EX Ion Chain (110 completely original cards!) EDIT: List decided!

Crazy Weavile

I'm back!
Member
A powerful force sleeps underground... The Ion Chain. Some Pokemon can use this power, but don't absorb certain types of energy. These are called Pokemon i. Now, an island filled with these Pokemon has been found.

Pokemon i rule: All Special Energy cards attached to Pokemon i provide 1 Energy and have no other effects.

NO RESERVES OR SPOILERS FOR THE FOLLOWING MEMBERS:
Cool_Guy
Silver Zangoose
Castform Cloud
Rickraptor77
Psyblazer_ex
Light Venusaur

Key:
Unfinished
Reserved
Finished


Holos: (17)
1/114: Alakazam i
2/114: Blastoise i
3/114: Blissey- Reserved by Lord9511
4/114: Charizard i- Reserved by Lord9511
5/114: Dragonair
6/114: Electabuzz i
7/114: Flygon i
8/114: Hariyama  i- PMJ
9/114: Kingdra- PMJ
10/114: Ludicolo-PMJ
11/114: Magcargo i
12/114: Magneton i
13/114: Manectric
14/114: Mew i
15/114: Octillery i- PMJ
16/114: Parasect i- PMJ
17/114: Venusaur i- PMJ

Rares: (19)
18/114: Chansey- Reserved by Lord9511
19/114: Crobat
20/114: Espeon  i- PMJ
21/114: Feraligatr i
22/114: Flareon i- PMJ
23/114: Gengar i
24/114: Girafarig
25/114: Houndoom
26/114: Jolteon i- PMJ
27/114: Jumpluff
28/114: Magmar i
29/114: Marowak
30/114: Meganium i
31/114: Nidoking
32/114: Nidoqueen
33/114: Roselia  i- PMJ
34/114: Skarmory
35/114: Typhlosion i
36/114: Umbreon  i- PMJ

Uncommons: (23)
37/114: Arcanine i
38/114: Bayleef
39/114: Charmeleon- Reserved by Lord9511
40/114: Croconaw
41/114: Dratini- Reserved by Tomokazu Komiya
42/114: Flafffy- PMJ
43/114: Flareon
44/114: Golbat
45/114: Haunter
46/114: Ivysaur- PMJ
47/114: Jolteon
48/114: Kadabra
49/114: Kakuna- Reserved by Tomokazu Komiya
50/114: Lairon
51/114: Lombre- PMJ
52/114: Nidorina
53/114: Nidorino
54/114: Quilava
55/114: Seadra- PMJ
56/114: Skiploom
56/114: Vibrava
57/114: Wartortle

Commons: (42)
58/114: Abra
59/114: Aron
60/114: Bulbasaur- PMJ
61/114: Charmander- Reserved by Lord9511
62/114: Chikorita
63/114: Cubone
64/114: Cyndaquil
65/114: Eevee
66/114: Electrike
67/114: Gastly
68/114: Growlithe
69/114: Hoppip
70/114: Horsea- PMJ
71/114: Houndour
72/114: Lotad- PMJ
73/114: Magnemite
74/114: Makuhita- PMJ
75/114: Mareep- PMJ
76/114: Nidoran (male)
77/114: Nidoran (female)
78/114: Numel- Reserved by Tomokazu Komiya
79/114: Paras- PMJ
80/114: Pinsir i
81/114: Remoraid- PMJ
82/114: Sableye i
83/114: Scyther
84/114: Seviper i
85/114: Shuckle
86/114: Slugma
87/114: Squirtle
88/114: Swablu- PMJ
89/114: Tangela
90/114: Tauros i
91/114: Totodile
92/114: Trapinch
93/114: Voltorb- PMJ
94/114: Weedle- Reserved by Tomokazu Komiya
95/114: Wobbuffet i
96/114: Wooper
97/114: Yamma i
98/114: Zangoose i
99/114: Zubat

Trainers:
100/114: Ion Chain Researchers
101/114: Poke Ball
102/114: Potion
103/114: Radiant Stone
104/114: Ruins Site a- PMJ

Special Energy:
105/114: Darkness Energy
106/114: Metal Energy

Pokemon EX: (8)
107/114: Aggron ex
108/114: Altaria ex- PMJ
109/114: Ampharos ex- PMJ
110/114: Beedrill ex- Tomokazu Komiya
111/114: Camerupt ex- Tomokazu Komiya
112/114: Dragonite ex- Reserved by Tomokazu Komiya
113/114: Electrode ex- PMJ
114/114: Kangaskhan ex

Boxtopper:
115/114: Stantler i

Stantler i
Colorless, 90 HP

All Special Energy cards attached to Pokemon i provide one Energy of that type and have no other effects.

