Entei Raikou Legend as a ReshiPhlosion counter?

Is this a good idea?


  • Total voters
    15

Rikko145

I put the "laughter" in "slaughter&
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90-entei-and-raikou-legend.jpg
91-entei-and-raikou-legend.jpg


Could Entei Raikou Legend be used as a Reshiphlosion counter? Replace two of your basic energies with Rainbow energies and find room for the two Legend halves, and you'e in business.

Now, assuming they go for the usual setup of Reshiram active, 1 Reshiram benched, 2 Typhlosion Prime benched, and 2 Ninetales benched, you can Thunder Fall for 80 to four pokemon. Since it has free retreat, you can retreat it, skip one turn while you power back up, then send it active again and take 4 prizes. Also, you will simultaneously be taking out their ability to do an every-turn Blue Flare, and their ability to recover from such a setback.

Well, what does the community think? Discuss!
 
....what? Nobody would ever set up 2 Ninetales. In fact, many decks don't run Ninetales at all. So that's 4 turns of energy attachment to get 2 prizes from the Typhlosions, so they can set up more. Plus, Reshiram can 2HKO (OHKO w/ 2 PP) ERL to get 2 prizes, so you wouldn't even go ahead in prizes. It might work okay in a deck made to support it, but it is NOT splashable. And a deck around it isn't really plausable since decks without Pokemon with PokePowers (like Gothitelle, googlebox, and a few more) would auto-win against it.
 
I have yet to see one without Ninetales. And okay, if they don't set up two Ninetales they'll set up three Typhlosion Prime. They won't just sit there with two Typhlosion and two Reshiram. They will fill the other spots. So you'll get at least three prizes. I've been playing against players that got Worlds invites last year, so I've been watching how they set up. Normally it's 2-2-2 or 2 Reshiram - 3 Typhlosion - 1 Ninetales. And I played four games against them, including the ones in Top Cut. (To be honest, I was surprised that they even came to our Battle Roads, but still.)
 
Rikko145 said:
I have yet to see one without Ninetales. And okay, if they don't set up two Ninetales they'll set up three Typhlosion Prime. They won't just sit there with two Typhlosion and two Reshiram. They will fill the other spots. So you'll get at least three prizes. I've been playing against players that got Worlds invites last year, so I've been watching how they set up. Normally it's 2-2-2 or 2 Reshiram - 3 Typhlosion - 1 Ninetales. And I played four games against them, including the ones in Top Cut. (To be honest, I was surprised that they even came to our Battle Roads, but still.)

I have played Reshiphlosion more than any other deck and I have never set up 3 Typhlosion. Ever. And most decks are gearing for Catcher by removing Ninetales, so its not uncommon to not see one, and you will certainly never see two. So you will average 2, occasionally 3 prizes, and if the Reshiphlosion double PlusPowers you lose 2 prizes without getting any. Its too risky for my taste. You also need a deck that has a consistent stream of energy to pull it of, and many decks don't run much energy nowadays, further making it unsplashable.
 
Our areas must have very different ReshiPhlosions. Okay, it won't be easy. But it's worth a try, anyways.

EDIT* You would cripple them far worse by killing all Typhlosion Primes and Ninetales than they would you by killing your ERL.
 
This has merit to it, but really only in a deck that
a) could afford the energy attachment over 4 turns,
b) would have space where this isn't compromising consistency as much as helping against Reshiram, and
c) has a bad enough Reshiram matchup to make this worth it.

I guess something like MegaZone could do well to run this, since it already runs Lightning Energy, has some problems with Reshiram, and also a bit of space open for a 1-1 tech. It looks good in theory; I'm just not sure how it would play out (what would happen those 4 turns you're attaching energy).

As far as Reshiram: most players I know set up at least 2 Typhlosion and 1 Ninetales, and more most of the time. Sometimes it's 2/2, more often 3/1, but rarely if ever more or less.
 
The self-damage isn't splashable in anything. Plus you have to draw into both legend halves, both rainbow energy and have nothing be prized. Then they will most likely OHKO you back, especially in match play where they're already prepared for it or if they heard about the tech beforehand. It also has very little use outside of that one matchup.
 
I can see it more of a late-game ZPST suprise win. If they have the usual 2-1 Pachi/Shaymin out that is a nice 3 prizes. And it MAY help against Magnezone to pick off injured Magnezones on the bench, but I don't see it as splashable as you would like. If you run lightning Energy for whatever reason and don't have much splashback, then go for it. I made a deck with ERL, but I liked it more as a quick 90 with Catcher than a 80 snipe thing.
 
I tried taking out a couple of my basic energies for Rainbows. That seems to work pretty well. And to search it out you've got Juniper to draw bulk cards, Communication, Sage's Training, Twins, etc. I played a ReshiPhlosion today at league and I took two prizes with ERL. I actually misplayed. I should of waited longer. He was going for a 2/2/2 setup I believe (I was killing a lot of basics, so I don't remember exactly), and if I had waited longer I would of taken 4. I used Max Potion + retreat after I got Blue Flared and had no energy anyways.
 
Lets say you boost your Reshi matchup by about 5~10%, if that much. However, you're sacrificing consistency in every other matchup, which makes the tech almost useless.
 
Well if your playing a electrick deck yes it would be a good counter but raikou and enti is best aginst zekrom donk. Like they use bolt strike and they do fourty to its self then you do nintey with ErL to knock it out. And of course it can use thunder fall on to shaymin pachirisu and unkown dark.....I got three prizez at battle roads from doing that.
 
Extra prizes against the two most played decks? ZPS and ReshiPhlosion? Yes please.

(This is going off of my meta. I'm sure they're all different.
 
The problem is how unsplashable ERL is. The only decks that already run Lightning Energy are ZPS and Metajudge. In ZPS. you are killing your own Pachis and Shaymins so you will lose more prizes than your opponent. In Metajudge you will kill your own Magnezones which is never a good thing, so it doesn't fit there. That means to use it in a deck not centered around ERL you will need Rainbows. But guess what: 20 from 2 rainbows and 120 from Blue Flare is 140. If you are using Rainbows your ERL will die against Reshiphlosion before getting a single prize, so you go down two prizes for nothing. Imo that doesn't make it a very good counter, in fact it wastes 4+ spots of your deck.
 
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