't have the greatest abilities, in my opinion. Aftermath is the only realistic choice in this set (look the others up).
Fourth, the moves. Clear Smog prevents opponents from setting up while dealing minor damage (possibly breaking a sash). This is an excellent alternative to Haze, as it actually does damage. Stockpile is the core of this set. With one Stockpile, Garbodor will gain both Defense and Special Defense. This will allow it to stay in longer for better walling. Swallow is to restore HP from Stockpile. Essentially, I would like to get Stockpile up right away. That will let me heal at least one turn, and depending on what my opponent throws at me, I'll be able to increase HP and Defenses. The fourth move is really your personal choice in my opinion. Gunk Shot will allow Garbodor to dish out large hits while walling, while Spikes or Toxic Spikes will have the opponent think twice before switching out. If you have better ideas, please let me know.
And that's my set! Please give me your thoughts. I'm not too sure I want to stick with those EVs, so if anyone is really into the metagame and can give me educated suggestions, I would be very grateful.
Thanks for your time.
-T