(C) Spell Ray 20

(C)(C) Ion Spy 20x
Does 20 damage for each Pokemon i you have in play.

Weakness: (F)
Retreat Cost: (C)
 
RE: EX Ion Chain (110 completely original cards!)

(F=fighting)
I've got two:
Nidoqueen & Nidoking

Nidoqueen 110HP
[G][C] Double Kick 30x
Flip 2 coins.This attack dose 30 damage times the number of heads.

[G][G][C] Boyfriends 30+
Dose 30 plus 20 more damage for each Nidoran (M), Nidorino & Nidoking in play Yours & your oppenets
Weakness: Psy
Resistance: Grass
Reteat Cost: CCC


Nidoking 110HP
[G][G][C] Horn Drill 70
Flip a coin. If heads the defending pokemon is knocked out. If tails this attack dosen't work, not even damage

[F][F][C] Girlfriends 30+
Dose 30 plus 20 more damage for each Nidoran (F), Nidorina & Nidoqueen in play Yours & your oppenets
Weakness: Psy
Resistance: Grass
Reteat Cost: CCC

_____________________________________________________________
I hope that u like them!
 
RE: EX Ion Chain (110 completely original cards!)

Queen-Grass
King Ground
 
RE: EX Ion Chain (110 completely original cards!)

Ah. Still, I'm not using them.

EDIT:

Aggron ex
150 HP, Metal
Evolves from Lairon

When Pokemon ex has been Knocked Out, your opponent takes 2 Prize Cards.

Poke-Power: Eat Iron: Once during your turn, if Aggron ex is your Active Pokemon, you may discard up to 3 cards from your hand. Aggron ex's attacks do 10 more damage for each card discarded in this way.

(M)(C) Headbutt 40

(M)(M)(C) Metalic Blows 50+
Does 50 damage plus 10 more for each (M) Energy attached to Aggron ex.

Weakness: (R)(W)
Resistance: (G)
Retreat Cost: (C)(C)(C)(C)

Blastoise i
130 HP, Water
Evolves from Wartortle

All Special Energy cards attached to Pokemon i provide one Energy of that type and have no other effects.

Poke-Body: Infinite Vortex: As long as Blastoise i is on your Bench, your Active Pokemon has a Retreat Cost of 0.

(W)(W)(C) Hydro Cannon 80
Blastoise i does 10 damage to itself.

Weakness: (L)
Retreat Cost: (C)(C)

Kangaskhan ex
110 HP, Colorless

When Pokemon ex has been Knocked Out, your opponent takes 2 Prize Cards.

Poke-Power: Summon Herd: Once during your turn, when Kangaskhan ex is your Active Pokemon, you may search your deck for a card called Kangaskhan or Kangaskhan ex. Shuffle your deck afterwards. You can't use this power if Kangaskhan ex is affected by a Special Condition.

(C)(C)(C) Knockdown Punch 50
Discard all Pokemon Tool cards attached to the Defending Pokemon.

Weakness: (F)
Retreat Cost: (C)(C)
 
RE: EX Ion Chain (110 completely original cards!)

I have a question about your ion rule, what happens when I attach Dark Metal to an ion Pokémon? Dark Metal provides D/M, but only one, so would the ion rule really affect it at all? What about DRE?
 
RE: EX Ion Chain (110 completely original cards!)

DRE provide 1 of any type, and DM goes unaffected.

Mew i
100 HP, Psychic

All Special Energy cards attached to Pokemon i provide one Energy of that type and have no other effects.

Poke-Power: Ion Leap: As often as you like during your turn, you may move one Energy card attached to any Pokemon i to any other Pokemon i.

(P)(C) Mind Break 40

Weakness: (P)
Retreat Cost: (C)
 
RE: EX Ion Chain (110 completely original cards!)

I'll take on these:

8/114: Hariyama i
9/114: Kingdra
10/114: Ludicolo
15/114: Octillery i
16/114: Parasect i
17/114: Venusaur i

Should I do their respective lines, or just the ones I've chosen? Also, should all the ion Pokémon lower forms be Pokémon i too?
 
RE: EX Ion Chain (110 completely original cards!)

Lines, prevos are normal. Do people NEED 90 HP Abras?

EDIT: Done reserving.

Alakazam's line is mine, BTW.
 
RE: EX Ion Chain (110 completely original cards!)

Just thought i'd point out, after reading Blastoise-i...

The maximum HP of pokemon who ARENT Ex's is 120, it has never exceeded that ever for non-Ex's. I dont know if you want to stick too it, but anything with more than 120HP should be an Ex.

I also think you're overpricing HP too. 100HP for a Mew is far too much I think.

Also, with the special "i" ruling. For Special energy like DRE, does the DRE only provide 1 energy instead of 2, and does it still provide every type of energy at once? Since you dont 'choose' what you want it to be as it's everything. Just a little confusing the way it's worded...

Anyway, apart from that I like these cards, they're fairly balanced in every other aspect and arent stupid which is nice.

(Btw, that Nidoking posted above is well... stupid. Horn Drill is what i'm refering to. Either take 70 damage and be Knocked out anyway, or take nothing at all... What's the point of the damage if the pokemon is already Knocked out? Anyway, a flip for an OHKO is too broken. Go for SS Dusclops idea)
 
RE: EX Ion Chain (110 completely original cards!)

Pokemon i are like semi-exs. So they have more HP then normal, but not as much as an ex.
 
RE:  EX Ion Chain (110 completely original cards!)

All right, here we go. (Where did you get a 90 HP Abra from?)

Makuhita - 50 HP - F

Poké-Body: Chunky
Damage done to Makuhita by your opponent's Pokémon is reduced by 10 (after applying Weakness and Resistance).

FC - Arm Thrust - 10x
Flip 5 coins. This attack does 10 damage times the number of heads.

WK: P / RS: None / RC: CC

********

Hariyama i - 100 HP - F

Poké-Body: Chunky
Damage done to Hariyama i by your opponent's Pokémon is reduced by 10 (after applying Weakness and Resistance).

FFC - Karate Chop - 60-
Does 60 damage minus 10 damage for each damage counter on Hariyama i.

FFCC - Muscle Attack - 70

WK: P / RS: None / RC: CCC

********

Horsea - 50 HP - C

C - Collect
Draw a card.

C - Flail - 10x
Does 10 damage times the number of damage counters on Horsea.

WK: C / RS: None / RC: None

********

Seadra - 80 HP - C

Poké-Power: Conserver
Once during your turn (before your attack), if Seadra is your Active Pokémon, you may choose 1 of your Pokémon and flip 2 coins. Remove 1 damage counter from that Pokémon for each heads. This power can't be used if Seadra is affected by a Special Condition.

CC - Mud Splash - 30
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WK: C / RS: None / RC: C

********

Kingdra - 110 HP - C

C - Disable
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

CC - Dragonbreath - 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

CCC - Aurora Force - 60
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

WK: C / RS: R-30 / RC: CC

********

Lotad - 40 HP - G

G - Absorb - 10
Remove 1 damage counter from Lotad.

WK: None / RS: None / RC: C

********

Lombre - 70 HP - G

Poké-Power: Fake Out
Once during your turn, when you play Lombre from your hand to evolve your Active Pokémon, you may use this power. The Defending Pokémon is now Paralyzed. Put a Fake Out counter into play. If there is already a Fake Out counter in play, this power does nothing.

GC - Razor Leaf - 30

WK: None / RS: None / RC: C

********

Ludicolo - 100 HP - G

Poké-Body: Dual Armor
As long as Ludicolo has any [W] Energy attached to it, Ludicolo is both [G] and [W] type.

GC - Scent Strike - 20
During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, that attack does 40 more damage (before applying Weakness and Resistance).

GCC - Waltz Crush - 50+
If you have at least 3 Ludicolo in play, this attack does 50 damage plus 70 more damage.

WK: None / RC: None / RC: CCC

********

Remoraid - 40 HP - W

W - Ascension
Search your deck for a card that evolves from Remoraid and put it on Remoraid. (This counts as evolving Remoraid.) Shuffle your deck afterward.)

CC - Tackle - 20

WK: L / RS: None / RC: C

********

Octillery i - 100 HP - W

Poké-Power: DeMirror
Once during your turn (before your attack), you may choose 1 of your Pokémon i. Damage done to the Pokémon you chose is reduced by 20 (after applying Weakness and Resistance) until the end of your opponent's next turn. You can't use more than 1 DeMirror Poké-Power each turn. This power can't be used if Octillery i is affected by a Special Condition.

WW - Aqua Blade - 40+
If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 40 more damage.

WCC - Artillery Blast - 50+
Flip a coin until you get tails. This attack does 50 damage plus 10 more damage for each heads.

WK: L / RS: None / RC: CC

********

I'll edit this with the others another time.
 
RE: EX Ion Chain (110 completely original cards!)

90 HP Abra would be what we got from an Abra i. Oh, and...

Alakazam i
Psychic, 120 HP
Evolves from Kadabra

All Special Energy cards attached to Pokemon i provide one Energy of that type and have no other effects.


Poke-Power: Ion Hive: Once during your turn, if Alakazam i is on your bench, you may search your deck for any Pokemon i and put it into your hand. Shuffle your deck afterwards. You can't use more than 1 Ion Hive Poke-Power each turn.

(P) Teleport Burst 20
Switch Alakazam i with one of your Benched Pokemon.

(P)(P)(C)(C) Ion Shock 30x
Does 30 damage for each Pokemon i you have in play.

Weakness: (P)
Retreat Cost: (C)
 
RE: EX Ion Chain (110 completely original cards!)

Alakazam-i is just the same as Stantler-i. I personally prefer Stantler since it can use Energy Root (unless there's special 'i' conditions preventing that), it's a basic and can be teched into any 'i' deck without worrying about energy types. It's finally nice to see a GOOD Stantler, don't change it either :p
 
RE: EX Ion Chain (110 completely original cards!)

Now it is simply broken, lol.

For PC and 180 for 6 pokemon i... err too broken. Seeing as you can simply holon mentor for 3 basic pokemon i and add an extra 90 to the damage. I would say to increase the energy cost to 4 energy (probably PCCC), since it is far too broken like that.

-end rant
 
RE: EX Ion Chain (110 completely original cards!)

EDIT: Please, don't make your own fake sets involving Pokemon i until this set and its sequel set, EX Ion Beam, are finished. I plan on making Pokemon i blanks, and making image fakes of all the set's cards. Same treatment for Ion Beam.

Fixed. Also;

Flygon i
Fighting, 130 HP
Evolves from Vibrava

All Special Energy cards attached to Pokemon i provide one Energy of that type and have no other effects.

Poke-Body: Dust Cloud: Flygon i can't be affected by any Special Conditions.

(F)(F)© Ion Blast 70
During your next turn, the Defending Pokemon has no Resistance.

Weakness: (W)
Resistance: (F)
Retreat Cost: ©©
 
RE: EX Ion Chain (110 completely original cards!)

Altaria ex reserved
Ampharos ex reserved
Beedrill ex reserved
Camerupt ex reserved
Dragonite ex look down
Electrode ex reserved


Dragonite ex                 [C]    150
evolves from Dragonair
ex rule here



[R][C] [C]
Dragon Breath                       70



[L][R][L][C]             100
Ion Cataclysm
All Pokemon with Ion In their name(both yours and your opponents)recieves 50 damage.If the defending Pokemon is has Ion on its card That Pokemoon recieves 100+50 damage(after Weakness and Resitance)


W:C
R:G,W
Retreat cost:[C][C]

Dragonair 70{C]

[C][R][L] Hyper Beam 30

Flip a Coin If heads Discard one energy on the defending Pokemon


[C][R][L][L] Refusal of Evoulution 80
During your next 3 turns You cannot evolve Dragonair.
W:C
R:W,G
Retreat cost:[C]




Dratini [C]



[C] Ascension 10

Search your deck for a card that evolves from Dratini and put It on Dratini(This counts as evolving Dratini)

W:C
R:G,W
Retreat Cost:[C]
 
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